gnome-shell/js/ui/windowPreview.js
Florian Müllner 3f9ee9cd5e dnd: Add addClickAction() method
The events that the draggable uses to initiate a drag operation
are the same as the ones a click action consumes for clicks.

It is still possible to combine the two, but it's finicky and far
from being straight-forward. To make this easier, add a dedicated
addClickAction() method to draggables that takes care of the
setup before adding the action to the draggable actor.

In the longer term, we'll want to turn DND into an action, and
have something like GTK's gesture group to allow combining actions
that would otherwise step on each other's toes.

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2742>
2023-04-25 09:01:16 +00:00

657 lines
21 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
/* exported WindowPreview */
const {
Atk, Clutter, GLib, GObject, Graphene, Meta, Pango, Shell, St,
} = imports.gi;
const DND = imports.ui.dnd;
const OverviewControls = imports.ui.overviewControls;
var WINDOW_DND_SIZE = 256;
var WINDOW_OVERLAY_IDLE_HIDE_TIMEOUT = 750;
var WINDOW_OVERLAY_FADE_TIME = 200;
var WINDOW_SCALE_TIME = 200;
var WINDOW_ACTIVE_SIZE_INC = 5; // in each direction
var DRAGGING_WINDOW_OPACITY = 100;
const ICON_SIZE = 64;
const ICON_OVERLAP = 0.7;
const ICON_TITLE_SPACING = 6;
var WindowPreview = GObject.registerClass({
Properties: {
'overlay-enabled': GObject.ParamSpec.boolean(
'overlay-enabled', 'overlay-enabled', 'overlay-enabled',
GObject.ParamFlags.READWRITE,
true),
},
Signals: {
'drag-begin': {},
'drag-cancelled': {},
'drag-end': {},
'selected': { param_types: [GObject.TYPE_UINT] },
'show-chrome': {},
'size-changed': {},
},
}, class WindowPreview extends Shell.WindowPreview {
_init(metaWindow, workspace, overviewAdjustment) {
this.metaWindow = metaWindow;
this.metaWindow._delegate = this;
this._windowActor = metaWindow.get_compositor_private();
this._workspace = workspace;
this._overviewAdjustment = overviewAdjustment;
super._init({
reactive: true,
can_focus: true,
accessible_role: Atk.Role.PUSH_BUTTON,
offscreen_redirect: Clutter.OffscreenRedirect.AUTOMATIC_FOR_OPACITY,
});
const windowContainer = new Clutter.Actor({
pivot_point: new Graphene.Point({ x: 0.5, y: 0.5 }),
});
this.window_container = windowContainer;
windowContainer.connect('notify::scale-x',
() => this._adjustOverlayOffsets());
// gjs currently can't handle setting an actors layout manager during
// the initialization of the actor if that layout manager keeps track
// of its container, so set the layout manager after creating the
// container
windowContainer.layout_manager = new Shell.WindowPreviewLayout();
this.add_child(windowContainer);
this._addWindow(metaWindow);
this._delegate = this;
this._stackAbove = null;
this._cachedBoundingBox = {
x: windowContainer.layout_manager.bounding_box.x1,
y: windowContainer.layout_manager.bounding_box.y1,
width: windowContainer.layout_manager.bounding_box.get_width(),
height: windowContainer.layout_manager.bounding_box.get_height(),
};
windowContainer.layout_manager.connect(
'notify::bounding-box', layout => {
this._cachedBoundingBox = {
x: layout.bounding_box.x1,
y: layout.bounding_box.y1,
width: layout.bounding_box.get_width(),
height: layout.bounding_box.get_height(),
};
// A bounding box of 0x0 means all windows were removed
if (layout.bounding_box.get_area() > 0)
this.emit('size-changed');
});
this._windowActor.connectObject('destroy', () => this.destroy(), this);
this._updateAttachedDialogs();
this.connect('destroy', this._onDestroy.bind(this));
