b3b91f1699
We're using clutter's animation framework now, so lets drop the old tweener support layer. https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1200
639 lines
22 KiB
JavaScript
639 lines
22 KiB
JavaScript
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
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const { AccountsService, Clutter, Gio,
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GLib, Graphene, Meta, Shell, St } = imports.gi;
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const Signals = imports.signals;
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const GnomeSession = imports.misc.gnomeSession;
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const OVirt = imports.gdm.oVirt;
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const LoginManager = imports.misc.loginManager;
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const Lightbox = imports.ui.lightbox;
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const Main = imports.ui.main;
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const Overview = imports.ui.overview;
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const MessageTray = imports.ui.messageTray;
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const ShellDBus = imports.ui.shellDBus;
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const SmartcardManager = imports.misc.smartcardManager;
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const { adjustAnimationTime } = imports.ui.environment;
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const SCREENSAVER_SCHEMA = 'org.gnome.desktop.screensaver';
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const LOCK_ENABLED_KEY = 'lock-enabled';
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const LOCK_DELAY_KEY = 'lock-delay';
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const LOCKDOWN_SCHEMA = 'org.gnome.desktop.lockdown';
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const DISABLE_LOCK_KEY = 'disable-lock-screen';
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const LOCKED_STATE_STR = 'screenShield.locked';
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// ScreenShield animation time
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// - STANDARD_FADE_TIME is used when the session goes idle
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// - MANUAL_FADE_TIME is used for lowering the shield when asked by the user,
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// or when cancelling the dialog
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// - CURTAIN_SLIDE_TIME is used when raising the shield before unlocking
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var STANDARD_FADE_TIME = 10000;
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var MANUAL_FADE_TIME = 300;
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var CURTAIN_SLIDE_TIME = 300;
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/**
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* If you are setting org.gnome.desktop.session.idle-delay directly in dconf,
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* rather than through System Settings, you also need to set
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* org.gnome.settings-daemon.plugins.power.sleep-display-ac and
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* org.gnome.settings-daemon.plugins.power.sleep-display-battery to the same value.
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* This will ensure that the screen blanks at the right time when it fades out.
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* https://bugzilla.gnome.org/show_bug.cgi?id=668703 explains the dependency.
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*/
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var ScreenShield = class {
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constructor() {
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this.actor = Main.layoutManager.screenShieldGroup;
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this._lockScreenState = MessageTray.State.HIDDEN;
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this._lockScreenGroup = new St.Widget({
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x_expand: true,
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y_expand: true,
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reactive: true,
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can_focus: true,
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name: 'lockScreenGroup',
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visible: false,
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});
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this._lockDialogGroup = new St.Widget({
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x_expand: true,
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y_expand: true,
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reactive: true,
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can_focus: true,
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pivot_point: new Graphene.Point({ x: 0.5, y: 0.5 }),
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name: 'lockDialogGroup',
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});
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this.actor.add_actor(this._lockScreenGroup);
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this.actor.add_actor(this._lockDialogGroup);
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this._presence = new GnomeSession.Presence((proxy, error) => {
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if (error) {
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logError(error, 'Error while reading gnome-session presence');
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return;
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}
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this._onStatusChanged(proxy.status);
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});
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this._presence.connectSignal('StatusChanged', (proxy, senderName, [status]) => {
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this._onStatusChanged(status);
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});
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this._screenSaverDBus = new ShellDBus.ScreenSaverDBus(this);
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this._smartcardManager = SmartcardManager.getSmartcardManager();
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this._smartcardManager.connect('smartcard-inserted',
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(manager, token) => {
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if (this._isLocked && token.UsedToLogin)
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this._activateDialog();
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});
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this._oVirtCredentialsManager = OVirt.getOVirtCredentialsManager();
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this._oVirtCredentialsManager.connect('user-authenticated',
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() => {
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if (this._isLocked)
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this._activateDialog();
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});
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this._loginManager = LoginManager.getLoginManager();
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this._loginManager.connect('prepare-for-sleep',
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this._prepareForSleep.bind(this));
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this._loginSession = null;
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this._loginManager.getCurrentSessionProxy(sessionProxy => {
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this._loginSession = sessionProxy;
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this._loginSession.connectSignal('Lock',
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() => this.lock(false));
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this._loginSession.connectSignal('Unlock',
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() => this.deactivate(false));
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this._loginSession.connect('g-properties-changed', this._syncInhibitor.bind(this));
