47af454115
Replace 'overlay' with the more descriptive name 'overview' where the Activities Overview is meant. Call it Overview (capitalized) in code comments. The overlay-group and overlay-key provided by Mutter are not affected, since they may be used for other components than the Activities Overview.
869 lines
30 KiB
JavaScript
869 lines
30 KiB
JavaScript
/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
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const Big = imports.gi.Big;
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const Clutter = imports.gi.Clutter;
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const Pango = imports.gi.Pango;
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const GLib = imports.gi.GLib;
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const Gio = imports.gi.Gio;
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const Gtk = imports.gi.Gtk;
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const Tidy = imports.gi.Tidy;
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const Shell = imports.gi.Shell;
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const Lang = imports.lang;
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const Signals = imports.signals;
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const Mainloop = imports.mainloop;
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const DND = imports.ui.dnd;
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const GenericDisplay = imports.ui.genericDisplay;
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const Main = imports.ui.main;
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const Workspaces = imports.ui.workspaces;
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const ENTERED_MENU_COLOR = new Clutter.Color();
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ENTERED_MENU_COLOR.from_pixel(0x00ff0022);
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const GLOW_COLOR = new Clutter.Color();
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GLOW_COLOR.from_pixel(0x4f6ba4ff);
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const GLOW_PADDING = 5;
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const APP_ICON_SIZE = 48;
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const WELL_DEFAULT_COLUMNS = 4;
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const WELL_ITEM_HSPACING = 0;
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const WELL_ITEM_VSPACING = 4;
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const MENU_ICON_SIZE = 24;
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const MENU_SPACING = 15;
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const MAX_ITEMS = 30;
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/* This class represents a single display item containing information about an application.
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*
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* appInfo - AppInfo object containing information about the application
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*/
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function AppDisplayItem(appInfo) {
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this._init(appInfo);
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}
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AppDisplayItem.prototype = {
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__proto__: GenericDisplay.GenericDisplayItem.prototype,
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_init : function(appInfo) {
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GenericDisplay.GenericDisplayItem.prototype._init.call(this);
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this._appInfo = appInfo;
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this._setItemInfo(appInfo.get_name(), appInfo.get_description());
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},
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getId: function() {
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return this._appInfo.get_id();
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},
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//// Public method overrides ////
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// Opens an application represented by this display item.
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launch : function() {
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this._appInfo.launch();
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},
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//// Protected method overrides ////
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// Returns an icon for the item.
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_createIcon : function() {
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return this._appInfo.create_icon_texture(GenericDisplay.ITEM_DISPLAY_ICON_SIZE);
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},
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// Returns a preview icon for the item.
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_createPreviewIcon : function() {
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return this._appInfo.create_icon_texture(GenericDisplay.PREVIEW_ICON_SIZE);
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}
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};
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const MENU_UNSELECTED = 0;
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const MENU_SELECTED = 1;
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const MENU_ENTERED = 2;
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function MenuItem(name, id, iconName) {
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this._init(name, id, iconName);
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}
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/**
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* MenuItem:
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* Shows the list of menus in the sidebar.
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*/
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MenuItem.prototype = {
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_init: function(name, id, iconName) {
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this.id = id;
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this.actor = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
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spacing: 4,
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corner_radius: 4,
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padding_right: 4,
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reactive: true });
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this.actor.connect('button-press-event', Lang.bind(this, function (a, e) {
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this.setState(MENU_SELECTED);
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}));
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let iconTheme = Gtk.IconTheme.get_default();
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let pixbuf = null;
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this._icon = new Clutter.Texture({ width: MENU_ICON_SIZE,
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height: MENU_ICON_SIZE });
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// Wine manages not to have an icon
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try {
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pixbuf = iconTheme.load_icon(iconName, MENU_ICON_SIZE, 0 /* flags */);
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} catch (e) {
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pixbuf = iconTheme.load_icon('gtk-file', MENU_ICON_SIZE, 0);
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}
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if (pixbuf != null)
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Shell.clutter_texture_set_from_pixbuf(this._icon, pixbuf);
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this.actor.append(this._icon, Big.BoxPackFlags.NONE);
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this._text = new Clutter.Text({ color: GenericDisplay.ITEM_DISPLAY_NAME_COLOR,
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font_name: "Sans 14px",
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text: name });
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// We use individual boxes for the label and the arrow to ensure that they
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// are aligned vertically. Just setting y_align: Big.BoxAlignment.CENTER
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// on this.actor does not seem to achieve that.
