b1064cbe50
An if is missing, causing the subsequent expression to evaluate to nothing, and the invocation it should be protect to be unconditional.
1032 lines
38 KiB
JavaScript
1032 lines
38 KiB
JavaScript
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
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const Clutter = imports.gi.Clutter;
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const Lang = imports.lang;
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const Mainloop = imports.mainloop;
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const Meta = imports.gi.Meta;
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const Shell = imports.gi.Shell;
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const Signals = imports.signals;
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const St = imports.gi.St;
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const DND = imports.ui.dnd;
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const Main = imports.ui.main;
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const Tweener = imports.ui.tweener;
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const Workspace = imports.ui.workspace;
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const WorkspacesView = imports.ui.workspacesView;
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// The maximum size of a thumbnail is 1/8 the width and height of the screen
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let MAX_THUMBNAIL_SCALE = 1/8.;
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const RESCALE_ANIMATION_TIME = 0.2;
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const SLIDE_ANIMATION_TIME = 0.2;
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// When we create workspaces by dragging, we add a "cut" into the top and
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// bottom of each workspace so that the user doesn't have to hit the
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// placeholder exactly.
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const WORKSPACE_CUT_SIZE = 10;
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function WindowClone(realWindow) {
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this._init(realWindow);
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}
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WindowClone.prototype = {
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_init : function(realWindow) {
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this.actor = new Clutter.Clone({ source: realWindow.get_texture(),
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reactive: true });
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this.actor._delegate = this;
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this.realWindow = realWindow;
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this.metaWindow = realWindow.meta_window;
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this._positionChangedId = this.realWindow.connect('position-changed',
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Lang.bind(this, this._onPositionChanged));
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this._realWindowDestroyedId = this.realWindow.connect('destroy',
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Lang.bind(this, this._disconnectRealWindowSignals));
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this._onPositionChanged();
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this.actor.connect('button-release-event',
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Lang.bind(this, this._onButtonRelease));
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this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
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this._draggable = DND.makeDraggable(this.actor,
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{ restoreOnSuccess: true,
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dragActorMaxSize: Workspace.WINDOW_DND_SIZE,
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dragActorOpacity: Workspace.DRAGGING_WINDOW_OPACITY });
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this._draggable.connect('drag-begin', Lang.bind(this, this._onDragBegin));
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this._draggable.connect('drag-end', Lang.bind(this, this._onDragEnd));
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this.inDrag = false;
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},
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setStackAbove: function (actor) {
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this._stackAbove = actor;
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if (this._stackAbove == null)
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this.actor.lower_bottom();
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else
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this.actor.raise(this._stackAbove);
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},
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destroy: function () {
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this.actor.destroy();
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},
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_onPositionChanged: function() {
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let rect = this.metaWindow.get_outer_rect();
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this.actor.set_position(this.realWindow.x, this.realWindow.y);
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},
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_disconnectRealWindowSignals: function() {
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if (this._positionChangedId != 0) {
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this.realWindow.disconnect(this._positionChangedId);
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this._positionChangedId = 0;
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}
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if (this._realWindowDestroyedId != 0) {
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this.realWindow.disconnect(this._realWindowDestroyedId);
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this._realWindowDestroyedId = 0;
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}
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},
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_onDestroy: function() {
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this._disconnectRealWindowSignals();
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this.actor._delegate = null;
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if (this.inDrag) {
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this.emit('drag-end');
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this.inDrag = false;
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}
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this.disconnectAll();
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},
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_onButtonRelease : function (actor, event) {
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this.emit('selected', event.get_time());
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return true;
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},
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_onDragBegin : function (draggable, time) {
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this.inDrag = true;
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this.emit('drag-begin');
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},
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_onDragEnd : function (draggable, time, snapback) {
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this.inDrag = false;
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// We may not have a parent if DnD completed successfully, in
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// which case our clone will shortly be destroyed and replaced
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// with a new one on the target workspace.