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this._syncInhibitor();
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});
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this._settings = new Gio.Settings({ schema_id: SCREENSAVER_SCHEMA });
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this._settings.connect('changed::%s'.format(LOCK_ENABLED_KEY), this._syncInhibitor.bind(this));
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this._lockSettings = new Gio.Settings({ schema_id: LOCKDOWN_SCHEMA });
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this._lockSettings.connect('changed::%s'.format(DISABLE_LOCK_KEY), this._syncInhibitor.bind(this));
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this._isModal = false;
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this._isGreeter = false;
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this._isActive = false;
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this._isLocked = false;
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this._inUnlockAnimation = false;
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this._activationTime = 0;
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this._becameActiveId = 0;
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this._lockTimeoutId = 0;
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// The "long" lightbox is used for the longer (20 seconds) fade from session
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// to idle status, the "short" is used for quickly fading to black when locking
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// manually
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this._longLightbox = new Lightbox.Lightbox(Main.uiGroup,
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{ inhibitEvents: true,
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fadeFactor: 1 });
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this._longLightbox.connect('notify::active', this._onLongLightbox.bind(this));
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this._shortLightbox = new Lightbox.Lightbox(Main.uiGroup,
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{ inhibitEvents: true,
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fadeFactor: 1 });
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this._shortLightbox.connect('notify::active', this._onShortLightbox.bind(this));
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this.idleMonitor = Meta.IdleMonitor.get_core();
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this._cursorTracker = Meta.CursorTracker.get_for_display(global.display);
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this._syncInhibitor();
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}
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_setActive(active) {
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let prevIsActive = this._isActive;
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this._isActive = active;
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if (prevIsActive != this._isActive)
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this.emit('active-changed');
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if (this._loginSession)
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this._loginSession.SetLockedHintRemote(active);
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this._syncInhibitor();
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}
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_activateDialog() {
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if (this._isLocked) {
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this._ensureUnlockDialog(true /* allowCancel */);
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this._dialog.activate();
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} else {
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this.deactivate(true /* animate */);
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}
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}
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_maybeCancelDialog() {
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if (!this._dialog)
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return;
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this._dialog.cancel();
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if (this._isGreeter) {
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// LoginDialog.cancel() will grab the key focus
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// on its own, so ensure it stays on lock screen
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// instead
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this._dialog.grab_key_focus();
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}
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}
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_becomeModal() {
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if (this._isModal)
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return true;
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this._isModal = Main.pushModal(this.actor, { actionMode: Shell.ActionMode.LOCK_SCREEN });
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if (this._isModal)
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return true;
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// We failed to get a pointer grab, it means that
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// something else has it. Try with a keyboard grab only
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this._isModal = Main.pushModal(this.actor, { options: Meta.ModalOptions.POINTER_ALREADY_GRABBED,
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actionMode: Shell.ActionMode.LOCK_SCREEN });
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return this._isModal;
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}
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_syncInhibitor() {
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let lockEnabled = this._settings.get_boolean(LOCK_ENABLED_KEY);
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let lockLocked = this._lockSettings.get_boolean(DISABLE_LOCK_KEY);
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let inhibit = this._loginSession && this._loginSession.Active &&
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!this._isActive && lockEnabled && !lockLocked;
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if (inhibit) {
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this._loginManager.inhibit(_("GNOME needs to lock the screen"),
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inhibitor => {
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if (this._inhibitor)
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this._inhibitor.close(null);
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this._inhibitor = inhibitor;
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});
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} else {
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if (this._inhibitor)
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this._inhibitor.close(null);
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this._inhibitor = null;
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}
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}
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_prepareForSleep(loginManager, aboutToSuspend) {
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if (aboutToSuspend) {
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if (this._settings.get_boolean(LOCK_ENABLED_KEY))
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this.lock(true);
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} else {
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this._wakeUpScreen();
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}
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}
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_onStatusChanged(status) {
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if (status != GnomeSession.PresenceStatus.IDLE)
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return;
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this._maybeCancelDialog();
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if (this._longLightbox.visible) {
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// We're in the process of showing.
