2fa40555e6
Use ClutterActor.allocate_align_fill() so we don't have to do this math ourselves. At the same time, clean up the RTL handling so that it's easier to follow. https://bugzilla.gnome.org/show_bug.cgi?id=702539
78 lines
3.0 KiB
C
78 lines
3.0 KiB
C
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
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/*
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* st-private.h: Private declarations and functions
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*
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* Copyright 2007 OpenedHand
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* Copyright 2009 Intel Corporation.
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* Copyright 2010 Red Hat, Inc.
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* Copyright 2010 Florian Müllner
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU Lesser General Public License,
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* version 2.1, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT ANY
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* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
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* more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __ST_PRIVATE_H__
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#define __ST_PRIVATE_H__
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#include <glib.h>
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#include <cairo.h>
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#include "st-widget.h"
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#include "st-bin.h"
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#include "st-shadow.h"
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G_BEGIN_DECLS
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#define I_(str) (g_intern_static_string ((str)))
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#define ST_PARAM_READABLE \
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(G_PARAM_READABLE | \
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G_PARAM_STATIC_NICK | G_PARAM_STATIC_NAME | G_PARAM_STATIC_BLURB)
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#define ST_PARAM_READWRITE \
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(G_PARAM_READABLE | G_PARAM_WRITABLE | \
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G_PARAM_STATIC_NICK | G_PARAM_STATIC_NAME | G_PARAM_STATIC_BLURB)
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G_END_DECLS
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ClutterActor *_st_widget_get_dnd_clone (StWidget *widget);
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void _st_actor_get_preferred_width (ClutterActor *actor,
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gfloat for_height,
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gboolean y_fill,
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gfloat *min_width_p,
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gfloat *natural_width_p);
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void _st_actor_get_preferred_height (ClutterActor *actor,
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gfloat for_width,
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gboolean x_fill,
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gfloat *min_height_p,
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gfloat *natural_height_p);
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void _st_set_text_from_style (ClutterText *text,
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StThemeNode *theme_node);
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CoglHandle _st_create_texture_material (CoglHandle src_texture);
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/* Helper for widgets which need to draw additional shadows */
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CoglHandle _st_create_shadow_material (StShadow *shadow_spec,
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CoglHandle src_texture);
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CoglHandle _st_create_shadow_material_from_actor (StShadow *shadow_spec,
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ClutterActor *actor);
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cairo_pattern_t *_st_create_shadow_cairo_pattern (StShadow *shadow_spec,
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cairo_pattern_t *src_pattern);
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void _st_paint_shadow_with_opacity (StShadow *shadow_spec,
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CoglHandle shadow_material,
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ClutterActorBox *box,
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guint8 paint_opacity);
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#endif /* __ST_PRIVATE_H__ */
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