928d22a5b5
Due to the fact that leaving the overview is an old behavior it is not deprecated and unnecessary for most actions, except the settings one. The settings system action opens an app, therefore leaving the overview makes sense. https://bugzilla.gnome.org/show_bug.cgi?id=691900
476 lines
19 KiB
JavaScript
476 lines
19 KiB
JavaScript
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
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const AccountsService = imports.gi.AccountsService;
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const Clutter = imports.gi.Clutter;
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const Gdm = imports.gi.Gdm;
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const Gio = imports.gi.Gio;
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const GLib = imports.gi.GLib;
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const Lang = imports.lang;
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const Meta = imports.gi.Meta;
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const Shell = imports.gi.Shell;
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const St = imports.gi.St;
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const BoxPointer = imports.ui.boxpointer;
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const GnomeSession = imports.misc.gnomeSession;
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const LoginManager = imports.misc.loginManager;
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const Main = imports.ui.main;
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const PanelMenu = imports.ui.panelMenu;
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const PopupMenu = imports.ui.popupMenu;
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const LOCKDOWN_SCHEMA = 'org.gnome.desktop.lockdown';
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const LOGIN_SCREEN_SCHEMA = 'org.gnome.login-screen';
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const DISABLE_USER_SWITCH_KEY = 'disable-user-switching';
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const DISABLE_LOCK_SCREEN_KEY = 'disable-lock-screen';
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const DISABLE_LOG_OUT_KEY = 'disable-log-out';
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const DISABLE_RESTART_KEY = 'disable-restart-buttons';
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const ALWAYS_SHOW_LOG_OUT_KEY = 'always-show-log-out';
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const SENSOR_BUS_NAME = 'net.hadess.SensorProxy';
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const SENSOR_OBJECT_PATH = '/net/hadess/SensorProxy';
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const SensorProxyInterface = '<node> \
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<interface name="net.hadess.SensorProxy"> \
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<property name="HasAccelerometer" type="b" access="read"/> \
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</interface> \
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</node>';
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const SensorProxy = Gio.DBusProxy.makeProxyWrapper(SensorProxyInterface);
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var AltSwitcher = new Lang.Class({
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Name: 'AltSwitcher',
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_init: function(standard, alternate) {
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this._standard = standard;
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this._standard.connect('notify::visible', Lang.bind(this, this._sync));
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if (this._standard instanceof St.Button)
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this._standard.connect('clicked',
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() => { this._clickAction.release(); });
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this._alternate = alternate;
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this._alternate.connect('notify::visible', Lang.bind(this, this._sync));
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if (this._alternate instanceof St.Button)
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this._alternate.connect('clicked',
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() => { this._clickAction.release(); });
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this._capturedEventId = global.stage.connect('captured-event', Lang.bind(this, this._onCapturedEvent));
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this._flipped = false;
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this._clickAction = new Clutter.ClickAction();
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this._clickAction.connect('long-press', Lang.bind(this, this._onLongPress));
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this.actor = new St.Bin();
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this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
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this.actor.connect('notify::mapped', () => { this._flipped = false; });
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},
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_sync: function() {
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let childToShow = null;
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if (this._standard.visible && this._alternate.visible) {
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let [x, y, mods] = global.get_pointer();
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let altPressed = (mods & Clutter.ModifierType.MOD1_MASK) != 0;
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if (this._flipped)
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childToShow = altPressed ? this._standard : this._alternate;
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else
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childToShow = altPressed ? this._alternate : this._standard;
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} else if (this._standard.visible) {
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childToShow = this._standard;
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} else if (this._alternate.visible) {
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childToShow = this._alternate;
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}
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let childShown = this.actor.get_child();
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if (childShown != childToShow) {
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if (childShown) {
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if (childShown.fake_release)
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childShown.fake_release();
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childShown.remove_action(this._clickAction);
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}
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childToShow.add_action(this._clickAction);
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let hasFocus = this.actor.contains(global.stage.get_key_focus());
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this.actor.set_child(childToShow);
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if (hasFocus)
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childToShow.grab_key_focus();
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// The actors might respond to hover, so
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// sync the pointer to make sure they update.