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if (this.actor.get_parent() != null) {
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if (this._stackAbove == null)
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this.actor.lower_bottom();
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else
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this.actor.raise(this._stackAbove);
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}
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this.emit('drag-end');
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}
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};
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Signals.addSignalMethods(WindowClone.prototype);
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const ThumbnailState = {
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NEW : 0,
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ANIMATING_IN : 1,
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NORMAL: 2,
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REMOVING : 3,
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ANIMATING_OUT : 4,
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ANIMATED_OUT : 5,
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COLLAPSING : 6,
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DESTROYED : 7
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};
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/**
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* @metaWorkspace: a #Meta.Workspace
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*/
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function WorkspaceThumbnail(metaWorkspace) {
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this._init(metaWorkspace);
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}
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WorkspaceThumbnail.prototype = {
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_init : function(metaWorkspace) {
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this.metaWorkspace = metaWorkspace;
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this.monitorIndex = Main.layoutManager.primaryIndex;
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this.actor = new St.Group({ reactive: true,
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clip_to_allocation: true,
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style_class: 'workspace-thumbnail' });
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this.actor._delegate = this;
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this._contents = new Clutter.Group();
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this.actor.add_actor(this._contents);
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this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
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this.actor.connect('button-press-event', Lang.bind(this,
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function(actor, event) {
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return true;
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}));
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this.actor.connect('button-release-event', Lang.bind(this,
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function(actor, event) {
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this._activate();
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return true;
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}));
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this._background = Meta.BackgroundActor.new_for_screen(global.screen);
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this._contents.add_actor(this._background);
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let monitor = Main.layoutManager.primaryMonitor;
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this.setPorthole(monitor.x, monitor.y, monitor.width, monitor.height);
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let windows = global.get_window_actors().filter(this._isMyWindow, this);
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// Create clones for windows that should be visible in the Overview
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this._windows = [];
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for (let i = 0; i < windows.length; i++) {
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windows[i].meta_window._minimizedChangedId =
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windows[i].meta_window.connect('notify::minimized',
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Lang.bind(this,
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this._updateMinimized));
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if (this._isOverviewWindow(windows[i])) {
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this._addWindowClone(windows[i]);
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}
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}
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// Track window changes
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this._windowAddedId = this.metaWorkspace.connect('window-added',
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Lang.bind(this, this._windowAdded));
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this._windowRemovedId = this.metaWorkspace.connect('window-removed',
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Lang.bind(this, this._windowRemoved));
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this._windowEnteredMonitorId = global.screen.connect('window-entered-monitor',
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Lang.bind(this, this._windowEnteredMonitor));
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this._windowLeftMonitorId = global.screen.connect('window-left-monitor',
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Lang.bind(this, this._windowLeftMonitor));
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this.state = ThumbnailState.NORMAL;
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this._slidePosition = 0; // Fully slid in
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this._collapseFraction = 0; // Not collapsed
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},
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setPorthole: function(x, y, width, height) {
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this._portholeX = x;
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this._portholeY = y;
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this.actor.set_size(width, height);
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this._contents.set_position(-x, -y);
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},
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_lookupIndex: function (metaWindow) {
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for (let i = 0; i < this._windows.length; i++) {
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if (this._windows[i].metaWindow == metaWindow) {
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return i;
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}
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}
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return -1;
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},
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syncStacking: function(stackIndices) {
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this._windows.sort(function (a, b) { return stackIndices[a.metaWindow.get_stable_sequence()] - stackIndices[b.metaWindow.get_stable_sequence()]; });
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for (let i = 0; i < this._windows.length; i++) {
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let clone = this._windows[i];
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let metaWindow = clone.metaWindow;
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if (i == 0) {
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clone.setStackAbove(this._background);
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} else {
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let previousClone = this._windows[i - 1];
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clone.setStackAbove(previousClone.actor);
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}
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}
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},
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set slidePosition(slidePosition) {
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this._slidePosition = slidePosition;
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this.actor.queue_relayout();
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},
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get slidePosition() {
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return this._slidePosition;
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},
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set collapseFraction(collapseFraction) {
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this._collapseFraction = collapseFraction;
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this.actor.queue_relayout();
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},
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get collapseFraction() {
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return this._collapseFraction;
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},
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_doRemoveWindow : function(metaWin) {
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let win = metaWin.get_compositor_private();
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// find the position of the window in our list
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let index = this._lookupIndex (metaWin);
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if (index == -1)
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return;
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// Check if window still should be here
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if (win && this._isMyWindow(win) && this._isOverviewWindow(win))
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return;
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let clone = this._windows[index];
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this._windows.splice(index, 1);
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if (win && this._isOverviewWindow(win)) {
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if (metaWin._minimizedChangedId) {
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metaWin.disconnect(metaWin._minimizedChangedId);
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delete metaWin._minimizedChangedId;
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}
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}
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clone.destroy();
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},
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_doAddWindow : function(metaWin) {
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if (this.leavingOverview)
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return;
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let win = metaWin.get_compositor_private();
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if (!win) {
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// Newly-created windows are added to a workspace before
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// the compositor finds out about them...