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let labelBox = new Big.Box({ y_align: Big.BoxAlignment.CENTER });
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labelBox.append(this._text, Big.BoxPackFlags.NONE);
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this.actor.append(labelBox, Big.BoxPackFlags.EXPAND);
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let arrowBox = new Big.Box({ y_align: Big.BoxAlignment.CENTER });
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this._arrow = new Shell.Arrow({ surface_width: MENU_ICON_SIZE / 2,
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surface_height: MENU_ICON_SIZE / 2,
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direction: Gtk.ArrowType.RIGHT,
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opacity: 0 });
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arrowBox.append(this._arrow, Big.BoxPackFlags.NONE);
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this.actor.append(arrowBox, Big.BoxPackFlags.NONE);
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},
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getState: function() {
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return this._state;
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},
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setState: function (state) {
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if (state == this._state)
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return;
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this._state = state;
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if (this._state == MENU_UNSELECTED) {
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this.actor.background_color = null;
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this._arrow.set_opacity(0);
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} else if (this._state == MENU_ENTERED) {
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this.actor.background_color = ENTERED_MENU_COLOR;
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this._arrow.set_opacity(0xFF/2);
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} else {
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this.actor.background_color = GenericDisplay.ITEM_DISPLAY_SELECTED_BACKGROUND_COLOR;
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this._arrow.set_opacity(0xFF);
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}
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this.emit('state-changed')
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}
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}
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Signals.addSignalMethods(MenuItem.prototype);
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/* This class represents a display containing a collection of application items.
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* The applications are sorted based on their popularity by default, and based on
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* their name if some search filter is applied.
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*/
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function AppDisplay() {
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this._init();
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}
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AppDisplay.prototype = {
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__proto__: GenericDisplay.GenericDisplay.prototype,
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_init : function() {
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GenericDisplay.GenericDisplay.prototype._init.call(this);
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this._menus = [];
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this._menuDisplays = [];
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// map<itemId, array of category names>
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this._appCategories = {};
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this._appMonitor = Shell.AppMonitor.get_default();
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this._appSystem = Shell.AppSystem.get_default();
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this._appsStale = true;
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this._appSystem.connect('installed-changed', Lang.bind(this, function(appSys) {
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this._appsStale = true;
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this._redisplay(false);
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this._redisplayMenus();
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}));
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this._appSystem.connect('favorites-changed', Lang.bind(this, function(appSys) {
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this._redisplay(false);
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}));
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this._appMonitor.connect('changed', Lang.bind(this, function(monitor) {
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this._redisplay(false);
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}));
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// Load the apps now so it doesn't slow down the first
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// transition into the Overview
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this._refreshCache();
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this._focusInMenus = true;
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this._activeMenuIndex = -1;
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this._activeMenu = null;
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this._activeMenuApps = null;
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this._menuDisplay = new Big.Box({ orientation: Big.BoxOrientation.VERTICAL,
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spacing: MENU_SPACING
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});
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this._redisplayMenus();
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this.connect('expanded', Lang.bind(this, function (self) {
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this._filterReset();
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}));
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this._filterReset();
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},
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moveRight: function() {
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if (this._expanded && this._focusInMenu) {
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this._focusInMenu = false;
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this._activeMenu.setState(MENU_ENTERED);
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this.selectFirstItem();
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}
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},
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moveLeft: function() {
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if (this._expanded && !this._focusInMenu) {
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this._activeMenu.setState(MENU_SELECTED);
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this.unsetSelected();
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this._focusInMenu = true;
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}
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},
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// Override genericDisplay.js
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getNavigationArea: function() {
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return this._menuDisplay;
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},
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selectUp: function() {
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if (!(this._expanded && this._focusInMenu))
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return GenericDisplay.GenericDisplay.prototype.selectUp.call(this);
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this._selectMenuIndex(this._activeMenuIndex - 1);
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return true;
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},
