3aea09b614
The way we were loading data into a CoglTexture, then pulling it out and manipulating it on the CPU, then loading it back into a texture was a bit lame. Clean things up a bit here by loading directly into the CPU, doing the fading, then creating a texture. Also cache the faded data in StTextureCache. https://bugzilla.gnome.org/show_bug.cgi?id=612759
50 lines
1.6 KiB
C
50 lines
1.6 KiB
C
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
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#ifndef __SHELL_APP_H__
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#define __SHELL_APP_H__
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#include <clutter/clutter.h>
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#include "window.h"
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G_BEGIN_DECLS
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typedef struct _ShellApp ShellApp;
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typedef struct _ShellAppClass ShellAppClass;
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typedef struct _ShellAppPrivate ShellAppPrivate;
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#define SHELL_TYPE_APP (shell_app_get_type ())
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#define SHELL_APP(object) (G_TYPE_CHECK_INSTANCE_CAST ((object), SHELL_TYPE_APP, ShellApp))
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#define SHELL_APP_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), SHELL_TYPE_APP, ShellAppClass))
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#define SHELL_IS_APP(object) (G_TYPE_CHECK_INSTANCE_TYPE ((object), SHELL_TYPE_APP))
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#define SHELL_IS_APP_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), SHELL_TYPE_APP))
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#define SHELL_APP_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), SHELL_TYPE_APP, ShellAppClass))
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struct _ShellAppClass
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{
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GObjectClass parent_class;
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};
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GType shell_app_get_type (void) G_GNUC_CONST;
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const char *shell_app_get_id (ShellApp *app);
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ClutterActor *shell_app_create_icon_texture (ShellApp *app, float size);
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ClutterActor *shell_app_get_faded_icon (ShellApp *app, float size);
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char *shell_app_get_name (ShellApp *app);
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char *shell_app_get_description (ShellApp *app);
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gboolean shell_app_is_transient (ShellApp *app);
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gboolean shell_app_launch (ShellApp *info, GError **error);
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guint shell_app_get_n_windows (ShellApp *app);
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GSList *shell_app_get_windows (ShellApp *app);
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gboolean shell_app_is_on_workspace (ShellApp *app, MetaWorkspace *workspace);
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int shell_app_compare (ShellApp *app, ShellApp *other);
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G_END_DECLS
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#endif /* __SHELL_APP_H__ */
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