350cd296fa
These have been long deprecated over in clutter, and (via several vtables) simply forward the call to the equivalent ClutterActor methods Save ourselves the hassle and just use ClutterActor methods directly Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/3010>
70 lines
2.3 KiB
JavaScript
70 lines
2.3 KiB
JavaScript
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
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import Clutter from 'gi://Clutter';
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import St from 'gi://St';
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import * as BoxPointer from './boxpointer.js';
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import * as PopupMenu from './popupMenu.js';
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import * as Main from './main.js';
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export class BackgroundMenu extends PopupMenu.PopupMenu {
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constructor(layoutManager) {
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super(layoutManager.dummyCursor, 0, St.Side.TOP);
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this.addSettingsAction(_('Change Background…'), 'gnome-background-panel.desktop');
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this.addMenuItem(new PopupMenu.PopupSeparatorMenuItem());
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this.addSettingsAction(_('Display Settings'), 'gnome-display-panel.desktop');
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this.addSettingsAction(_('Settings'), 'org.gnome.Settings.desktop');
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this.actor.add_style_class_name('background-menu');
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layoutManager.uiGroup.add_child(this.actor);
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this.actor.hide();
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}
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}
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/**
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* @param {Meta.BackgroundActor} actor
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* @param {import('./layout.js').LayoutManager} layoutManager
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*/
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export function addBackgroundMenu(actor, layoutManager) {
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actor.reactive = true;
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actor._backgroundMenu = new BackgroundMenu(layoutManager);
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actor._backgroundManager = new PopupMenu.PopupMenuManager(actor);
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actor._backgroundManager.addMenu(actor._backgroundMenu);
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function openMenu(x, y) {
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Main.layoutManager.setDummyCursorGeometry(x, y, 0, 0);
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actor._backgroundMenu.open(BoxPointer.PopupAnimation.FULL);
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}
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let clickAction = new Clutter.ClickAction();
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clickAction.connect('long-press', (action, theActor, state) => {
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if (state === Clutter.LongPressState.QUERY) {
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return (action.get_button() === 0 ||
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action.get_button() === 1) &&
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!actor._backgroundMenu.isOpen;
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}
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if (state === Clutter.LongPressState.ACTIVATE) {
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let [x, y] = action.get_coords();
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openMenu(x, y);
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actor._backgroundManager.ignoreRelease();
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}
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return true;
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});
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clickAction.connect('clicked', action => {
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if (action.get_button() === 3) {
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let [x, y] = action.get_coords();
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openMenu(x, y);
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}
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});
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actor.add_action(clickAction);
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actor.connect('destroy', () => {
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actor._backgroundMenu.destroy();
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actor._backgroundMenu = null;
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actor._backgroundManager = null;
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});
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}
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