Dan Winship 84bac4414c ShellGtkEmbed: revert to old actor/window position-syncing code
Synchronizing the actor and window position on paint resulted in lots
of syncing, and also resulted in the window mistakenly being left at
0,0 if the actor wasn't visible when the window first mapped.

Revert back to the old way of doing it, by tying into
clutter_actor_allocate, which was only failing before because of a bug
elsewhere.

https://bugzilla.gnome.org/show_bug.cgi?id=635695
2011-01-10 15:22:50 -05:00
2011-01-08 15:14:25 +01:00
2011-01-09 20:38:25 +02:00

GNOME Shell provides core user interface functions for the GNOME 3 desktop,
like switching to windows and launching applications. GNOME Shell takes
advantage of the capabilities of modern graphics hardware and introduces
innovative user interface concepts to provide a visually attractive and
easy to use experience.

For more information about GNOME Shell, including instructions on how
to build GNOME Shell from source and how to get involved with the project,
see:

 http://live.gnome.org/GnomeShell

Bugs should be reported at http://bugzilla.gnome.org against the 'gnome-shell'
product.

License
=======
GNOME Shell is distributed under the terms of the GNU General Public License,
version 2 or later. See the COPYING file for details.

Description
Languages
C 49.2%
JavaScript 47.4%
SCSS 1.4%
Meson 0.8%
Python 0.6%
Other 0.4%