gnome-shell/js/ui/userWidget.js
Florian Müllner b90f4d29a4 userWidget: Fix avatar size
The texture cache now returns an actor with an appropriate ClutterContent
rather than a ClutterTexture. That actor uses the CONTENT_SIZE request
mode, which means that it will unconditionally request the preferred size
of the content. That is, setting an explicit size no longer has an effect.

Fix this by making sure the image is already loaded with the desired
dimensions.

https://gitlab.gnome.org/GNOME/gnome-shell/issues/1024
2019-03-12 00:34:04 +00:00

181 lines
6.1 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
//
// A widget showing the user avatar and name
const { Clutter, Gio, GLib, GObject, St } = imports.gi;
const Params = imports.misc.params;
var AVATAR_ICON_SIZE = 64;
// Adapted from gdm/gui/user-switch-applet/applet.c
//
// Copyright (C) 2004-2005 James M. Cape <jcape@ignore-your.tv>.
// Copyright (C) 2008,2009 Red Hat, Inc.
var Avatar = class {
constructor(user, params) {
this._user = user;
params = Params.parse(params, { reactive: false,
iconSize: AVATAR_ICON_SIZE,
styleClass: 'user-icon' });
this._iconSize = params.iconSize;
let scaleFactor = St.ThemeContext.get_for_stage(global.stage).scale_factor;
this.actor = new St.Bin({ style_class: params.styleClass,
track_hover: params.reactive,
reactive: params.reactive,
width: this._iconSize * scaleFactor,
height: this._iconSize * scaleFactor });
// Monitor the scaling factor to make sure we recreate the avatar when needed.
let themeContext = St.ThemeContext.get_for_stage(global.stage);
themeContext.connect('notify::scale-factor', this.update.bind(this));
}
setSensitive(sensitive) {
this.actor.can_focus = sensitive;
this.actor.reactive = sensitive;
}
update() {
let iconFile = this._user.get_icon_file();
if (iconFile && !GLib.file_test(iconFile, GLib.FileTest.EXISTS))
iconFile = null;
if (iconFile) {
let file = Gio.File.new_for_path(iconFile);
this.actor.child = null;
this.actor.style = `
background-image: url("${iconFile}");
background-size: ${this._iconSize}px`;
} else {
this.actor.style = null;
this.actor.child = new St.Icon({ icon_name: 'avatar-default-symbolic',
icon_size: this._iconSize });
}
}
};
var UserWidgetLabel = GObject.registerClass(
class UserWidgetLabel extends St.Widget {
_init(user) {
super._init({ layout_manager: new Clutter.BinLayout() });
this._user = user;
this._realNameLabel = new St.Label({ style_class: 'user-widget-label',
y_align: Clutter.ActorAlign.CENTER });
this.add_child(this._realNameLabel);
this._userNameLabel = new St.Label({ style_class: 'user-widget-label',
y_align: Clutter.ActorAlign.CENTER });
this.add_child(this._userNameLabel);
this._currentLabel = null;
this._userLoadedId = this._user.connect('notify::is-loaded', this._updateUser.bind(this));
this._userChangedId = this._user.connect('changed', this._updateUser.bind(this));
this._updateUser();
// We can't override the destroy vfunc because that might be called during
// object finalization, and we can't call any JS inside a GC finalize callback,
// so we use a signal, that will be disconnected by GObject the first time
// the actor is destroyed (which is guaranteed to be as part of a normal
// destroy() call from JS, possibly from some ancestor)
this.connect('destroy', this._onDestroy.bind(this));
}
_onDestroy() {
if (this._userLoadedId != 0) {
this._user.disconnect(this._userLoadedId);
this._userLoadedId = 0;
}
if (this._userChangedId != 0) {
this._user.disconnect(this._userChangedId);
this._userChangedId = 0;
}
}
vfunc_allocate(box, flags) {
this.set_allocation(box, flags);
let availWidth = box.x2 - box.x1;
let availHeight = box.y2 - box.y1;
let [minRealNameWidth, minRealNameHeight,
natRealNameWidth, natRealNameHeight] = this._realNameLabel.get_preferred_size();
let [minUserNameWidth, minUserNameHeight,
natUserNameWidth, natUserNameHeight] = this._userNameLabel.get_preferred_size();
if (natRealNameWidth <= availWidth)
this._currentLabel = this._realNameLabel;
else
this._currentLabel = this._userNameLabel;
this.label_actor = this._currentLabel;
let childBox = new Clutter.ActorBox();
childBox.x1 = 0;
childBox.y1 = 0;
childBox.x2 = availWidth;
childBox.y2 = availHeight;
this._currentLabel.allocate(childBox, flags);
}
vfunc_paint() {
this._currentLabel.paint();
}
_updateUser() {
if (this._user.is_loaded) {
this._realNameLabel.text = this._user.get_real_name();
this._userNameLabel.text = this._user.get_user_name();
} else {
this._realNameLabel.text = '';
this._userNameLabel.text = '';
}
}
});
var UserWidget = class {
constructor(user) {
this._user = user;
this.actor = new St.BoxLayout({ style_class: 'user-widget',
vertical: false });
this.actor.connect('destroy', this._onDestroy.bind(this));
this._avatar = new Avatar(user);
this.actor.add_child(this._avatar.actor);
this._label = new UserWidgetLabel(user);
this.actor.add_child(this._label);
this._label.bind_property('label-actor', this.actor, 'label-actor',
GObject.BindingFlags.SYNC_CREATE);
this._userLoadedId = this._user.connect('notify::is-loaded', this._updateUser.bind(this));
this._userChangedId = this._user.connect('changed', this._updateUser.bind(this));
this._updateUser();
}
_onDestroy() {
if (this._userLoadedId != 0) {
this._user.disconnect(this._userLoadedId);
this._userLoadedId = 0;
}
if (this._userChangedId != 0) {
this._user.disconnect(this._userChangedId);
this._userChangedId = 0;
}
}
_updateUser() {
this._avatar.update();
}
};