bcc646ff6f
This fixes: Wrong type number; string expected MR: https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1060
146 lines
5.6 KiB
XML
146 lines
5.6 KiB
XML
<!DOCTYPE node PUBLIC
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'-//freedesktop//DTD D-BUS Object Introspection 1.0//EN'
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'http://www.freedesktop.org/standards/dbus/1.0/introspect.dtd'>
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<node>
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<!--
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org.gnome.Shell.Screenshot:
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@short_description: Screenshot interface
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The interface used to capture pictures of the screen contents.
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-->
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<interface name="org.gnome.Shell.Screenshot">
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<!--
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Screenshot:
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@filename: The filename for the screenshot
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@include_cursor: Whether to include the cursor image or not
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@flash: Whether to flash the screen or not
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@success: whether the screenshot was captured
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@filename_used: the file where the screenshot was saved
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Takes a screenshot of the whole screen and saves it
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in @filename as png image, it returns a boolean
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indicating whether the operation was successful or not.
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@filename can either be an absolute path or a basename, in
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which case the screenshot will be saved in the $XDG_PICTURES_DIR
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or the home directory if it doesn't exist. The filename used
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to save the screenshot will be returned in @filename_used.
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-->
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<method name="Screenshot">
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<arg type="b" direction="in" name="include_cursor"/>
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<arg type="b" direction="in" name="flash"/>
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<arg type="s" direction="in" name="filename"/>
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<arg type="b" direction="out" name="success"/>
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<arg type="s" direction="out" name="filename_used"/>
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</method>
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<!--
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ScreenshotWindow:
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@include_frame: Whether to include the frame or not
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@include_cursor: Whether to include the cursor image or not
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@flash: Whether to flash the window area or not
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@filename: The filename for the screenshot
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@success: whether the screenshot was captured
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@filename_used: the file where the screenshot was saved
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Takes a screenshot of the focused window (optionally omitting the frame)
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and saves it in @filename as png image, it returns a boolean
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indicating whether the operation was successful or not.
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@filename can either be an absolute path or a basename, in
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which case the screenshot will be saved in the $XDG_PICTURES_DIR
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or the home directory if it doesn't exist. The filename used
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to save the screenshot will be returned in @filename_used.
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-->
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<method name="ScreenshotWindow">
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<arg type="b" direction="in" name="include_frame"/>
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<arg type="b" direction="in" name="include_cursor"/>
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<arg type="b" direction="in" name="flash"/>
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<arg type="s" direction="in" name="filename"/>
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<arg type="b" direction="out" name="success"/>
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<arg type="s" direction="out" name="filename_used"/>
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</method>
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<!--
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ScreenshotArea:
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@x: the X coordinate of the area to capture
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@y: the Y coordinate of the area to capture
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@width: the width of the area to capture
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@height: the height of the area to capture
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@flash: whether to flash the area or not
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@filename: the filename for the screenshot
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@success: whether the screenshot was captured
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@filename_used: the file where the screenshot was saved
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Takes a screenshot of the passed in area and saves it
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in @filename as png image, it returns a boolean
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indicating whether the operation was successful or not.
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@filename can either be an absolute path or a basename, in
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which case the screenshot will be saved in the $XDG_PICTURES_DIR
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or the home directory if it doesn't exist. The filename used
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to save the screenshot will be returned in @filename_used.
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-->
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<method name="ScreenshotArea">
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<arg type="i" direction="in" name="x"/>
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<arg type="i" direction="in" name="y"/>
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<arg type="i" direction="in" name="width"/>
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<arg type="i" direction="in" name="height"/>
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<arg type="b" direction="in" name="flash"/>
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<arg type="s" direction="in" name="filename"/>
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<arg type="b" direction="out" name="success"/>
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<arg type="s" direction="out" name="filename_used"/>
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</method>
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<!--
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PickColor:
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Picks a color and returns the result.
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The @result vardict contains:
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<variablelist>
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<varlistentry>
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<term>color (ddd)</term>
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<listitem><para>The color, RGB values in the range [0,1].</para></listitem>
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</varlistentry>
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</variablelist>
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-->
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<method name="PickColor">
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<arg type="a{sv}" direction="out" name="result"/>
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</method>
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<!--
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FlashArea:
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@x: the X coordinate of the area to flash
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@y: the Y coordinate of the area to flash
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@width: the width of the area to flash
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@height: the height of the area to flash
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Renders a flash spot effect in the specified rectangle of the screen.
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-->
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<method name="FlashArea">
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<arg type="i" direction="in" name="x"/>
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<arg type="i" direction="in" name="y"/>
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<arg type="i" direction="in" name="width"/>
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<arg type="i" direction="in" name="height"/>
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</method>
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<!--
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SelectArea:
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@x: the X coordinate of the selected area
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@y: the Y coordinate of the selected area
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@width: the width of the selected area
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@height: the height of the selected area
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Interactively allows the user to select a rectangular area of
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the screen, and returns its coordinates.
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-->
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<method name="SelectArea">
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<arg type="i" direction="out" name="x"/>
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<arg type="i" direction="out" name="y"/>
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<arg type="i" direction="out" name="width"/>
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<arg type="i" direction="out" name="height"/>
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</method>
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</interface>
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</node>
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