033277b68f
Just as we did with classes, define other constants that are (or may be) used from other modules with 'var' to cut down on warnings. https://bugzilla.gnome.org/show_bug.cgi?id=785084
1500 lines
53 KiB
JavaScript
1500 lines
53 KiB
JavaScript
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
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const Clutter = imports.gi.Clutter;
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const GLib = imports.gi.GLib;
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const Gio = imports.gi.Gio;
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const GObject = imports.gi.GObject;
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const Gtk = imports.gi.Gtk;
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const Atk = imports.gi.Atk;
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const Lang = imports.lang;
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const Mainloop = imports.mainloop;
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const Meta = imports.gi.Meta;
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const Pango = imports.gi.Pango;
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const Shell = imports.gi.Shell;
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const Signals = imports.signals;
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const St = imports.gi.St;
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const Calendar = imports.ui.calendar;
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const GnomeSession = imports.misc.gnomeSession;
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const Layout = imports.ui.layout;
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const Main = imports.ui.main;
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const Params = imports.misc.params;
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const Tweener = imports.ui.tweener;
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const Util = imports.misc.util;
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const SHELL_KEYBINDINGS_SCHEMA = 'org.gnome.shell.keybindings';
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var ANIMATION_TIME = 0.2;
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var NOTIFICATION_TIMEOUT = 4;
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var HIDE_TIMEOUT = 0.2;
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var LONGER_HIDE_TIMEOUT = 0.6;
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var MAX_NOTIFICATIONS_IN_QUEUE = 3;
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var MAX_NOTIFICATIONS_PER_SOURCE = 3;
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var MAX_NOTIFICATION_BUTTONS = 3;
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// We delay hiding of the tray if the mouse is within MOUSE_LEFT_ACTOR_THRESHOLD
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// range from the point where it left the tray.
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var MOUSE_LEFT_ACTOR_THRESHOLD = 20;
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var IDLE_TIME = 1000;
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var State = {
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HIDDEN: 0,
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SHOWING: 1,
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SHOWN: 2,
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HIDING: 3
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};
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// These reasons are useful when we destroy the notifications received through
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// the notification daemon. We use EXPIRED for notifications that we dismiss
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// and the user did not interact with, DISMISSED for all other notifications
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// that were destroyed as a result of a user action, and SOURCE_CLOSED for the
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// notifications that were requested to be destroyed by the associated source.
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var NotificationDestroyedReason = {
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EXPIRED: 1,
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DISMISSED: 2,
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SOURCE_CLOSED: 3
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};
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// Message tray has its custom Urgency enumeration. LOW, NORMAL and CRITICAL
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// urgency values map to the corresponding values for the notifications received
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// through the notification daemon. HIGH urgency value is used for chats received
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// through the Telepathy client.
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var Urgency = {
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LOW: 0,
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NORMAL: 1,
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HIGH: 2,
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CRITICAL: 3
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};
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var FocusGrabber = new Lang.Class({
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Name: 'FocusGrabber',
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_init: function(actor) {
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this._actor = actor;
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this._prevKeyFocusActor = null;
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this._focusActorChangedId = 0;
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this._focused = false;
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},
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grabFocus: function() {
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if (this._focused)
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return;
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this._prevKeyFocusActor = global.stage.get_key_focus();
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this._focusActorChangedId = global.stage.connect('notify::key-focus', Lang.bind(this, this._focusActorChanged));
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if (!this._actor.navigate_focus(null, Gtk.DirectionType.TAB_FORWARD, false))
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this._actor.grab_key_focus();
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this._focused = true;
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},
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_focusUngrabbed: function() {
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if (!this._focused)
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return false;
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if (this._focusActorChangedId > 0) {
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global.stage.disconnect(this._focusActorChangedId);
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this._focusActorChangedId = 0;
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}
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this._focused = false;
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return true;
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},
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_focusActorChanged: function() {
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let focusedActor = global.stage.get_key_focus();
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if (!focusedActor || !this._actor.contains(focusedActor))
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this._focusUngrabbed();
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},
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ungrabFocus: function() {
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if (!this._focusUngrabbed())
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return;
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if (this._prevKeyFocusActor) {
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global.stage.set_key_focus(this._prevKeyFocusActor);
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this._prevKeyFocusActor = null;
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} else {
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let focusedActor = global.stage.get_key_focus();
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if (focusedActor && this._actor.contains(focusedActor))
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global.stage.set_key_focus(null);
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}
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}
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});
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// NotificationPolicy:
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// An object that holds all bits of configurable policy related to a notification
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// source, such as whether to play sound or honour the critical bit.
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//
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// A notification without a policy object will inherit the default one.
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var NotificationPolicy = new Lang.Class({
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Name: 'NotificationPolicy',
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_init: function(params) {
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params = Params.parse(params, { enable: true,
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enableSound: true,
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showBanners: true,
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forceExpanded: false,
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showInLockScreen: true,
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detailsInLockScreen: false
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});
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Lang.copyProperties(params, this);
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},
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// Do nothing for the default policy. These methods are only useful for the
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// GSettings policy.
