51485396c7
With support for column-based layout gone, simply use a box layout and allow items to use their own layouts without any "framework". https://bugzilla.gnome.org/show_bug.cgi?id=705845
427 lines
18 KiB
JavaScript
427 lines
18 KiB
JavaScript
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
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const AccountsService = imports.gi.AccountsService;
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const Gdm = imports.gi.Gdm;
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const Gio = imports.gi.Gio;
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const GLib = imports.gi.GLib;
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const Gtk = imports.gi.Gtk;
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const Lang = imports.lang;
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const Shell = imports.gi.Shell;
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const St = imports.gi.St;
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const Clutter = imports.gi.Clutter;
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const BoxPointer = imports.ui.boxpointer;
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const GnomeSession = imports.misc.gnomeSession;
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const LoginManager = imports.misc.loginManager;
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const Main = imports.ui.main;
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const ModalDialog = imports.ui.modalDialog;
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const PanelMenu = imports.ui.panelMenu;
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const PopupMenu = imports.ui.popupMenu;
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const Util = imports.misc.util;
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const UserWidget = imports.ui.userWidget;
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const LOCKDOWN_SCHEMA = 'org.gnome.desktop.lockdown';
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const SCREENSAVER_SCHEMA = 'org.gnome.desktop.screensaver';
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const PRIVACY_SCHEMA = 'org.gnome.desktop.privacy'
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const DISABLE_USER_SWITCH_KEY = 'disable-user-switching';
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const DISABLE_LOCK_SCREEN_KEY = 'disable-lock-screen';
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const DISABLE_LOG_OUT_KEY = 'disable-log-out';
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const ALWAYS_SHOW_LOG_OUT_KEY = 'always-show-log-out';
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const MAX_USERS_IN_SESSION_DIALOG = 5;
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const SystemdLoginSessionIface = <interface name='org.freedesktop.login1.Session'>
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<property name="Id" type="s" access="read"/>
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<property name="Remote" type="b" access="read"/>
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<property name="Class" type="s" access="read"/>
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<property name="Type" type="s" access="read"/>
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<property name="State" type="s" access="read"/>
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</interface>;
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const SystemdLoginSession = Gio.DBusProxy.makeProxyWrapper(SystemdLoginSessionIface);
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const Indicator = new Lang.Class({
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Name: 'SystemIndicator',
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Extends: PanelMenu.SystemIndicator,
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_init: function() {
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this.parent();
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this._screenSaverSettings = new Gio.Settings({ schema: SCREENSAVER_SCHEMA });
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this._lockdownSettings = new Gio.Settings({ schema: LOCKDOWN_SCHEMA });
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this._privacySettings = new Gio.Settings({ schema: PRIVACY_SCHEMA });
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this._orientationSettings = new Gio.Settings({ schema: 'org.gnome.settings-daemon.peripherals.touchscreen' });
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this._session = new GnomeSession.SessionManager();
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this._haveShutdown = true;
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this._loginManager = LoginManager.getLoginManager();
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this._userManager = AccountsService.UserManager.get_default();
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this._user = this._userManager.get_user(GLib.get_user_name());
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this._createSubMenu();
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this._userManager.connect('notify::is-loaded',
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Lang.bind(this, this._updateMultiUser));
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this._userManager.connect('notify::has-multiple-users',
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Lang.bind(this, this._updateMultiUser));
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this._userManager.connect('user-added',
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Lang.bind(this, this._updateMultiUser));
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this._userManager.connect('user-removed',
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Lang.bind(this, this._updateMultiUser));
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this._lockdownSettings.connect('changed::' + DISABLE_USER_SWITCH_KEY,
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Lang.bind(this, this._updateMultiUser));
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this._lockdownSettings.connect('changed::' + DISABLE_LOG_OUT_KEY,
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Lang.bind(this, this._updateMultiUser));
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this._lockdownSettings.connect('changed::' + DISABLE_LOCK_SCREEN_KEY,
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Lang.bind(this, this._updateLockScreen));
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global.settings.connect('changed::' + ALWAYS_SHOW_LOG_OUT_KEY,
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Lang.bind(this, this._updateMultiUser));
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this._updateSwitchUser();
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this._updateMultiUser();
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// Whether shutdown is available or not depends on both lockdown
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// settings (disable-log-out) and Polkit policy - the latter doesn't
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// notify, so we update the menu item each time the menu opens or
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// the lockdown setting changes, which should be close enough.
