gnome-shell/js/ui/workspaceAnimation.js
Alexander Mikhaylenko 7bdcc503cb workspaceAnimation: Use a workspace strip
Currently, the workspace swipe transition only has one workspace in each
direction. This works until you try to do multiple swipes in quick
succession. The second swipe would continue the existing transition, which
only has 2 or 3 workspaces in it, and will hit a wall.

To prevent this, take all workspaces and arrange them into a column or row,
depending on the layout, and use that as a transition.

For the transition that happens when focusing a window on another workspace
(for example, via Alt+Tab), still use only two workspaces instead of all of
them.

Since we don't support layouts other than single rows/columns anymore,
diagonal transitions aren't supported anymore, and will be shown as
horizontal or vertical instead.

Since nw alt-tab and gesture transitions are different, don't allow to do
both at once, that is, disable swipe tracker when a programmatic transition
is going. This will also conveniently cancel a gesture transition if a
programmatic one is initiated while a gesture is in progress.

Fixes https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/2612

https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1326
2020-07-21 12:51:46 +00:00

418 lines
14 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
/* exported WorkspaceAnimationController */
const { Clutter, GObject, Meta, Shell } = imports.gi;
const Background = imports.ui.background;
const Layout = imports.ui.layout;
const Main = imports.ui.main;
const SwipeTracker = imports.ui.swipeTracker;
const WINDOW_ANIMATION_TIME = 250;
const WorkspaceGroup = GObject.registerClass(
class WorkspaceGroup extends Clutter.Actor {
_init(workspace, movingWindow) {
super._init();
this._workspace = workspace;
this._movingWindow = movingWindow;
this._windowRecords = [];
this._createWindows();
this.connect('destroy', this._onDestroy.bind(this));
this._restackedId = global.display.connect('restacked',
this._syncStacking.bind(this));
}
get workspace() {
return this._workspace;
}
_shouldShowWindow(window) {
if (!window.showing_on_its_workspace())
return false;
const isSticky =
window.is_on_all_workspaces() || window === this._movingWindow;
return !isSticky && window.located_on_workspace(this._workspace);
}
_syncStacking() {
const windowActors = global.get_window_actors().filter(w =>
this._shouldShowWindow(w.meta_window));
let lastRecord;
for (const windowActor of windowActors) {
const record = this._windowRecords.find(r => r.windowActor === windowActor);
this.set_child_above_sibling(record.clone, lastRecord ? lastRecord.clone : null);
lastRecord = record;
}
}
_createWindows() {
const windowActors = global.get_window_actors().filter(w =>
this._shouldShowWindow(w.meta_window));
for (const windowActor of windowActors) {
const clone = new Clutter.Clone({
source: windowActor,
x: windowActor.x,
y: windowActor.y,
});
this.add_child(clone);
const record = { windowActor, clone };
record.windowDestroyId = windowActor.connect('destroy', () => {
clone.destroy();
this._windowRecords.splice(this._windowRecords.indexOf(record), 1);
});
this._windowRecords.push(record);
}
}
_removeWindows() {
for (const record of this._windowRecords) {
record.windowActor.disconnect(record.windowDestroyId);
record.clone.destroy();
}
this._windowRecords = [];
}
_onDestroy() {
global.display.disconnect(this._restackedId);
this._removeWindows();
}
});
const MonitorGroup = GObject.registerClass(
class MonitorGroup extends Clutter.Actor {
_init(monitor) {
super._init();
const constraint = new Layout.MonitorConstraint({ index: monitor.index });
this.add_constraint(constraint);
const background = new Meta.BackgroundGroup();
this.add_child(background);
this._bgManager = new Background.BackgroundManager({
container: background,
monitorIndex: monitor.index,
controlPosition: false,
});
this.connect('destroy', this._onDestroy.bind(this));
}
_onDestroy() {
this._bgManager.destroy();
}
});
var WorkspaceAnimationController = class {
constructor() {
this._movingWindow = null;
this._switchData = null;
Main.overview.connect('showing', () => {
