aaa846da17
Before the run dialog was changing the focus, but because we were only setting it once, we ended up with nothing focused after the run dialog was destroyed.
553 lines
24 KiB
JavaScript
553 lines
24 KiB
JavaScript
/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
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const Big = imports.gi.Big;
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const Clutter = imports.gi.Clutter;
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const Gio = imports.gi.Gio;
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const Gtk = imports.gi.Gtk;
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const Mainloop = imports.mainloop;
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const Shell = imports.gi.Shell;
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const Signals = imports.signals;
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const AppDisplay = imports.ui.appDisplay;
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const DocDisplay = imports.ui.docDisplay;
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const GenericDisplay = imports.ui.genericDisplay;
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const Main = imports.ui.main;
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const Panel = imports.ui.panel;
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const Tweener = imports.ui.tweener;
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const Workspaces = imports.ui.workspaces;
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const OVERLAY_BACKGROUND_COLOR = new Clutter.Color();
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OVERLAY_BACKGROUND_COLOR.from_pixel(0x000000ff);
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const LABEL_HEIGHT = 16;
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// We use SIDESHOW_PAD for the padding on the left side of the sideshow and as a gap
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// between sideshow columns.
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const SIDESHOW_PAD = 6;
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const SIDESHOW_MIN_WIDTH = 250;
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const SIDESHOW_SECTION_MARGIN = 10;
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const SIDESHOW_SECTION_LABEL_MARGIN_BOTTOM = 6;
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const SIDESHOW_COLUMNS = 1;
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const EXPANDED_SIDESHOW_COLUMNS = 2;
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const SIDESHOW_SEARCH_BG_COLOR = new Clutter.Color();
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SIDESHOW_SEARCH_BG_COLOR.from_pixel(0xffffffff);
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const SIDESHOW_TEXT_COLOR = new Clutter.Color();
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SIDESHOW_TEXT_COLOR.from_pixel(0xffffffff);
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// Time for initial animation going into overlay mode
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const ANIMATION_TIME = 0.5;
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// We divide the screen into a grid of rows and columns, which we use
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// to help us position the overlay components, such as the side panel
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// that lists applications and documents, the workspaces display, and
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// the button for adding additional workspaces.
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// In the regular mode, the side panel takes up one column on the left,
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// and the workspaces display takes up the remaining columns.
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// In the expanded side panel display mode, the side panel takes up two
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// columns, and the workspaces display slides all the way to the right,
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// being visible only in the last quarter of the right-most column.
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// In the future, this mode will have more components, such as a display
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// of documents which were recently opened with a given application, which
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// will take up the remaining sections of the display.
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const WIDE_SCREEN_CUT_OFF_RATIO = 1.4;
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const COLUMNS_REGULAR_SCREEN = 4;
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const ROWS_REGULAR_SCREEN = 8;
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const COLUMNS_WIDE_SCREEN = 5;
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const ROWS_WIDE_SCREEN = 10;
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// Padding around workspace grid / Spacing between Sideshow and Workspaces
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const WORKSPACE_GRID_PADDING = 12;
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const COLUMNS_FOR_WORKSPACES_REGULAR_SCREEN = 3;
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const ROWS_FOR_WORKSPACES_REGULAR_SCREEN = 6;
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const WORKSPACES_X_FACTOR_ASIDE_MODE_REGULAR_SCREEN = 4 - 0.25;
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const COLUMNS_FOR_WORKSPACES_WIDE_SCREEN = 4;
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const ROWS_FOR_WORKSPACES_WIDE_SCREEN = 8;
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const WORKSPACES_X_FACTOR_ASIDE_MODE_WIDE_SCREEN = 5 - 0.25;
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let wideScreen = false;
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let displayGridColumnWidth = null;
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let displayGridRowHeight = null;
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function Sideshow(parent, width) {
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this._init(parent, width);
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}
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Sideshow.prototype = {
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_init : function(parent, width) {
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let me = this;
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this._moreMode = false;
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this._width = width - SIDESHOW_PAD;
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let global = Shell.Global.get();
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this.actor = new Clutter.Group();