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global.sync_pointer();
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}
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this.actor.visible = (childToShow != null);
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},
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_onDestroy: function() {
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if (this._capturedEventId > 0) {
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global.stage.disconnect(this._capturedEventId);
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this._capturedEventId = 0;
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}
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},
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_onCapturedEvent: function(actor, event) {
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let type = event.type();
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if (type == Clutter.EventType.KEY_PRESS || type == Clutter.EventType.KEY_RELEASE) {
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let key = event.get_key_symbol();
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if (key == Clutter.KEY_Alt_L || key == Clutter.KEY_Alt_R)
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this._sync();
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}
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return Clutter.EVENT_PROPAGATE;
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},
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_onLongPress: function(action, actor, state) {
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if (state == Clutter.LongPressState.QUERY ||
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state == Clutter.LongPressState.CANCEL)
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return true;
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this._flipped = !this._flipped;
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this._sync();
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return true;
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}
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});
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var Indicator = new Lang.Class({
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Name: 'SystemIndicator',
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Extends: PanelMenu.SystemIndicator,
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_init: function() {
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this.parent();
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this._loginScreenSettings = new Gio.Settings({ schema_id: LOGIN_SCREEN_SCHEMA });
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this._lockdownSettings = new Gio.Settings({ schema_id: LOCKDOWN_SCHEMA });
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this._orientationSettings = new Gio.Settings({ schema_id: 'org.gnome.settings-daemon.peripherals.touchscreen' });
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this._session = new GnomeSession.SessionManager();
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this._loginManager = LoginManager.getLoginManager();
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this._monitorManager = Meta.MonitorManager.get();
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this._haveShutdown = true;
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this._haveSuspend = true;
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this._userManager = AccountsService.UserManager.get_default();
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this._user = this._userManager.get_user(GLib.get_user_name());
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this._createSubMenu();
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this._userManager.connect('notify::is-loaded',
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Lang.bind(this, this._updateMultiUser));
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this._userManager.connect('notify::has-multiple-users',
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Lang.bind(this, this._updateMultiUser));
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this._userManager.connect('user-added',
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Lang.bind(this, this._updateMultiUser));
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this._userManager.connect('user-removed',
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Lang.bind(this, this._updateMultiUser));
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this._lockdownSettings.connect('changed::' + DISABLE_USER_SWITCH_KEY,
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Lang.bind(this, this._updateMultiUser));
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this._lockdownSettings.connect('changed::' + DISABLE_LOG_OUT_KEY,
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Lang.bind(this, this._updateMultiUser));
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this._lockdownSettings.connect('changed::' + DISABLE_LOCK_SCREEN_KEY,
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Lang.bind(this, this._updateLockScreen));
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global.settings.connect('changed::' + ALWAYS_SHOW_LOG_OUT_KEY,
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Lang.bind(this, this._updateMultiUser));
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this._updateSwitchUser();
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this._updateMultiUser();
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this._updateLockScreen();
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// Whether shutdown is available or not depends on both lockdown
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// settings (disable-log-out) and Polkit policy - the latter doesn't
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// notify, so we update the menu item each time the menu opens or
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// the lockdown setting changes, which should be close enough.
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this.menu.connect('open-state-changed', Lang.bind(this,
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function(menu, open) {
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if (!open)
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return;
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this._updateHaveShutdown();
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this._updateHaveSuspend();
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}));
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this._lockdownSettings.connect('changed::' + DISABLE_LOG_OUT_KEY,
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Lang.bind(this, this._updateHaveShutdown));
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this._orientationSettings.connect('changed::orientation-lock',
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Lang.bind(this, this._updateOrientationLock));
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Main.layoutManager.connect('monitors-changed',
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Lang.bind(this, this._updateOrientationLock));
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Gio.DBus.system.watch_name(SENSOR_BUS_NAME,
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Gio.BusNameWatcherFlags.NONE,
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Lang.bind(this, this._sensorProxyAppeared),
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Lang.bind(this, function() {
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this._sensorProxy = null;
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this._updateOrientationLock();
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}));
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this._updateOrientationLock();
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Main.sessionMode.connect('updated', Lang.bind(this, this._sessionUpdated));
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this._sessionUpdated();
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},
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_sensorProxyAppeared: function() {
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this._sensorProxy = new SensorProxy(Gio.DBus.system, SENSOR_BUS_NAME, SENSOR_OBJECT_PATH,
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Lang.bind(this, function(proxy, error) {
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if (error) {
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log(error.message);
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return;
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}
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this._sensorProxy.connect('g-properties-changed',
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Lang.bind(this, this._updateOrientationLock));
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this._updateOrientationLock();
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}));
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},
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_updateActionsVisibility: function() {
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let visible = (this._settingsAction.visible ||
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this._orientationLockAction.visible ||
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this._lockScreenAction.visible ||
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this._altSwitcher.actor.visible);
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this._actionsItem.actor.visible = visible;
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},
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_sessionUpdated: function() {
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this._updateLockScreen();
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this._updatePowerOff();
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this._updateSuspend();
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this._updateMultiUser();
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this._settingsAction.visible = Main.sessionMode.allowSettings;
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this._updateActionsVisibility();
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},
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_updateMultiUser: function() {
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let shouldShowInMode = !Main.sessionMode.isLocked && !Main.sessionMode.isGreeter;