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return;
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}
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if (!this._becomeModal()) {
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// We could not become modal, so we can't activate the
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// screenshield. The user is probably very upset at this
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// point, but any application using global grabs is broken
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// Just tell him to stop using this app
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//
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// XXX: another option is to kick the user into the gdm login
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// screen, where we're not affected by grabs
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Main.notifyError(_("Unable to lock"),
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_("Lock was blocked by an application"));
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return;
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}
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if (this._activationTime == 0)
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this._activationTime = GLib.get_monotonic_time();
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let shouldLock = this._settings.get_boolean(LOCK_ENABLED_KEY) && !this._isLocked;
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if (shouldLock) {
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let lockTimeout = Math.max(
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adjustAnimationTime(STANDARD_FADE_TIME),
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this._settings.get_uint(LOCK_DELAY_KEY) * 1000);
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this._lockTimeoutId = GLib.timeout_add(
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GLib.PRIORITY_DEFAULT,
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lockTimeout,
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() => {
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this._lockTimeoutId = 0;
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this.lock(false);
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return GLib.SOURCE_REMOVE;
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});
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GLib.Source.set_name_by_id(this._lockTimeoutId, '[gnome-shell] this.lock');
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}
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this._activateFade(this._longLightbox, STANDARD_FADE_TIME);
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}
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_activateFade(lightbox, time) {
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Main.uiGroup.set_child_above_sibling(lightbox, null);
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lightbox.lightOn(time);
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if (this._becameActiveId == 0)
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this._becameActiveId = this.idleMonitor.add_user_active_watch(this._onUserBecameActive.bind(this));
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}
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_onUserBecameActive() {
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// This function gets called here when the user becomes active
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// after we activated a lightbox
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// There are two possibilities here:
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// - we're called when already locked; we just go back to the lock screen curtain
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// - we're called because the session is IDLE but before the lightbox
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// is fully shown; at this point isActive is false, so we just hide
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// the lightbox, reset the activationTime and go back to the unlocked
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// desktop
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// using deactivate() is a little of overkill, but it ensures we
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// don't forget of some bit like modal, DBus properties or idle watches
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//
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// Note: if the (long) lightbox is shown then we're necessarily
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// active, because we call activate() without animation.
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this.idleMonitor.remove_watch(this._becameActiveId);
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this._becameActiveId = 0;
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if (this._isLocked) {
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this._longLightbox.lightOff();
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this._shortLightbox.lightOff();
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} else {
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this.deactivate(false);
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}
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}
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_onLongLightbox(lightBox) {
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if (lightBox.active)
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this.activate(false);
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}
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_onShortLightbox(lightBox) {
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if (lightBox.active)
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this._completeLockScreenShown();
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}
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showDialog() {
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if (!this._becomeModal()) {
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// In the login screen, this is a hard error. Fail-whale
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log('Could not acquire modal grab for the login screen. Aborting login process.');
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Meta.quit(Meta.ExitCode.ERROR);
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}
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this.actor.show();
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this._isGreeter = Main.sessionMode.isGreeter;
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this._isLocked = true;
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this._ensureUnlockDialog(true);
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}
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_hideLockScreenComplete() {
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this._lockScreenState = MessageTray.State.HIDDEN;
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this._lockScreenGroup.hide();
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if (this._dialog) {
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this._dialog.grab_key_focus();
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this._dialog.navigate_focus(null, St.DirectionType.TAB_FORWARD, false);
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}
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}
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_hideLockScreen(animate) {
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if (this._lockScreenState == MessageTray.State.HIDDEN)
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return;
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this._lockScreenState = MessageTray.State.HIDING;
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this._lockDialogGroup.remove_all_transitions();
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if (animate) {
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// Animate the lock screen out of screen
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// if velocity is not specified (i.e. we come here from pressing ESC),
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// use the same speed regardless of original position
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// if velocity is specified, it's in pixels per milliseconds
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let h = global.stage.height;
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let delta = h + this._lockDialogGroup.translation_y;
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let velocity = global.stage.height / CURTAIN_SLIDE_TIME;
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let duration = delta / velocity;
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this._lockDialogGroup.ease({
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translation_y: -h,
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duration,
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mode: Clutter.AnimationMode.EASE_OUT_QUAD,
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onComplete: () => this._hideLockScreenComplete(),
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});
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} else {
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this._hideLockScreenComplete();
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}
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this._cursorTracker.set_pointer_visible(true);
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}
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_ensureUnlockDialog(allowCancel) {
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if (!this._dialog) {
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let constructor = Main.sessionMode.unlockDialog;
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if (!constructor) {
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// This session mode has no locking capabilities
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this.deactivate(true);
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return false;
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}
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this._dialog = new constructor(this._lockDialogGroup);
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let time = global.get_current_time();
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if (!this._dialog.open(time)) {
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// This is kind of an impossible error: we're already modal
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// by the time we reach this...