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store: function() { },
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destroy: function() { }
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});
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Signals.addSignalMethods(NotificationPolicy.prototype);
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var NotificationGenericPolicy = new Lang.Class({
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Name: 'NotificationGenericPolicy',
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Extends: NotificationPolicy,
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_init: function() {
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// Don't chain to parent, it would try setting
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// our properties to the defaults
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this.id = 'generic';
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this._masterSettings = new Gio.Settings({ schema_id: 'org.gnome.desktop.notifications' });
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this._masterSettings.connect('changed', Lang.bind(this, this._changed));
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},
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store: function() { },
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destroy: function() {
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this._masterSettings.run_dispose();
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},
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_changed: function(settings, key) {
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this.emit('policy-changed', key);
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},
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get enable() {
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return true;
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},
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get enableSound() {
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return true;
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},
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get showBanners() {
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return this._masterSettings.get_boolean('show-banners');
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},
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get forceExpanded() {
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return false;
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},
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get showInLockScreen() {
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return this._masterSettings.get_boolean('show-in-lock-screen');
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},
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get detailsInLockScreen() {
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return false;
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}
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});
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var NotificationApplicationPolicy = new Lang.Class({
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Name: 'NotificationApplicationPolicy',
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Extends: NotificationPolicy,
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_init: function(id) {
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// Don't chain to parent, it would try setting
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// our properties to the defaults
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this.id = id;
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this._canonicalId = this._canonicalizeId(id);
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this._masterSettings = new Gio.Settings({ schema_id: 'org.gnome.desktop.notifications' });
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this._settings = new Gio.Settings({ schema_id: 'org.gnome.desktop.notifications.application',
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path: '/org/gnome/desktop/notifications/application/' + this._canonicalId + '/' });
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this._masterSettings.connect('changed', Lang.bind(this, this._changed));
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this._settings.connect('changed', Lang.bind(this, this._changed));
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},
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store: function() {
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this._settings.set_string('application-id', this.id + '.desktop');
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let apps = this._masterSettings.get_strv('application-children');
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if (apps.indexOf(this._canonicalId) < 0) {
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apps.push(this._canonicalId);
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this._masterSettings.set_strv('application-children', apps);
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}
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},
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destroy: function() {
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this._masterSettings.run_dispose();
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this._settings.run_dispose();
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},
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_changed: function(settings, key) {
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this.emit('policy-changed', key);
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if (key == 'enable')
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this.emit('enable-changed');
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},
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_canonicalizeId: function(id) {
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// Keys are restricted to lowercase alphanumeric characters and dash,
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// and two dashes cannot be in succession
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return id.toLowerCase().replace(/[^a-z0-9\-]/g, '-').replace(/--+/g, '-');
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},
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get enable() {
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return this._settings.get_boolean('enable');
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},
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get enableSound() {
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return this._settings.get_boolean('enable-sound-alerts');
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},
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get showBanners() {
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return this._masterSettings.get_boolean('show-banners') &&
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this._settings.get_boolean('show-banners');
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},
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get forceExpanded() {
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return this._settings.get_boolean('force-expanded');
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},
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get showInLockScreen() {
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return this._masterSettings.get_boolean('show-in-lock-screen') &&
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this._settings.get_boolean('show-in-lock-screen');
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},
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get detailsInLockScreen() {
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return this._settings.get_boolean('details-in-lock-screen');
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}
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});
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// Notification:
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// @source: the notification's Source
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// @title: the title
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// @banner: the banner text
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// @params: optional additional params
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//
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// Creates a notification. In the banner mode, the notification
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// will show an icon, @title (in bold) and @banner, all on a single
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// line (with @banner ellipsized if necessary).
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//
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// The notification will be expandable if either it has additional
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// elements that were added to it or if the @banner text did not
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// fit fully in the banner mode. When the notification is expanded,
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// the @banner text from the top line is always removed. The complete
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// @banner text is added as the first element in the content section,
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// unless 'customContent' parameter with the value 'true' is specified
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// in @params.
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//
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// Additional notification content can be added with addActor() and
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// addBody() methods. The notification content is put inside a
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// scrollview, so if it gets too tall, the notification will scroll
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// rather than continue to grow. In addition to this main content
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// area, there is also a single-row action area, which is not
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// scrolled and can contain a single actor. The action area can
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// be set by calling setActionArea() method. There is also a
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// convenience method addButton() for adding a button to the action
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// area.
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//
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// If @params contains a 'customContent' parameter with the value %true,
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// then @banner will not be shown in the body of the notification when the
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// notification is expanded and calls to update() will not clear the content
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// unless 'clear' parameter with value %true is explicitly specified.
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//
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// By default, the icon shown is the same as the source's.
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// However, if @params contains a 'gicon' parameter, the passed in gicon
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// will be used.
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//
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// You can add a secondary icon to the banner with 'secondaryGIcon'. There
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// is no fallback for this icon.
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//
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// If @params contains 'bannerMarkup', with the value %true, then
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// the corresponding element is assumed to use pango markup. If the
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// parameter is not present for an element, then anything that looks
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// like markup in that element will appear literally in the output.
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//
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// If @params contains a 'clear' parameter with the value %true, then
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// the content and the action area of the notification will be cleared.
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// The content area is also always cleared if 'customContent' is false
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// because it might contain the @banner that didn't fit in the banner mode.
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//
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// If @params contains 'soundName' or 'soundFile', the corresponding
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// event sound is played when the notification is shown (if the policy for
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// @source allows playing sounds).
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var Notification = new Lang.Class({
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Name: 'Notification',
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_init: function(source, title, banner, params) {
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this.source = source;
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this.title = title;
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this.urgency = Urgency.NORMAL;
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this.resident = false;
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// 'transient' is a reserved keyword in JS, so we have to use an alternate variable name
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this.isTransient = false;
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this.forFeedback = false;
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this._acknowledged = false;
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this.bannerBodyText = null;
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this.bannerBodyMarkup = false;
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this._soundName = null;
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this._soundFile = null;
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this._soundPlayed = false;
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this.actions = [];
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// If called with only one argument we assume the caller
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// will call .update() later on. This is the case of
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// NotificationDaemon, which wants to use the same code
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// for new and updated notifications
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if (arguments.length != 1)
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this.update(title, banner, params);
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},
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// update:
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// @title: the new title
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// @banner: the new banner
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// @params: as in the Notification constructor
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//
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// Updates the notification by regenerating its icon and updating
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// the title/banner. If @params.clear is %true, it will also
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// remove any additional actors/action buttons previously added.
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update: function(title, banner, params) {
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params = Params.parse(params, { gicon: null,
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secondaryGIcon: null,
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bannerMarkup: false,
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clear: false,
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datetime: null,
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soundName: null,
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soundFile: null });
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this.title = title;
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this.bannerBodyText = banner;
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this.bannerBodyMarkup = params.bannerMarkup;
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if (params.datetime)
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this.datetime = params.datetime;
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else
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this.datetime = GLib.DateTime.new_now_local();
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if (params.gicon || params.clear)
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this.gicon = params.gicon;
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if (params.secondaryGIcon || params.clear)
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this.secondaryGIcon = params.secondaryGIcon;
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if (params.clear)
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this.actions = [];
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if (this._soundName != params.soundName ||
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this._soundFile != params.soundFile) {
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this._soundName = params.soundName;
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this._soundFile = params.soundFile;
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this._soundPlayed = false;
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}
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this.emit('updated', params.clear);
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},
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// addAction:
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// @label: the label for the action's button
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// @callback: the callback for the action
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addAction: function(label, callback) {
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this.actions.push({ label: label, callback: callback });
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},
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get acknowledged() {
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return this._acknowledged;
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},
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set acknowledged(v) {
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if (this._acknowledged == v)
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return;
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this._acknowledged = v;
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this.emit('acknowledged-changed');
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},
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setUrgency: function(urgency) {
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this.urgency = urgency;
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},
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setResident: function(resident) {
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this.resident = resident;
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},
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setTransient: function(isTransient) {
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this.isTransient = isTransient;
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},
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setForFeedback: function(forFeedback) {
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this.forFeedback = forFeedback;
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},
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playSound: function() {
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if (this._soundPlayed)
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return;
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if (!this.source.policy.enableSound) {
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this._soundPlayed = true;
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return;
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}
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if (this._soundName) {
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if (this.source.app) {
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let app = this.source.app;
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global.play_theme_sound_full(0, this._soundName,
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this.title, null,
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app.get_id(), app.get_name());
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} else {
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global.play_theme_sound(0, this._soundName, this.title, null);
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}
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} else if (this._soundFile) {
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if (this.source.app) {
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let app = this.source.app;
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global.play_sound_file_full(0, this._soundFile,
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this.title, null,
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app.get_id(), app.get_name());
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} else {
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global.play_sound_file(0, this._soundFile, this.title, null);
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}
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}
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},
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// Allow customizing the banner UI:
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// the default implementation defers the creation to
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// the source (which will create a NotificationBanner),
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// so customization can be done by subclassing either
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// Notification or Source
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createBanner: function() {
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return this.source.createBanner(this);
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},
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activate: function() {
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this.emit('activated');
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if (!this.resident)
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this.destroy();
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},
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destroy: function(reason) {
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if (!reason)
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reason = NotificationDestroyedReason.DISMISSED;
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this.emit('destroy', reason);
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}
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});
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Signals.addSignalMethods(Notification.prototype);
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var NotificationBanner = new Lang.Class({
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Name: 'NotificationBanner',
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Extends: Calendar.NotificationMessage,
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_init: function(notification) {
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this.parent(notification);
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this.actor.can_focus = false;
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this.actor.add_style_class_name('notification-banner');
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this._buttonBox = null;
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this._addActions();
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this._addSecondaryIcon();
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this._activatedId = this.notification.connect('activated',
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Lang.bind(this, function() {
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// We hide all types of notifications once the user clicks on
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// them because the common outcome of clicking should be the
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// relevant window being brought forward and the user's
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// attention switching to the window.