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let hasSwitchUser = this._updateSwitchUser();
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let hasLogout = this._updateLogout();
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this._switchUserSubMenu.actor.visible = shouldShowInMode && (hasSwitchUser || hasLogout);
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},
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_updateSwitchUser: function() {
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let allowSwitch = !this._lockdownSettings.get_boolean(DISABLE_USER_SWITCH_KEY);
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let multiUser = this._userManager.can_switch() && this._userManager.has_multiple_users;
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let visible = allowSwitch && multiUser;
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this._loginScreenItem.actor.visible = visible;
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return visible;
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},
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_updateLogout: function() {
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let allowLogout = !this._lockdownSettings.get_boolean(DISABLE_LOG_OUT_KEY);
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let alwaysShow = global.settings.get_boolean(ALWAYS_SHOW_LOG_OUT_KEY);
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let systemAccount = this._user.system_account;
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let localAccount = this._user.local_account;
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let multiUser = this._userManager.has_multiple_users;
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let multiSession = Gdm.get_session_ids().length > 1;
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let visible = allowLogout && (alwaysShow || multiUser || multiSession || systemAccount || !localAccount);
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this._logoutItem.actor.visible = visible;
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return visible;
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},
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_updateSwitchUserSubMenu: function() {
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this._switchUserSubMenu.label.text = this._user.get_real_name();
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let clutterText = this._switchUserSubMenu.label.clutter_text;
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// XXX -- for some reason, the ClutterText's width changes
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// rapidly unless we force a relayout of the actor. Probably
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// a size cache issue or something. Moving this to be a layout
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// manager would be a much better idea.
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clutterText.get_allocation_box();
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let layout = clutterText.get_layout();
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if (layout.is_ellipsized())
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this._switchUserSubMenu.label.text = this._user.get_user_name();
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let iconFile = this._user.get_icon_file();
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if (iconFile && !GLib.file_test(iconFile, GLib.FileTest.EXISTS))
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iconFile = null;
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if (iconFile) {
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let file = Gio.File.new_for_path(iconFile);
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let gicon = new Gio.FileIcon({ file: file });
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this._switchUserSubMenu.icon.gicon = gicon;
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this._switchUserSubMenu.icon.add_style_class_name('user-icon');
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this._switchUserSubMenu.icon.remove_style_class_name('default-icon');
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} else {
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this._switchUserSubMenu.icon.icon_name = 'avatar-default-symbolic';
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this._switchUserSubMenu.icon.add_style_class_name('default-icon');
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this._switchUserSubMenu.icon.remove_style_class_name('user-icon');
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}
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},
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_updateOrientationLock: function() {
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if (this._sensorProxy)
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this._orientationLockAction.visible = this._sensorProxy.HasAccelerometer &&
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this._monitorManager.get_is_builtin_display_on();
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else
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this._orientationLockAction.visible = false;
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let locked = this._orientationSettings.get_boolean('orientation-lock');
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let icon = this._orientationLockAction.child;
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icon.icon_name = locked ? 'rotation-locked-symbolic' : 'rotation-allowed-symbolic';
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this._updateActionsVisibility();
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},
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_updateLockScreen: function() {
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let showLock = !Main.sessionMode.isLocked && !Main.sessionMode.isGreeter;
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let allowLockScreen = !this._lockdownSettings.get_boolean(DISABLE_LOCK_SCREEN_KEY);
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this._lockScreenAction.visible = showLock && allowLockScreen && LoginManager.canLock();
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this._updateActionsVisibility();
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},
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_updateHaveShutdown: function() {
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this._session.CanShutdownRemote(Lang.bind(this, function(result, error) {
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if (error)
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return;
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this._haveShutdown = result[0];
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this._updatePowerOff();
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}));
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},
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_updatePowerOff: function() {
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let disabled = Main.sessionMode.isLocked ||
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(Main.sessionMode.isGreeter &&
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this._loginScreenSettings.get_boolean(DISABLE_RESTART_KEY));
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this._powerOffAction.visible = this._haveShutdown && !disabled;
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this._updateActionsVisibility();
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},
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_updateHaveSuspend: function() {
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this._loginManager.canSuspend(Lang.bind(this,
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function(canSuspend, needsAuth) {
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this._haveSuspend = canSuspend;
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this._suspendNeedsAuth = needsAuth;
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this._updateSuspend();
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}));
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},
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_updateSuspend: function() {
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let disabled = (Main.sessionMode.isLocked &&
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this._suspendNeedsAuth) ||
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(Main.sessionMode.isGreeter &&
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this._loginScreenSettings.get_boolean(DISABLE_RESTART_KEY));
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this._suspendAction.visible = this._haveSuspend && !disabled;
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this._updateActionsVisibility();
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},
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_createActionButton: function(iconName, accessibleName) {
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let icon = new St.Button({ reactive: true,
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can_focus: true,
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track_hover: true,
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accessible_name: accessibleName,
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style_class: 'system-menu-action' });
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icon.child = new St.Icon({ icon_name: iconName });
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return icon;
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},
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_createSubMenu: function() {
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let item;
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this._switchUserSubMenu = new PopupMenu.PopupSubMenuMenuItem('', true);
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this._switchUserSubMenu.icon.style_class = 'system-switch-user-submenu-icon';
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// Since the label of the switch user submenu depends on the width of
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// the popup menu, and we can't easily connect on allocation-changed
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// or notify::width without creating layout cycles, simply update the
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// label whenever the menu is opened.
