gnome-shell/js/ui/boxpointer.js
Marina Zhurakhinskaya 703b21cef0 Don't use double quotes for things that don't need to be translated
This is our convention.

The only exceptions are double quotes for words in comments that give
them a special meaning (though beware that these quotes are not truly
necessary most of the time) and double quotes that need to be a part
of the output string.
2010-05-13 16:00:38 -04:00

176 lines
7.4 KiB
JavaScript

const Lang = imports.lang;
const Cairo = imports.cairo;
const Clutter = imports.gi.Clutter;
const St = imports.gi.St;
const Shell = imports.gi.Shell;
/**
* BoxPointer:
* @side: A St.Side type; currently only St.Side.TOP is implemented
* @sourceActor: The side of the BoxPointer where the pointer is
* constrained to be as big as the corresponding dimension of
* @sourceActor. E.g. for St.Side.TOP, the BoxPointer is horizontally
* constrained to be bigger than @sourceActor.
* @binProperties: Properties to set on contained bin
*
* An actor which displays a triangle "arrow" pointing to a given
* side. The .bin property is a container in which content can be
* placed. The arrow position may be controlled via setArrowOrigin().
*
*/
function BoxPointer(side, sourceActor, binProperties) {
this._init(side, sourceActor, binProperties);
}
BoxPointer.prototype = {
_init: function(arrowSide, sourceActor, binProperties) {
if (arrowSide != St.Side.TOP)
throw new Error('Not implemented');
this._arrowSide = arrowSide;
this._sourceActor = sourceActor;
this._arrowOrigin = 0;
this.actor = new St.Bin({ x_fill: true,
y_fill: true });
this._container = new Shell.GenericContainer();
this.actor.set_child(this._container);
this._container.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
this._container.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight));
this._container.connect('allocate', Lang.bind(this, this._allocate));
this.bin = new St.Bin(binProperties);
this._container.add_actor(this.bin);
this._border = new St.DrawingArea();
this._border.connect('repaint', Lang.bind(this, this._drawBorder));
this._container.add_actor(this._border);
this.bin.raise(this._border);
},
_adjustAllocationForArrow: function(isWidth, alloc) {
let themeNode = this.actor.get_theme_node();
let found, borderWidth, base, rise;
[found, borderWidth] = themeNode.get_length('-arrow-border-width', false);
alloc.min_size += borderWidth * 2;
alloc.natural_size += borderWidth * 2;
if ((!isWidth && (this._arrowSide == St.Side.TOP || this._arrowSide == St.Side.BOTTOM))
|| (isWidth && (this._arrowSide == St.Side.LEFT || this._arrowSide == St.Side.RIGHT))) {
let [found, rise] = themeNode.get_length('-arrow-rise', false);
alloc.min_size += rise;
alloc.natural_size += rise;
}
},
_getPreferredWidth: function(actor, forHeight, alloc) {
let [minInternalSize, natInternalSize] = this.bin.get_preferred_width(forHeight);
// The allocation property unlike get_allocation_box() doesn't trigger
// synchronous relayout, which would be bad here. We assume that the
// previous allocation of the button is fine.
let sourceAlloc = this._sourceActor.allocation;
let sourceWidth = sourceAlloc.x2 - sourceAlloc.x1;
alloc.min_size = Math.max(minInternalSize, sourceWidth);
alloc.natural_size = Math.max(natInternalSize, sourceWidth);
this._adjustAllocationForArrow(true, alloc);
},
_getPreferredHeight: function(actor, forWidth, alloc) {
let [minSize, naturalSize] = this.bin.get_preferred_height(forWidth);