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Mainloop.idle_add(Lang.bind(this,
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function () {
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if (this.actor &&
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metaWin.get_compositor_private() &&
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metaWin.get_workspace() == this.metaWorkspace)
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this._doAddWindow(metaWin);
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return false;
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}));
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return;
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}
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// We might have the window in our list already if it was on all workspaces and
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// now was moved to this workspace
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if (this._lookupIndex (metaWin) != -1)
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return;
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if (!metaWin._minimizedChangedId)
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metaWin._minimizedChangedId = metaWin.connect('notify::minimized',
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Lang.bind(this,
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this._updateMinimized));
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if (!this._isMyWindow(win) || !this._isOverviewWindow(win))
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return;
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let clone = this._addWindowClone(win);
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},
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_windowAdded : function(metaWorkspace, metaWin) {
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this._doAddWindow(metaWin);
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},
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_windowRemoved : function(metaWorkspace, metaWin) {
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this._doRemoveWindow(metaWin);
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},
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_windowEnteredMonitor : function(metaScreen, monitorIndex, metaWin) {
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if (monitorIndex == this.monitorIndex) {
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this._doAddWindow(metaWin);
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}
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},
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_windowLeftMonitor : function(metaScreen, monitorIndex, metaWin) {
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if (monitorIndex == this.monitorIndex) {
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this._doRemoveWindow(metaWin);
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}
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},
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_updateMinimized: function(metaWin) {
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if (metaWin.minimized)
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this._doRemoveWindow(metaWin);
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else
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this._doAddWindow(metaWin);
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},
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destroy : function() {
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this.actor.destroy();
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},
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_onDestroy: function(actor) {
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this.metaWorkspace.disconnect(this._windowAddedId);
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this.metaWorkspace.disconnect(this._windowRemovedId);
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global.screen.disconnect(this._windowEnteredMonitorId);
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global.screen.disconnect(this._windowLeftMonitorId);
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for (let i = 0; i < this._windows.length; i++) {
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let metaWin = this._windows[i].metaWindow;
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if (metaWin._minimizedChangedId) {
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metaWin.disconnect(metaWin._minimizedChangedId);
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delete metaWin._minimizedChangedId;
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}
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}
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this._windows = [];
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this.actor = null;
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},
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// Tests if @win belongs to this workspace and monitor
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_isMyWindow : function (win) {
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return Main.isWindowActorDisplayedOnWorkspace(win, this.metaWorkspace.index()) &&
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(!win.get_meta_window() || win.get_meta_window().get_monitor() == this.monitorIndex);
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},
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// Tests if @win should be shown in the Overview
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_isOverviewWindow : function (win) {
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let tracker = Shell.WindowTracker.get_default();
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return tracker.is_window_interesting(win.get_meta_window()) &&
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win.get_meta_window().showing_on_its_workspace();
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},
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// Create a clone of a (non-desktop) window and add it to the window list
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_addWindowClone : function(win) {
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let clone = new WindowClone(win);
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clone.connect('selected',
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Lang.bind(this, this._activate));
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clone.connect('drag-begin',
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Lang.bind(this, function(clone) {
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Main.overview.beginWindowDrag();
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}));
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clone.connect('drag-end',
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Lang.bind(this, function(clone) {
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Main.overview.endWindowDrag();
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}));
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this._contents.add_actor(clone.actor);
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if (this._windows.length == 0)
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clone.setStackAbove(this._background);
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else
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clone.setStackAbove(this._windows[this._windows.length - 1].actor);
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this._windows.push(clone);
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return clone;
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},
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_activate : function (clone, time) {
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if (this.state > ThumbnailState.NORMAL)
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return;
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// a click on the already current workspace should go back to the main view
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if (this.metaWorkspace == global.screen.get_active_workspace())
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Main.overview.hide();
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else
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this.metaWorkspace.activate(time);
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},
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// Draggable target interface
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handleDragOver : function(source, actor, x, y, time) {
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if (source == Main.xdndHandler) {
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this.metaWorkspace.activate(time);
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return DND.DragMotionResult.CONTINUE;
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}
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if (this.state > ThumbnailState.NORMAL)
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return DND.DragMotionResult.CONTINUE;
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let [w, h] = this.actor.get_transformed_size();
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// Bubble up if we're in the "workspace cut".