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this.menu.connect('open-state-changed', Lang.bind(this, function(menu, isOpen) {
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if (isOpen)
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this._updateSwitchUserSubMenu();
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}));
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item = new PopupMenu.PopupMenuItem(_("Switch User"));
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item.connect('activate', Lang.bind(this, this._onLoginScreenActivate));
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this._switchUserSubMenu.menu.addMenuItem(item);
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this._loginScreenItem = item;
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item = new PopupMenu.PopupMenuItem(_("Log Out"));
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item.connect('activate', Lang.bind(this, this._onQuitSessionActivate));
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this._switchUserSubMenu.menu.addMenuItem(item);
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this._logoutItem = item;
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this._switchUserSubMenu.menu.addSettingsAction(_("Account Settings"),
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'gnome-user-accounts-panel.desktop');
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this._user.connect('notify::is-loaded', Lang.bind(this, this._updateSwitchUserSubMenu));
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this._user.connect('changed', Lang.bind(this, this._updateSwitchUserSubMenu));
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this.menu.addMenuItem(this._switchUserSubMenu);
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this.menu.addMenuItem(new PopupMenu.PopupSeparatorMenuItem());
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item = new PopupMenu.PopupBaseMenuItem({ reactive: false,
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can_focus: false });
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this._settingsAction = this._createActionButton('preferences-system-symbolic', _("Settings"));
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this._settingsAction.connect('clicked', Lang.bind(this, this._onSettingsClicked));
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item.actor.add(this._settingsAction, { expand: true, x_fill: false });
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this._orientationLockAction = this._createActionButton('', _("Orientation Lock"));
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this._orientationLockAction.connect('clicked', Lang.bind(this, this._onOrientationLockClicked));
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item.actor.add(this._orientationLockAction, { expand: true, x_fill: false });
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this._lockScreenAction = this._createActionButton('changes-prevent-symbolic', _("Lock"));
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this._lockScreenAction.connect('clicked', Lang.bind(this, this._onLockScreenClicked));
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item.actor.add(this._lockScreenAction, { expand: true, x_fill: false });
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this._suspendAction = this._createActionButton('media-playback-pause-symbolic', _("Suspend"));
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this._suspendAction.connect('clicked', Lang.bind(this, this._onSuspendClicked));
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this._powerOffAction = this._createActionButton('system-shutdown-symbolic', _("Power Off"));
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this._powerOffAction.connect('clicked', Lang.bind(this, this._onPowerOffClicked));
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this._altSwitcher = new AltSwitcher(this._powerOffAction, this._suspendAction);
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item.actor.add(this._altSwitcher.actor, { expand: true, x_fill: false });
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this._actionsItem = item;
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this.menu.addMenuItem(item);
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},
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_onSettingsClicked: function() {
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this.menu.itemActivated();
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let app = Shell.AppSystem.get_default().lookup_app('gnome-control-center.desktop');
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Main.overview.hide();
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app.activate();
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},
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_onOrientationLockClicked: function() {
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this.menu.itemActivated();
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let locked = this._orientationSettings.get_boolean('orientation-lock');
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this._orientationSettings.set_boolean('orientation-lock', !locked);
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this._updateOrientationLock();
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},
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_onLockScreenClicked: function() {
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this.menu.itemActivated(BoxPointer.PopupAnimation.NONE);
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Main.screenShield.lock(true);
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},
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_onLoginScreenActivate: function() {
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this.menu.itemActivated(BoxPointer.PopupAnimation.NONE);
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if (Main.screenShield)
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Main.screenShield.lock(false);
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Clutter.threads_add_repaint_func_full(Clutter.RepaintFlags.POST_PAINT, function() {
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Gdm.goto_login_session_sync(null);
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return false;
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});
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},
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_onQuitSessionActivate: function() {
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this._session.LogoutRemote(0);
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},
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_onPowerOffClicked: function() {
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this.menu.itemActivated();
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this._session.ShutdownRemote(0);
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},
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_onSuspendClicked: function() {
|
|
this.menu.itemActivated();
|
|
this._loginManager.suspend();
|
|
},
|
|
});
|