alloc.min_size = minSize;
alloc.natural_size = naturalSize;
this._adjustAllocationForArrow(false, alloc);
},
_allocate: function(actor, box, flags) {
let themeNode = this.actor.get_theme_node();
let found, borderWidth, borderRadius, rise, base;
[found, borderWidth] = themeNode.get_length('-arrow-border-width', false);
[found, rise] = themeNode.get_length('-arrow-rise', false);
let childBox = new Clutter.ActorBox();
let availWidth = box.x2 - box.x1;
let availHeight = box.y2 - box.y1;
childBox.x1 = 0
childBox.y1 = 0;
childBox.x2 = availWidth;
childBox.y2 = availHeight;
this._border.allocate(childBox, flags);
switch (this._arrowSide) {
case St.Side.TOP:
childBox.x1 = borderWidth;
childBox.y1 = rise + borderWidth;
childBox.x2 = availWidth - borderWidth;
childBox.y2 = availHeight - borderWidth;
break;
default:
break;
}
this.bin.allocate(childBox, flags);
},
_drawBorder: function(area) {
let themeNode = this.actor.get_theme_node();
let [sourceX, sourceY] = this._sourceActor.get_transformed_position();
let found, borderWidth, borderRadius, rise, base;
[found, borderWidth] = themeNode.get_length('-arrow-border-width', false);
[found, base] = themeNode.get_length('-arrow-base', false);
[found, rise] = themeNode.get_length('-arrow-rise', false);
[found, borderRadius] = themeNode.get_length('-arrow-border-radius', false);
let halfBorder = borderWidth / 2;
let borderColor = new Clutter.Color();
themeNode.get_color('-arrow-border-color', false, borderColor);
let backgroundColor = new Clutter.Color();
themeNode.get_color('-arrow-background-color', false, backgroundColor);
let [width, height] = area.get_surface_size();
let [boxWidth, boxHeight] = [width, height];
if (this._arrowSide == St.Side.TOP || this._arrowSide == St.Side.BOTTOM) {
boxHeight -= rise;
} else {
boxWidth -= rise;
}
let cr = area.get_context();
Clutter.cairo_set_source_color(cr, borderColor);
if (this._arrowSide == St.Side.TOP) {
cr.translate(0, rise);
}
cr.moveTo(borderRadius, halfBorder);
if (this._arrowSide == St.Side.TOP) {
cr.translate(0, -rise);
let halfBase = Math.floor(base/2);
cr.lineTo(this._arrowOrigin - halfBase, rise + halfBorder);
cr.lineTo(this._arrowOrigin, halfBorder);
cr.lineTo(this._arrowOrigin + halfBase, rise + halfBorder);
cr.translate(0, rise);
}
cr.lineTo(boxWidth - borderRadius, halfBorder);
cr.arc(boxWidth - borderRadius - halfBorder, borderRadius + halfBorder, borderRadius,
3*Math.PI/2, Math.PI*2);
cr.lineTo(boxWidth - halfBorder, boxHeight - borderRadius);
cr.arc(boxWidth - borderRadius - halfBorder, boxHeight - borderRadius - halfBorder, borderRadius,
0, Math.PI/2);
cr.lineTo(borderRadius, boxHeight - halfBorder);
cr.arc(borderRadius + halfBorder, boxHeight - borderRadius - halfBorder, borderRadius,
Math.PI/2, Math.PI);
cr.lineTo(halfBorder, borderRadius);
cr.arc(borderRadius + halfBorder, borderRadius + halfBorder, borderRadius,
Math.PI, 3*Math.PI/2);
Clutter.cairo_set_source_color(cr, backgroundColor);
cr.fillPreserve();
Clutter.cairo_set_source_color(cr, borderColor);
cr.setLineWidth(borderWidth);
cr.stroke();
},
// @origin: Coordinate specifying middle of the arrow, along
// the Y axis for St.Side.LEFT, St.Side.RIGHT from the top and X axis from
// the left for St.Side.TOP and St.Side.BOTTOM.
setArrowOrigin: function(origin) {
if (this._arrowOrigin != origin) {
this._arrowOrigin = origin;
this._border.queue_repaint();
}
}
}