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if (y < WORKSPACE_CUT_SIZE || y > h - WORKSPACE_CUT_SIZE)
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return DND.DragMotionResult.CONTINUE;
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if (source.realWindow && !this._isMyWindow(source.realWindow))
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return DND.DragMotionResult.MOVE_DROP;
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if (source.shellWorkspaceLaunch)
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return DND.DragMotionResult.COPY_DROP;
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return DND.DragMotionResult.CONTINUE;
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},
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acceptDrop : function(source, actor, x, y, time) {
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if (this.state > ThumbnailState.NORMAL)
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return false;
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if (source.realWindow) {
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let win = source.realWindow;
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if (this._isMyWindow(win))
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return false;
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let metaWindow = win.get_meta_window();
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// We need to move the window before changing the workspace, because
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// the move itself could cause a workspace change if the window enters
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// the primary monitor
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if (metaWindow.get_monitor() != this.monitorIndex)
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metaWindow.move_to_monitor(this.monitorIndex);
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metaWindow.change_workspace_by_index(this.metaWorkspace.index(),
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false, // don't create workspace
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time);
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return true;
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} else if (source.shellWorkspaceLaunch) {
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source.shellWorkspaceLaunch({ workspace: this.metaWorkspace ? this.metaWorkspace.index() : -1,
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timestamp: time });
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return true;
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}
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return false;
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}
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};
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Signals.addSignalMethods(WorkspaceThumbnail.prototype);
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function ThumbnailsBox() {
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this._init();
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}
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ThumbnailsBox.prototype = {
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_init: function() {
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this.actor = new Shell.GenericContainer({ style_class: 'workspace-thumbnails',
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request_mode: Clutter.RequestMode.WIDTH_FOR_HEIGHT });
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this.actor.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
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this.actor.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight));
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this.actor.connect('allocate', Lang.bind(this, this._allocate));
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this.actor._delegate = this;
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// When we animate the scale, we don't animate the requested size of the thumbnails, rather
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// we ask for our final size and then animate within that size. This slightly simplifies the
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// interaction with the main workspace windows (instead of constantly reallocating them
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// to a new size, they get a new size once, then use the standard window animation code
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// allocate the windows to their new positions), however it causes problems for drawing
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// the background and border wrapped around the thumbnail as we animate - we can't just pack
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// the container into a box and set style properties on the box since that box would wrap
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// around the final size not the animating size. So instead we fake the background with
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// an actor underneath the content and adjust the allocation of our children to leave space
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// for the border and padding of the background actor.
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this._background = new St.Bin({ style_class: 'workspace-thumbnails-background' });
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this.actor.add_actor(this._background);
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let indicator = new St.Bin({ style_class: 'workspace-thumbnail-indicator' });
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// We don't want the indicator to affect drag-and-drop
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Shell.util_set_hidden_from_pick(indicator, true);
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this._indicator = indicator;
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this.actor.add_actor(indicator);
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this._dropPlaceholderPos = -1;
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this._dropPlaceholder = new St.Bin({ style_class: 'placeholder' });
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this.actor.add_actor(this._dropPlaceholder);
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this._targetScale = 0;
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this._scale = 0;
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this._pendingScaleUpdate = false;
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this._stateUpdateQueued = false;
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this._animatingIndicator = false;
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this._indicatorY = 0; // only used when _animatingIndicator is true
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this._stateCounts = {};
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for (let key in ThumbnailState)
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this._stateCounts[ThumbnailState[key]] = 0;
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|
|
this._thumbnails = [];
|
|
},
|
|
|
|
// Draggable target interface
|
|
handleDragOver : function(source, actor, x, y, time) {
|
|
if (!source.realWindow && !source.shellWorkspaceLaunch)
|
|
return DND.DragMotionResult.CONTINUE;
|
|
|
|
let spacing = this.actor.get_theme_node().get_length('spacing');
|
|
let thumbHeight = this._porthole.height * this._scale;
|
|
|
|
let workspace = -1;
|
|
let firstThumbY = this._thumbnails[0].actor.y;
|
|
for (let i = 0; i < this._thumbnails.length; i ++) {
|
|
let targetBase = firstThumbY + (thumbHeight + spacing) * i;
|
|
|
|
// Allow the reorder target to have a 10px "cut" into
|
|
// each side of the thumbnail, to make dragging onto the
|
|
// placeholder easier
|
|
let targetTop = targetBase - spacing - WORKSPACE_CUT_SIZE;
|
|
let targetBottom = targetBase + WORKSPACE_CUT_SIZE;
|
|
|
|
// Expand the target to include the placeholder, if it exists.
|
|
if (i == this._dropPlaceholderPos)
|
|
targetBottom += this._dropPlaceholder.get_height();
|
|
|
|
if (y > targetTop && y <= targetBottom) {
|
|
workspace = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
this._dropPlaceholderPos = workspace;
|
|
this.actor.queue_relayout();
|
|
|
|
if (workspace == -1)
|
|
return DND.DragMotionResult.CONTINUE;
|
|
|
|
return DND.DragMotionResult.MOVE_DROP;
|
|
},
|
|
|
|
acceptDrop: function(source, actor, x, y, time) {
|
|
if (this._dropPlaceholderPos == -1)
|
|
return false;
|
|
|
|
if (!source.realWindow && !source.shellWorkspaceLaunch)
|
|
return false;
|
|
|
|
let isWindow = !!source.realWindow;
|
|
|
|
// To create a new workspace, we first slide all the windows on workspaces
|
|
// below us to the next workspace, leaving a blank workspace for us to recycle.
|
|
let newWorkspaceIndex;
|
|
[newWorkspaceIndex, this._dropPlaceholderPos] = [this._dropPlaceholderPos, -1];
|
|
|
|
// Nab all the windows below us.