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this.emit('done-displaying');
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}));
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},
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_onDestroy: function() {
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this.parent();
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this.notification.disconnect(this._activatedId);
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},
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_onUpdated: function(n, clear) {
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this.parent(n, clear);
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if (clear) {
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this.setSecondaryActor(null);
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this.setActionArea(null);
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this._buttonBox = null;
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}
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this._addActions();
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this._addSecondaryIcon();
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},
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_addActions: function() {
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this.notification.actions.forEach(Lang.bind(this,
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function(action) {
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this.addAction(action.label, action.callback);
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}));
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},
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_addSecondaryIcon: function() {
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if (this.notification.secondaryGIcon) {
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let icon = new St.Icon({ gicon: this.notification.secondaryGIcon,
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x_align: Clutter.ActorAlign.END });
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this.setSecondaryActor(icon);
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}
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},
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|
|
addButton: function(button, callback) {
|
|
if (!this._buttonBox) {
|
|
this._buttonBox = new St.BoxLayout({ style_class: 'notification-actions',
|
|
x_expand: true });
|
|
this.setActionArea(this._buttonBox);
|
|
global.focus_manager.add_group(this._buttonBox);
|
|
}
|
|
|
|
if (this._buttonBox.get_n_children() >= MAX_NOTIFICATION_BUTTONS)
|
|
return null;
|
|
|
|
this._buttonBox.add(button);
|
|
button.connect('clicked', Lang.bind(this, function() {
|
|
callback();
|
|
|
|
if (!this.notification.resident) {
|
|
// We don't hide a resident notification when the user invokes one of its actions,
|
|
// because it is common for such notifications to update themselves with new
|
|
// information based on the action. We'd like to display the updated information
|
|
// in place, rather than pop-up a new notification.
|
|
this.emit('done-displaying');
|
|
this.notification.destroy();
|
|
}
|
|
}));
|
|
|
|
return button;
|
|
},
|
|
|
|
addAction: function(label, callback) {
|
|
let button = new St.Button({ style_class: 'notification-button',
|
|
label: label,
|
|
x_expand: true,
|
|
can_focus: true });
|
|
|
|
return this.addButton(button, callback);
|
|
}
|
|
});
|
|
|
|
var SourceActor = new Lang.Class({
|
|
Name: 'SourceActor',
|
|
|
|
_init: function(source, size) {
|
|
this._source = source;
|
|
this._size = size;
|
|
|
|
this.actor = new Shell.GenericContainer();
|
|
this.actor.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
|
|
this.actor.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight));
|
|
this.actor.connect('allocate', Lang.bind(this, this._allocate));
|
|
this.actor.connect('destroy', Lang.bind(this, function() {
|
|
this._source.disconnect(this._iconUpdatedId);
|
|
this._actorDestroyed = true;
|
|
}));
|
|
this._actorDestroyed = false;
|
|
|
|
let scale_factor = St.ThemeContext.get_for_stage(global.stage).scale_factor;
|
|
this._iconBin = new St.Bin({ x_fill: true,
|
|
height: size * scale_factor,
|
|
width: size * scale_factor });
|
|
|
|
this.actor.add_actor(this._iconBin);
|
|
|
|
this._iconUpdatedId = this._source.connect('icon-updated', Lang.bind(this, this._updateIcon));
|
|
this._updateIcon();
|
|
},
|
|
|
|
setIcon: function(icon) {
|
|
this._iconBin.child = icon;
|
|
this._iconSet = true;
|
|
},
|
|
|
|
_getPreferredWidth: function (actor, forHeight, alloc) {
|
|
let [min, nat] = this._iconBin.get_preferred_width(forHeight);
|
|
alloc.min_size = min; alloc.nat_size = nat;
|
|
},
|
|
|
|
_getPreferredHeight: function (actor, forWidth, alloc) {
|
|
let [min, nat] = this._iconBin.get_preferred_height(forWidth);
|
|
alloc.min_size = min; alloc.nat_size = nat;
|
|
},
|
|
|
|
_allocate: function(actor, box, flags) {
|
|
// the iconBin should fill our entire box
|
|
this._iconBin.allocate(box, flags);
|
|
},
|
|
|
|
_updateIcon: function() {
|
|
if (this._actorDestroyed)
|
|
return;
|
|
|
|
if (!this._iconSet)
|
|
this._iconBin.child = this._source.createIcon(this._size);
|
|
}
|
|
});
|
|
|
|
var SourceActorWithLabel = new Lang.Class({
|
|
Name: 'SourceActorWithLabel',
|
|
Extends: SourceActor,
|
|
|
|
_init: function(source, size) {
|
|
this.parent(source, size);
|
|
|
|
this._counterLabel = new St.Label({ x_align: Clutter.ActorAlign.CENTER,
|
|
x_expand: true,
|
|
y_align: Clutter.ActorAlign.CENTER,
|
|
y_expand: true });
|
|
|
|
this._counterBin = new St.Bin({ style_class: 'summary-source-counter',
