gnome-shell/js/ui/panelMenu.js
Zander Brown 350cd296fa js: Stop using ClutterContainer API
These have been long deprecated over in clutter, and (via several
vtables) simply forward the call to the equivalent ClutterActor methods

Save ourselves the hassle and just use ClutterActor methods directly

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/3010>
2023-11-10 20:19:13 +00:00

236 lines
7.0 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
import Atk from 'gi://Atk';
import Clutter from 'gi://Clutter';
import GObject from 'gi://GObject';
import St from 'gi://St';
import * as Main from './main.js';
import * as Params from '../misc/params.js';
import * as PopupMenu from './popupMenu.js';
export const ButtonBox = GObject.registerClass(
class ButtonBox extends St.Widget {
_init(params) {
params = Params.parse(params, {
style_class: 'panel-button',
x_expand: true,
y_expand: true,
}, true);
super._init(params);
this._delegate = this;
this.container = new St.Bin({child: this});
this.connect('style-changed', this._onStyleChanged.bind(this));
this.connect('destroy', this._onDestroy.bind(this));
this._minHPadding = this._natHPadding = 0.0;
}
_onStyleChanged(actor) {
let themeNode = actor.get_theme_node();
this._minHPadding = themeNode.get_length('-minimum-hpadding');
this._natHPadding = themeNode.get_length('-natural-hpadding');
}
vfunc_get_preferred_width(_forHeight) {
let child = this.get_first_child();
let minimumSize, naturalSize;
if (child)
[minimumSize, naturalSize] = child.get_preferred_width(-1);
else
minimumSize = naturalSize = 0;
minimumSize += 2 * this._minHPadding;
naturalSize += 2 * this._natHPadding;
return [minimumSize, naturalSize];
}
vfunc_get_preferred_height(_forWidth) {
let child = this.get_first_child();
if (child)
return child.get_preferred_height(-1);
return [0, 0];
}
vfunc_allocate(box) {
this.set_allocation(box);
let child = this.get_first_child();
if (!child)
return;
let [, natWidth] = child.get_preferred_width(-1);
let availWidth = box.x2 - box.x1;
let availHeight = box.y2 - box.y1;
let childBox = new Clutter.ActorBox();
if (natWidth + 2 * this._natHPadding <= availWidth) {
childBox.x1 = this._natHPadding;
childBox.x2 = availWidth - this._natHPadding;
} else {
childBox.x1 = this._minHPadding;
childBox.x2 = availWidth - this._minHPadding;
}
childBox.y1 = 0;
childBox.y2 = availHeight;
child.allocate(childBox);
}
_onDestroy() {
this.container.child = null;
this.container.destroy();
}
});
export const Button = GObject.registerClass({
Signals: {'menu-set': {}},
}, class PanelMenuButton extends ButtonBox {
_init(menuAlignment, nameText, dontCreateMenu) {
super._init({
reactive: true,
can_focus: true,
track_hover: true,
accessible_name: nameText ?? '',
accessible_role: Atk.Role.MENU,
});
if (dontCreateMenu)
this.menu = new PopupMenu.PopupDummyMenu(this);
else
this.setMenu(new PopupMenu.PopupMenu(this, menuAlignment, St.Side.TOP, 0));
this.connect('key-press-event',
(o, ev) => global.focus_manager.navigate_from_event(ev));
}
setSensitive(sensitive) {
this.reactive = sensitive;
this.can_focus = sensitive;
this.track_hover = sensitive;
}
setMenu(menu) {
if (this.menu)
this.menu.destroy();
this.menu = menu;
if (this.menu) {
this.menu.actor.add_style_class_name('panel-menu');
this.menu.connect('open-state-changed', this._onOpenStateChanged.bind(this));
this.menu.actor.connect('key-press-event', this._onMenuKeyPress.bind(this));
Main.uiGroup.add_child(this.menu.actor);
this.menu.actor.hide();
}
this.emit('menu-set');
}
vfunc_event(event) {
if (this.menu &&
(event.type() === Clutter.EventType.TOUCH_BEGIN ||
event.type() === Clutter.EventType.BUTTON_PRESS))
this.menu.toggle();
return Clutter.EVENT_PROPAGATE;
}
vfunc_hide() {
super.vfunc_hide();
if (this.menu)
this.menu.close();
}
_onMenuKeyPress(actor, event) {
if (global.focus_manager.navigate_from_event(event))
return Clutter.EVENT_STOP;
let symbol = event.get_key_symbol();
if (symbol === Clutter.KEY_Left || symbol === Clutter.KEY_Right) {
let group = global.focus_manager.get_group(this);
if (group) {
let direction = symbol === Clutter.KEY_Left ? St.DirectionType.LEFT : St.DirectionType.RIGHT;
group.navigate_focus(this, direction, false);
return Clutter.EVENT_STOP;
}
}
return Clutter.EVENT_PROPAGATE;
}
_onOpenStateChanged(menu, open) {
if (open)
this.add_style_pseudo_class('active');
else
this.remove_style_pseudo_class('active');
// Setting the max-height won't do any good if the minimum height of the
// menu is higher then the screen; it's useful if part of the menu is
// scrollable so the minimum height is smaller than the natural height
let workArea = Main.layoutManager.getWorkAreaForMonitor(Main.layoutManager.primaryIndex);
let scaleFactor = St.ThemeContext.get_for_stage(global.stage).scale_factor;
let verticalMargins = this.menu.actor.margin_top + this.menu.actor.margin_bottom;
// The workarea and margin dimensions are in physical pixels, but CSS
// measures are in logical pixels, so make sure to consider the scale
// factor when computing max-height
let maxHeight = Math.round((workArea.height - verticalMargins) / scaleFactor);
this.menu.actor.style = `max-height: ${maxHeight}px;`;
}
_onDestroy() {
if (this.menu)
this.menu.destroy();
super._onDestroy();
}
});
/* SystemIndicator:
*
* This class manages one system indicator, which are the icons
* that you see at the top right. A system indicator is composed
* of an icon and a menu section, which will be composed into the
* aggregate menu.
*/
export const SystemIndicator = GObject.registerClass(
class SystemIndicator extends St.BoxLayout {
_init() {
super._init({
style_class: 'panel-status-indicators-box',
reactive: true,
visible: false,
});
this.menu = new PopupMenu.PopupMenuSection();
}
get indicators() {
let klass = this.constructor.name;
let {stack} = new Error();
log(`Usage of indicator.indicators is deprecated for ${klass}\n${stack}`);
return this;
}
_syncIndicatorsVisible() {
this.visible = this.get_children().some(a => a.visible);
}
_addIndicator() {
let icon = new St.Icon({style_class: 'system-status-icon'});
this.add_child(icon);
icon.connect('notify::visible', this._syncIndicatorsVisible.bind(this));
this._syncIndicatorsVisible();
return icon;
}
});