gnome-shell/js/ui/xdndHandler.js
Zander Brown 350cd296fa js: Stop using ClutterContainer API
These have been long deprecated over in clutter, and (via several
vtables) simply forward the call to the equivalent ClutterActor methods

Save ourselves the hassle and just use ClutterActor methods directly

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/3010>
2023-11-10 20:19:13 +00:00

116 lines
3.9 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
import Clutter from 'gi://Clutter';
import * as Signals from '../misc/signals.js';
import * as DND from './dnd.js';
import * as Main from './main.js';
export class XdndHandler extends Signals.EventEmitter {
constructor() {
super();
// Used to display a clone of the cursor window when the
// window group is hidden (like it happens in the overview)
this._cursorWindowClone = null;
// Used as a drag actor in case we don't have a cursor window clone
this._dummy = new Clutter.Actor({width: 1, height: 1, opacity: 0});
Main.uiGroup.add_child(this._dummy);
this._dummy.hide();
var dnd = global.backend.get_dnd();
dnd.connect('dnd-enter', this._onEnter.bind(this));
dnd.connect('dnd-position-change', this._onPositionChanged.bind(this));
dnd.connect('dnd-leave', this._onLeave.bind(this));
}
// Called when the user cancels the drag (i.e release the button)
_onLeave() {
global.window_group.disconnectObject(this);
if (this._cursorWindowClone) {
this._cursorWindowClone.destroy();
this._cursorWindowClone = null;
}
this.emit('drag-end');
}
_onEnter() {
global.window_group.connectObject('notify::visible',
this._onWindowGroupVisibilityChanged.bind(this), this);
this.emit('drag-begin', global.get_current_time());
}
_onWindowGroupVisibilityChanged() {
if (!global.window_group.visible) {
if (this._cursorWindowClone)
return;
let windows = global.get_window_actors();
let cursorWindow = windows[windows.length - 1];
// FIXME: more reliable way?
if (!cursorWindow.get_meta_window().is_override_redirect())
return;
const constraintPosition = new Clutter.BindConstraint({
coordinate: Clutter.BindCoordinate.POSITION,
source: cursorWindow,
});
this._cursorWindowClone = new Clutter.Clone({source: cursorWindow});
Main.uiGroup.add_child(this._cursorWindowClone);
// Make sure that the clone has the same position as the source
this._cursorWindowClone.add_constraint(constraintPosition);
} else {
if (!this._cursorWindowClone)
return;
this._cursorWindowClone.destroy();
this._cursorWindowClone = null;
}
}
_onPositionChanged(obj, x, y) {
let pickedActor = global.stage.get_actor_at_pos(Clutter.PickMode.REACTIVE, x, y);
// Make sure that the cursor window is on top
if (this._cursorWindowClone)
Main.uiGroup.set_child_above_sibling(this._cursorWindowClone, null);
let dragEvent = {
x,
y,
dragActor: this._cursorWindowClone ?? this._dummy,
source: this,
targetActor: pickedActor,
};
for (let i = 0; i < DND.dragMonitors.length; i++) {
let motionFunc = DND.dragMonitors[i].dragMotion;
if (motionFunc) {
let result = motionFunc(dragEvent);
if (result !== DND.DragMotionResult.CONTINUE)
return;
}
}
while (pickedActor) {
if (pickedActor._delegate && pickedActor._delegate.handleDragOver) {
let [r_, targX, targY] = pickedActor.transform_stage_point(x, y);
let result = pickedActor._delegate.handleDragOver(this,
dragEvent.dragActor,
targX,
targY,
global.get_current_time());
if (result !== DND.DragMotionResult.CONTINUE)
return;
}
pickedActor = pickedActor.get_parent();
}
}
}