this._draggable = DND.makeDraggable(this, {
restoreOnSuccess: true,
dragActorMaxSize: WINDOW_DND_SIZE,
dragActorOpacity: DRAGGING_WINDOW_OPACITY,
});
this._draggable.connect('drag-begin', this._onDragBegin.bind(this));
this._draggable.connect('drag-cancelled', this._onDragCancelled.bind(this));
this._draggable.connect('drag-end', this._onDragEnd.bind(this));
this.inDrag = false;
let clickAction = new Clutter.ClickAction();
clickAction.connect('clicked', () => this._activate());
clickAction.connect('long-press', (action, actor, state) => {
if (state === Clutter.LongPressState.ACTIVATE)
this.showOverlay(true);
return true;
});
this._draggable.addClickAction(clickAction);
this._overlayEnabled = true;
this._overlayShown = false;
this._closeRequested = false;
this._idleHideOverlayId = 0;
const tracker = Shell.WindowTracker.get_default();
const app = tracker.get_window_app(this.metaWindow);
this._icon = app.create_icon_texture(ICON_SIZE);
this._icon.add_style_class_name('icon-dropshadow');
this._icon.set({
reactive: true,
pivot_point: new Graphene.Point({ x: 0.5, y: 0.5 }),
});
this._icon.add_constraint(new Clutter.BindConstraint({
source: windowContainer,
coordinate: Clutter.BindCoordinate.POSITION,
}));
this._icon.add_constraint(new Clutter.AlignConstraint({
source: windowContainer,
align_axis: Clutter.AlignAxis.X_AXIS,
factor: 0.5,
}));
this._icon.add_constraint(new Clutter.AlignConstraint({
source: windowContainer,
align_axis: Clutter.AlignAxis.Y_AXIS,
pivot_point: new Graphene.Point({ x: -1, y: ICON_OVERLAP }),
factor: 1,
}));
const { scaleFactor } = St.ThemeContext.get_for_stage(global.stage);
this._title = new St.Label({
visible: false,
style_class: 'window-caption',
text: this._getCaption(),
reactive: true,
});
this._title.clutter_text.single_line_mode = true;
this._title.add_constraint(new Clutter.BindConstraint({
source: windowContainer,
coordinate: Clutter.BindCoordinate.X,
}));
const iconBottomOverlap = ICON_SIZE * (1 - ICON_OVERLAP);
this._title.add_constraint(new Clutter.BindConstraint({
source: windowContainer,
coordinate: Clutter.BindCoordinate.Y,
offset: scaleFactor * (iconBottomOverlap + ICON_TITLE_SPACING),
}));
this._title.add_constraint(new Clutter.AlignConstraint({
source: windowContainer,
align_axis: Clutter.AlignAxis.X_AXIS,
factor: 0.5,
}));
this._title.add_constraint(new Clutter.AlignConstraint({
source: windowContainer,
align_axis: Clutter.AlignAxis.Y_AXIS,
pivot_point: new Graphene.Point({ x: -1, y: 0 }),
factor: 1,
}));
this._title.clutter_text.ellipsize = Pango.EllipsizeMode.END;
this.label_actor = this._title;
this.metaWindow.connectObject(
'notify::title', () => (this._title.text = this._getCaption()),
this);
const layout = Meta.prefs_get_button_layout();
this._closeButtonSide =
layout.left_buttons.includes(Meta.ButtonFunction.CLOSE)
? St.Side.LEFT : St.Side.RIGHT;
this._closeButton = new St.Button({
visible: false,
style_class: 'window-close',
icon_name: 'preview-close-symbolic',
});
this._closeButton.add_constraint(new Clutter.BindConstraint({
source: windowContainer,
coordinate: Clutter.BindCoordinate.POSITION,
}));
this._closeButton.add_constraint(new Clutter.AlignConstraint({
source: windowContainer,
align_axis: Clutter.AlignAxis.X_AXIS,
pivot_point: new Graphene.Point({ x: 0.5, y: -1 }),
factor: this._closeButtonSide === St.Side.LEFT ? 0 : 1,
}));
this._closeButton.add_constraint(new Clutter.AlignConstraint({
source: windowContainer,
align_axis: Clutter.AlignAxis.Y_AXIS,
pivot_point: new Graphene.Point({ x: -1, y: 0.5 }),
factor: 0,
}));