|
|
child: this._counterLabel,
|
|
layout_manager: new Clutter.BinLayout() });
|
|
this._counterBin.hide();
|
|
|
|
this._counterBin.connect('style-changed', Lang.bind(this, function() {
|
|
let themeNode = this._counterBin.get_theme_node();
|
|
this._counterBin.translation_x = themeNode.get_length('-shell-counter-overlap-x');
|
|
this._counterBin.translation_y = themeNode.get_length('-shell-counter-overlap-y');
|
|
}));
|
|
|
|
this.actor.add_actor(this._counterBin);
|
|
|
|
this._countUpdatedId = this._source.connect('count-updated', Lang.bind(this, this._updateCount));
|
|
this._updateCount();
|
|
|
|
this.actor.connect('destroy', function() {
|
|
this._source.disconnect(this._countUpdatedId);
|
|
});
|
|
},
|
|
|
|
_allocate: function(actor, box, flags) {
|
|
this.parent(actor, box, flags);
|
|
|
|
let childBox = new Clutter.ActorBox();
|
|
|
|
let [minWidth, minHeight, naturalWidth, naturalHeight] = this._counterBin.get_preferred_size();
|
|
let direction = this.actor.get_text_direction();
|
|
|
|
if (direction == Clutter.TextDirection.LTR) {
|
|
// allocate on the right in LTR
|
|
childBox.x1 = box.x2 - naturalWidth;
|
|
childBox.x2 = box.x2;
|
|
} else {
|
|
// allocate on the left in RTL
|
|
childBox.x1 = 0;
|
|
childBox.x2 = naturalWidth;
|
|
}
|
|
|
|
childBox.y1 = box.y2 - naturalHeight;
|
|
childBox.y2 = box.y2;
|
|
|
|
this._counterBin.allocate(childBox, flags);
|
|
},
|
|
|
|
_updateCount: function() {
|
|
if (this._actorDestroyed)
|
|
return;
|
|
|
|
this._counterBin.visible = this._source.countVisible;
|
|
|
|
let text;
|
|
if (this._source.count < 100)
|
|
text = this._source.count.toString();
|
|
else
|
|
text = String.fromCharCode(0x22EF); // midline horizontal ellipsis
|
|
|
|
this._counterLabel.set_text(text);
|
|
}
|
|
});
|
|
|
|
var Source = new Lang.Class({
|
|
Name: 'MessageTraySource',
|
|
|
|
SOURCE_ICON_SIZE: 48,
|
|
|
|
_init: function(title, iconName) {
|
|
this.title = title;
|
|
this.iconName = iconName;
|
|
|
|
this.isChat = false;
|
|
|
|
this.notifications = [];
|
|
|
|
this.policy = this._createPolicy();
|
|
},
|
|
|
|
get count() {
|
|
return this.notifications.length;
|
|
},
|
|
|
|
get unseenCount() {
|
|
return this.notifications.filter(function(n) { return !n.acknowledged; }).length;
|
|
},
|
|
|
|
get countVisible() {
|
|
return this.count > 1;
|
|
},
|
|
|
|
countUpdated: function() {
|
|
this.emit('count-updated');
|
|
},
|
|
|
|
_createPolicy: function() {
|
|
return new NotificationPolicy();
|
|
},
|
|
|
|
setTitle: function(newTitle) {
|
|
this.title = newTitle;
|
|
this.emit('title-changed');
|
|
},
|
|
|
|
createBanner: function(notification) {
|
|
return new NotificationBanner(notification);
|
|
},
|
|
|
|
// Called to create a new icon actor.
|
|
// Provides a sane default implementation, override if you need
|
|
// something more fancy.
|
|
createIcon: function(size) {
|
|
return new St.Icon({ gicon: this.getIcon(),
|
|
icon_size: size });
|
|
},
|
|
|
|
getIcon: function() {
|
|
return new Gio.ThemedIcon({ name: this.iconName });
|
|
},
|
|
|
|
_onNotificationDestroy: function(notification) {
|
|
let index = this.notifications.indexOf(notification);
|
|
if (index < 0)
|
|
return;
|
|
|
|
this.notifications.splice(index, 1);
|
|
if (this.notifications.length == 0)
|
|
this.destroy();
|
|
|
|
this.countUpdated();
|
|
},
|
|
|
|
pushNotification: function(notification) {
|
|
if (this.notifications.indexOf(notification) >= 0)
|
|
return;
|
|
|
|
while (this.notifications.length >= MAX_NOTIFICATIONS_PER_SOURCE)
|
|
this.notifications.shift().destroy(NotificationDestroyedReason.EXPIRED);
|
|
|
|
notification.connect('destroy', Lang.bind(this, this._onNotificationDestroy));
|
|
notification.connect('acknowledged-changed', Lang.bind(this, this.countUpdated));
|
|
this.notifications.push(notification);
|
|
this.emit('notification-added', notification);
|
|
|
|
this.countUpdated();
|
|
},
|
|
|
|
notify: function(notification) {
|
|
notification.acknowledged = false;
|
|
this.pushNotification(notification);
|
|
|
|
if (this.policy.showBanners || notification.urgency == Urgency.CRITICAL) {
|
|
this.emit('notify', notification);
|
|
} else {
|
|
notification.playSound();
|
|
}
|
|
},
|
|
|
|
destroy: function(reason) {
|
|
this.policy.destroy();
|
|
|
|
let notifications = this.notifications;
|
|
this.notifications = [];
|
|
|
|
for (let i = 0; i < notifications.length; i++)
|
|
notifications[i].destroy(reason);
|
|
|
|
this.emit('destroy', reason);
|
|
},
|
|
|
|
iconUpdated: function() {
|
|
this.emit('icon-updated');
|
|
},
|
|
|
|
// To be overridden by subclasses
|
|
open: function() {
|
|
},
|
|
|
|
destroyNonResidentNotifications: function() {
|
|
for (let i = this.notifications.length - 1; i >= 0; i--)
|
|
if (!this.notifications[i].resident)
|
|
this.notifications[i].destroy();
|
|
|
|
this.countUpdated();
|
|
}
|
|
});
|
|
Signals.addSignalMethods(Source.prototype);
|
|
|
|
var MessageTray = new Lang.Class({
|
|
Name: 'MessageTray',
|
|
|
|
_init: function() {
|
|
this._presence = new GnomeSession.Presence(Lang.bind(this, function(proxy, error) {
|
|
this._onStatusChanged(proxy.status);
|
|
}));
|
|
this._busy = false;
|
|
this._bannerBlocked = false;
|
|
this._presence.connectSignal('StatusChanged', Lang.bind(this, function(proxy, senderName, [status]) {
|
|
this._onStatusChanged(status);
|
|
}));
|
|
|
|
global.stage.connect('enter-event', Lang.bind(this,
|
|
function(a, ev) {
|
|
// HACK: St uses ClutterInputDevice for hover tracking, which
|
|
// misses relevant X11 events when untracked actors are
|
|
// involved (read: the notification banner in normal mode),
|
|
// so fix up Clutter's view of the pointer position in
|
|
// that case.
