gnome-shell/js/ui/userWidget.js
Mario Sanchez Prada b8eeac6fcf Resize the user's avatar when scaling factor changes
We need to consider the scaling factor in effect when updating the user's
avatar, and also make sure to update it as well whenever the scaling
factor changes.

https://bugzilla.gnome.org/show_bug.cgi?id=786120
2017-08-11 12:47:45 +02:00

194 lines
6.6 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
//
// A widget showing the user avatar and name
const Clutter = imports.gi.Clutter;
const AccountsService = imports.gi.AccountsService;
const GLib = imports.gi.GLib;
const Gio = imports.gi.Gio;
const GObject = imports.gi.GObject;
const Lang = imports.lang;
const St = imports.gi.St;
const Params = imports.misc.params;
var AVATAR_ICON_SIZE = 64;
// Adapted from gdm/gui/user-switch-applet/applet.c
//
// Copyright (C) 2004-2005 James M. Cape <jcape@ignore-your.tv>.
// Copyright (C) 2008,2009 Red Hat, Inc.
var Avatar = new Lang.Class({
Name: 'Avatar',
_init: function(user, params) {
this._user = user;
params = Params.parse(params, { reactive: false,
iconSize: AVATAR_ICON_SIZE,
styleClass: 'framed-user-icon' });
this._iconSize = params.iconSize;
let scaleFactor = St.ThemeContext.get_for_stage(global.stage).scale_factor;
this.actor = new St.Bin({ style_class: params.styleClass,
track_hover: params.reactive,
reactive: params.reactive,
width: this._iconSize * scaleFactor,
height: this._iconSize * scaleFactor });
// Monitor the scaling factor to make sure we recreate the avatar when needed.
let themeContext = St.ThemeContext.get_for_stage(global.stage);
themeContext.connect('notify::scale-factor', Lang.bind(this, this.update));
},
setSensitive: function(sensitive) {
this.actor.can_focus = sensitive;
this.actor.reactive = sensitive;
},
update: function() {
let iconFile = this._user.get_icon_file();
if (iconFile && !GLib.file_test(iconFile, GLib.FileTest.EXISTS))
iconFile = null;
if (iconFile) {
let file = Gio.File.new_for_path(iconFile);
this.actor.child = null;
this.actor.style = 'background-image: url("%s");'.format(iconFile);
} else {
this.actor.style = null;
this.actor.child = new St.Icon({ icon_name: 'avatar-default-symbolic',
icon_size: this._iconSize });
}
let scaleFactor = St.ThemeContext.get_for_stage(global.stage).scale_factor;
this.actor.set_size(this._iconSize * scaleFactor, this._iconSize * scaleFactor);
}
});
var UserWidgetLabel = new Lang.Class({
Name: 'UserWidgetLabel',
Extends: St.Widget,
_init: function(user) {
this.parent({ layout_manager: new Clutter.BinLayout() });
this._user = user;
this._realNameLabel = new St.Label({ style_class: 'user-widget-label',
y_align: Clutter.ActorAlign.CENTER });
this.add_child(this._realNameLabel);
this._userNameLabel = new St.Label({ style_class: 'user-widget-label',
y_align: Clutter.ActorAlign.CENTER });
this.add_child(this._userNameLabel);
this._currentLabel = null;
this._userLoadedId = this._user.connect('notify::is-loaded', Lang.bind(this, this._updateUser));
this._userChangedId = this._user.connect('changed', Lang.bind(this, this._updateUser));
this._updateUser();
// We can't override the destroy vfunc because that might be called during
// object finalization, and we can't call any JS inside a GC finalize callback,
// so we use a signal, that will be disconnected by GObject the first time
// the actor is destroyed (which is guaranteed to be as part of a normal
// destroy() call from JS, possibly from some ancestor)
this.connect('destroy', Lang.bind(this, this._onDestroy));
},
_onDestroy: function() {
if (this._userLoadedId != 0) {
this._user.disconnect(this._userLoadedId);
this._userLoadedId = 0;
}
if (this._userChangedId != 0) {
this._user.disconnect(this._userChangedId);
this._userChangedId = 0;
}
},
vfunc_allocate: function(box, flags) {
this.set_allocation(box, flags);
let availWidth = box.x2 - box.x1;
let availHeight = box.y2 - box.y1;
let [minRealNameWidth, minRealNameHeight,
natRealNameWidth, natRealNameHeight] = this._realNameLabel.get_preferred_size();
let [minUserNameWidth, minUserNameHeight,
natUserNameWidth, natUserNameHeight] = this._userNameLabel.get_preferred_size();
if (natRealNameWidth <= availWidth)
this._currentLabel = this._realNameLabel;
else
this._currentLabel = this._userNameLabel;
this.label_actor = this._currentLabel;
let childBox = new Clutter.ActorBox();
childBox.x1 = 0;
childBox.y1 = 0;
childBox.x2 = availWidth;
childBox.y2 = availHeight;
this._currentLabel.allocate(childBox, flags);
},
vfunc_paint: function() {
this._currentLabel.paint();
},
_updateUser: function() {
if (this._user.is_loaded) {
this._realNameLabel.text = this._user.get_real_name();
this._userNameLabel.text = this._user.get_user_name();
} else {
this._realNameLabel.text = '';
this._userNameLabel.text = '';
}
},
});
var UserWidget = new Lang.Class({
Name: 'UserWidget',
_init: function(user) {
this._user = user;
this.actor = new St.BoxLayout({ style_class: 'user-widget',
vertical: false });
this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
this._avatar = new Avatar(user);
this.actor.add_child(this._avatar.actor);
this._label = new UserWidgetLabel(user);
this.actor.add_child(this._label);
this._label.bind_property('label-actor', this.actor, 'label-actor',
GObject.BindingFlags.SYNC_CREATE);
this._userLoadedId = this._user.connect('notify::is-loaded', Lang.bind(this, this._updateUser));
this._userChangedId = this._user.connect('changed', Lang.bind(this, this._updateUser));
this._updateUser();
},
_onDestroy: function() {
if (this._userLoadedId != 0) {
this._user.disconnect(this._userLoadedId);
this._userLoadedId = 0;
}
if (this._userChangedId != 0) {
this._user.disconnect(this._userChangedId);
this._userChangedId = 0;
}
},
_updateUser: function() {
this._avatar.update();
}
});