if (this._switchData) {
if (this._switchData.gestureActivated)
this._finishWorkspaceSwitch(this._switchData);
this._swipeTracker.enabled = false;
}
});
Main.overview.connect('hiding', () => {
this._swipeTracker.enabled = true;
});
let swipeTracker = new SwipeTracker.SwipeTracker(global.stage,
Shell.ActionMode.NORMAL, { allowDrag: false, allowScroll: false });
swipeTracker.connect('begin', this._switchWorkspaceBegin.bind(this));
swipeTracker.connect('update', this._switchWorkspaceUpdate.bind(this));
swipeTracker.connect('end', this._switchWorkspaceEnd.bind(this));
this._swipeTracker = swipeTracker;
}
_prepareWorkspaceSwitch(workspaceIndices) {
if (this._switchData)
return;
const workspaceManager = global.workspace_manager;
const vertical = workspaceManager.layout_rows === -1;
const nWorkspaces = workspaceManager.get_n_workspaces();
const activeWorkspaceIndex = workspaceManager.get_active_workspace_index();
const switchData = {};
this._switchData = switchData;
switchData.movingWindowBin = new Clutter.Actor();
switchData.movingWindow = null;
switchData.workspaceGroups = [];
switchData.gestureActivated = false;
switchData.inProgress = false;
switchData.container = new Clutter.Actor();
switchData.backgroundGroup = new Clutter.Actor();
for (const monitor of Main.layoutManager.monitors)
switchData.backgroundGroup.add_child(new MonitorGroup(monitor));
Main.uiGroup.insert_child_above(switchData.backgroundGroup, global.window_group);
Main.uiGroup.insert_child_above(switchData.container, switchData.backgroundGroup);
Main.uiGroup.insert_child_above(switchData.movingWindowBin, switchData.container);
let x = 0;
let y = 0;
if (!workspaceIndices)
workspaceIndices = [...Array(nWorkspaces).keys()];
for (const i of workspaceIndices) {
const ws = workspaceManager.get_workspace_by_index(i);
const fullscreen = ws.list_windows().some(w => w.is_fullscreen());
if (y > 0 && vertical && !fullscreen) {
// We have to shift windows up or down by the height of the panel to prevent having a
// visible gap between the windows while switching workspaces. Since fullscreen windows
// hide the panel, they don't need to be shifted up or down.
y -= Main.panel.height;
}
const group = new WorkspaceGroup(ws, this.movingWindow);
switchData.workspaceGroups.push(group);
switchData.container.add_child(group);
switchData.container.set_child_above_sibling(group, null);
group.set_position(x, y);
if (vertical)
y += global.screen_height;
else if (Clutter.get_default_text_direction() === Clutter.TextDirection.RTL)
x -= global.screen_width;
else
x += global.screen_width;
}
const activeGroup = this._findWorkspaceGroupByIndex(activeWorkspaceIndex);
if (vertical)
switchData.container.y = -activeGroup.y;
else
switchData.container.x = -activeGroup.x;
if (this.movingWindow) {
const windowActor = this.movingWindow.get_compositor_private();
switchData.movingWindow = {
windowActor,
parent: windowActor.get_parent(),
};
switchData.movingWindow.parent.remove_child(windowActor);
switchData.movingWindowBin.add_child(windowActor);
switchData.movingWindow.windowDestroyId = windowActor.connect('destroy', () => {
switchData.movingWindow = null;
});
}
}
_finishWorkspaceSwitch(switchData) {
this._switchData = null;
if (switchData.movingWindow) {
const record = switchData.movingWindow;
record.windowActor.disconnect(record.windowDestroyId);
switchData.movingWindowBin.remove_child(record.windowActor);
record.parent.add_child(record.windowActor);
switchData.movingWindow = null;
}
switchData.backgroundGroup.destroy();
switchData.container.destroy();
switchData.movingWindowBin.destroy();
this.movingWindow = null;
}
animateSwitch(from, to, direction, onComplete) {
this._swipeTracker.enabled = false;
let workspaceIndices = [];
switch (direction) {
case Meta.MotionDirection.UP:
case Meta.MotionDirection.LEFT:
case Meta.MotionDirection.UP_LEFT:
case Meta.MotionDirection.UP_RIGHT:
workspaceIndices = [to, from];
break;
case Meta.MotionDirection.DOWN:
case Meta.MotionDirection.RIGHT:
case Meta.MotionDirection.DOWN_LEFT:
case Meta.MotionDirection.DOWN_RIGHT:
workspaceIndices = [from, to];
break;
}
