gnome-shell/js/ui/modalDialog.js
Dan Winship 64b2b4a7d4 layout: new file handling shell layout
Remove ShellGlobal's monitor-related methods, and have
Main.layoutManager provide that information instead. Move
Main._relayout() to LayoutManager, and have other objects connect to
the layout manager's 'monitors-changed' signal to know when the screen
geometry has changed.

https://bugzilla.gnome.org/show_bug.cgi?id=636963
2011-07-06 08:38:35 -04:00

277 lines
9.2 KiB
JavaScript

/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const Clutter = imports.gi.Clutter;
const Gdk = imports.gi.Gdk;
const Gio = imports.gi.Gio;
const GLib = imports.gi.GLib;
const Lang = imports.lang;
const Meta = imports.gi.Meta;
const Pango = imports.gi.Pango;
const St = imports.gi.St;
const Shell = imports.gi.Shell;
const Signals = imports.signals;
const Params = imports.misc.params;
const Lightbox = imports.ui.lightbox;
const Main = imports.ui.main;
const Tweener = imports.ui.tweener;
const OPEN_AND_CLOSE_TIME = 0.1;
const FADE_OUT_DIALOG_TIME = 1.0;
const State = {
OPENED: 0,
CLOSED: 1,
OPENING: 2,
CLOSING: 3,
FADED_OUT: 4
};
function ModalDialog() {
this._init();
}
ModalDialog.prototype = {
_init: function(params) {
params = Params.parse(params, { styleClass: null });
this.state = State.CLOSED;
this._hasModal = false;
this._group = new St.Group({ visible: false,
x: 0,
y: 0 });
Main.uiGroup.add_actor(this._group);
let constraint = new Clutter.BindConstraint({ source: global.stage,
coordinate: Clutter.BindCoordinate.POSITION | Clutter.BindCoordinate.SIZE });
this._group.add_constraint(constraint);
this._group.connect('destroy', Lang.bind(this, this._onGroupDestroy));
this._actionKeys = {};
this._group.connect('key-press-event', Lang.bind(this, this._onKeyPressEvent));
this._lightbox = new Lightbox.Lightbox(this._group,
{ inhibitEvents: true });
this._backgroundBin = new St.Bin();
this._group.add_actor(this._backgroundBin);
this._lightbox.highlight(this._backgroundBin);
this._backgroundStack = new Shell.Stack();
this._backgroundBin.child = this._backgroundStack;
this._eventBlocker = new Clutter.Group({ reactive: true });
this._backgroundStack.add_actor(this._eventBlocker);
this._dialogLayout = new St.BoxLayout({ style_class: 'modal-dialog',
vertical: true });
if (params.styleClass != null) {
this._dialogLayout.add_style_class_name(params.styleClass);
}
this._backgroundStack.add_actor(this._dialogLayout);
this.contentLayout = new St.BoxLayout({ vertical: true });
this._dialogLayout.add(this.contentLayout,
{ x_fill: true,
y_fill: true,
x_align: St.Align.MIDDLE,
y_align: St.Align.START });
this._buttonLayout = new St.BoxLayout({ style_class: 'modal-dialog-button-box',
opacity: 220,
vertical: false });
this._dialogLayout.add(this._buttonLayout,
{ expand: true,
x_align: St.Align.MIDDLE,
y_align: St.Align.END });
global.focus_manager.add_group(this._dialogLayout);
this._initialKeyFocus = this._dialogLayout;
this._savedKeyFocus = null;
},
setButtons: function(buttons) {
this._buttonLayout.destroy_children();
this._actionKeys = {};
let i = 0;
for (let index in buttons) {
let buttonInfo = buttons[index];
let label = buttonInfo['label'];
let action = buttonInfo['action'];
let key = buttonInfo['key'];
let button = new St.Button({ style_class: 'modal-dialog-button',
reactive: true,
can_focus: true,
label: label });
let x_alignment;
if (buttons.length == 1)
x_alignment = St.Align.END;
else if (i == 0)
x_alignment = St.Align.START;
else if (i == buttons.length - 1)