|
|
let related = ev.get_related();
|
|
if (!related || this.actor.contains(related))
|
|
global.sync_pointer();
|
|
}));
|
|
|
|
this.actor = new St.Widget({ visible: false,
|
|
clip_to_allocation: true,
|
|
layout_manager: new Clutter.BinLayout() });
|
|
let constraint = new Layout.MonitorConstraint({ primary: true });
|
|
Main.layoutManager.panelBox.bind_property('visible',
|
|
constraint, 'work-area',
|
|
GObject.BindingFlags.SYNC_CREATE);
|
|
this.actor.add_constraint(constraint);
|
|
|
|
this._bannerBin = new St.Widget({ name: 'notification-container',
|
|
reactive: true,
|
|
track_hover: true,
|
|
y_align: Clutter.ActorAlign.START,
|
|
x_align: Clutter.ActorAlign.CENTER,
|
|
y_expand: true,
|
|
x_expand: true,
|
|
layout_manager: new Clutter.BinLayout() });
|
|
this._bannerBin.connect('key-release-event',
|
|
Lang.bind(this, this._onNotificationKeyRelease));
|
|
this._bannerBin.connect('notify::hover',
|
|
Lang.bind(this, this._onNotificationHoverChanged));
|
|
this.actor.add_actor(this._bannerBin);
|
|
|
|
this._notificationFocusGrabber = new FocusGrabber(this._bannerBin);
|
|
this._notificationQueue = [];
|
|
this._notification = null;
|
|
this._banner = null;
|
|
this._bannerClickedId = 0;
|
|
|
|
this._userActiveWhileNotificationShown = false;
|
|
|
|
this.idleMonitor = Meta.IdleMonitor.get_core();
|
|
|
|
this._useLongerNotificationLeftTimeout = false;
|
|
|
|
// pointerInNotification is sort of a misnomer -- it tracks whether
|
|
// a message tray notification should expand. The value is
|
|
// partially driven by the hover state of the notification, but has
|
|
// a lot of complex state related to timeouts and the current
|
|
// state of the pointer when a notification pops up.
|
|
this._pointerInNotification = false;
|
|
|
|
// This tracks this._bannerBin.hover and is used to fizzle
|
|
// out non-changing hover notifications in onNotificationHoverChanged.
|
|
this._notificationHovered = false;
|
|
|
|
this._notificationState = State.HIDDEN;
|
|
this._notificationTimeoutId = 0;
|
|
this._notificationRemoved = false;
|
|
|
|
Main.layoutManager.addChrome(this.actor, { affectsInputRegion: false });
|
|
Main.layoutManager.trackChrome(this._bannerBin, { affectsInputRegion: true });
|
|
|
|
global.screen.connect('in-fullscreen-changed', Lang.bind(this, this._updateState));
|
|
|
|
Main.sessionMode.connect('updated', Lang.bind(this, this._sessionUpdated));
|
|
|
|
Main.overview.connect('window-drag-begin',
|
|
Lang.bind(this, this._onDragBegin));
|
|
Main.overview.connect('window-drag-cancelled',
|
|
Lang.bind(this, this._onDragEnd));
|
|
Main.overview.connect('window-drag-end',
|
|
Lang.bind(this, this._onDragEnd));
|
|
|
|
Main.overview.connect('item-drag-begin',
|
|
Lang.bind(this, this._onDragBegin));
|
|
Main.overview.connect('item-drag-cancelled',
|
|
Lang.bind(this, this._onDragEnd));
|
|
Main.overview.connect('item-drag-end',
|
|
Lang.bind(this, this._onDragEnd));
|
|
|
|
Main.xdndHandler.connect('drag-begin',
|
|
Lang.bind(this, this._onDragBegin));
|
|
Main.xdndHandler.connect('drag-end',
|
|
Lang.bind(this, this._onDragEnd));
|
|
|
|
Main.wm.addKeybinding('focus-active-notification',
|
|
new Gio.Settings({ schema_id: SHELL_KEYBINDINGS_SCHEMA }),
|
|
Meta.KeyBindingFlags.NONE,
|
|
Shell.ActionMode.NORMAL |
|
|
Shell.ActionMode.OVERVIEW,
|
|
Lang.bind(this, this._expandActiveNotification));
|
|
|
|
this._sources = new Map();
|
|
|
|
this._sessionUpdated();
|
|
},
|
|
|
|
_sessionUpdated: function() {
|
|
this._updateState();
|
|
},
|
|
|
|
_onDragBegin: function() {
|
|
Shell.util_set_hidden_from_pick(this.actor, true);
|
|
},
|
|
|
|
_onDragEnd: function() {
|
|
Shell.util_set_hidden_from_pick(this.actor, false);
|
|
},
|
|
|
|
get bannerAlignment() {
|
|
return this._bannerBin.get_x_align();
|
|
},
|
|
|
|
set bannerAlignment(align) {
|
|
this._bannerBin.set_x_align(align);
|
|
},
|
|
|
|
_onNotificationKeyRelease: function(actor, event) {
|
|
if (event.get_key_symbol() == Clutter.KEY_Escape && event.get_state() == 0) {
|
|
this._expireNotification();
|
|
return Clutter.EVENT_STOP;
|
|
}
|
|
|
|
return Clutter.EVENT_PROPAGATE;
|
|
},
|
|
|
|
_expireNotification: function() {
|
|
this._notificationExpired = true;
|
|
this._updateState();
|
|
},
|
|
|
|
get queueCount() {
|
|
return this._notificationQueue.length;
|
|
},
|
|
|
|
set bannerBlocked(v) {
|
|
if (this._bannerBlocked == v)
|
|
return;
|
|
this._bannerBlocked = v;
|
|
this._updateState();
|
|
},
|
|
|
|
contains: function(source) {
|
|
return this._sources.has(source);
|
|
},
|
|
|
|
add: function(source) {
|
|
if (this.contains(source)) {
|
|
log('Trying to re-add source ' + source.title);
|
|
return;
|
|
}
|
|
|
|
// Register that we got a notification for this source
|
|
source.policy.store();
|
|
|
|
source.policy.connect('enable-changed', Lang.bind(this, this._onSourceEnableChanged, source));
|
|
source.policy.connect('policy-changed', Lang.bind(this, this._updateState));
|
|
this._onSourceEnableChanged(source.policy, source);
|
|
},
|
|
|
|
_addSource: function(source) {
|
|
let obj = {
|
|
source: source,
|
|
notifyId: 0,
|
|
destroyId: 0,
|
|
};
|
|
|
|
this._sources.set(source, obj);
|
|
|
|
obj.notifyId = source.connect('notify', Lang.bind(this, this._onNotify));
|
|
obj.destroyId = source.connect('destroy', Lang.bind(this, this._onSourceDestroy));
|
|
|
|
this.emit('source-added', source);
|
|
},
|
|
|
|
_removeSource: function(source) {
|
|
let obj = this._sources.get(source);
|
|
this._sources.delete(source);
|
|
|
|
source.disconnect(obj.notifyId);
|
|
source.disconnect(obj.destroyId);
|
|
|
|
this.emit('source-removed', source);
|
|
},
|
|
|
|
getSources: function() {
|
|
return [...this._sources.keys()];
|
|
},
|
|
|
|
_onSourceEnableChanged: function(policy, source) {
|
|
let wasEnabled = this.contains(source);
|
|
let shouldBeEnabled = policy.enable;
|
|
|
|
if (wasEnabled != shouldBeEnabled) {
|
|
if (shouldBeEnabled)
|
|
this._addSource(source);
|
|
else
|
|
this._removeSource(source);
|
|
}
|
|
},
|
|
|
|
_onSourceDestroy: function(source) {
|
|
this._removeSource(source);
|
|
},
|
|
|
|
_onNotificationDestroy: function(notification) {
|
|
if (this._notification == notification && (this._notificationState == State.SHOWN || this._notificationState == State.SHOWING)) {
|
|
this._updateNotificationTimeout(0);
|
|
this._notificationRemoved = true;
|
|
this._updateState();
|
|
return;
|
|
}
|
|
|
|
let index = this._notificationQueue.indexOf(notification);
|
|
if (index != -1) {
|
|
this._notificationQueue.splice(index, 1);
|
|
this.emit('queue-changed');
|
|
}
|
|
},
|
|
|
|
_onNotify: function(source, notification) {
|
|
if (this._notification == notification) {
|
|
// If a notification that is being shown is updated, we update
|
|
// how it is shown and extend the time until it auto-hides.