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selectDown: function() {
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if (!(this._expanded && this._focusInMenu))
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return GenericDisplay.GenericDisplay.prototype.selectDown.call(this);
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this._selectMenuIndex(this._activeMenuIndex+1);
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return true;
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},
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// Protected overrides
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_filterActive: function() {
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// We always have a filter now since a menu must be selected
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return true;
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},
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_filterReset: function() {
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GenericDisplay.GenericDisplay.prototype._filterReset.call(this);
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this._selectMenuIndex(0);
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},
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//// Private ////
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_emitStateChange: function() {
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this.emit('state-changed');
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},
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_selectMenuIndex: function(index) {
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if (index < 0 || index >= this._menus.length)
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return;
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this._menuDisplays[index].setState(MENU_SELECTED);
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},
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_getMostUsed: function() {
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let context = "";
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return this._appMonitor.get_most_used_apps(context, 30).map(Lang.bind(this, function (id) {
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return this._appSystem.lookup_cached_app(id);
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})).filter(function (e) { return e != null });
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},
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_addMenuItem: function(name, id, icon, index) {
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let display = new MenuItem(name, id, icon);
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this._menuDisplays.push(display);
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display.connect('state-changed', Lang.bind(this, function (display) {
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let activated = display.getState() != MENU_UNSELECTED;
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if (!activated && display == this._activeMenu) {
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this._activeMenuIndex = -1;
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this._activeMenu = null;
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} else if (activated) {
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if (display != this._activeMenu && this._activeMenu != null)
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this._activeMenu.setState(MENU_UNSELECTED);
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this._activeMenuIndex = index;
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this._activeMenu = display;
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if (id == null) {
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this._activeMenuApps = this._getMostUsed();
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} else {
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this._activeMenuApps = this._appSystem.get_applications_for_menu(id);
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}
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}
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this._redisplay(true);
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}));
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this._menuDisplay.append(display.actor, 0);
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},
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_redisplayMenus: function() {
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this._menuDisplay.remove_all();
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this._addMenuItem('Frequent', null, 'gtk-select-all');
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for (let i = 0; i < this._menus.length; i++) {
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let menu = this._menus[i];
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this._addMenuItem(menu.name, menu.id, menu.icon, i+1);
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}
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},
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_addApp: function(appInfo) {
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let appId = appInfo.get_id();
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this._allItems[appId] = appInfo;
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},
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//// Protected method overrides ////
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// Gets information about all applications by calling Gio.app_info_get_all().
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_refreshCache : function() {
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let me = this;
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if (!this._appsStale)
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return;
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this._allItems = {};
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this._appCategories = {};
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this._menus = this._appSystem.get_menus();
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// Loop over the toplevel menu items, load the set of desktop file ids
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// associated with each one
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for (let i = 0; i < this._menus.length; i++) {
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let menu = this._menus[i];
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let menuApps = this._appSystem.get_applications_for_menu(menu.id);
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for (let j = 0; j < menuApps.length; j++) {
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let app = menuApps[j];
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this._addApp(app);
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}
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}
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// Now grab the desktop file ids for settings/preferences.
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// These show up in search, but not with the rest of apps.
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let settings = this._appSystem.get_all_settings();
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for (let i = 0; i < settings.length; i++) {
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let app = settings[i];
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this._addApp(app);
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}
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this._appsStale = false;
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},
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// Stub this out; the app display always has a category selected
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_setDefaultList : function() {
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this._matchedItems = [];
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},
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// Compares items associated with the item ids based on the alphabetical order
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// of the item names.
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// Returns an integer value indicating the result of the comparison.