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parent.add_actor(this.actor);
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let icontheme = Gtk.IconTheme.get_default();
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let rect = new Big.Box({ background_color: SIDESHOW_SEARCH_BG_COLOR,
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corner_radius: 4,
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x: SIDESHOW_PAD,
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y: Panel.PANEL_HEIGHT + SIDESHOW_PAD,
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width: this._width,
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height: 24});
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this.actor.add_actor(rect);
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let searchIconTexture = new Clutter.Texture({ x: SIDESHOW_PAD + 2,
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y: rect.y + 2 });
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let searchIconPath = icontheme.lookup_icon('gtk-find', 16, 0).get_filename();
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searchIconTexture.set_from_file(searchIconPath);
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this.actor.add_actor(searchIconTexture);
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// We need to initialize the text for the entry to have the cursor displayed
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// in it. See http://bugzilla.openedhand.com/show_bug.cgi?id=1365
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this._searchEntry = new Clutter.Entry({
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font_name: "Sans 14px",
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x: searchIconTexture.x
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+ searchIconTexture.width + 4,
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y: searchIconTexture.y,
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width: rect.width - (searchIconTexture.x),
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height: searchIconTexture.height,
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text: ""});
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this.actor.add_actor(this._searchEntry);
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this._searchQueued = false;
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this._searchActive = false;
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this._searchEntry.connect('notify::text', function (se, prop) {
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if (me._searchQueued)
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return;
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Mainloop.timeout_add(250, function() {
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// Strip leading and trailing whitespace
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let text = me._searchEntry.text.replace(/^\s+/g, "").replace(/\s+$/g, "");
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me._searchQueued = false;
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me._searchActive = text != '';
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me._appDisplay.setSearch(text);
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me._docDisplay.setSearch(text);
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return false;
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});
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});
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this._searchEntry.connect('activate', function (se) {
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// only one of the displays will have an item selected, so it's ok to
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// call activateSelected() on both of them
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me._appDisplay.activateSelected();
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me._docDisplay.activateSelected();
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return true;
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});
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this._searchEntry.connect('key-press-event', function (se, e) {
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let code = e.get_code();
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if (code == 9) {
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// A single escape clears the entry, two of them hides the overlay
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if (me._searchEntry.text == '')
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me.emit('activated');
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else
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me._searchEntry.text = '';
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return true;
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} else if (code == 111) {
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// selectUp and selectDown wrap around in their respective displays
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// too, but there doesn't seem to be any flickering if we first select
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// something in one display, but then unset the selection, and move
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// it to the other display, so it's ok to do that.
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if (me._appDisplay.hasSelected() && !me._appDisplay.selectUp() && me._docDisplay.hasItems()) {
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me._appDisplay.unsetSelected();
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me._docDisplay.selectLastItem();
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} else if (me._docDisplay.hasSelected() && !me._docDisplay.selectUp() && me._appDisplay.hasItems()) {
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me._docDisplay.unsetSelected();
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me._appDisplay.selectLastItem();
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}
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return true;
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} else if (code == 116) {
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if (me._appDisplay.hasSelected() && !me._appDisplay.selectDown() && me._docDisplay.hasItems()) {
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me._appDisplay.unsetSelected();
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me._docDisplay.selectFirstItem();
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} else if (me._docDisplay.hasSelected() && !me._docDisplay.selectDown() && me._appDisplay.hasItems()) {
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me._docDisplay.unsetSelected();