|
|
let windows = global.get_window_actors().filter(function(win) {
|
|
if (isWindow)
|
|
return win.get_workspace() >= newWorkspaceIndex && win != source;
|
|
else
|
|
return win.get_workspace() >= newWorkspaceIndex;
|
|
});
|
|
|
|
// ... move them down one.
|
|
windows.forEach(function(win) {
|
|
win.meta_window.change_workspace_by_index(win.get_workspace() + 1,
|
|
true, time);
|
|
});
|
|
|
|
if (isWindow)
|
|
// ... and bam, a workspace, good as new.
|
|
source.metaWindow.change_workspace_by_index(newWorkspaceIndex,
|
|
true, time);
|
|
else if (source.shellWorkspaceLaunch)
|
|
source.shellWorkspaceLaunch({ workspace: newWorkspaceIndex,
|
|
timestamp: time });
|
|
|
|
return true;
|
|
},
|
|
|
|
show: function() {
|
|
this._switchWorkspaceNotifyId =
|
|
global.window_manager.connect('switch-workspace',
|
|
Lang.bind(this, this._activeWorkspaceChanged));
|
|
|
|
this._targetScale = 0;
|
|
this._scale = 0;
|
|
this._pendingScaleUpdate = false;
|
|
this._stateUpdateQueued = false;
|
|
|
|
this._stateCounts = {};
|
|
for (let key in ThumbnailState)
|
|
this._stateCounts[ThumbnailState[key]] = 0;
|
|
|
|
// The "porthole" is the portion of the screen that we show in the workspaces
|
|
let panelHeight = Main.panel.actor.height;
|
|
let monitor = Main.layoutManager.primaryMonitor;
|
|
this._porthole = {
|
|
x: monitor.x,
|
|
y: monitor.y + panelHeight,
|
|
width: monitor.width,
|
|
height: monitor.height - panelHeight
|
|
};
|
|
|
|
this.addThumbnails(0, global.screen.n_workspaces);
|
|
},
|
|
|
|
hide: function() {
|
|
if (this._switchWorkspaceNotifyId > 0) {
|
|
global.window_manager.disconnect(this._switchWorkspaceNotifyId);
|
|
this._switchWorkspaceNotifyId = 0;
|
|
}
|
|
|
|
for (let w = 0; w < this._thumbnails.length; w++)
|
|
this._thumbnails[w].destroy();
|
|
this._thumbnails = [];
|
|
},
|
|
|
|
addThumbnails: function(start, count) {
|
|
for (let k = start; k < start + count; k++) {
|
|
let metaWorkspace = global.screen.get_workspace_by_index(k);
|
|
let thumbnail = new WorkspaceThumbnail(metaWorkspace);
|
|
thumbnail.setPorthole(this._porthole.x, this._porthole.y,
|
|
this._porthole.width, this._porthole.height);
|
|
this._thumbnails.push(thumbnail);
|
|
this.actor.add_actor(thumbnail.actor);
|
|
|
|
if (start > 0) { // not the initial fill
|
|
thumbnail.state = ThumbnailState.NEW;
|
|
thumbnail.slidePosition = 1; // start slid out
|
|
this._haveNewThumbnails = true;
|
|
} else {
|
|
thumbnail.state = ThumbnailState.NORMAL;
|
|
}
|
|
|
|
this._stateCounts[thumbnail.state]++;
|
|
}
|
|
|
|
this._queueUpdateStates();
|
|
|
|
// The thumbnails indicator actually needs to be on top of the thumbnails
|
|
this._indicator.raise_top();
|
|
},
|
|
|
|
removeThumbmails: function(start, count) {
|
|
let currentPos = 0;
|
|
for (let k = 0; k < this._thumbnails.length; k++) {
|
|
let thumbnail = this._thumbnails[k];
|
|
|
|
if (thumbnail.state > ThumbnailState.NORMAL)
|
|
continue;
|
|
|
|
if (currentPos >= start && currentPos < start + count)
|
|
this._setThumbnailState(thumbnail, ThumbnailState.REMOVING);
|
|
|
|
currentPos++;
|
|
}
|
|
|
|
this._queueUpdateStates();
|
|
},
|
|
|
|
syncStacking: function(stackIndices) {
|
|
for (let i = 0; i < this._thumbnails.length; i++)
|
|
this._thumbnails[i].syncStacking(stackIndices);
|
|
},
|
|
|
|
set scale(scale) {
|
|
this._scale = scale;
|
|
this.actor.queue_relayout();
|
|
},
|
|
|
|
get scale() {
|
|
return this._scale;
|
|
},
|
|
|
|
set indicatorY(indicatorY) {
|
|
this._indicatorY = indicatorY;
|
|
this.actor.queue_relayout();
|
|
},
|
|
|
|
get indicatorY() {
|
|
return this._indicatorY;
|
|
},
|
|
|
|
_setThumbnailState: function(thumbnail, state) {
