gnome-shell/js/ui/animation.js
Florian Müllner 74445249db animation: Save file and dimensions in properties
The properties passed to the constructor are currently used
directly in anonymous functions. Store them in properties
instead, so they become accessible outside the constructor,
including for changing them.

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/3080>
2023-12-27 10:10:35 +00:00

196 lines
5.1 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
import Clutter from 'gi://Clutter';
import GLib from 'gi://GLib';
import GObject from 'gi://GObject';
import Gio from 'gi://Gio';
import St from 'gi://St';
import * as Params from '../misc/params.js';
const ANIMATED_ICON_UPDATE_TIMEOUT = 16;
const SPINNER_ANIMATION_TIME = 300;
const SPINNER_ANIMATION_DELAY = 1000;
export const Animation = GObject.registerClass(
class Animation extends St.Bin {
_init(file, width, height, speed) {
const themeContext = St.ThemeContext.get_for_stage(global.stage);
super._init({
style: `width: ${width}px; height: ${height}px;`,
});
this._file = file;
this._width = width;
this._height = height;
this.connect('destroy', this._onDestroy.bind(this));
this.connect('resource-scale-changed',
() => this._loadFile());
themeContext.connectObject('notify::scale-factor',
() => {
this._loadFile();
this.set_size(
this._width * themeContext.scale_factor,
this._height * themeContext.scale_factor);
}, this);
this._speed = speed;
this._isLoaded = false;
this._isPlaying = false;
this._timeoutId = 0;
this._frame = 0;
this._loadFile();
}
play() {
if (this._isLoaded && this._timeoutId === 0) {
if (this._frame === 0)
this._showFrame(0);
this._timeoutId = GLib.timeout_add(GLib.PRIORITY_LOW, this._speed, this._update.bind(this));
GLib.Source.set_name_by_id(this._timeoutId, '[gnome-shell] this._update');
}
this._isPlaying = true;
}
stop() {
if (this._timeoutId > 0) {
GLib.source_remove(this._timeoutId);
this._timeoutId = 0;
}
this._isPlaying = false;
}
_loadFile() {
const resourceScale = this.get_resource_scale();
let wasPlaying = this._isPlaying;
if (this._isPlaying)
this.stop();
this._isLoaded = false;
this.destroy_all_children();
let textureCache = St.TextureCache.get_default();
let scaleFactor = St.ThemeContext.get_for_stage(global.stage).scale_factor;
this._animations = textureCache.load_sliced_image(this._file,
this._width, this._height,
scaleFactor, resourceScale,
() => this._loadFinished());
this._animations.set({
x_align: Clutter.ActorAlign.CENTER,
y_align: Clutter.ActorAlign.CENTER,
});
this.set_child(this._animations);
if (wasPlaying)
this.play();
}
_showFrame(frame) {
let oldFrameActor = this._animations.get_child_at_index(this._frame);
if (oldFrameActor)
oldFrameActor.hide();
this._frame = frame % this._animations.get_n_children();
let newFrameActor = this._animations.get_child_at_index(this._frame);
if (newFrameActor)
newFrameActor.show();
}
_update() {
this._showFrame(this._frame + 1);
return GLib.SOURCE_CONTINUE;
}
_loadFinished() {
this._isLoaded = this._animations.get_n_children() > 0;
if (this._isLoaded && this._isPlaying)
this.play();
}
_onDestroy() {
this.stop();
}
});
export const AnimatedIcon = GObject.registerClass(
class AnimatedIcon extends Animation {
_init(file, size) {
super._init(file, size, size, ANIMATED_ICON_UPDATE_TIMEOUT);
}
});
export const Spinner = GObject.registerClass(
class Spinner extends AnimatedIcon {
_init(size, params) {
params = Params.parse(params, {
animate: false,
hideOnStop: false,
});
let file = Gio.File.new_for_uri('resource:///org/gnome/shell/theme/process-working.svg');
super._init(file, size);
this.opacity = 0;
this._animate = params.animate;
this._hideOnStop = params.hideOnStop;
this.visible = !this._hideOnStop;
}
_onDestroy() {
this._animate = false;
super._onDestroy();
}
play() {
this.remove_all_transitions();
this.show();
if (this._animate) {
super.play();
this.ease({
opacity: 255,
delay: SPINNER_ANIMATION_DELAY,
duration: SPINNER_ANIMATION_TIME,
mode: Clutter.AnimationMode.LINEAR,
});
} else {
this.opacity = 255;
super.play();
}
}
stop() {
this.remove_all_transitions();
if (this._animate) {
this.ease({
opacity: 0,
duration: SPINNER_ANIMATION_TIME,
mode: Clutter.AnimationMode.LINEAR,
onComplete: () => {
super.stop();
if (this._hideOnStop)
this.hide();
},
});
} else {
this.opacity = 0;
super.stop();
if (this._hideOnStop)
this.hide();
}
}
});