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me._appDisplay.selectFirstItem();
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}
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return true;
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}
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return false;
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});
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this._appsText = new Clutter.Label({ color: SIDESHOW_TEXT_COLOR,
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font_name: "Sans Bold 14px",
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text: "Applications",
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x: SIDESHOW_PAD,
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y: this._searchEntry.y + this._searchEntry.height + SIDESHOW_SECTION_MARGIN,
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height: LABEL_HEIGHT});
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this.actor.add_actor(this._appsText);
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let sectionLabelHeight = LABEL_HEIGHT + SIDESHOW_SECTION_LABEL_MARGIN_BOTTOM;
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let menuY = this._appsText.y + sectionLabelHeight;
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let bottomHeight = displayGridRowHeight / 2;
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// extra LABEL_HEIGHT is for the More link
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this._itemDisplayHeight = global.screen_height - menuY - SIDESHOW_SECTION_MARGIN - sectionLabelHeight - bottomHeight - LABEL_HEIGHT;
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this._appDisplay = new AppDisplay.AppDisplay(this._width, this._itemDisplayHeight / 2, SIDESHOW_COLUMNS, SIDESHOW_PAD);
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this._appDisplay.actor.x = SIDESHOW_PAD;
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this._appDisplay.actor.y = menuY;
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this.actor.add_actor(this._appDisplay.actor);
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this._moreAppsText = new Clutter.Label({ color: SIDESHOW_TEXT_COLOR,
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font_name: "Sans Bold 14px",
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text: "More...",
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y: this._appDisplay.actor.y + this._appDisplay.actor.height,
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height: LABEL_HEIGHT,
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reactive: true});
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// This sets right-alignment manually.
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this._moreAppsText.x = this._width - this._moreAppsText.width + SIDESHOW_PAD;
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this.actor.add_actor(this._moreAppsText);
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this._docsText = new Clutter.Label({ color: SIDESHOW_TEXT_COLOR,
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font_name: "Sans Bold 14px",
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text: "Recent Documents",
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x: SIDESHOW_PAD,
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y: this._moreAppsText.y + this._moreAppsText.height + SIDESHOW_SECTION_MARGIN,
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height: LABEL_HEIGHT});
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this.actor.add_actor(this._docsText);
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this._docDisplay = new DocDisplay.DocDisplay(this._width, this._itemDisplayHeight - this._appDisplay.actor.height, SIDESHOW_COLUMNS, SIDESHOW_PAD);
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this._docDisplay.actor.x = SIDESHOW_PAD;
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this._docDisplay.actor.y = this._docsText.y + sectionLabelHeight;
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this.actor.add_actor(this._docDisplay.actor);
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// When we are sliding out documents for the applcations 'More' mode, we need to know what fraction of the
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// animation time we'll spend sliding out the "Recent Documents" section header, so that we can fully clip
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// the document items in the remaining fraction of time. We do the animation in a linear fashion to make the
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// two stage tweening process look right.
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this._docsTextAnimationTimeRatio = me._docsText.height / me._docDisplay.actor.height;
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/* Proxy the activated signals */
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this._appDisplay.connect('activated', function(appDisplay) {
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// we allow clicking on an item to launch it, and this unsets the selection
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// so that we can move it to the item that was clicked on
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me._appDisplay.unsetSelected();
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me._docDisplay.unsetSelected();
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me._appDisplay.doActivate();
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me.emit('activated');
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});
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this._docDisplay.connect('activated', function(docDisplay) {
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// we allow clicking on an item to launch it, and this unsets the selection
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// so that we can move it to the item that was clicked on
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me._appDisplay.unsetSelected();
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me._docDisplay.unsetSelected();
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me._docDisplay.doActivate();
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me.emit('activated');
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});
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this._appDisplay.connect('redisplayed', function(appDisplay) {
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// This can be applicable if app display previously had the selection,
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// but it got updated and now has no items, so we can try to move
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// the selection to the doc display.