|
|
this._stateCounts[thumbnail.state]--;
|
|
thumbnail.state = state;
|
|
this._stateCounts[thumbnail.state]++;
|
|
},
|
|
|
|
_iterateStateThumbnails: function(state, callback) {
|
|
if (this._stateCounts[state] == 0)
|
|
return;
|
|
|
|
for (let i = 0; i < this._thumbnails.length; i++) {
|
|
if (this._thumbnails[i].state == state)
|
|
callback.call(this, this._thumbnails[i]);
|
|
}
|
|
},
|
|
|
|
_tweenScale: function() {
|
|
Tweener.addTween(this,
|
|
{ scale: this._targetScale,
|
|
time: RESCALE_ANIMATION_TIME,
|
|
transition: 'easeOutQuad',
|
|
onComplete: this._queueUpdateStates,
|
|
onCompleteScope: this });
|
|
},
|
|
|
|
_updateStates: function() {
|
|
this._stateUpdateQueued = false;
|
|
|
|
// If we are animating the indicator, wait
|
|
if (this._animatingIndicator)
|
|
return;
|
|
|
|
// Then slide out any thumbnails that have been destroyed
|
|
this._iterateStateThumbnails(ThumbnailState.REMOVING,
|
|
function(thumbnail) {
|
|
this._setThumbnailState(thumbnail, ThumbnailState.ANIMATING_OUT);
|
|
|
|
Tweener.addTween(thumbnail,
|
|
{ slidePosition: 1,
|
|
time: SLIDE_ANIMATION_TIME,
|
|
transition: 'linear',
|
|
onComplete: function() {
|
|
this._setThumbnailState(thumbnail, ThumbnailState.ANIMATED_OUT);
|
|
this._queueUpdateStates();
|
|
},
|
|
onCompleteScope: this
|
|
});
|
|
});
|
|
|
|
// As long as things are sliding out, don't proceed
|
|
if (this._stateCounts[ThumbnailState.ANIMATING_OUT] > 0)
|
|
return;
|
|
|
|
// Once that's complete, we can start scaling to the new size and collapse any removed thumbnails
|
|
this._iterateStateThumbnails(ThumbnailState.ANIMATED_OUT,
|
|
function(thumbnail) {
|
|
this.actor.set_skip_paint(thumbnail.actor, true);
|
|
this._setThumbnailState(thumbnail, ThumbnailState.COLLAPSING);
|
|
Tweener.addTween(thumbnail,
|
|
{ collapseFraction: 1,
|
|
time: RESCALE_ANIMATION_TIME,
|
|
transition: 'easeOutQuad',
|
|
onComplete: function() {
|
|
this._stateCounts[thumbnail.state]--;
|
|
thumbnail.state = ThumbnailState.DESTROYED;
|
|
|
|
let index = this._thumbnails.indexOf(thumbnail);
|
|
this._thumbnails.splice(index, 1);
|
|
thumbnail.destroy();
|
|
|
|
this._queueUpdateStates();
|
|
},
|
|
onCompleteScope: this
|
|
});
|
|
});
|
|
|
|
if (this._pendingScaleUpdate) {
|
|
this._tweenScale();
|
|
this._pendingScaleUpdate = false;
|
|
}
|
|
|
|
// Wait until that's done
|
|
if (this._scale != this._targetScale || this._stateCounts[ThumbnailState.COLLAPSING] > 0)
|
|
return;
|
|
|
|
// And then slide in any new thumbnails
|
|
this._iterateStateThumbnails(ThumbnailState.NEW,
|
|
function(thumbnail) {
|
|
this._setThumbnailState(thumbnail, ThumbnailState.ANIMATING_IN);
|
|
Tweener.addTween(thumbnail,
|
|
{ slidePosition: 0,
|
|
time: SLIDE_ANIMATION_TIME,
|
|
transition: 'easeOutQuad',
|
|
onComplete: function() {
|
|
this._setThumbnailState(thumbnail, ThumbnailState.NORMAL);
|
|
},
|
|
onCompleteScope: this
|
|
});
|
|
});
|
|
},
|
|
|
|
_queueUpdateStates: function() {
|
|
if (this._stateUpdateQueued)
|
|
return;
|
|
|
|
Meta.later_add(Meta.LaterType.BEFORE_REDRAW,
|
|
Lang.bind(this, this._updateStates));
|
|
|
|
this._stateUpdateQueued = true;
|
|
},
|
|
|
|
_getPreferredHeight: function(actor, forWidth, alloc) {
|
|
// See comment about this._background in _init()
|
|
let themeNode = this._background.get_theme_node();
|
|
|
|
forWidth = themeNode.adjust_for_width(forWidth);
|
|
|
|
// Note that for getPreferredWidth/Height we cheat a bit and skip propagating
|
|
// the size request to our children because we know how big they are and know
|
|
// that the actors aren't depending on the virtual functions being called.