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_compareItems : function(itemIdA, itemIdB) {
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let appA = this._allItems[itemIdA];
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let appB = this._allItems[itemIdB];
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return appA.get_name().localeCompare(appB.get_name());
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},
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// Checks if the item info can be a match for the search string by checking
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// the name, description, execution command, and categories for the application.
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// Item info is expected to be Shell.AppInfo.
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// Returns a boolean flag indicating if itemInfo is a match.
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_isInfoMatching : function(itemInfo, search) {
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// Don't show nodisplay items here
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if (itemInfo.get_is_nodisplay())
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return false;
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// Search takes precedence; not typically useful to search within a
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// menu
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if (this._activeMenu == null || search != "")
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return this._isInfoMatchingSearch(itemInfo, search);
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else
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return this._isInfoMatchingMenu(itemInfo, search);
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},
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_isInfoMatchingMenu : function(itemInfo, search) {
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let id = itemInfo.get_id();
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for (let i = 0; i < this._activeMenuApps.length; i++) {
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let activeApp = this._activeMenuApps[i];
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if (activeApp.get_id() == id)
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return true;
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}
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return false;
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},
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_isInfoMatchingSearch: function(itemInfo, search) {
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if (search == null || search == '')
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return true;
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let fold = function(s) {
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if (!s)
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return s;
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return GLib.utf8_casefold(GLib.utf8_normalize(s, -1,
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GLib.NormalizeMode.ALL), -1);
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};
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let name = fold(itemInfo.get_name());
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if (name.indexOf(search) >= 0)
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return true;
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let description = fold(itemInfo.get_description());
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if (description) {
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if (description.indexOf(search) >= 0)
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return true;
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}
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let exec = fold(itemInfo.get_executable());
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if (exec == null) {
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log("Missing an executable for " + itemInfo.name);
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} else {
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if (exec.indexOf(search) >= 0)
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return true;
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}
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let categories = itemInfo.get_categories();
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for (let i = 0; i < categories.length; i++) {
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let category = fold(categories[i]);
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if (category.indexOf(search) >= 0)
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return true;
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}
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return false;
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},
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// Creates an AppDisplayItem based on itemInfo, which is expected be an Shell.AppInfo object.
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_createDisplayItem: function(itemInfo) {
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return new AppDisplayItem(itemInfo);
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}
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};
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Signals.addSignalMethods(AppDisplay.prototype);
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function WellDisplayItem(appInfo, isFavorite) {
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this._init(appInfo, isFavorite);
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}
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WellDisplayItem.prototype = {
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_init : function(appInfo, isFavorite) {
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this.appInfo = appInfo;
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this.isFavorite = isFavorite;
