gnome-shell/js/ui/animation.js
Marco Trevisan (Treviño) c4c5c4fd5c cleanup: Use inheritance for Actor classes instead of composition
Remove the `this.actor = ...` and `this.actor._delegate = this` patterns in most
of classes, by inheriting all the actor container classes.

Uses interfaces when needed for making sure that multiple classes will implement
some required methods or to avoid redefining the same code multiple times.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/559
2019-10-16 15:26:13 +00:00

181 lines
5.0 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
/* exported Animation, AnimatedIcon, Spinner */
const { Clutter, GLib, GObject, Gio, St } = imports.gi;
var ANIMATED_ICON_UPDATE_TIMEOUT = 16;
var SPINNER_ANIMATION_TIME = 300;
var SPINNER_ANIMATION_DELAY = 1000;
var Animation = GObject.registerClass(
class Animation extends St.Bin {
_init(file, width, height, speed) {
super._init({ width: width, height: height });
this.connect('destroy', this._onDestroy.bind(this));
this.connect('resource-scale-changed',
this._loadFile.bind(this, file, width, height));
let themeContext = St.ThemeContext.get_for_stage(global.stage);
this._scaleChangedId = themeContext.connect('notify::scale-factor',
this._loadFile.bind(this, file, width, height));
this._speed = speed;
this._isLoaded = false;
this._isPlaying = false;
this._timeoutId = 0;
this._frame = 0;
this._loadFile(file, width, height);
}
play() {
if (this._isLoaded && this._timeoutId == 0) {
if (this._frame == 0)
this._showFrame(0);
this._timeoutId = GLib.timeout_add(GLib.PRIORITY_LOW, this._speed, this._update.bind(this));
GLib.Source.set_name_by_id(this._timeoutId, '[gnome-shell] this._update');
}
this._isPlaying = true;
}
stop() {
if (this._timeoutId > 0) {
GLib.source_remove(this._timeoutId);
this._timeoutId = 0;
}
this._isPlaying = false;
}
_loadFile(file, width, height) {
let [validResourceScale, resourceScale] = this.get_resource_scale();
let wasPlaying = this._isPlaying;
if (this._isPlaying)
this.stop();
this._isLoaded = false;
this.destroy_all_children();
if (!validResourceScale) {
if (wasPlaying)
this.play();
return;
}
let textureCache = St.TextureCache.get_default();
let scaleFactor = St.ThemeContext.get_for_stage(global.stage).scale_factor;
this._animations = textureCache.load_sliced_image(file, width, height,
scaleFactor, resourceScale,
this._animationsLoaded.bind(this));
this.set_child(this._animations);
if (wasPlaying)
this.play();
}
_showFrame(frame) {
let oldFrameActor = this._animations.get_child_at_index(this._frame);
if (oldFrameActor)
oldFrameActor.hide();
this._frame = (frame % this._animations.get_n_children());
let newFrameActor = this._animations.get_child_at_index(this._frame);
if (newFrameActor)
newFrameActor.show();
}
_update() {
this._showFrame(this._frame + 1);
return GLib.SOURCE_CONTINUE;
}
_syncAnimationSize() {
if (!this._isLoaded)
return;
let [width, height] = this.get_size();
for (let i = 0; i < this._animations.get_n_children(); ++i)
this._animations.get_child_at_index(i).set_size(width, height);
}
_animationsLoaded() {
this._isLoaded = this._animations.get_n_children() > 0;
this._syncAnimationSize();
if (this._isPlaying)
this.play();
}
_onDestroy() {
this.stop();
let themeContext = St.ThemeContext.get_for_stage(global.stage);
if (this._scaleChangedId)
themeContext.disconnect(this._scaleChangedId);
this._scaleChangedId = 0;
}
});
var AnimatedIcon = GObject.registerClass(
class AnimatedIcon extends Animation {
_init(file, size) {
super._init(file, size, size, ANIMATED_ICON_UPDATE_TIMEOUT);
}
});
var Spinner = GObject.registerClass(
class Spinner extends AnimatedIcon {
_init(size, animate = false) {
let file = Gio.File.new_for_uri('resource:///org/gnome/shell/theme/process-working.svg');
super._init(file, size);
this.opacity = 0;
this._animate = animate;
}
_onDestroy() {
this._animate = false;
super._onDestroy();
}
play() {
this.remove_all_transitions();
if (this._animate) {
super.play();
this.ease({
opacity: 255,
delay: SPINNER_ANIMATION_DELAY,
duration: SPINNER_ANIMATION_TIME,
mode: Clutter.AnimationMode.LINEAR
});
} else {
this.opacity = 255;
super.play();
}
}
stop() {
this.remove_all_transitions();
if (this._animate) {
this.ease({
opacity: 0,
duration: SPINNER_ANIMATION_TIME,
mode: Clutter.AnimationMode.LINEAR,
onComplete: () => super.stop()
});
} else {
this.opacity = 0;
super.stop();
}
}
});