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if (!me._appDisplay.hasSelected() && !me._docDisplay.hasSelected())
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me._docDisplay.selectFirstItem();
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});
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this._docDisplay.connect('redisplayed', function(docDisplay) {
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if (!me._docDisplay.hasSelected() && !me._appDisplay.hasSelected())
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me._appDisplay.selectFirstItem();
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});
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this._moreAppsText.connect('button-press-event',
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function(o, event) {
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if (me._moreMode) {
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me._unsetMoreMode();
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} else {
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me._setMoreMode();
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}
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return true;
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});
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},
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show: function() {
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let global = Shell.Global.get();
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this._appDisplay.show();
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this._docDisplay.show();
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this._appDisplay.selectFirstItem();
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if (!this._appDisplay.hasSelected())
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this._docDisplay.selectFirstItem();
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else
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this._docDisplay.unsetSelected();
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global.stage.set_key_focus(this._searchEntry);
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},
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hide: function() {
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this._appDisplay.hide();
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this._docDisplay.hide();
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this._searchEntry.text = '';
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this._unsetMoreMode();
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},
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// Sets the 'More' mode for browsing applications. Slides down the documents section. Gives more space to
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// the applications section once sliding of the documents section is completed.
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_setMoreMode: function() {
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if (this._moreMode)
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return;
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this._moreMode = true;
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if (!this._docDisplay.actor.has_clip)
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this._docDisplay.actor.set_clip(0, 0, this._docDisplay.actor.width, this._docDisplay.actor.height);
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// Move the selection to the applications section if it was in the docs section.
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this._docDisplay.unsetSelected();
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if (!this._appDisplay.hasSelected())
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this._appDisplay.selectFirstItem();
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this._moreAppsText.hide();
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Tweener.addTween(this._docDisplay.actor,
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{ y: this._docDisplay.actor.y + this._docDisplay.actor.height,
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clipHeight: 0,
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time: ANIMATION_TIME * (1 - this._docsTextAnimationTimeRatio),
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transition: "linear"
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});
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Tweener.addTween(this._docsText,
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{ y: this._docsText.y + this._docDisplay.actor.height,
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time: ANIMATION_TIME * (1 - this._docsTextAnimationTimeRatio),
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transition: "linear",
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onComplete: this._removeDocsSection,
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onCompleteScope: this
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});
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this.emit('more-activated');
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},
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// Unsets the 'More' mode for browsing applications. Updates applications section to have
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// smaller dimensions. Slides in the documents section.
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_unsetMoreMode: function() {
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if (!this._moreMode)
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return;
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this._moreMode = false;
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this._moreAppsText.hide();
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this._updateAppsSection();
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this._docDisplay.show();
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Tweener.addTween(this._docsText,
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{ y: this._docsText.y - this._docsText.height,
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clipHeight: this._docsText.height,
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time: ANIMATION_TIME * this._docsTextAnimationTimeRatio,
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transition: "linear",
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onComplete: this._restoreDocsSection,
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onCompleteScope: this
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});
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this.emit('less-activated');
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},
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// Completes sliding out the documents section and hides it so that it doesn't
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// get updated on new searchs. Once that's completed, updates the dimensions of
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// the applications section.
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_removeDocsSection: function() {
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this._docDisplay.hide();
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Tweener.addTween(this._docsText,
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{ y: this._docsText.y + this._docsText.height,
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clipHeight: 0,
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time: ANIMATION_TIME * this._docsTextAnimationTimeRatio,
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transition: "linear",
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onComplete: this._updateAppsSection,
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onCompleteScope: this
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});
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},
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// Completes restoring the documents section.
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_restoreDocsSection: function() {
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Tweener.addTween(this._docsText,
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{ y: this._docsText.y - this._docDisplay.actor.height,
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time: ANIMATION_TIME * (1 - this._docsTextAnimationTimeRatio),
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transition: "linear"
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});
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Tweener.addTween(this._docDisplay.actor,
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{ y: this._docDisplay.actor.y - this._docDisplay.actor.height,
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clipHeight: this._docDisplay.actor.height,
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time: ANIMATION_TIME * (1 - this._docsTextAnimationTimeRatio),
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transition: "linear",
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onComplete: this._onDocsSectionRestored,
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onCompleteScope: this
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});
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},
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// Selects the first item in the documents section if applications section has no items.
