gnome-shell/src/st/st-shadow.h
Florian Müllner af3ca027a1 [StThemeNode] Add helper method to get the paint allocation
StThemeNodes may have properties - namely shadows - which paint
outside an actor's allocation. This is not a problem unless drawing
is redirected to an offscreen buffer, in which case the actually
painted size is needed in advance when setting up the buffer.

Add a convenience method to calculate an allocation large enough to
paint the node.

https://bugzilla.gnome.org/show_bug.cgi?id=619025
2010-06-08 17:55:41 +02:00

51 lines
1.6 KiB
C

/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
#ifndef __ST_SHADOW__
#define __ST_SHADOW__
#include <clutter/clutter.h>
G_BEGIN_DECLS
#define ST_TYPE_SHADOW (st_shadow_get_type ())
typedef struct _StShadow StShadow;
/**
* StShadow:
* @color: shadow's color
* @xoffset: horizontal offset - positive values mean placement to the right,
* negative values placement to the left of the element.
* @yoffset: vertical offset - positive values mean placement below, negative
* values placement above the element.
* @blur: shadow's blur radius - a value of 0.0 will result in a hard shadow.
* @spread: shadow's spread radius - grow the shadow without enlarging the
* blur.
*
* Attributes of the -st-shadow property.
*/
struct _StShadow {
ClutterColor color;
gdouble xoffset;
gdouble yoffset;
gdouble blur;
gdouble spread;
};
GType st_shadow_get_type (void) G_GNUC_CONST;
StShadow *st_shadow_new (ClutterColor *color,
gdouble xoffset,
gdouble yoffset,
gdouble blur,
gdouble spread);
StShadow *st_shadow_copy (const StShadow *shadow);
void st_shadow_free (StShadow *shadow);
void st_shadow_get_box (StShadow *shadow,
const ClutterActorBox *actor_box,
ClutterActorBox *shadow_box);
G_END_DECLS
#endif /* __ST_SHADOW__ */