|
|
// If a new notification is updated while it is being hidden,
|
|
// we stop hiding it and show it again.
|
|
this._updateShowingNotification();
|
|
} else if (this._notificationQueue.indexOf(notification) < 0) {
|
|
// If the queue is "full", we skip banner mode and just show a small
|
|
// indicator in the panel; however do make an exception for CRITICAL
|
|
// notifications, as only banner mode allows expansion.
|
|
let bannerCount = this._notification ? 1 : 0;
|
|
let full = (this.queueCount + bannerCount >= MAX_NOTIFICATIONS_IN_QUEUE);
|
|
if (!full || notification.urgency == Urgency.CRITICAL) {
|
|
notification.connect('destroy',
|
|
Lang.bind(this, this._onNotificationDestroy));
|
|
this._notificationQueue.push(notification);
|
|
this._notificationQueue.sort(function(notification1, notification2) {
|
|
return (notification2.urgency - notification1.urgency);
|
|
});
|
|
this.emit('queue-changed');
|
|
}
|
|
}
|
|
this._updateState();
|
|
},
|
|
|
|
_resetNotificationLeftTimeout: function() {
|
|
this._useLongerNotificationLeftTimeout = false;
|
|
if (this._notificationLeftTimeoutId) {
|
|
Mainloop.source_remove(this._notificationLeftTimeoutId);
|
|
this._notificationLeftTimeoutId = 0;
|
|
this._notificationLeftMouseX = -1;
|
|
this._notificationLeftMouseY = -1;
|
|
}
|
|
},
|
|
|
|
_onNotificationHoverChanged: function() {
|
|
if (this._bannerBin.hover == this._notificationHovered)
|
|
return;
|
|
|
|
this._notificationHovered = this._bannerBin.hover;
|
|
if (this._notificationHovered) {
|
|
this._resetNotificationLeftTimeout();
|
|
|
|
if (this._showNotificationMouseX >= 0) {
|
|
let actorAtShowNotificationPosition =
|
|
global.stage.get_actor_at_pos(Clutter.PickMode.ALL, this._showNotificationMouseX, this._showNotificationMouseY);
|
|
this._showNotificationMouseX = -1;
|
|
this._showNotificationMouseY = -1;
|
|
// Don't set this._pointerInNotification to true if the pointer was initially in the area where the notification
|
|
// popped up. That way we will not be expanding notifications that happen to pop up over the pointer
|
|
// automatically. Instead, the user is able to expand the notification by mousing away from it and then
|
|
// mousing back in. Because this is an expected action, we set the boolean flag that indicates that a longer
|
|
// timeout should be used before popping down the notification.
|
|
if (this._bannerBin.contains(actorAtShowNotificationPosition)) {
|
|
this._useLongerNotificationLeftTimeout = true;
|
|
return;
|
|
}
|
|
}
|
|
|
|
this._pointerInNotification = true;
|
|
this._updateState();
|
|
} else {
|
|
// We record the position of the mouse the moment it leaves the tray. These coordinates are used in
|
|
// this._onNotificationLeftTimeout() to determine if the mouse has moved far enough during the initial timeout for us
|
|
// to consider that the user intended to leave the tray and therefore hide the tray. If the mouse is still
|
|
// close to its previous position, we extend the timeout once.
|
|
let [x, y, mods] = global.get_pointer();
|
|
this._notificationLeftMouseX = x;
|
|
this._notificationLeftMouseY = y;
|
|
|
|
// We wait just a little before hiding the message tray in case the user quickly moves the mouse back into it.
|
|
// We wait for a longer period if the notification popped up where the mouse pointer was already positioned.
|
|
// That gives the user more time to mouse away from the notification and mouse back in in order to expand it.
|
|
let timeout = this._useLongerNotificationLeftTimeout ? LONGER_HIDE_TIMEOUT * 1000 : HIDE_TIMEOUT * 1000;
|
|
this._notificationLeftTimeoutId = Mainloop.timeout_add(timeout, Lang.bind(this, this._onNotificationLeftTimeout));
|
|
GLib.Source.set_name_by_id(this._notificationLeftTimeoutId, '[gnome-shell] this._onNotificationLeftTimeout');
|
|
}
|
|
},
|
|
|
|
_onStatusChanged: function(status) {
|
|
if (status == GnomeSession.PresenceStatus.BUSY) {
|
|
// remove notification and allow the summary to be closed now
|
|
this._updateNotificationTimeout(0);
|
|
this._busy = true;
|
|
} else if (status != GnomeSession.PresenceStatus.IDLE) {
|
|
// We preserve the previous value of this._busy if the status turns to IDLE
|
|
// so that we don't start showing notifications queued during the BUSY state
|
|
// as the screensaver gets activated.
|
|
this._busy = false;
|
|
}
|
|
|
|
this._updateState();
|
|
},
|
|
|
|
_onNotificationLeftTimeout: function() {
|
|
let [x, y, mods] = global.get_pointer();
|
|
// We extend the timeout once if the mouse moved no further than MOUSE_LEFT_ACTOR_THRESHOLD to either side.