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_onDocsSectionRestored: function() {
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if (!this._appDisplay.hasItems())
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this._docDisplay.selectFirstItem();
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},
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// Updates the applications section display and the 'More...' or 'Less...' control associated with it
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// depending on the current mode. This function must only be called once after the 'More' mode has been
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// changed, which is ensured by _setMoreMode() and _unsetMoreMode() functions.
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_updateAppsSection: function() {
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let additionalWidth = ((this._width + SIDESHOW_PAD) / SIDESHOW_COLUMNS) *
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(EXPANDED_SIDESHOW_COLUMNS - SIDESHOW_COLUMNS);
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if (this._moreMode) {
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this._appDisplay.updateDimensions(this._width + additionalWidth,
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this._itemDisplayHeight + LABEL_HEIGHT * 2 + SIDESHOW_SECTION_LABEL_MARGIN_BOTTOM,
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EXPANDED_SIDESHOW_COLUMNS);
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this._moreAppsText.x = this._moreAppsText.x + additionalWidth;
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this._moreAppsText.y = this._appDisplay.actor.y + this._appDisplay.actor.height;
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this._moreAppsText.text = "Less...";
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} else {
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this._appDisplay.updateDimensions(this._width, this._itemDisplayHeight / 2, SIDESHOW_COLUMNS);
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this._moreAppsText.x = this._moreAppsText.x - additionalWidth;
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this._moreAppsText.y = this._appDisplay.actor.y + this._appDisplay.actor.height;
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this._moreAppsText.text = "More...";
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}
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this._moreAppsText.show();
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}
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};
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Signals.addSignalMethods(Sideshow.prototype);
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function Overlay() {
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this._init();
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}
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Overlay.prototype = {
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_init : function() {
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let me = this;
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let global = Shell.Global.get();
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wideScreen = (global.screen_width/global.screen_height > WIDE_SCREEN_CUT_OFF_RATIO);
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// We divide the screen into an imaginary grid which helps us determine the layout of
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// different visual components.
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if (wideScreen) {
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displayGridColumnWidth = global.screen_width / COLUMNS_WIDE_SCREEN;
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displayGridRowHeight = global.screen_height / ROWS_WIDE_SCREEN;
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} else {
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displayGridColumnWidth = global.screen_width / COLUMNS_REGULAR_SCREEN;
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displayGridRowHeight = global.screen_height / ROWS_REGULAR_SCREEN;
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}
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this._group = new Clutter.Group();
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this.visible = false;
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let background = new Clutter.Rectangle({ color: OVERLAY_BACKGROUND_COLOR,
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reactive: true,
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x: 0,
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y: Panel.PANEL_HEIGHT,
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width: global.screen_width,
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height: global.screen_width - Panel.PANEL_HEIGHT });
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this._group.add_actor(background);
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this._group.hide();
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global.overlay_group.add_actor(this._group);
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// TODO - recalculate everything when desktop size changes
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let sideshowWidth = displayGridColumnWidth;
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this._sideshow = new Sideshow(this._group, sideshowWidth);
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this._workspaces = null;
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this._sideshow.connect('activated', function(sideshow) {
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// TODO - have some sort of animation/effect while
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// transitioning to the new app. We definitely need
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// startup-notification integration at least.