|
|
|
|
if (this._thumbnails.length == 0)
|
|
return;
|
|
|
|
let spacing = this.actor.get_theme_node().get_length('spacing');
|
|
let nWorkspaces = global.screen.n_workspaces;
|
|
let totalSpacing = (nWorkspaces - 1) * spacing;
|
|
|
|
[alloc.min_size, alloc.natural_size] =
|
|
themeNode.adjust_preferred_height(totalSpacing,
|
|
totalSpacing + nWorkspaces * this._porthole.height * MAX_THUMBNAIL_SCALE);
|
|
},
|
|
|
|
_getPreferredWidth: function(actor, forHeight, alloc) {
|
|
// See comment about this._background in _init()
|
|
let themeNode = this._background.get_theme_node();
|
|
|
|
if (this._thumbnails.length == 0)
|
|
return;
|
|
|
|
// We don't animate our preferred width, which is always reported according
|
|
// to the actual number of current workspaces, we just animate within that
|
|
|
|
let spacing = this.actor.get_theme_node().get_length('spacing');
|
|
let nWorkspaces = global.screen.n_workspaces;
|
|
let totalSpacing = (nWorkspaces - 1) * spacing;
|
|
|
|
let avail = forHeight - totalSpacing;
|
|
|
|
let scale = (avail / nWorkspaces) / this._porthole.height;
|
|
scale = Math.min(scale, MAX_THUMBNAIL_SCALE);
|
|
|
|
let width = Math.round(this._porthole.width * scale);
|
|
[alloc.min_size, alloc.natural_size] =
|
|
themeNode.adjust_preferred_width(width, width);
|
|
},
|
|
|
|
_allocate: function(actor, box, flags) {
|
|
let rtl = (St.Widget.get_default_direction () == St.TextDirection.RTL);
|
|
|
|
// See comment about this._background in _init()
|
|
let themeNode = this._background.get_theme_node();
|
|
let contentBox = themeNode.get_content_box(box);
|
|
|
|
if (this._thumbnails.length == 0) // not visible
|
|
return;
|
|
|
|
let portholeWidth = this._porthole.width;
|
|
let portholeHeight = this._porthole.height;
|
|
let spacing = this.actor.get_theme_node().get_length('spacing');
|
|
|
|
// Compute the scale we'll need once everything is updated
|
|
let nWorkspaces = global.screen.n_workspaces;
|
|
let totalSpacing = (nWorkspaces - 1) * spacing;
|
|
let avail = (contentBox.y2 - contentBox.y1) - totalSpacing;
|
|
|
|
let newScale = (avail / nWorkspaces) / portholeHeight;
|
|
newScale = Math.min(newScale, MAX_THUMBNAIL_SCALE);
|
|
|
|
if (newScale != this._targetScale) {
|
|
if (this._targetScale > 0) {
|
|
// We don't do the tween immediately because we need to observe the ordering
|
|
// in queueUpdateStates - if workspaces have been removed we need to slide them
|
|
// out as the first thing.
|
|
this._targetScale = newScale;
|
|
this._pendingScaleUpdate = true;
|
|
} else {
|
|
this._targetScale = this._scale = newScale;
|
|
}
|
|
|
|
this._queueUpdateStates();
|
|
}
|
|
|
|
let thumbnailHeight = portholeHeight * this._scale;
|
|
let thumbnailWidth = Math.round(portholeWidth * this._scale);
|
|
let roundedHScale = thumbnailWidth / portholeWidth;
|
|
|
|
let slideOffset; // X offset when thumbnail is fully slid offscreen
|
|
if (rtl)
|
|
slideOffset = - (thumbnailWidth + themeNode.get_padding(St.Side.LEFT));
|
|
else
|
|
slideOffset = thumbnailWidth + themeNode.get_padding(St.Side.RIGHT);
|
|
|
|
let childBox = new Clutter.ActorBox();
|
|
|
|
// The background is horizontally restricted to correspond to the current thumbnail size
|
|
// but otherwise covers the entire allocation
|
|
if (rtl) {
|
|
childBox.x1 = box.x1;
|
|
childBox.x2 = box.x2 - ((contentBox.x2 - contentBox.x1) - thumbnailWidth);
|
|
} else {
|
|
childBox.x1 = box.x1 + ((contentBox.x2 - contentBox.x1) - thumbnailWidth);
|
|
childBox.x2 = box.x2;
|
|
}
|
|
childBox.y1 = box.y1;
|
|
childBox.y2 = box.y2;
|
|
this._background.allocate(childBox, flags);
|
|
|
|
let indicatorY = this._indicatorY;