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this.actor = new Big.Box({ orientation: Big.BoxOrientation.VERTICAL,
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corner_radius: 2,
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border: 0,
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padding: 1,
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border_color: GenericDisplay.ITEM_DISPLAY_SELECTED_BACKGROUND_COLOR,
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reactive: true });
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this.actor._delegate = this;
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this.actor.connect('button-release-event', Lang.bind(this, function (b, e) {
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this._handleActivate();
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}));
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let draggable = DND.makeDraggable(this.actor);
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let iconBox = new Big.Box({ orientation: Big.BoxOrientation.VERTICAL,
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x_align: Big.BoxAlignment.CENTER });
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this._icon = appInfo.create_icon_texture(APP_ICON_SIZE);
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iconBox.append(this._icon, Big.BoxPackFlags.NONE);
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this.actor.append(iconBox, Big.BoxPackFlags.NONE);
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this._windows = Shell.AppMonitor.get_default().get_windows_for_app(appInfo.get_id());
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let nameBox = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
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x_align: Big.BoxAlignment.CENTER });
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this._nameBox = nameBox;
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this._name = new Clutter.Text({ color: GenericDisplay.ITEM_DISPLAY_NAME_COLOR,
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font_name: "Sans 12px",
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line_alignment: Pango.Alignment.CENTER,
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ellipsize: Pango.EllipsizeMode.END,
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text: appInfo.get_name() });
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nameBox.append(this._name, Big.BoxPackFlags.NONE);
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if (this._windows.length > 0) {
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let glow = new Shell.DrawingArea({});
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glow.connect('redraw', Lang.bind(this, function (e, tex) {
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Shell.draw_glow(tex,
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GLOW_COLOR.red / 255,
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GLOW_COLOR.green / 255,
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GLOW_COLOR.blue / 255,
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GLOW_COLOR.alpha / 255);
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}));
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this._name.connect('notify::allocation', Lang.bind(this, function () {
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let x = this._name.x;
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let y = this._name.y;
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let width = this._name.width;
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let height = this._name.height;
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// If we're smaller than the allocated box width, pad out the glow a bit
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// to make it more visible
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if ((width + GLOW_PADDING * 2) < this._nameBox.width) {
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width += GLOW_PADDING * 2;
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x -= GLOW_PADDING;
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}
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glow.set_size(width, height);
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glow.set_position(x, y);
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}));
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nameBox.add_actor(glow);
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glow.lower(this._name);
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}
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this.actor.append(nameBox, Big.BoxPackFlags.NONE);
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},
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_handleActivate: function () {
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if (this._windows.length == 0)
|
|
this.launch();
|
|
else {
|
|
/* Pick the first window and activate it;
|
|
* In the future, we want to have a menu dropdown here. */
|
|
let first = this._windows[0];
|
|
Main.overview.activateWindow(first, Clutter.get_current_event_time());
|
|
}
|
|
this.emit('activated');
|
|
},
|
|
|
|
// Opens an application represented by this display item.
|
|
launch : function() {
|
|
this.appInfo.launch();
|
|
},
|
|
|
|
// Draggable interface - FIXME deduplicate with GenericDisplay
|
|
getDragActor: function(stageX, stageY) {
|
|
this.dragActor = this.appInfo.create_icon_texture(APP_ICON_SIZE);
|
|
|
|
// If the user dragged from the icon itself, then position
|
|
// the dragActor over the original icon. Otherwise center it
|
|
// around the pointer
|
|
let [iconX, iconY] = this._icon.get_transformed_position();
|
|
let [iconWidth, iconHeight] = this._icon.get_transformed_size();
|
|
if (stageX > iconX && stageX <= iconX + iconWidth &&
|
|
stageY > iconY && stageY <= iconY + iconHeight)
|
|
this.dragActor.set_position(iconX, iconY);
|
|
else
|
|
this.dragActor.set_position(stageX - this.dragActor.width / 2, stageY - this.dragActor.height / 2);
|
|
return this.dragActor;
|
|
},
|
|
|
|
// Returns the original icon that is being used as a source for the cloned texture
|
|
// that represents the item as it is being dragged.
