gnome-shell/js/ui/closeDialog.js
Florian Müllner d3d165243c cleanup: Use non-deprecated key symbols
Clutter originally cluttered its namespace with key symbols, before
prefixing all symbols with KEY. We still use the unprefixed symbols
occasionally, replace them so mutter can drop the deprecated symbols.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/808
2019-11-06 09:42:57 +01:00

208 lines
6.6 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
/* exported CloseDialog */
const { Clutter, Gio, GLib, GObject, Meta, Shell, St } = imports.gi;
const Dialog = imports.ui.dialog;
const Main = imports.ui.main;
var FROZEN_WINDOW_BRIGHTNESS = -0.3;
var DIALOG_TRANSITION_TIME = 150;
var ALIVE_TIMEOUT = 5000;
var CloseDialog = GObject.registerClass({
Implements: [Meta.CloseDialog],
Properties: {
'window': GObject.ParamSpec.override('window', Meta.CloseDialog)
},
}, class CloseDialog extends GObject.Object {
_init(window) {
super._init();
this._window = window;
this._dialog = null;
this._tracked = undefined;
this._timeoutId = 0;
this._windowFocusChangedId = 0;
this._keyFocusChangedId = 0;
}
get window() {
return this._window;
}
set window(window) {
this._window = window;
}
_createDialogContent() {
let tracker = Shell.WindowTracker.get_default();
let windowApp = tracker.get_window_app(this._window);
/* Translators: %s is an application name */
let title = _("“%s” is not responding.").format(windowApp.get_name());
let subtitle = _("You may choose to wait a short while for it to " +
"continue or force the application to quit entirely.");
let icon = new Gio.ThemedIcon({ name: 'dialog-warning-symbolic' });
return new Dialog.MessageDialogContent({ icon, title, subtitle });
}
_updateScale() {
// Since this is a child of MetaWindowActor (which, in Wayland sessions,
// applies the geometry scale factor to its children itself, see
// meta_window_actor_set_geometry_scale()), make sure we don't apply
// the factor twice in the end.
if (!Meta.is_wayland_compositor())
return;
let { scaleFactor } = St.ThemeContext.get_for_stage(global.stage);
this._dialog.set_scale(1 / scaleFactor, 1 / scaleFactor);
}
_initDialog() {
if (this._dialog)
return;
let windowActor = this._window.get_compositor_private();
this._dialog = new Dialog.Dialog(windowActor, 'close-dialog');
this._dialog.width = windowActor.width;
this._dialog.height = windowActor.height;
this._dialog.addContent(this._createDialogContent());
this._dialog.addButton({ label: _('Force Quit'),
action: this._onClose.bind(this),
default: true });
this._dialog.addButton({ label: _('Wait'),
action: this._onWait.bind(this),
key: Clutter.KEY_Escape });
global.focus_manager.add_group(this._dialog);
let themeContext = St.ThemeContext.get_for_stage(global.stage);
themeContext.connect('notify::scale-factor', this._updateScale.bind(this));
this._updateScale();
}
_addWindowEffect() {
// We set the effect on the surface actor, so the dialog itself
// (which is a child of the MetaWindowActor) does not get the
// effect applied itself.
let windowActor = this._window.get_compositor_private();
let surfaceActor = windowActor.get_first_child();
let effect = new Clutter.BrightnessContrastEffect();
effect.set_brightness(FROZEN_WINDOW_BRIGHTNESS);
surfaceActor.add_effect_with_name("gnome-shell-frozen-window", effect);
}
_removeWindowEffect() {
let windowActor = this._window.get_compositor_private();
let surfaceActor = windowActor.get_first_child();
surfaceActor.remove_effect_by_name("gnome-shell-frozen-window");
}
_onWait() {
this.response(Meta.CloseDialogResponse.WAIT);
}
_onClose() {
this.response(Meta.CloseDialogResponse.FORCE_CLOSE);
}
_onFocusChanged() {
if (Meta.is_wayland_compositor())
return;
let focusWindow = global.display.focus_window;
let keyFocus = global.stage.key_focus;
let shouldTrack;
if (focusWindow != null)
shouldTrack = focusWindow == this._window;
else
shouldTrack = keyFocus && this._dialog.contains(keyFocus);
if (this._tracked === shouldTrack)
return;
if (shouldTrack)
Main.layoutManager.trackChrome(this._dialog,
{ affectsInputRegion: true });
else
Main.layoutManager.untrackChrome(this._dialog);
// The buttons are broken when they aren't added to the input region,
// so disable them properly in that case
this._dialog.buttonLayout.get_children().forEach(b => {
b.reactive = shouldTrack;
});
this._tracked = shouldTrack;
}
vfunc_show() {
if (this._dialog != null)
return;
Meta.disable_unredirect_for_display(global.display);
this._timeoutId = GLib.timeout_add(GLib.PRIORITY_DEFAULT, ALIVE_TIMEOUT,
() => {
this._window.check_alive(global.display.get_current_time_roundtrip());
return GLib.SOURCE_CONTINUE;
});
this._windowFocusChangedId =
global.display.connect('notify::focus-window',
this._onFocusChanged.bind(this));
this._keyFocusChangedId =
global.stage.connect('notify::key-focus',
this._onFocusChanged.bind(this));
this._addWindowEffect();
this._initDialog();
this._dialog._dialog.scale_y = 0;
this._dialog._dialog.set_pivot_point(0.5, 0.5);
this._dialog._dialog.ease({
scale_y: 1,
mode: Clutter.AnimationMode.LINEAR,
duration: DIALOG_TRANSITION_TIME,
onComplete: this._onFocusChanged.bind(this)
});
}
vfunc_hide() {
if (this._dialog == null)
return;
Meta.enable_unredirect_for_display(global.display);
GLib.source_remove(this._timeoutId);
this._timeoutId = 0;
global.display.disconnect(this._windowFocusChangedId);
this._windowFocusChangedId = 0;
global.stage.disconnect(this._keyFocusChangedId);
this._keyFocusChangedId = 0;
let dialog = this._dialog;
this._dialog = null;
this._removeWindowEffect();
dialog._dialog.ease({
scale_y: 0,
mode: Clutter.AnimationMode.LINEAR,
duration: DIALOG_TRANSITION_TIME,
onComplete: () => dialog.destroy()
});
}
vfunc_focus() {
if (this._dialog)
this._dialog.grab_key_focus();
}
});