3b1330880f
When not using arrow notation with anonymous functions, we use Lang.bind() to bind `this` to named callbacks. However since ES5, this functionality is already provided by Function.prototype.bind() - in fact, Lang.bind() itself uses it when no extra arguments are specified. Just use the built-in function directly where possible, and use arrow notation in the few places where we pass additional arguments. https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/23
277 lines
8.9 KiB
JavaScript
277 lines
8.9 KiB
JavaScript
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
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const Clutter = imports.gi.Clutter;
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const Gdk = imports.gi.Gdk;
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const Gio = imports.gi.Gio;
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const GLib = imports.gi.GLib;
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const Lang = imports.lang;
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const Meta = imports.gi.Meta;
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const Pango = imports.gi.Pango;
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const St = imports.gi.St;
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const Shell = imports.gi.Shell;
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const Signals = imports.signals;
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const Atk = imports.gi.Atk;
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const Params = imports.misc.params;
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const Dialog = imports.ui.dialog;
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const Layout = imports.ui.layout;
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const Lightbox = imports.ui.lightbox;
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const Main = imports.ui.main;
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const Tweener = imports.ui.tweener;
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var OPEN_AND_CLOSE_TIME = 0.1;
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var FADE_OUT_DIALOG_TIME = 1.0;
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var State = {
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OPENED: 0,
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CLOSED: 1,
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OPENING: 2,
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CLOSING: 3,
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FADED_OUT: 4
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};
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var ModalDialog = new Lang.Class({
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Name: 'ModalDialog',
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_init(params) {
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params = Params.parse(params, { shellReactive: false,
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styleClass: null,
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actionMode: Shell.ActionMode.SYSTEM_MODAL,
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shouldFadeIn: true,
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shouldFadeOut: true,
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destroyOnClose: true });
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this.state = State.CLOSED;
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this._hasModal = false;
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this._actionMode = params.actionMode;
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this._shellReactive = params.shellReactive;
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this._shouldFadeIn = params.shouldFadeIn;
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this._shouldFadeOut = params.shouldFadeOut;
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this._destroyOnClose = params.destroyOnClose;
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this._group = new St.Widget({ visible: false,
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x: 0,
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y: 0,
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accessible_role: Atk.Role.DIALOG });
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Main.layoutManager.modalDialogGroup.add_actor(this._group);
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let constraint = new Clutter.BindConstraint({ source: global.stage,
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coordinate: Clutter.BindCoordinate.ALL });
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this._group.add_constraint(constraint);
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this._group.connect('destroy', this._onGroupDestroy.bind(this));
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this.backgroundStack = new St.Widget({ layout_manager: new Clutter.BinLayout() });
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this._backgroundBin = new St.Bin({ child: this.backgroundStack,
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x_fill: true, y_fill: true });
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this._monitorConstraint = new Layout.MonitorConstraint();
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this._backgroundBin.add_constraint(this._monitorConstraint);
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this._group.add_actor(this._backgroundBin);
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this.dialogLayout = new Dialog.Dialog(this.backgroundStack, params.styleClass);
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this.contentLayout = this.dialogLayout.contentLayout;
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this.buttonLayout = this.dialogLayout.buttonLayout;
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if (!this._shellReactive) {
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this._lightbox = new Lightbox.Lightbox(this._group,
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{ inhibitEvents: true,
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radialEffect: true });
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this._lightbox.highlight(this._backgroundBin);
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this._eventBlocker = new Clutter.Actor({ reactive: true });
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this.backgroundStack.add_actor(this._eventBlocker);
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}
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global.focus_manager.add_group(this.dialogLayout);
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this._initialKeyFocus = null;
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this._initialKeyFocusDestroyId = 0;
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this._savedKeyFocus = null;
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},
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destroy() {
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this._group.destroy();
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},
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clearButtons() {
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this.dialogLayout.clearButtons();
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},
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setButtons(buttons) {
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this.clearButtons();
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for (let i = 0; i < buttons.length; i++) {
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let buttonInfo = buttons[i];
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let x_alignment;
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if (buttons.length == 1)
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x_alignment = St.Align.END;
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else if (i == 0)
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x_alignment = St.Align.START;
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else if (i == buttons.length - 1)
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x_alignment = St.Align.END;
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else
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x_alignment = St.Align.MIDDLE;
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this.addButton(buttonInfo);
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}
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},
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addButton(buttonInfo) {
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return this.dialogLayout.addButton(buttonInfo);
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},
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_onGroupDestroy() {
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this.emit('destroy');
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},
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_fadeOpen(onPrimary) {
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if (onPrimary)
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this._monitorConstraint.primary = true;
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else
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this._monitorConstraint.index = global.screen.get_current_monitor();
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this.state = State.OPENING;
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this.dialogLayout.opacity = 255;
