gnome-shell/data/dbus-interfaces/org.gnome.Shell.Screenshot.xml
2020-03-02 11:59:43 +01:00

146 lines
5.6 KiB
XML

<!DOCTYPE node PUBLIC
'-//freedesktop//DTD D-BUS Object Introspection 1.0//EN'
'http://www.freedesktop.org/standards/dbus/1.0/introspect.dtd'>
<node>
<!--
org.gnome.Shell.Screenshot:
@short_description: Screenshot interface
The interface used to capture pictures of the screen contents.
-->
<interface name="org.gnome.Shell.Screenshot">
<!--
Screenshot:
@filename: The filename for the screenshot
@include_cursor: Whether to include the cursor image or not
@flash: Whether to flash the screen or not
@success: whether the screenshot was captured
@filename_used: the file where the screenshot was saved
Takes a screenshot of the whole screen and saves it
in @filename as png image, it returns a boolean
indicating whether the operation was successful or not.
@filename can either be an absolute path or a basename, in
which case the screenshot will be saved in the $XDG_PICTURES_DIR
or the home directory if it doesn't exist. The filename used
to save the screenshot will be returned in @filename_used.
-->
<method name="Screenshot">
<arg type="b" direction="in" name="include_cursor"/>
<arg type="b" direction="in" name="flash"/>
<arg type="s" direction="in" name="filename"/>
<arg type="b" direction="out" name="success"/>
<arg type="s" direction="out" name="filename_used"/>
</method>
<!--
ScreenshotWindow:
@include_frame: Whether to include the frame or not
@include_cursor: Whether to include the cursor image or not
@flash: Whether to flash the window area or not
@filename: The filename for the screenshot
@success: whether the screenshot was captured
@filename_used: the file where the screenshot was saved
Takes a screenshot of the focused window (optionally omitting the frame)
and saves it in @filename as png image, it returns a boolean
indicating whether the operation was successful or not.
@filename can either be an absolute path or a basename, in
which case the screenshot will be saved in the $XDG_PICTURES_DIR
or the home directory if it doesn't exist. The filename used
to save the screenshot will be returned in @filename_used.
-->
<method name="ScreenshotWindow">
<arg type="b" direction="in" name="include_frame"/>
<arg type="b" direction="in" name="include_cursor"/>
<arg type="b" direction="in" name="flash"/>
<arg type="s" direction="in" name="filename"/>
<arg type="b" direction="out" name="success"/>
<arg type="s" direction="out" name="filename_used"/>
</method>
<!--
ScreenshotArea:
@x: the X coordinate of the area to capture
@y: the Y coordinate of the area to capture
@width: the width of the area to capture
@height: the height of the area to capture
@flash: whether to flash the area or not
@filename: the filename for the screenshot
@success: whether the screenshot was captured
@filename_used: the file where the screenshot was saved
Takes a screenshot of the passed in area and saves it
in @filename as png image, it returns a boolean
indicating whether the operation was successful or not.
@filename can either be an absolute path or a basename, in
which case the screenshot will be saved in the $XDG_PICTURES_DIR
or the home directory if it doesn't exist. The filename used
to save the screenshot will be returned in @filename_used.
-->
<method name="ScreenshotArea">
<arg type="i" direction="in" name="x"/>
<arg type="i" direction="in" name="y"/>
<arg type="i" direction="in" name="width"/>
<arg type="i" direction="in" name="height"/>
<arg type="b" direction="in" name="flash"/>
<arg type="s" direction="in" name="filename"/>
<arg type="b" direction="out" name="success"/>
<arg type="s" direction="out" name="filename_used"/>
</method>
<!--
PickColor:
Picks a color and returns the result.
The @result vardict contains:
<variablelist>
<varlistentry>
<term>color (ddd)</term>
<listitem><para>The color, RGB values in the range [0,1].</para></listitem>
</varlistentry>
</variablelist>
-->
<method name="PickColor">
<arg type="a{sv}" direction="out" name="result"/>
</method>
<!--
FlashArea:
@x: the X coordinate of the area to flash
@y: the Y coordinate of the area to flash
@width: the width of the area to flash
@height: the height of the area to flash
Renders a flash spot effect in the specified rectangle of the screen.
-->
<method name="FlashArea">
<arg type="i" direction="in" name="x"/>
<arg type="i" direction="in" name="y"/>
<arg type="i" direction="in" name="width"/>
<arg type="i" direction="in" name="height"/>
</method>
<!--
SelectArea:
@x: the X coordinate of the selected area
@y: the Y coordinate of the selected area
@width: the width of the selected area
@height: the height of the selected area
Interactively allows the user to select a rectangular area of
the screen, and returns its coordinates.
-->
<method name="SelectArea">
<arg type="i" direction="out" name="x"/>
<arg type="i" direction="out" name="y"/>
<arg type="i" direction="out" name="width"/>
<arg type="i" direction="out" name="height"/>
</method>
</interface>
</node>