Read-only mirror of https://gitlab.gnome.org/GNOME/gnome-shell
84bac4414c
Synchronizing the actor and window position on paint resulted in lots of syncing, and also resulted in the window mistakenly being left at 0,0 if the actor wasn't visible when the window first mapped. Revert back to the old way of doing it, by tying into clutter_actor_allocate, which was only failing before because of a bug elsewhere. https://bugzilla.gnome.org/show_bug.cgi?id=635695 |
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data | ||
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man | ||
po | ||
src | ||
tests | ||
tools | ||
.gitignore | ||
.project | ||
AUTHORS | ||
autogen.sh | ||
configure.ac | ||
COPYING | ||
gnome-shell.doap | ||
MAINTAINERS | ||
Makefile.am | ||
README |
GNOME Shell provides core user interface functions for the GNOME 3 desktop, like switching to windows and launching applications. GNOME Shell takes advantage of the capabilities of modern graphics hardware and introduces innovative user interface concepts to provide a visually attractive and easy to use experience. For more information about GNOME Shell, including instructions on how to build GNOME Shell from source and how to get involved with the project, see: http://live.gnome.org/GnomeShell Bugs should be reported at http://bugzilla.gnome.org against the 'gnome-shell' product. License ======= GNOME Shell is distributed under the terms of the GNU General Public License, version 2 or later. See the COPYING file for details.