this._closeButton.connect('clicked', () => this._deleteAll());
this.add_child(this._title);
this.add_child(this._icon);
this.add_child(this._closeButton);
this._overviewAdjustment.connectObject(
'notify::value', () => this._updateIconScale(), this);
this._updateIconScale();
this.connect('notify::realized', () => {
if (!this.realized)
return;
this._title.ensure_style();
this._icon.ensure_style();
});
}
_updateIconScale() {
const { ControlsState } = OverviewControls;
const { currentState, initialState, finalState } =
this._overviewAdjustment.getStateTransitionParams();
const visible =
initialState === ControlsState.WINDOW_PICKER ||
finalState === ControlsState.WINDOW_PICKER;
const scale = visible
? 1 - Math.abs(ControlsState.WINDOW_PICKER - currentState) : 0;
this._icon.set({
scale_x: scale,
scale_y: scale,
});
}
_windowCanClose() {
return this.metaWindow.can_close() &&
!this._hasAttachedDialogs();
}
_getCaption() {
if (this.metaWindow.title)
return this.metaWindow.title;
let tracker = Shell.WindowTracker.get_default();
let app = tracker.get_window_app(this.metaWindow);
return app.get_name();
}
overlapHeights() {
const [, titleHeight] = this._title.get_preferred_height(-1);
const topOverlap = 0;
const bottomOverlap = ICON_TITLE_SPACING + titleHeight;
return [topOverlap, bottomOverlap];
}
chromeHeights() {
const [, closeButtonHeight] = this._closeButton.get_preferred_height(-1);
const [, iconHeight] = this._icon.get_preferred_height(-1);
const { scaleFactor } = St.ThemeContext.get_for_stage(global.stage);
const activeExtraSize = WINDOW_ACTIVE_SIZE_INC * scaleFactor;
const topOversize = closeButtonHeight / 2;
const bottomOversize = (1 - ICON_OVERLAP) * iconHeight;
return [
topOversize + activeExtraSize,
bottomOversize + activeExtraSize,
];
}
chromeWidths() {
const [, closeButtonWidth] = this._closeButton.get_preferred_width(-1);
const { scaleFactor } = St.ThemeContext.get_for_stage(global.stage);
const activeExtraSize = WINDOW_ACTIVE_SIZE_INC * scaleFactor;
const leftOversize = this._closeButtonSide === St.Side.LEFT
? closeButtonWidth / 2
: 0;
const rightOversize = this._closeButtonSide === St.Side.LEFT
? 0
: closeButtonWidth / 2;
return [
leftOversize + activeExtraSize,
rightOversize + activeExtraSize,
];
}
showOverlay(animate) {
if (!this._overlayEnabled)
return;
if (this._overlayShown)
return;
this._overlayShown = true;
this._restack();
// If we're supposed to animate and an animation in our direction
// is already happening, let that one continue
const ongoingTransition = this._title.get_transition('opacity');
if (animate &&
ongoingTransition &&
ongoingTransition.get_interval().peek_final_value() === 255)
return;
const toShow = this._windowCanClose()
? [this._title, this._closeButton]
: [this._title];
toShow.forEach(a => {
a.opacity = 0;
a.show();
a.ease({
opacity: 255,
duration: animate ? WINDOW_OVERLAY_FADE_TIME : 0,
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
});
});
const [width, height] = this.window_container.get_size();
const { scaleFactor } = St.ThemeContext.get_for_stage(global.stage);
const activeExtraSize = WINDOW_ACTIVE_SIZE_INC * 2 * scaleFactor;
const origSize = Math.max(width, height);
const scale = (origSize + activeExtraSize) / origSize;
this.window_container.ease({
scale_x: scale,
scale_y: scale,
duration: animate ? WINDOW_SCALE_TIME : 0,
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
});
this.emit('show-chrome');
}
hideOverlay(animate) {
if (!this._overlayShown)
return;
this._overlayShown = false;
this._restack();
