0846238f69
We now have everything in place to replace Tweener for all animatable properties with implicit animations, which has the following benefits: - they run entirely in C, while Tweener requires context switches to JS each frame - they are more reliable, as Tweener only detects when an animation is overwritten with another Tween, while Clutter considers any property change https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/22
213 lines
5.7 KiB
JavaScript
213 lines
5.7 KiB
JavaScript
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
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/*
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* Copyright 2011 Red Hat, Inc
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* In order for transformation animations to look good, they need to be
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* incremental and have some order to them (e.g., fade out hidden items,
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* then shrink to close the void left over). Chaining animations in this way can
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* be error-prone and wordy using just ease() callbacks.
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*
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* The classes in this file help with this:
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*
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* - Task. encapsulates schedulable work to be run in a specific scope.
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*
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* - ConsecutiveBatch. runs a series of tasks in order and completes
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* when the last in the series finishes.
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*
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* - ConcurrentBatch. runs a set of tasks at the same time and completes
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* when the last to finish completes.
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*
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* - Hold. prevents a batch from completing the pending task until
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* the hold is released.
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*
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* The tasks associated with a batch are specified in a list at batch
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* construction time as either task objects or plain functions.
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* Batches are task objects, themselves, so they can be nested.
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*
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* These classes aren't specific to GDM, but were found to be unintuitive and so
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* are not used elsewhere. These APIs may ultimately get dropped entirely and
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* replaced by something else.
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*/
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const { GObject } = imports.gi;
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const Signals = imports.signals;
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var Task = class {
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constructor(scope, handler) {
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if (scope)
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this.scope = scope;
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else
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this.scope = this;
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this.handler = handler;
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}
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run() {
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if (this.handler)
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return this.handler.call(this.scope);
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return null;
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}
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};
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Signals.addSignalMethods(Task.prototype);
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var Hold = class extends Task {
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constructor() {
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super(null, () => this);
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this._acquisitions = 1;
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}
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acquire() {
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if (this._acquisitions <= 0)
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throw new Error("Cannot acquire hold after it's been released");
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this._acquisitions++;
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}
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acquireUntilAfter(hold) {
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if (!hold.isAcquired())
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return;
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this.acquire();
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let signalId = hold.connect('release', () => {
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hold.disconnect(signalId);
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this.release();
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});
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}
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release() {
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this._acquisitions--;
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if (this._acquisitions == 0)
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this.emit('release');
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}
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isAcquired() {
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return this._acquisitions > 0;
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}
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};
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Signals.addSignalMethods(Hold.prototype);
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var Batch = class extends Task {
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constructor(scope, tasks) {
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super();
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this.tasks = [];
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for (let i = 0; i < tasks.length; i++) {
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let task;
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if (tasks[i] instanceof Task) {
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task = tasks[i];
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} else if (typeof tasks[i] == 'function') {
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task = new Task(scope, tasks[i]);
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} else {
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throw new Error('Batch tasks must be functions or Task, Hold or Batch objects');
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}
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this.tasks.push(task);
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}
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}
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process() {
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throw new GObject.NotImplementedError(`process in ${this.constructor.name}`);
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}
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runTask() {
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if (!(this._currentTaskIndex in this.tasks)) {
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return null;
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}
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return this.tasks[this._currentTaskIndex].run();
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}
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_finish() {
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this.hold.release();
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}
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nextTask() {
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this._currentTaskIndex++;
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// if the entire batch of tasks is finished, release
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// the hold and notify anyone waiting on the batch
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if (this._currentTaskIndex >= this.tasks.length) {
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this._finish();
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return;
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}
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this.process();
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}
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_start() {
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// acquire a hold to get released when the entire
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// batch of tasks is finished
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this.hold = new Hold();
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this._currentTaskIndex = 0;
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this.process();
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}
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run() {
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this._start();
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// hold may be destroyed at this point
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// if we're already done running
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return this.hold;
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}
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cancel() {
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this.tasks = this.tasks.splice(0, this._currentTaskIndex + 1);
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}
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};
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Signals.addSignalMethods(Batch.prototype);
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var ConcurrentBatch = class extends Batch {
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process() {
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let hold = this.runTask();
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if (hold) {
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this.hold.acquireUntilAfter(hold);
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}
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// Regardless of the state of the just run task,
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// fire off the next one, so all the tasks can run
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// concurrently.
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this.nextTask();
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}
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};
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Signals.addSignalMethods(ConcurrentBatch.prototype);
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var ConsecutiveBatch = class extends Batch {
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process() {
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let hold = this.runTask();
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if (hold && hold.isAcquired()) {
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// This task is inhibiting the batch. Wait on it
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// before processing the next one.
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let signalId = hold.connect('release', () => {
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hold.disconnect(signalId);
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this.nextTask();
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});
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return;
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} else {
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// This task finished, process the next one
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this.nextTask();
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}
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}
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};
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Signals.addSignalMethods(ConsecutiveBatch.prototype);
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