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log('Could not open login dialog: failed to acquire grab');
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this.deactivate(true);
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return false;
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}
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this._dialog.connect('failed', this._onUnlockFailed.bind(this));
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this._wakeUpScreenId = this._dialog.connect(
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'wake-up-screen', this._wakeUpScreen.bind(this));
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}
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this._dialog.allowCancel = allowCancel;
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this._dialog.grab_key_focus();
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return true;
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}
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_onUnlockFailed() {
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this._resetLockScreen({ animateLockScreen: true,
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fadeToBlack: false });
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}
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_resetLockScreen(params) {
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// Don't reset the lock screen unless it is completely hidden
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// This prevents the shield going down if the lock-delay timeout
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// fires while the user is dragging (which has the potential
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// to confuse our state)
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if (this._lockScreenState != MessageTray.State.HIDDEN)
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return;
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this._lockScreenGroup.show();
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this._lockScreenState = MessageTray.State.SHOWING;
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let fadeToBlack = params.fadeToBlack;
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if (params.animateLockScreen) {
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this._lockDialogGroup.translation_y = -global.screen_height;
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this._lockDialogGroup.remove_all_transitions();
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this._lockDialogGroup.ease({
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translation_y: 0,
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duration: Overview.ANIMATION_TIME,
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mode: Clutter.AnimationMode.EASE_OUT_QUAD,
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onComplete: () => {
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this._lockScreenShown({ fadeToBlack, animateFade: true });
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},
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});
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} else {
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this._lockDialogGroup.translation_y = 0;
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this._lockScreenShown({ fadeToBlack, animateFade: false });
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}
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this._dialog.grab_key_focus();
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}
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_lockScreenShown(params) {
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let motionId = global.stage.connect('captured-event', (stage, event) => {
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if (event.type() == Clutter.EventType.MOTION) {
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this._cursorTracker.set_pointer_visible(true);
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global.stage.disconnect(motionId);
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}
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return Clutter.EVENT_PROPAGATE;
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});
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this._cursorTracker.set_pointer_visible(false);
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this._lockScreenState = MessageTray.State.SHOWN;
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if (params.fadeToBlack && params.animateFade) {
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// Take a beat
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let id = GLib.timeout_add(GLib.PRIORITY_DEFAULT, MANUAL_FADE_TIME, () => {
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this._activateFade(this._shortLightbox, MANUAL_FADE_TIME);
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return GLib.SOURCE_REMOVE;
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});
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GLib.Source.set_name_by_id(id, '[gnome-shell] this._activateFade');
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} else {
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if (params.fadeToBlack)
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this._activateFade(this._shortLightbox, 0);
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this._completeLockScreenShown();
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}
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}
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_completeLockScreenShown() {
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this._setActive(true);
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this.emit('lock-screen-shown');
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}
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_wakeUpScreen() {
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this._onUserBecameActive();
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this.emit('wake-up-screen');
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}
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get locked() {
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return this._isLocked;
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}
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get active() {