|
|
if (this._notificationLeftMouseX > -1 &&
|
|
y < this._notificationLeftMouseY + MOUSE_LEFT_ACTOR_THRESHOLD &&
|
|
y > this._notificationLeftMouseY - MOUSE_LEFT_ACTOR_THRESHOLD &&
|
|
x < this._notificationLeftMouseX + MOUSE_LEFT_ACTOR_THRESHOLD &&
|
|
x > this._notificationLeftMouseX - MOUSE_LEFT_ACTOR_THRESHOLD) {
|
|
this._notificationLeftMouseX = -1;
|
|
this._notificationLeftTimeoutId = Mainloop.timeout_add(LONGER_HIDE_TIMEOUT * 1000,
|
|
Lang.bind(this, this._onNotificationLeftTimeout));
|
|
GLib.Source.set_name_by_id(this._notificationLeftTimeoutId, '[gnome-shell] this._onNotificationLeftTimeout');
|
|
} else {
|
|
this._notificationLeftTimeoutId = 0;
|
|
this._useLongerNotificationLeftTimeout = false;
|
|
this._pointerInNotification = false;
|
|
this._updateNotificationTimeout(0);
|
|
this._updateState();
|
|
}
|
|
return GLib.SOURCE_REMOVE;
|
|
},
|
|
|
|
_escapeTray: function() {
|
|
this._pointerInNotification = false;
|
|
this._updateNotificationTimeout(0);
|
|
this._updateState();
|
|
},
|
|
|
|
// All of the logic for what happens when occurs here; the various
|
|
// event handlers merely update variables such as
|
|
// 'this._pointerInNotification', 'this._traySummoned', etc, and
|
|
// _updateState() figures out what (if anything) needs to be done
|
|
// at the present time.
|
|
_updateState: function() {
|
|
this.actor.visible = !this._bannerBlocked && this._banner != null;
|
|
if (this._bannerBlocked)
|
|
return;
|
|
|
|
// If our state changes caused _updateState to be called,
|
|
// just exit now to prevent reentrancy issues.
|
|
if (this._updatingState)
|
|
return;
|
|
|
|
this._updatingState = true;
|
|
|
|
// Filter out acknowledged notifications.
|
|
let changed = false;
|
|
this._notificationQueue = this._notificationQueue.filter(function(n) {
|
|
changed = changed || n.acknowledged;
|
|
return !n.acknowledged;
|
|
});
|
|
|
|
if (changed)
|
|
this.emit('queue-changed');
|
|
|
|
let hasNotifications = Main.sessionMode.hasNotifications;
|
|
|
|
if (this._notificationState == State.HIDDEN) {
|
|
let nextNotification = this._notificationQueue[0] || null;
|
|
if (hasNotifications && nextNotification) {
|
|
let limited = this._busy || Main.layoutManager.primaryMonitor.inFullscreen;
|
|
let showNextNotification = (!limited || nextNotification.forFeedback || nextNotification.urgency == Urgency.CRITICAL);
|
|
if (showNextNotification)
|
|
this._showNotification();
|
|
}
|
|
} else if (this._notificationState == State.SHOWN) {
|
|
let expired = (this._userActiveWhileNotificationShown &&
|
|
this._notificationTimeoutId == 0 &&
|
|
this._notification.urgency != Urgency.CRITICAL &&
|
|
!this._banner.focused &&
|
|
!this._pointerInNotification) || this._notificationExpired;
|
|
let mustClose = (this._notificationRemoved || !hasNotifications || expired);
|
|
|
|
if (mustClose) {
|
|
let animate = hasNotifications && !this._notificationRemoved;
|
|
this._hideNotification(animate);
|
|
} else if (this._pointerInNotification && !this._banner.expanded) {
|
|
this._expandBanner(false);
|
|
} else if (this._pointerInNotification) {
|
|
this._ensureBannerFocused();
|
|
}
|
|
}
|
|
|
|
this._updatingState = false;
|
|
|
|
// Clean transient variables that are used to communicate actions
|
|
// to updateState()
|
|
this._notificationExpired = false;
|
|
},
|
|
|
|
_tween: function(actor, statevar, value, params) {
|
|
let onComplete = params.onComplete;
|
|
let onCompleteScope = params.onCompleteScope;
|
|
let onCompleteParams = params.onCompleteParams;
|
|
|
|
params.onComplete = this._tweenComplete;
|
|
params.onCompleteScope = this;
|
|
params.onCompleteParams = [statevar, value, onComplete, onCompleteScope, onCompleteParams];
|
|
|
|
// Remove other tweens that could mess with the state machine
|
|
Tweener.removeTweens(actor);
|
|
Tweener.addTween(actor, params);
|
|
|
|
let valuing = (value == State.SHOWN) ? State.SHOWING : State.HIDING;
|
|
this[statevar] = valuing;
|
|
},
|
|
|
|
_tweenComplete: function(statevar, value, onComplete, onCompleteScope, onCompleteParams) {
|
|
this[statevar] = value;
|
|
if (onComplete)
|
|
onComplete.apply(onCompleteScope, onCompleteParams);
|
|
this._updateState();
|
|
},
|
|
|
|
_clampOpacity: function() {
|
|
this._bannerBin.opacity = Math.max(0, Math.min(this._bannerBin._opacity, 255));
|
|
},
|
|
|
|
_onIdleMonitorBecameActive: function() {
|
|
this._userActiveWhileNotificationShown = true;
|
|
this._updateNotificationTimeout(2000);
|
|
this._updateState();
|
|
},
|
|
|
|
_showNotification: function() {
|
|
this._notification = this._notificationQueue.shift();
|
|
this.emit('queue-changed');
|
|
|
|
this._userActiveWhileNotificationShown = this.idleMonitor.get_idletime() <= IDLE_TIME;
|
|
if (!this._userActiveWhileNotificationShown) {
|
|
// If the user isn't active, set up a watch to let us know
|
|
// when the user becomes active.
|
|
this.idleMonitor.add_user_active_watch(Lang.bind(this, this._onIdleMonitorBecameActive));
|
|
}
|
|
|
|
this._banner = this._notification.createBanner();
|
|
this._bannerClickedId = this._banner.connect('done-displaying',
|
|
Lang.bind(this, this._escapeTray));
|
|
this._bannerUnfocusedId = this._banner.connect('unfocused', Lang.bind(this, function() {
|
|
this._updateState();
|
|
}));
|
|
|
|
this._bannerBin.add_actor(this._banner.actor);
|
|
|
|
this._bannerBin._opacity = 0;
|
|
this._bannerBin.opacity = 0;
|
|
this._bannerBin.y = -this._banner.actor.height;
|
|
this.actor.show();
|
|
|
|
this._updateShowingNotification();
|
|
|
|
let [x, y, mods] = global.get_pointer();
|
|
// We save the position of the mouse at the time when we started showing the notification
|
|
// in order to determine if the notification popped up under it. We make that check if
|
|
// the user starts moving the mouse and _onNotificationHoverChanged() gets called. We don't
|
|
// expand the notification if it just happened to pop up under the mouse unless the user
|
|
// explicitly mouses away from it and then mouses back in.