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if (this._lightbox)
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this._lightbox.show();
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this._group.opacity = 0;
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this._group.show();
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Tweener.addTween(this._group,
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{ opacity: 255,
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time: this._shouldFadeIn ? OPEN_AND_CLOSE_TIME : 0,
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transition: 'easeOutQuad',
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onComplete: () => {
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this.state = State.OPENED;
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this.emit('opened');
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}
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});
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},
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setInitialKeyFocus(actor) {
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if (this._initialKeyFocusDestroyId)
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this._initialKeyFocus.disconnect(this._initialKeyFocusDestroyId);
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this._initialKeyFocus = actor;
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this._initialKeyFocusDestroyId = actor.connect('destroy', () => {
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this._initialKeyFocus = null;
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this._initialKeyFocusDestroyId = 0;
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});
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},
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open(timestamp, onPrimary) {
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if (this.state == State.OPENED || this.state == State.OPENING)
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return true;
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if (!this.pushModal(timestamp))
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return false;
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this._fadeOpen(onPrimary);
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return true;
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},
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_closeComplete() {
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this.state = State.CLOSED;
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this._group.hide();
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this.emit('closed');
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if (this._destroyOnClose)
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this.destroy();
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},
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close(timestamp) {
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if (this.state == State.CLOSED || this.state == State.CLOSING)
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return;
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this.state = State.CLOSING;
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this.popModal(timestamp);
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this._savedKeyFocus = null;
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if (this._shouldFadeOut)
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Tweener.addTween(this._group,
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{ opacity: 0,
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time: OPEN_AND_CLOSE_TIME,
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transition: 'easeOutQuad',
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onComplete: this._closeComplete.bind(this)
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})
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else
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this._closeComplete();
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},
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// Drop modal status without closing the dialog; this makes the
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// dialog insensitive as well, so it needs to be followed shortly
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// by either a close() or a pushModal()
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popModal(timestamp) {
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if (!this._hasModal)
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return;
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let focus = global.stage.key_focus;
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if (focus && this._group.contains(focus))
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this._savedKeyFocus = focus;
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else
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this._savedKeyFocus = null;
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Main.popModal(this._group, timestamp);
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Gdk.Display.get_default().sync();
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this._hasModal = false;
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if (!this._shellReactive)
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this._eventBlocker.raise_top();
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},
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pushModal(timestamp) {
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if (this._hasModal)
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return true;
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let params = { actionMode: this._actionMode };
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if (timestamp)
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params['timestamp'] = timestamp;
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if (!Main.pushModal(this._group, params))
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return false;
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this._hasModal = true;
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if (this._savedKeyFocus) {
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this._savedKeyFocus.grab_key_focus();
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this._savedKeyFocus = null;
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} else {
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let focus = this._initialKeyFocus || this.dialogLayout.initialKeyFocus;
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focus.grab_key_focus();
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}
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if (!this._shellReactive)
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this._eventBlocker.lower_bottom();
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return true;
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},
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// This method is like close, but fades the dialog out much slower,
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// and leaves the lightbox in place. Once in the faded out state,
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// the dialog can be brought back by an open call, or the lightbox
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// can be dismissed by a close call.
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//
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// The main point of this method is to give some indication to the user
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// that the dialog reponse has been acknowledged but will take a few
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// moments before being processed.
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// e.g., if a user clicked "Log Out" then the dialog should go away
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// imediately, but the lightbox should remain until the logout is
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// complete.
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_fadeOutDialog(timestamp) {
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if (this.state == State.CLOSED || this.state == State.CLOSING)
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return;
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if (this.state == State.FADED_OUT)
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return;
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this.popModal(timestamp);
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Tweener.addTween(this.dialogLayout,
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{ opacity: 0,
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time: FADE_OUT_DIALOG_TIME,
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transition: 'easeOutQuad',
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onComplete: () => {
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this.state = State.FADED_OUT;
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}
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});
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}
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});
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Signals.addSignalMethods(ModalDialog.prototype);
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