// If we're supposed to animate and an animation in our direction
// is already happening, let that one continue
const ongoingTransition = this._title.get_transition('opacity');
if (animate &&
ongoingTransition &&
ongoingTransition.get_interval().peek_final_value() === 0)
return;
[this._title, this._closeButton].forEach(a => {
a.opacity = 255;
a.ease({
opacity: 0,
duration: animate ? WINDOW_OVERLAY_FADE_TIME : 0,
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
onComplete: () => a.hide(),
});
});
this.window_container.ease({
scale_x: 1,
scale_y: 1,
duration: animate ? WINDOW_SCALE_TIME : 0,
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
});
}
_adjustOverlayOffsets() {
// Assume that scale-x and scale-y update always set
// in lock-step; that allows us to not use separate
// handlers for horizontal and vertical offsets
const previewScale = this.window_container.scale_x;
const [previewWidth, previewHeight] =
this.window_container.allocation.get_size();
const heightIncrease =
Math.floor(previewHeight * (previewScale - 1) / 2);
const widthIncrease =
Math.floor(previewWidth * (previewScale - 1) / 2);
const closeAlign = this._closeButtonSide === St.Side.LEFT ? -1 : 1;
this._icon.translation_y = heightIncrease;
this._title.translation_y = heightIncrease;
this._closeButton.set({
translation_x: closeAlign * widthIncrease,
translation_y: -heightIncrease,
});
}
_addWindow(metaWindow) {
const clone = this.window_container.layout_manager.add_window(metaWindow);
if (!clone)
return;
// We expect this to be used for all interaction rather than
// the ClutterClone; as the former is reactive and the latter
// is not, this just works for most cases. However, for DND all
// actors are picked, so DND operations would operate on the clone.
// To avoid this, we hide it from pick.
Shell.util_set_hidden_from_pick(clone, true);
}
vfunc_has_overlaps() {
return this._hasAttachedDialogs() ||
this._icon.visible ||
this._closeButton.visible;
}
_deleteAll() {
const windows = this.window_container.layout_manager.get_windows();
// Delete all windows, starting from the bottom-most (most-modal) one
for (const window of windows.reverse())
window.delete(global.get_current_time());
this._closeRequested = true;
}
addDialog(win) {
let parent = win.get_transient_for();
while (parent.is_attached_dialog())
parent = parent.get_transient_for();
// Display dialog if it is attached to our metaWindow
if (win.is_attached_dialog() && parent == this.metaWindow)
this._addWindow(win);
// The dialog popped up after the user tried to close the window,
// assume it's a close confirmation and leave the overview
if (this._closeRequested)
this._activate();
}
_hasAttachedDialogs() {
return this.window_container.layout_manager.get_windows().length > 1;
}
_updateAttachedDialogs() {
let iter = win => {
let actor = win.get_compositor_private();
if (!actor)
return false;
if (!win.is_attached_dialog())
return false;
this._addWindow(win);
win.foreach_transient(iter);
return true;
};
this.metaWindow.foreach_transient(iter);
}
get boundingBox() {
return { ...this._cachedBoundingBox };
}
get windowCenter() {
return {
x: this._cachedBoundingBox.x + this._cachedBoundingBox.width / 2,
y: this._cachedBoundingBox.y + this._cachedBoundingBox.height / 2,
};
}
get overlayEnabled() {
return this._overlayEnabled;
}
set overlayEnabled(enabled) {
if (this._overlayEnabled === enabled)
return;
this._overlayEnabled = enabled;
this.notify('overlay-enabled');
if (!enabled)
this.hideOverlay(false);
else if (this['has-pointer'] || global.stage.key_focus === this)