|
|
// when not animating, the workspace position overrides this._indicatorY
|
|
let indicatorWorkspace = !this._animatingIndicator ? global.screen.get_active_workspace() : null;
|
|
|
|
let y = contentBox.y1;
|
|
|
|
if (this._dropPlaceholderPos == -1) {
|
|
Meta.later_add(Meta.LaterType.BEFORE_REDRAW, Lang.bind(this, function() {
|
|
this._dropPlaceholder.hide();
|
|
}));
|
|
}
|
|
|
|
for (let i = 0; i < this._thumbnails.length; i++) {
|
|
let thumbnail = this._thumbnails[i];
|
|
|
|
if (i > 0)
|
|
y += spacing - Math.round(thumbnail.collapseFraction * spacing);
|
|
|
|
let x1, x2;
|
|
if (rtl) {
|
|
x1 = contentBox.x1 + slideOffset * thumbnail.slidePosition;
|
|
x2 = x1 + thumbnailWidth;
|
|
} else {
|
|
x1 = contentBox.x2 - thumbnailWidth + slideOffset * thumbnail.slidePosition;
|
|
x2 = x1 + thumbnailWidth;
|
|
}
|
|
|
|
if (i == this._dropPlaceholderPos) {
|
|
let [minHeight, placeholderHeight] = this._dropPlaceholder.get_preferred_height(-1);
|
|
childBox.x1 = x1;
|
|
childBox.x2 = x1 + thumbnailWidth;
|
|
childBox.y1 = Math.round(y);
|
|
childBox.y2 = Math.round(y + placeholderHeight);
|
|
this._dropPlaceholder.allocate(childBox, flags);
|
|
Meta.later_add(Meta.LaterType.BEFORE_REDRAW, Lang.bind(this, function() {
|
|
this._dropPlaceholder.show();
|
|
}));
|
|
y += placeholderHeight + spacing;
|
|
}
|
|
|
|
// We might end up with thumbnailHeight being something like 99.33
|
|
// pixels. To make this work and not end up with a gap at the bottom,
|
|
// we need some thumbnails to be 99 pixels and some 100 pixels height;
|
|
// we compute an actual scale separately for each thumbnail.
|
|
let y1 = Math.round(y);
|
|
let y2 = Math.round(y + thumbnailHeight);
|
|
let roundedVScale = (y2 - y1) / portholeHeight;
|
|
|
|
if (thumbnail.metaWorkspace == indicatorWorkspace)
|
|
indicatorY = y1;
|
|
|
|
// Allocating a scaled actor is funny - x1/y1 correspond to the origin
|
|
// of the actor, but x2/y2 are increased by the *unscaled* size.
|
|
childBox.x1 = x1;
|
|
childBox.x2 = x1 + portholeWidth;
|
|
childBox.y1 = y1;
|
|
childBox.y2 = y1 + portholeHeight;
|
|
|
|
thumbnail.actor.set_scale(roundedHScale, roundedVScale);
|
|
thumbnail.actor.allocate(childBox, flags);
|
|
|
|
// We round the collapsing portion so that we don't get thumbnails resizing
|
|
// during an animation due to differences in rounded, but leave the uncollapsed
|
|
// portion unrounded so that non-animating we end up with the right total
|
|
y += thumbnailHeight - Math.round(thumbnailHeight * thumbnail.collapseFraction);
|
|
}
|
|
|
|
if (rtl) {
|
|
childBox.x1 = contentBox.x1;
|
|
childBox.x2 = contentBox.x1 + thumbnailWidth;
|
|
} else {
|
|
childBox.x1 = contentBox.x2 - thumbnailWidth;
|
|
childBox.x2 = contentBox.x2;
|
|
}
|
|
childBox.y1 = indicatorY;
|
|
childBox.y2 = childBox.y1 + thumbnailHeight;
|
|
this._indicator.allocate(childBox, flags);
|
|
},
|
|
|
|
_activeWorkspaceChanged: function(wm, from, to, direction) {
|
|
let thumbnail;
|
|
let activeWorkspace = global.screen.get_active_workspace();
|
|
for (let i = 0; i < this._thumbnails.length; i++) {
|
|
if (this._thumbnails[i].metaWorkspace == activeWorkspace) {
|
|
thumbnail = this._thumbnails[i];
|
|
break;
|
|
}
|
|
}
|
|
|
|
this._animatingIndicator = true;
|
|
this.indicatorY = this._indicator.allocation.y1;
|
|
Tweener.addTween(this,
|
|
{ indicatorY: thumbnail.actor.allocation.y1,
|
|
time: WorkspacesView.WORKSPACE_SWITCH_TIME,
|
|
transition: 'easeOutQuad',
|
|
onComplete: function() {
|
|
this._animatingIndicator = false;
|
|
this._queueUpdateStates();
|
|
},
|
|
onCompleteScope: this
|
|
});
|
|
}
|
|
};
|