|
|
this._showNotificationMouseX = x;
|
|
this._showNotificationMouseY = y;
|
|
// We save the coordinates of the mouse at the time when we started showing the notification
|
|
// and then we update it in _notificationTimeout(). We don't pop down the notification if
|
|
// the mouse is moving towards it or within it.
|
|
this._lastSeenMouseX = x;
|
|
this._lastSeenMouseY = y;
|
|
|
|
this._resetNotificationLeftTimeout();
|
|
},
|
|
|
|
_updateShowingNotification: function() {
|
|
this._notification.acknowledged = true;
|
|
this._notification.playSound();
|
|
|
|
// We auto-expand notifications with CRITICAL urgency, or for which the relevant setting
|
|
// is on in the control center.
|
|
if (this._notification.urgency == Urgency.CRITICAL ||
|
|
this._notification.source.policy.forceExpanded)
|
|
this._expandBanner(true);
|
|
|
|
// We tween all notifications to full opacity. This ensures that both new notifications and
|
|
// notifications that might have been in the process of hiding get full opacity.
|
|
//
|
|
// We tween any notification showing in the banner mode to the appropriate height
|
|
// (which is banner height or expanded height, depending on the notification state)
|
|
// This ensures that both new notifications and notifications in the banner mode that might
|
|
// have been in the process of hiding are shown with the correct height.
|
|
//
|
|
// We use this._showNotificationCompleted() onComplete callback to extend the time the updated
|
|
// notification is being shown.
|
|
|
|
let tweenParams = { y: 0,
|
|
_opacity: 255,
|
|
time: ANIMATION_TIME,
|
|
transition: 'easeOutBack',
|
|
onUpdate: this._clampOpacity,
|
|
onUpdateScope: this,
|
|
onComplete: this._showNotificationCompleted,
|
|
onCompleteScope: this
|
|
};
|
|
|
|
this._tween(this._bannerBin, '_notificationState', State.SHOWN, tweenParams);
|
|
},
|
|
|
|
_showNotificationCompleted: function() {
|
|
if (this._notification.urgency != Urgency.CRITICAL)
|
|
this._updateNotificationTimeout(NOTIFICATION_TIMEOUT * 1000);
|
|
},
|
|
|
|
_updateNotificationTimeout: function(timeout) {
|
|
if (this._notificationTimeoutId) {
|
|
Mainloop.source_remove(this._notificationTimeoutId);
|
|
this._notificationTimeoutId = 0;
|
|
}
|
|
if (timeout > 0) {
|
|
this._notificationTimeoutId =
|
|
Mainloop.timeout_add(timeout,
|
|
Lang.bind(this, this._notificationTimeout));
|
|
GLib.Source.set_name_by_id(this._notificationTimeoutId, '[gnome-shell] this._notificationTimeout');
|
|
}
|
|
},
|
|
|
|
_notificationTimeout: function() {
|
|
let [x, y, mods] = global.get_pointer();
|
|
if (y < this._lastSeenMouseY - 10 && !this._notificationHovered) {
|
|
// The mouse is moving towards the notification, so don't
|
|
// hide it yet. (We just create a new timeout (and destroy
|
|
// the old one) each time because the bookkeeping is
|
|
// simpler.)
|
|
this._updateNotificationTimeout(1000);
|
|
} else if (this._useLongerNotificationLeftTimeout && !this._notificationLeftTimeoutId &&
|
|
(x != this._lastSeenMouseX || y != this._lastSeenMouseY)) {
|
|
// Refresh the timeout if the notification originally
|
|
// popped up under the pointer, and the pointer is hovering
|
|
// inside it.
|
|
this._updateNotificationTimeout(1000);
|
|
} else {
|
|
this._notificationTimeoutId = 0;
|
|
this._updateState();
|
|
}
|
|
|
|
this._lastSeenMouseX = x;
|
|
this._lastSeenMouseY = y;
|
|
return GLib.SOURCE_REMOVE;
|
|
},
|
|
|
|
_hideNotification: function(animate) {
|
|
this._notificationFocusGrabber.ungrabFocus();
|
|
|
|
if (this._bannerClickedId) {
|
|
this._banner.disconnect(this._bannerClickedId);
|
|
this._bannerClickedId = 0;
|
|
}
|
|
if (this._bannerUnfocusedId) {
|
|
this._banner.disconnect(this._bannerUnfocusedId);
|
|
this._bannerUnfocusedId = 0;
|
|
}
|
|
|
|
this._resetNotificationLeftTimeout();
|
|
|
|
if (animate) {
|
|
this._tween(this._bannerBin, '_notificationState', State.HIDDEN,
|
|
{ y: -this._bannerBin.height,
|
|
_opacity: 0,
|
|
time: ANIMATION_TIME,
|
|
transition: 'easeOutBack',
|
|
onUpdate: this._clampOpacity,
|
|
onUpdateScope: this,
|
|
onComplete: this._hideNotificationCompleted,
|
|
onCompleteScope: this
|
|
});
|
|
} else {
|
|
Tweener.removeTweens(this._bannerBin);
|
|
this._bannerBin.y = -this._bannerBin.height;
|
|
this._bannerBin.opacity = 0;
|
|
this._notificationState = State.HIDDEN;
|
|
this._hideNotificationCompleted();
|
|
}
|
|
},
|
|
|
|
_hideNotificationCompleted: function() {
|
|
let notification = this._notification;
|
|
this._notification = null;
|
|
if (notification.isTransient)
|
|
notification.destroy(NotificationDestroyedReason.EXPIRED);
|
|
|
|
this._pointerInNotification = false;
|
|
this._notificationRemoved = false;
|
|
|
|
this._banner.actor.destroy();
|
|
this._banner = null;
|
|
this.actor.hide();
|
|
},
|
|
|
|
_expandActiveNotification: function() {
|
|
if (!this._banner)
|
|
return;
|
|
|
|
this._expandBanner(false);
|
|
},
|
|
|
|
_expandBanner: function(autoExpanding) {
|
|
// Don't animate changes in notifications that are auto-expanding.
|
|
this._banner.expand(!autoExpanding);
|
|
|
|
// Don't focus notifications that are auto-expanding.
|
|
if (!autoExpanding)
|
|
this._ensureBannerFocused();
|
|
},
|
|
|
|
_ensureBannerFocused: function() {
|
|
this._notificationFocusGrabber.grabFocus();
|
|
}
|
|
});
|
|
Signals.addSignalMethods(MessageTray.prototype);
|
|
|
|
var SystemNotificationSource = new Lang.Class({
|
|
Name: 'SystemNotificationSource',
|
|
Extends: Source,
|
|
|
|
_init: function() {
|
|
this.parent(_("System Information"), 'dialog-information-symbolic');
|
|
},
|
|
|
|
open: function() {
|
|
this.destroy();
|
|
}
|
|
});
|