this.showOverlay(true);
}
// Find the actor just below us, respecting reparenting done by DND code
_getActualStackAbove() {
if (this._stackAbove == null)
return null;
if (this.inDrag) {
if (this._stackAbove._delegate)
return this._stackAbove._delegate._getActualStackAbove();
else
return null;
} else {
return this._stackAbove;
}
}
setStackAbove(actor) {
this._stackAbove = actor;
if (this.inDrag)
// We'll fix up the stack after the drag
return;
let parent = this.get_parent();
let actualAbove = this._getActualStackAbove();
if (actualAbove == null)
parent.set_child_below_sibling(this, null);
else
parent.set_child_above_sibling(this, actualAbove);
}
_onDestroy() {
this.metaWindow._delegate = null;
this._delegate = null;
this._destroyed = true;
if (this._longPressLater) {
const laters = global.compositor.get_laters();
laters.remove(this._longPressLater);
delete this._longPressLater;
}
if (this._idleHideOverlayId > 0) {
GLib.source_remove(this._idleHideOverlayId);
this._idleHideOverlayId = 0;
}
if (this.inDrag) {
this.emit('drag-end');
this.inDrag = false;
}
}
_activate() {
this.emit('selected', global.get_current_time());
}
vfunc_enter_event(crossingEvent) {
this.showOverlay(true);
return super.vfunc_enter_event(crossingEvent);
}
vfunc_leave_event(crossingEvent) {
if (this._destroyed)
return super.vfunc_leave_event(crossingEvent);
if ((crossingEvent.flags & Clutter.EventFlags.FLAG_GRAB_NOTIFY) !== 0 &&
global.stage.get_grab_actor() === this._closeButton)
return super.vfunc_leave_event(crossingEvent);
if (this._idleHideOverlayId > 0)
GLib.source_remove(this._idleHideOverlayId);
this._idleHideOverlayId = GLib.timeout_add(
GLib.PRIORITY_DEFAULT,
WINDOW_OVERLAY_IDLE_HIDE_TIMEOUT, () => {
if (this._closeButton['has-pointer'] ||
this._title['has-pointer'])
return GLib.SOURCE_CONTINUE;
if (!this['has-pointer'])
this.hideOverlay(true);
this._idleHideOverlayId = 0;
return GLib.SOURCE_REMOVE;
});
GLib.Source.set_name_by_id(this._idleHideOverlayId, '[gnome-shell] this._idleHideOverlayId');
return super.vfunc_leave_event(crossingEvent);
}
vfunc_key_focus_in() {
super.vfunc_key_focus_in();
this.showOverlay(true);
}
vfunc_key_focus_out() {
super.vfunc_key_focus_out();
if (global.stage.get_grab_actor() !== this._closeButton)
this.hideOverlay(true);
}
vfunc_key_press_event(keyEvent) {
let symbol = keyEvent.keyval;
let isEnter = symbol == Clutter.KEY_Return || symbol == Clutter.KEY_KP_Enter;
if (isEnter) {
this._activate();
return true;
}
return super.vfunc_key_press_event(keyEvent);
}
_restack() {
// We may not have a parent if DnD completed successfully, in
// which case our clone will shortly be destroyed and replaced
// with a new one on the target workspace.
const parent = this.get_parent();
if (parent !== null) {
if (this._overlayShown)
parent.set_child_above_sibling(this, null);
else if (this._stackAbove === null)
parent.set_child_below_sibling(this, null);
else if (!this._stackAbove._overlayShown)
parent.set_child_above_sibling(this, this._stackAbove);
}
}
_onDragBegin(_draggable, _time) {
this.inDrag = true;
this.hideOverlay(false);
this.emit('drag-begin');
}
handleDragOver(source, actor, x, y, time) {
return this._workspace.handleDragOver(source, actor, x, y, time);
}
acceptDrop(source, actor, x, y, time) {
return this._workspace.acceptDrop(source, actor, x, y, time);
}
_onDragCancelled(_draggable, _time) {
this.emit('drag-cancelled');
}
_onDragEnd(_draggable, _time, _snapback) {
this.inDrag = false;
this._restack();
if (this['has-pointer'])
this.showOverlay(true);
this.emit('drag-end');
}
});