gnome-shell/src/st/st-shadow.h
Owen W. Taylor ce72aaf008 Fix up copyright and license notices for St
* Make sure all source files have a LGPL copyright header, and standardize
  non-standard variations of the header to a common form.

* Check and update all copyright notices.

* Remove 'Written By:' lines. They are universally incomplete and
  typically indicate only who started a particular file.

https://bugzilla.gnome.org/show_bug.cgi?id=634550
2010-11-12 15:23:28 -05:00

74 lines
2.5 KiB
C

/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* st-shadow.h: Boxed type holding for -st-shadow attributes
*
* Copyright 2009, 2010 Florian Müllner
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as
* published by the Free Software Foundation, either version 2.1 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __ST_SHADOW__
#define __ST_SHADOW__
#include <clutter/clutter.h>
G_BEGIN_DECLS
#define ST_TYPE_SHADOW (st_shadow_get_type ())
typedef struct _StShadow StShadow;
/**
* StShadow:
* @color: shadow's color
* @xoffset: horizontal offset - positive values mean placement to the right,
* negative values placement to the left of the element.
* @yoffset: vertical offset - positive values mean placement below, negative
* values placement above the element.
* @blur: shadow's blur radius - a value of 0.0 will result in a hard shadow.
* @spread: shadow's spread radius - grow the shadow without enlarging the
* blur.
*
* Attributes of the -st-shadow property.
*/
struct _StShadow {
ClutterColor color;
gdouble xoffset;
gdouble yoffset;
gdouble blur;
gdouble spread;
volatile int ref_count;
};
GType st_shadow_get_type (void) G_GNUC_CONST;
StShadow *st_shadow_new (ClutterColor *color,
gdouble xoffset,
gdouble yoffset,
gdouble blur,
gdouble spread);
StShadow *st_shadow_ref (StShadow *shadow);
void st_shadow_unref (StShadow *shadow);
gboolean st_shadow_equal (StShadow *shadow,
StShadow *other);
void st_shadow_get_box (StShadow *shadow,
const ClutterActorBox *actor_box,
ClutterActorBox *shadow_box);
G_END_DECLS
#endif /* __ST_SHADOW__ */