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return this._isActive;
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}
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get activationTime() {
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return this._activationTime;
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}
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deactivate(animate) {
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if (this._dialog)
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this._dialog.finish(() => this._continueDeactivate(animate));
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else
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this._continueDeactivate(animate);
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}
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_continueDeactivate(animate) {
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this._hideLockScreen(animate);
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if (Main.sessionMode.currentMode == 'unlock-dialog')
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Main.sessionMode.popMode('unlock-dialog');
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this.emit('wake-up-screen');
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if (this._isGreeter) {
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// We don't want to "deactivate" any more than
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// this. In particular, we don't want to drop
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// the modal, hide ourselves or destroy the dialog
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// But we do want to set isActive to false, so that
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// gnome-session will reset the idle counter, and
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// gnome-settings-daemon will stop blanking the screen
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this._activationTime = 0;
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this._setActive(false);
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return;
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}
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if (this._dialog && !this._isGreeter)
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this._dialog.popModal();
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if (this._isModal) {
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Main.popModal(this.actor);
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this._isModal = false;
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}
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this._longLightbox.lightOff();
|
|
this._shortLightbox.lightOff();
|
|
|
|
this._lockDialogGroup.ease({
|
|
translation_y: -global.screen_height,
|
|
duration: Overview.ANIMATION_TIME,
|
|
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
|
|
onComplete: () => this._completeDeactivate(),
|
|
});
|
|
}
|
|
|
|
_completeDeactivate() {
|
|
if (this._dialog) {
|
|
this._dialog.destroy();
|
|
this._dialog = null;
|
|
}
|
|
|
|
this.actor.hide();
|
|
|
|
if (this._becameActiveId != 0) {
|
|
this.idleMonitor.remove_watch(this._becameActiveId);
|
|
this._becameActiveId = 0;
|
|
}
|
|
|
|
if (this._lockTimeoutId != 0) {
|
|
GLib.source_remove(this._lockTimeoutId);
|
|
this._lockTimeoutId = 0;
|
|
}
|
|
|
|
this._activationTime = 0;
|
|
this._setActive(false);
|
|
this._isLocked = false;
|
|
this.emit('locked-changed');
|
|
global.set_runtime_state(LOCKED_STATE_STR, null);
|
|
}
|
|
|
|
activate(animate) {
|
|
if (this._activationTime == 0)
|
|
this._activationTime = GLib.get_monotonic_time();
|
|
|
|
this._ensureUnlockDialog(true);
|
|
|
|
this.actor.show();
|
|
|
|
if (Main.sessionMode.currentMode !== 'unlock-dialog') {
|
|
this._isGreeter = Main.sessionMode.isGreeter;
|
|
if (!this._isGreeter)
|
|
Main.sessionMode.pushMode('unlock-dialog');
|
|
}
|
|
|
|
this._resetLockScreen({ animateLockScreen: animate,
|
|
fadeToBlack: true });
|
|
// On wayland, a crash brings down the entire session, so we don't
|
|
// need to defend against being restarted unlocked
|
|
if (!Meta.is_wayland_compositor())
|
|
global.set_runtime_state(LOCKED_STATE_STR, GLib.Variant.new('b', true));
|
|
|
|
// We used to set isActive and emit active-changed here,
|
|
// but now we do that from lockScreenShown, which means
|
|
// there is a 0.3 seconds window during which the lock
|
|
// screen is effectively visible and the screen is locked, but
|
|
// the DBus interface reports the screensaver is off.
|
|
// This is because when we emit ActiveChanged(true),
|
|
// gnome-settings-daemon blanks the screen, and we don't want
|
|
// blank during the animation.
|
|
// This is not a problem for the idle fade case, because we
|
|
// activate without animation in that case.
|
|
}
|
|
|
|
lock(animate) {
|
|
if (this._lockSettings.get_boolean(DISABLE_LOCK_KEY)) {
|
|
log('Screen lock is locked down, not locking'); // lock, lock - who's there?
|
|
return;
|
|
}
|
|
|
|
// Warn the user if we can't become modal
|
|
if (!this._becomeModal()) {
|
|
Main.notifyError(_("Unable to lock"),
|
|
_("Lock was blocked by an application"));
|
|
return;
|
|
}
|
|
|
|
// Clear the clipboard - otherwise, its contents may be leaked
|
|
// to unauthorized parties by pasting into the unlock dialog's
|
|
// password entry and unmasking the entry
|
|
St.Clipboard.get_default().set_text(St.ClipboardType.CLIPBOARD, '');
|
|
St.Clipboard.get_default().set_text(St.ClipboardType.PRIMARY, '');
|
|
|
|
let userManager = AccountsService.UserManager.get_default();
|
|
let user = userManager.get_user(GLib.get_user_name());
|
|
|
|
if (this._isGreeter)
|
|
this._isLocked = true;
|
|
else
|
|
this._isLocked = user.password_mode != AccountsService.UserPasswordMode.NONE;
|
|
|
|
this.activate(animate);
|
|
|
|
this.emit('locked-changed');
|
|
}
|
|
|
|
// If the previous shell crashed, and gnome-session restarted us, then re-lock
|
|
lockIfWasLocked() {
|
|
if (!this._settings.get_boolean(LOCK_ENABLED_KEY))
|
|
return;
|
|
let wasLocked = global.get_runtime_state('b', LOCKED_STATE_STR);
|
|
if (wasLocked === null)
|
|
return;
|
|
Meta.later_add(Meta.LaterType.BEFORE_REDRAW, () => {
|
|
this.lock(false);
|
|
return GLib.SOURCE_REMOVE;
|
|
});
|
|
}
|
|
};
|
|
Signals.addSignalMethods(ScreenShield.prototype);
|