|
|
getDragActorSource: function() {
|
|
return this._icon;
|
|
},
|
|
|
|
setWidth: function(width) {
|
|
this._nameBox.width = width + GLOW_PADDING * 2;
|
|
}
|
|
};
|
|
|
|
Signals.addSignalMethods(WellDisplayItem.prototype);
|
|
|
|
function WellGrid() {
|
|
this._init();
|
|
}
|
|
|
|
WellGrid.prototype = {
|
|
_init: function() {
|
|
this.actor = new Shell.GenericContainer();
|
|
|
|
this._separator = new Big.Box({ border_color: GenericDisplay.ITEM_DISPLAY_NAME_COLOR,
|
|
border_top: 1,
|
|
height: 1 });
|
|
this.actor.add_actor(this._separator);
|
|
this._separatorIndex = 0;
|
|
this._cachedSeparatorY = 0;
|
|
|
|
this.actor.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
|
|
this.actor.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight));
|
|
this.actor.connect('allocate', Lang.bind(this, this._allocate));
|
|
},
|
|
|
|
_getPreferredWidth: function (grid, forHeight, alloc) {
|
|
let [itemMin, itemNatural] = this._getItemPreferredWidth();
|
|
let children = this._getItemChildren();
|
|
let nColumns;
|
|
if (children.length < WELL_DEFAULT_COLUMNS)
|
|
nColumns = children.length;
|
|
else
|
|
nColumns = WELL_DEFAULT_COLUMNS;
|
|
let spacing = Math.max(nColumns - 1, 0) * WELL_ITEM_HSPACING;
|
|
alloc.min_size = itemMin * nColumns + spacing;
|
|
alloc.natural_size = itemNatural * nColumns + spacing;
|
|
},
|
|
|
|
_getPreferredHeight: function (grid, forWidth, alloc) {
|
|
let [rows, columns, itemWidth, itemHeight] = this._computeLayout(forWidth);
|
|
let totalVerticalSpacing = Math.max(rows - 1, 0) * WELL_ITEM_VSPACING;
|
|
|
|
let [separatorMin, separatorNatural] = this._separator.get_preferred_height(forWidth);
|
|
alloc.min_size = alloc.natural_size = rows * itemHeight + totalVerticalSpacing + separatorNatural;
|
|
},
|
|
|
|
_allocate: function (grid, box, flags) {
|
|
let children = this._getItemChildren();
|
|
let availWidth = box.x2 - box.x1;
|
|
let availHeight = box.y2 - box.y1;
|
|
|
|
let [rows, columns, itemWidth, itemHeight] = this._computeLayout(availWidth);
|
|
|
|
let [separatorMin, separatorNatural] = this._separator.get_preferred_height(-1);
|
|
|
|
let x = box.x1;
|
|
let y = box.y1;
|
|
let columnIndex = 0;
|
|
for (let i = 0; i < children.length; i++) {
|
|
let [childMinWidth, childMinHeight,
|
|
childNaturalWidth, childNaturalHeight] = children[i].get_preferred_size();
|
|
|
|
/* Center the item in its allocation */
|
|
let width = Math.min(itemWidth, childNaturalWidth);
|
|
let height = Math.min(itemHeight, childNaturalHeight);
|
|
let horizSpacing = (itemWidth - width) / 2;
|
|
let vertSpacing = (itemHeight - height) / 2;
|
|
|
|
let childBox = new Clutter.ActorBox();
|
|
childBox.x1 = Math.floor(x + horizSpacing);
|
|
childBox.y1 = Math.floor(y + vertSpacing);
|
|
childBox.x2 = childBox.x1 + width;
|
|
childBox.y2 = childBox.y1 + height;
|
|
children[i].allocate(childBox, flags);
|
|
|
|
let atSeparator = (i == this._separatorIndex - 1);
|
|
|
|
columnIndex++;
|
|
if (columnIndex == columns || atSeparator) {
|
|
columnIndex = 0;
|
|
}
|
|
|
|
if (columnIndex == 0) {
|
|
y += itemHeight + WELL_ITEM_VSPACING;
|
|
x = box.x1;
|
|
} else {
|
|
x += itemWidth + WELL_ITEM_HSPACING;
|
|
}
|
|
|
|
if (atSeparator) {
|
|
y += separatorNatural + WELL_ITEM_VSPACING;
|
|
}
|
|
}
|
|
|
|