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me._deactivate();
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});
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this._sideshow.connect('more-activated', function(sideshow) {
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if (me._workspaces != null) {
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let asideXFactor = wideScreen ? WORKSPACES_X_FACTOR_ASIDE_MODE_WIDE_SCREEN : WORKSPACES_X_FACTOR_ASIDE_MODE_REGULAR_SCREEN;
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let workspacesX = displayGridColumnWidth * asideXFactor + WORKSPACE_GRID_PADDING;
|
|
me._workspaces.addButton.hide();
|
|
me._workspaces.updatePosition(workspacesX, null);
|
|
}
|
|
});
|
|
this._sideshow.connect('less-activated', function(sideshow) {
|
|
if (me._workspaces != null) {
|
|
let workspacesX = displayGridColumnWidth + WORKSPACE_GRID_PADDING;
|
|
me._workspaces.addButton.show();
|
|
me._workspaces.updatePosition(workspacesX, null);
|
|
}
|
|
});
|
|
},
|
|
|
|
show : function() {
|
|
if (this.visible)
|
|
return;
|
|
|
|
this.visible = true;
|
|
|
|
let global = Shell.Global.get();
|
|
let screenWidth = global.screen_width;
|
|
let screenHeight = global.screen_height;
|
|
|
|
this._sideshow.show();
|
|
|
|
let columnsUsed = wideScreen ? COLUMNS_FOR_WORKSPACES_WIDE_SCREEN : COLUMNS_FOR_WORKSPACES_REGULAR_SCREEN;
|
|
let rowsUsed = wideScreen ? ROWS_FOR_WORKSPACES_WIDE_SCREEN : ROWS_FOR_WORKSPACES_REGULAR_SCREEN;
|
|
|
|
let workspacesWidth = displayGridColumnWidth * columnsUsed - WORKSPACE_GRID_PADDING * 2;
|
|
// We scale the vertical padding by (screenHeight / screenWidth) so that the workspace preserves its aspect ratio.
|
|
let workspacesHeight = displayGridRowHeight * rowsUsed - WORKSPACE_GRID_PADDING * (screenHeight / screenWidth) * 2;
|
|
|
|
let workspacesX = displayGridColumnWidth + WORKSPACE_GRID_PADDING;
|
|
let workspacesY = displayGridRowHeight + WORKSPACE_GRID_PADDING * (screenHeight / screenWidth);
|
|
|
|
// place the 'Add Workspace' button in the bottom row of the grid
|
|
let addButtonSize = Math.floor(displayGridRowHeight * 3/5);
|
|
let addButtonX = workspacesX + workspacesWidth - addButtonSize;
|
|
let addButtonY = screenHeight - Math.floor(displayGridRowHeight * 4/5);
|
|
|
|
this._workspaces = new Workspaces.Workspaces(workspacesWidth, workspacesHeight, workspacesX, workspacesY,
|
|
addButtonSize, addButtonX, addButtonY);
|
|
this._group.add_actor(this._workspaces.actor);
|
|
this._workspaces.actor.raise_top();
|
|
|
|
// All the the actors in the window group are completely obscured,
|
|
// hiding the group holding them while the overlay is displayed greatly
|
|
// increases performance of the overlay especially when there are many
|
|
// windows visible.
|
|
//
|
|
// If we switched to displaying the actors in the overlay rather than
|
|
// clones of them, this would obviously no longer be necessary.
|
|
global.window_group.hide();
|
|
this._group.show();
|
|
},
|
|
|
|
hide : function() {
|
|
if (!this.visible)
|
|
return;
|
|
|
|
this._workspaces.hide();
|
|
|
|
// Dummy tween, just waiting for the workspace animation
|
|
Tweener.addTween(this,
|
|
{ time: ANIMATION_TIME,
|
|
onComplete: this._hideDone,
|
|
onCompleteScope: this
|
|
});
|
|
},
|
|
|
|
_hideDone: function() {
|
|
let global = Shell.Global.get();
|
|
|
|
this.visible = false;
|
|
global.window_group.show();
|
|
|
|
this._workspaces.destroy();
|
|
this._workspaces = null;
|
|
|
|
this._sideshow.hide();
|
|
this._group.hide();
|
|
},
|
|
|
|
_deactivate : function() {
|
|
Main.hide_overlay();
|
|
}
|
|
};
|
|
|
|
Tweener.registerSpecialProperty("clipHeight", _clipHeightGet, _clipHeightSet);
|
|
|
|
function _clipHeightGet(actor) {
|
|
let [xOffset, yOffset, clipHeight, clipWidth] = actor.get_clip();
|
|
return clipHeight;
|
|
}
|
|
|
|
function _clipHeightSet(actor, clipHeight) {
|
|
actor.set_clip(0, 0, actor.width, clipHeight);
|
|
}
|