d220e353e0
This does allow us to use ClutterActors instead of lousy legacy tools meant for shell scripting. https://bugzilla.gnome.org/show_bug.cgi?id=762083
139 lines
4.5 KiB
JavaScript
139 lines
4.5 KiB
JavaScript
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
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const Clutter = imports.gi.Clutter;
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const Gio = imports.gi.Gio;
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const GObject = imports.gi.GObject;
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const Lang = imports.lang;
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const Meta = imports.gi.Meta;
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const Shell = imports.gi.Shell;
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const Dialog = imports.ui.dialog;
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const Main = imports.ui.main;
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const Tweener = imports.ui.tweener;
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const FROZEN_WINDOW_BRIGHTNESS = -0.3
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const DIALOG_TRANSITION_TIME = 0.15
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const CloseDialog = new Lang.Class({
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Name: 'CloseDialog',
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Extends: GObject.Object,
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Implements: [ Meta.CloseDialog ],
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Properties: {
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'window': GObject.ParamSpec.override('window', Meta.CloseDialog)
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},
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_init: function (window) {
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this.parent();
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this._window = window;
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this._dialog = null;
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},
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get window() {
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return this._window;
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},
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set window(window) {
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this._window = window;
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},
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_createDialogContent: function () {
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let tracker = Shell.WindowTracker.get_default();
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let windowApp = tracker.get_window_app(this._window);
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/* Translators: %s is an application name */
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let title = _("“%s” is not responding.").format(windowApp.get_name());
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let subtitle = _("You may choose to wait a short while for it to " +
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"continue or force the application to quit entirely.");
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let icon = new Gio.ThemedIcon({ name: 'dialog-warning-symbolic' });
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return new Dialog.MessageDialogContent({ icon, title, subtitle });
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},
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_initDialog: function () {
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if (this._dialog)
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return;
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let windowActor = this._window.get_compositor_private();
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this._dialog = new Dialog.Dialog(windowActor, 'close-dialog');
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this._dialog.width = windowActor.width;
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this._dialog.height = windowActor.height;
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this._dialog.addContent(this._createDialogContent());
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this._dialog.addButton({ label: _('Force Quit'),
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action: Lang.bind(this, this._onClose),
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default: true });
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this._dialog.addButton({ label: _('Wait'),
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action: Lang.bind(this, this._onWait),
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key: Clutter.Escape });
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global.focus_manager.add_group(this._dialog);
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},
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_addWindowEffect: function () {
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// We set the effect on the surface actor, so the dialog itself
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// (which is a child of the MetaWindowActor) does not get the
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// effect applied itself.
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let windowActor = this._window.get_compositor_private();
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let surfaceActor = windowActor.get_first_child();
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let effect = new Clutter.BrightnessContrastEffect();
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effect.set_brightness(FROZEN_WINDOW_BRIGHTNESS);
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surfaceActor.add_effect_with_name("gnome-shell-frozen-window", effect);
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},
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_removeWindowEffect: function () {
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let windowActor = this._window.get_compositor_private();
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let surfaceActor = windowActor.get_first_child();
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surfaceActor.remove_effect_by_name("gnome-shell-frozen-window");
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},
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_onWait: function () {
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this.response(Meta.CloseDialogResponse.WAIT);
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},
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_onClose: function () {
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this.response(Meta.CloseDialogResponse.FORCE_CLOSE);
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},
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vfunc_show: function () {
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if (this._dialog != null)
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return;
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this._addWindowEffect();
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this._initDialog();
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this._dialog.scale_y = 0;
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this._dialog.set_pivot_point(0.5, 0.5);
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Tweener.addTween(this._dialog,
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{ scale_y: 1,
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transition: 'linear',
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time: DIALOG_TRANSITION_TIME,
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onComplete: Lang.bind(this, function () {
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Main.layoutManager.trackChrome(this._dialog, { affectsInputRegion: true });
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})
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});
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},
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vfunc_hide: function () {
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if (this._dialog == null)
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return;
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let dialog = this._dialog;
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this._dialog = null;
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this._removeWindowEffect();
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Tweener.addTween(dialog,
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{ scale_y: 0,
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transition: 'linear',
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time: DIALOG_TRANSITION_TIME,
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onComplete: Lang.bind(this, function () {
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dialog.destroy();
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})
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});
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},
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vfunc_focus: function () {
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if (this._dialog)
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this._dialog.grab_key_focus();
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}
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});
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