let separatorRowIndex = Math.ceil(this._separatorIndex / columns);
|
|
|
|
/* Allocate the separator */
|
|
let childBox = new Clutter.ActorBox();
|
|
childBox.x1 = box.x1;
|
|
childBox.y1 = (itemHeight + WELL_ITEM_VSPACING) * separatorRowIndex;
|
|
this._cachedSeparatorY = childBox.y1;
|
|
childBox.x2 = box.x2;
|
|
childBox.y2 = childBox.y1+separatorNatural;
|
|
this._separator.allocate(childBox, flags);
|
|
},
|
|
|
|
setSeparatorIndex: function (index) {
|
|
this._separatorIndex = index;
|
|
this.actor.queue_relayout();
|
|
},
|
|
|
|
removeAll: function () {
|
|
let itemChildren = this._getItemChildren();
|
|
for (let i = 0; i < itemChildren.length; i++) {
|
|
itemChildren[i].destroy();
|
|
}
|
|
this._separatorIndex = 0;
|
|
},
|
|
|
|
isBeforeSeparator: function(x, y) {
|
|
return y < this._cachedSeparatorY;
|
|
},
|
|
|
|
_getItemChildren: function () {
|
|
let children = this.actor.get_children();
|
|
children.shift();
|
|
return children;
|
|
},
|
|
|
|
_computeLayout: function (forWidth) {
|
|
let [itemMinWidth, itemNaturalWidth] = this._getItemPreferredWidth();
|
|
let columnsNatural;
|
|
let i;
|
|
let children = this._getItemChildren();
|
|
if (children.length == 0)
|
|
return [0, WELL_DEFAULT_COLUMNS, 0, 0];
|
|
let nColumns;
|
|
if (children.length < WELL_DEFAULT_COLUMNS)
|
|
nColumns = children.length;
|
|
else
|
|
nColumns = WELL_DEFAULT_COLUMNS;
|
|
|
|
if (forWidth >= 0 && forWidth < minWidth) {
|
|
log("WellGrid: trying to allocate for width " + forWidth + " but min is " + minWidth);
|
|
/* FIXME - we should fall back to fewer than WELL_DEFAULT_COLUMNS here */
|
|
}
|
|
|
|
let horizSpacingTotal = Math.max(nColumns - 1, 0) * WELL_ITEM_HSPACING;
|
|
let minWidth = itemMinWidth * nColumns + horizSpacingTotal;
|
|
|
|
let lastColumnIndex = nColumns - 1;
|
|
let separatorColumns = lastColumnIndex - ((lastColumnIndex + this._separatorIndex) % nColumns);
|
|
let rows = Math.ceil((children.length + separatorColumns) / nColumns);
|
|
|
|
let itemWidth;
|
|
if (forWidth < 0) {
|
|
itemWidth = itemNaturalWidth;
|
|
} else {
|
|
itemWidth = Math.max(forWidth - horizSpacingTotal, 0) / nColumns;
|
|
}
|
|
|
|
let itemNaturalHeight = 0;
|
|
for (let i = 0; i < children.length; i++) {
|
|
let [childMin, childNatural] = children[i].get_preferred_height(itemWidth);
|
|
if (childNatural > itemNaturalHeight)
|
|
itemNaturalHeight = childNatural;
|
|
}
|
|
|
|
return [rows, WELL_DEFAULT_COLUMNS, itemWidth, itemNaturalHeight];
|
|
},
|
|
|
|
_getItemPreferredWidth: function () {
|
|
let children = this._getItemChildren();
|
|
let minWidth = 0;
|
|
let naturalWidth = 0;
|
|
for (let i = 0; i < children.length; i++) {
|
|
let [childMin, childNatural] = children[i].get_preferred_width(-1);
|
|
if (childMin > minWidth)
|
|
minWidth = childMin;
|
|
if (childNatural > naturalWidth)
|
|
naturalWidth = childNatural;
|
|
}
|
|
return [minWidth, naturalWidth];
|
|
}
|
|
}
|
|
|
|
function AppWell() {
|
|
this._init();
|
|
}
|
|
|
|
AppWell.prototype = {
|
|
_init : function() {
|
|
this._menus = [];
|
|
this._menuDisplays = [];
|
|
|
|
this.actor = new Big.Box({ orientation: Big.BoxOrientation.VERTICAL,
|
|
x_align: Big.BoxAlignment.CENTER });
|
|
this.actor._delegate = this;
|
|
|
|
this._grid = new WellGrid();
|
|
this.actor.append(this._grid.actor, Big.BoxPackFlags.EXPAND);
