gnome-shell/js/ui/slider.js
Florian Müllner a6706bd2ca slider: Cache custom style properties
Custom properties are not cached by the theme node itself, so
looking them up repeatedly at every repaint is relatively
expensive.

Avoid this by caching the values ourselves at style changes.

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2994>
2023-11-21 18:55:47 +00:00

227 lines
6.8 KiB
JavaScript

/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
import Atk from 'gi://Atk';
import Clutter from 'gi://Clutter';
import GObject from 'gi://GObject';
import * as BarLevel from './barLevel.js';
const SLIDER_SCROLL_STEP = 0.02; /* Slider scrolling step in % */
export const Slider = GObject.registerClass({
Signals: {
'drag-begin': {},
'drag-end': {},
},
}, class Slider extends BarLevel.BarLevel {
_init(value) {
super._init({
value,
style_class: 'slider',
can_focus: true,
reactive: true,
accessible_role: Atk.Role.SLIDER,
x_expand: true,
});
this._releaseId = 0;
this._dragging = false;
this._handleRadius = 0;
this._handleBorderWidth = 0;
this._handleBorderColor = null;
this._customAccessible.connect('get-minimum-increment', this._getMinimumIncrement.bind(this));
}
vfunc_style_changed() {
super.vfunc_style_changed();
const themeNode = this.get_theme_node();
this._handleRadius = themeNode.get_length('-slider-handle-radius');
this._handleBorderWidth =
themeNode.get_length('-slider-handle-border-width');
const [hasHandleColor, handleBorderColor] =
themeNode.lookup_color('-slider-handle-border-color', false);
this._handleBorderColor = hasHandleColor ? handleBorderColor : null;
}
vfunc_repaint() {
super.vfunc_repaint();
// Add handle
let cr = this.get_context();
let themeNode = this.get_theme_node();
let [width, height] = this.get_surface_size();
const rtl = this.get_text_direction() === Clutter.TextDirection.RTL;
const ceiledHandleRadius = Math.ceil(this._handleRadius + this._handleBorderWidth);
const handleY = height / 2;
let handleX = ceiledHandleRadius +
(width - 2 * ceiledHandleRadius) * this._value / this._maxValue;
if (rtl)
handleX = width - handleX;
let color = themeNode.get_foreground_color();
cr.setSourceColor(color);
cr.arc(handleX, handleY, this._handleRadius, 0, 2 * Math.PI);
cr.fillPreserve();
if (this._handleBorderColor && this._handleBorderWidth) {
cr.setSourceColor(this._handleBorderColor);
cr.setLineWidth(this._handleBorderWidth);
cr.stroke();
}
cr.$dispose();
}
vfunc_button_press_event(event) {
return this.startDragging(event);
}
startDragging(event) {
if (this._dragging)
return Clutter.EVENT_PROPAGATE;
this._dragging = true;
let device = event.get_device();
let sequence = event.get_event_sequence();
this._grab = global.stage.grab(this);
this._grabbedDevice = device;
this._grabbedSequence = sequence;
// We need to emit 'drag-begin' before moving the handle to make
// sure that no 'notify::value' signal is emitted before this one.
this.emit('drag-begin');
let absX, absY;
[absX, absY] = event.get_coords();
this._moveHandle(absX, absY);
return Clutter.EVENT_STOP;
}
_endDragging() {
if (this._dragging) {
if (this._releaseId) {
this.disconnect(this._releaseId);
this._releaseId = 0;
}
if (this._grab) {
this._grab.dismiss();
this._grab = null;
}
this._grabbedSequence = null;
this._grabbedDevice = null;
this._dragging = false;
this.emit('drag-end');
}
return Clutter.EVENT_STOP;
}
vfunc_button_release_event() {
if (this._dragging && !this._grabbedSequence)
return this._endDragging();
return Clutter.EVENT_PROPAGATE;
}
vfunc_touch_event(event) {
let sequence = event.get_event_sequence();
if (!this._dragging &&
event.type() === Clutter.EventType.TOUCH_BEGIN) {
this.startDragging(event);
return Clutter.EVENT_STOP;
} else if (this._grabbedSequence &&
sequence.get_slot() === this._grabbedSequence.get_slot()) {
if (event.type() === Clutter.EventType.TOUCH_UPDATE)
return this._motionEvent(this, event);
else if (event.type() === Clutter.EventType.TOUCH_END)
return this._endDragging();
}
return Clutter.EVENT_PROPAGATE;
}
scroll(event) {
let direction = event.get_scroll_direction();
let delta = 0;
if (event.get_flags() & Clutter.EventFlags.FLAG_POINTER_EMULATED)
return Clutter.EVENT_PROPAGATE;
if (direction === Clutter.ScrollDirection.DOWN) {
delta = -SLIDER_SCROLL_STEP;
} else if (direction === Clutter.ScrollDirection.UP) {
delta = SLIDER_SCROLL_STEP;
} else if (direction === Clutter.ScrollDirection.SMOOTH) {
let [, dy] = event.get_scroll_delta();
// Even though the slider is horizontal, use dy to match
// the UP/DOWN above.
delta = -dy * SLIDER_SCROLL_STEP;
}
this.value = Math.min(Math.max(0, this._value + delta), this._maxValue);
return Clutter.EVENT_STOP;
}
vfunc_scroll_event(event) {
return this.scroll(event);
}
vfunc_motion_event(event) {
if (this._dragging && !this._grabbedSequence)
return this._motionEvent(this, event);
return Clutter.EVENT_PROPAGATE;
}
_motionEvent(actor, event) {
let absX, absY;
[absX, absY] = event.get_coords();
this._moveHandle(absX, absY);
return Clutter.EVENT_STOP;
}
vfunc_key_press_event(event) {
let key = event.get_key_symbol();
if (key === Clutter.KEY_Right || key === Clutter.KEY_Left) {
let delta = key === Clutter.KEY_Right ? 0.1 : -0.1;
this.value = Math.max(0, Math.min(this._value + delta, this._maxValue));
return Clutter.EVENT_STOP;
}
return super.vfunc_key_press_event(event);
}
_moveHandle(absX, _absY) {
let relX, sliderX;
[sliderX] = this.get_transformed_position();
const rtl = this.get_text_direction() === Clutter.TextDirection.RTL;
let width = this._barLevelWidth;
relX = absX - sliderX;
if (rtl)
relX = width - relX;
let newvalue;
if (relX < this._handleRadius)
newvalue = 0;
else if (relX > width - this._handleRadius)
newvalue = 1;
else
newvalue = (relX - this._handleRadius) / (width - 2 * this._handleRadius);
this.value = newvalue * this._maxValue;
}
_getMinimumIncrement() {
return 0.1;
}
});