x_alignment = St.Align.END;
else
x_alignment = St.Align.MIDDLE;
this._initialKeyFocus = button;
this._buttonLayout.add(button,
{ expand: true,
x_fill: false,
y_fill: false,
x_align: x_alignment,
y_align: St.Align.MIDDLE });
button.connect('clicked', action);
if (key)
this._actionKeys[key] = action;
i++;
}
},
_onKeyPressEvent: function(object, keyPressEvent) {
let symbol = keyPressEvent.get_key_symbol();
let action = this._actionKeys[symbol];
if (action)
action();
},
_onGroupDestroy: function() {
this.emit('destroy');
},
_fadeOpen: function() {
let monitor = Main.layoutManager.focusMonitor;
this._backgroundBin.set_position(monitor.x, monitor.y);
this._backgroundBin.set_size(monitor.width, monitor.height);
this.state = State.OPENING;
this._dialogLayout.opacity = 255;
this._lightbox.show();
this._group.opacity = 0;
this._group.show();
Tweener.addTween(this._group,
{ opacity: 255,
time: OPEN_AND_CLOSE_TIME,
transition: 'easeOutQuad',
onComplete: Lang.bind(this,
function() {
this.state = State.OPENED;
this.emit('opened');
})
});
},
setInitialKeyFocus: function(actor) {
this._initialKeyFocus = actor;
},
open: function(timestamp) {
if (this.state == State.OPENED || this.state == State.OPENING)
return true;
if (!this.pushModal(timestamp))
return false;
this._fadeOpen();
return true;
},
close: function(timestamp) {
if (this.state == State.CLOSED || this.state == State.CLOSING)
return;
this.state = State.CLOSING;
this.popModal(timestamp);
this._savedKeyFocus = null;
Tweener.addTween(this._group,
{ opacity: 0,
time: OPEN_AND_CLOSE_TIME,
transition: 'easeOutQuad',
onComplete: Lang.bind(this,
function() {
this.state = State.CLOSED;
this._group.hide();
})
});
},
// Drop modal status without closing the dialog; this makes the
// dialog insensitive as well, so it needs to be followed shortly
// by either a close() or a pushModal()
popModal: function(timestamp) {
if (!this._hasModal)
return;
let focus = global.stage.key_focus;
if (focus && this._group.contains(focus))
this._savedKeyFocus = focus;
else
this._savedKeyFocus = null;
Main.popModal(this._group, timestamp);
global.gdk_screen.get_display().sync();
this._hasModal = false;
this._eventBlocker.raise_top();
},
pushModal: function (timestamp) {
if (this._hasModal)
return true;
if (!Main.pushModal(this._group, timestamp))
return false;
this._hasModal = true;
if (this._savedKeyFocus) {
this._savedKeyFocus.grab_key_focus();
this._savedKeyFocus = null;
} else
this._initialKeyFocus.grab_key_focus();
this._eventBlocker.lower_bottom();
return true;
},
// This method is like close, but fades the dialog out much slower,
// and leaves the lightbox in place. Once in the faded out state,
// the dialog can be brought back by an open call, or the lightbox
// can be dismissed by a close call.
//
// The main point of this method is to give some indication to the user
// that the dialog reponse has been acknowledged but will take a few
// moments before being processed.
// e.g., if a user clicked "Log Out" then the dialog should go away
// imediately, but the lightbox should remain until the logout is
// complete.
_fadeOutDialog: function(timestamp) {
if (this.state == State.CLOSED || this.state == State.CLOSING)
return;
if (this.state == State.FADED_OUT)
return;
this.popModal(timestamp);
Tweener.addTween(this._dialogLayout,
{ opacity: 0,
time: FADE_OUT_DIALOG_TIME,
transition: 'easeOutQuad',
onComplete: Lang.bind(this,
function() {
this.state = State.FADED_OUT;
})
});
}
};
Signals.addSignalMethods(ModalDialog.prototype);