|
|
|
|
this._appSystem = Shell.AppSystem.get_default();
|
|
this._appMonitor = Shell.AppMonitor.get_default();
|
|
|
|
this._appSystem.connect('installed-changed', Lang.bind(this, function(appSys) {
|
|
this._redisplay();
|
|
}));
|
|
this._appSystem.connect('favorites-changed', Lang.bind(this, function(appSys) {
|
|
this._redisplay();
|
|
}));
|
|
this._appMonitor.connect('changed', Lang.bind(this, function(monitor) {
|
|
this._redisplay();
|
|
}));
|
|
|
|
this._redisplay();
|
|
},
|
|
|
|
_lookupApps: function(appIds) {
|
|
let result = [];
|
|
for (let i = 0; i < appIds.length; i++) {
|
|
let id = appIds[i];
|
|
let app = this._appSystem.lookup_cached_app(id);
|
|
if (!app)
|
|
continue;
|
|
result.push(app);
|
|
}
|
|
return result;
|
|
},
|
|
|
|
_arrayValues: function(array) {
|
|
return array.reduce(function (values, id, index) {
|
|
values[id] = index; return values; }, {});
|
|
},
|
|
|
|
_redisplay: function () {
|
|
this._grid.removeAll();
|
|
|
|
let favoriteIds = this._appSystem.get_favorites();
|
|
let favoriteIdsHash = this._arrayValues(favoriteIds);
|
|
|
|
/* hardcode here pending some design about how exactly desktop contexts behave */
|
|
let contextId = "";
|
|
|
|
let runningIds = this._appMonitor.get_running_app_ids(contextId).filter(function (e) {
|
|
return !(e in favoriteIdsHash);
|
|
});
|
|
let favorites = this._lookupApps(favoriteIds);
|
|
let running = this._lookupApps(runningIds);
|
|
|
|
let displays = []
|
|
this._addApps(favorites, true);
|
|
this._grid.setSeparatorIndex(favorites.length);
|
|
this._addApps(running, false);
|
|
this._displays = displays;
|
|
},
|
|
|
|
_addApps: function(apps) {
|
|
for (let i = 0; i < apps.length; i++) {
|
|
let app = apps[i];
|
|
let display = new WellDisplayItem(app, this.isFavorite);
|
|
display.connect('activated', Lang.bind(this, function (display) {
|
|
Main.overview.hide();
|
|
}));
|
|
this._grid.actor.add_actor(display.actor);
|
|
}
|
|
},
|
|
|
|
// Draggable target interface
|
|
acceptDrop : function(source, actor, x, y, time) {
|
|
let global = Shell.Global.get();
|
|
|
|
let id = null;
|
|
if (source instanceof WellDisplayItem) {
|
|
id = source.appInfo.get_id();
|
|
} else if (source instanceof AppDisplayItem) {
|
|
id = source.getId();
|
|
} else if (source instanceof Workspaces.WindowClone) {
|
|
let appMonitor = Shell.AppMonitor.get_default();
|
|
let app = appMonitor.get_window_app(source.metaWindow);
|
|
id = app.get_id();
|
|
}
|
|
|
|
if (id == null) {
|
|
return false;
|
|
}
|
|
|
|
let appSystem = Shell.AppSystem.get_default();
|
|
let favoriteIds = this._appSystem.get_favorites();
|
|
let favoriteIdsObject = this._arrayValues(favoriteIds);
|
|
|
|
let dropIsFavorite = this._grid.isBeforeSeparator(x - this._grid.actor.x,
|
|
y - this._grid.actor.y);
|
|
let srcIsFavorite = (id in favoriteIdsObject);
|
|
|
|
if (srcIsFavorite && (!dropIsFavorite)) {
|
|
Mainloop.idle_add(function () {
|
|
appSystem.remove_favorite(id);
|
|
return false;
|
|
});
|
|
} else if ((!srcIsFavorite) && dropIsFavorite) {
|
|
Mainloop.idle_add(function () {
|
|
appSystem.add_favorite(id);
|
|
return false;
|
|
});
|
|
} else {
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
};
|
|
|
|
Signals.addSignalMethods(AppWell.prototype);
|