if (Clutter.get_default_text_direction() === Clutter.TextDirection.RTL &&
direction !== Meta.MotionDirection.UP &&
direction !== Meta.MotionDirection.DOWN)
workspaceIndices.reverse();
this._prepareWorkspaceSwitch(workspaceIndices);
this._switchData.inProgress = true;
const fromGroup = this._findWorkspaceGroupByIndex(from);
const toGroup = this._findWorkspaceGroupByIndex(to);
this._switchData.container.x = -fromGroup.x;
this._switchData.container.y = -fromGroup.y;
this._switchData.container.ease({
x: -toGroup.x,
y: -toGroup.y,
duration: WINDOW_ANIMATION_TIME,
mode: Clutter.AnimationMode.EASE_OUT_CUBIC,
onComplete: () => {
this._finishWorkspaceSwitch(this._switchData);
onComplete();
this._swipeTracker.enabled = true;
},
});
}
_getProgressForWorkspace(workspaceGroup) {
if (global.workspace_manager.layout_rows === -1)
return workspaceGroup.y / global.screen_height;
else if (Clutter.get_default_text_direction() === Clutter.TextDirection.RTL)
return -workspaceGroup.x / global.screen_width;
else
return workspaceGroup.x / global.screen_width;
}
_findWorkspaceGroupByIndex(index) {
return this._switchData.workspaceGroups.find(g => g.workspace.index() === index);
}
_findClosestWorkspaceGroup(progress) {
const distances = this._switchData.workspaceGroups.map(g => {
const workspaceProgress = this._getProgressForWorkspace(g);
return Math.abs(workspaceProgress - progress);
});
const index = distances.indexOf(Math.min(...distances));
return this._switchData.workspaceGroups[index];
}
_switchWorkspaceBegin(tracker, monitor) {
if (Meta.prefs_get_workspaces_only_on_primary() &&
monitor !== Main.layoutManager.primaryIndex)
return;
const workspaceManager = global.workspace_manager;
const horiz = workspaceManager.layout_rows !== -1;
tracker.orientation = horiz
? Clutter.Orientation.HORIZONTAL
: Clutter.Orientation.VERTICAL;
const baseDistance = horiz ? global.screen_width : global.screen_height;
let progress;
let cancelProgress;
if (this._switchData && this._switchData.gestureActivated) {
this._switchData.container.remove_all_transitions();
if (!horiz)
progress = -this._switchData.container.y / baseDistance;
else if (Clutter.get_default_text_direction() === Clutter.TextDirection.RTL)
progress = this._switchData.container.x / baseDistance;
else
progress = -this._switchData.container.x / baseDistance;
const wsGroup = this._findClosestWorkspaceGroup(progress);
cancelProgress = this._getProgressForWorkspaceGroup(wsGroup);
} else {
this._prepareWorkspaceSwitch();
const activeIndex = workspaceManager.get_active_workspace_index();
const wsGroup = this._findWorkspaceGroupByIndex(activeIndex);
progress = cancelProgress = this._getProgressForWorkspace(wsGroup);
}
const points = this._switchData.workspaceGroups.map(this._getProgressForWorkspace);
tracker.confirmSwipe(baseDistance, points, progress, cancelProgress);
}
_switchWorkspaceUpdate(tracker, progress) {
if (!this._switchData)
return;
let xPos = 0;
let yPos = 0;
if (global.workspace_manager.layout_rows === -1)
yPos = -Math.round(progress * global.screen_height);
else if (Clutter.get_default_text_direction() === Clutter.TextDirection.RTL)
xPos = Math.round(progress * global.screen_width);
else
xPos = -Math.round(progress * global.screen_width);
this._switchData.container.set_position(xPos, yPos);
}
_switchWorkspaceEnd(tracker, duration, endProgress) {
if (!this._switchData)
return;
const newGroup = this._findClosestWorkspaceGroup(endProgress);
const switchData = this._switchData;
switchData.gestureActivated = true;
this._switchData.container.ease({
x: -newGroup.x,
y: -newGroup.y,
duration,
mode: Clutter.AnimationMode.EASE_OUT_CUBIC,
onComplete: () => {
if (!newGroup.workspace.active)
newGroup.workspace.activate(global.get_current_time());
this._finishWorkspaceSwitch(switchData);
},
});
}
get gestureActive() {
return this._switchData !== null && this._switchData.gestureActivated;
}
cancelSwitchAnimation() {
if (!this._switchData)
return;
if (this._switchData.gestureActivated)
return;
this._finishWorkspaceSwitch(this._switchData);
}
set movingWindow(movingWindow) {
this._movingWindow = movingWindow;
}
get movingWindow() {
return this._movingWindow;
}
};