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this.menu.connect('open-state-changed', Lang.bind(this,
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function(menu, open) {
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if (!open)
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return;
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this._updateHaveShutdown();
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}));
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this._lockdownSettings.connect('changed::' + DISABLE_LOG_OUT_KEY,
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Lang.bind(this, this._updateHaveShutdown));
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this._orientationSettings.connect('changed::orientation-lock',
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Lang.bind(this, this._updateOrientationLock));
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this._orientationExists = false;
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Gio.DBus.session.watch_name('org.gnome.SettingsDaemon.Orientation',
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Gio.BusNameWatcherFlags.NONE,
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Lang.bind(this, function() {
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this._orentationExists = true;
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this._updateOrientationLock();
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}),
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Lang.bind(this, function() {
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this._orentationExists = false;
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this._updateOrientationLock();
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}));
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this._updateOrientationLock();
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Main.sessionMode.connect('updated', Lang.bind(this, this._sessionUpdated));
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this._sessionUpdated();
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},
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_updateActionsVisibility: function() {
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let visible = (this._settingsAction.visible ||
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this._orientationLockAction.visible ||
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this._lockScreenAction.visible ||
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this._powerOffAction.visible);
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this._actionsItem.actor.visible = visible;
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},
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_sessionUpdated: function() {
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this._updateLockScreen();
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this._updatePowerOff();
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this._updateMultiUser();
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this._settingsAction.visible = Main.sessionMode.allowSettings;
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this._updateActionsVisibility();
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},
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_updateMultiUser: function() {
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let shouldShowInMode = !Main.sessionMode.isLocked && !Main.sessionMode.isGreeter;
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let hasSwitchUser = this._updateSwitchUser();
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let hasLogout = this._updateLogout();
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this._switchUserSubMenu.actor.visible = shouldShowInMode && (hasSwitchUser || hasLogout);
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},
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_updateSwitchUser: function() {
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let allowSwitch = !this._lockdownSettings.get_boolean(DISABLE_USER_SWITCH_KEY);
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let multiUser = this._userManager.can_switch() && this._userManager.has_multiple_users;
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let visible = allowSwitch && multiUser;
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this._loginScreenItem.actor.visible = visible;
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return visible;
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},
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_updateLogout: function() {
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let allowLogout = !this._lockdownSettings.get_boolean(DISABLE_LOG_OUT_KEY);
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let alwaysShow = global.settings.get_boolean(ALWAYS_SHOW_LOG_OUT_KEY);
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let systemAccount = this._user.system_account;
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let localAccount = this._user.local_account;
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let multiUser = this._userManager.has_multiple_users;
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let multiSession = Gdm.get_session_ids().length > 1;
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let visible = allowLogout && (alwaysShow || multiUser || multiSession || systemAccount || !localAccount);
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this._logoutItem.actor.visible = visible;
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return visible;
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},
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_updateSwitchUserSubMenu: function() {
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this._switchUserSubMenu.label.text = this._user.get_real_name();
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let clutterText = this._switchUserSubMenu.label.clutter_text;
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// XXX -- for some reason, the ClutterText's width changes
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// rapidly unless we force a relayout of the actor. Probably
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// a size cache issue or something. Moving this to be a layout
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// manager would be a much better idea.
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clutterText.get_allocation_box();
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let layout = clutterText.get_layout();
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if (layout.is_ellipsized())
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this._switchUserSubMenu.label.text = this._user.get_user_name();
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let iconFile = this._user.get_icon_file();
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if (iconFile && !GLib.file_test(iconFile, GLib.FileTest.EXISTS))
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iconFile = null;
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if (iconFile) {
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let file = Gio.File.new_for_path(iconFile);
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let gicon = new Gio.FileIcon({ file: file });
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this._switchUserSubMenu.icon.gicon = gicon;
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} else {
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this._switchUserSubMenu.icon.icon_name = 'avatar-default-symbolic';
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}
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},
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_updateOrientationLock: function() {
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this._orientationLockAction.visible = this._orientationExists;
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let locked = this._orientationSettings.get_boolean('orientation-lock');
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let icon = this._orientationLockAction.child;
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icon.icon_name = locked ? 'rotation-locked-symbolic' : 'rotation-allowed-symbolic';
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this._updateActionsVisibility();
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},
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_updateLockScreen: function() {
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let showLock = !Main.sessionMode.isLocked && !Main.sessionMode.isGreeter;
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let allowLockScreen = !this._lockdownSettings.get_boolean(DISABLE_LOCK_SCREEN_KEY);
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this._lockScreenAction.visible = showLock && allowLockScreen && LoginManager.canLock();
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this._updateActionsVisibility();
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},
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_updateHaveShutdown: function() {
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this._session.CanShutdownRemote(Lang.bind(this,
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function(result, error) {
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if (!error) {
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this._haveShutdown = result[0];
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this._updatePowerOff();
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}
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}));
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},
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_updatePowerOff: function() {
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this._powerOffAction.visible = this._haveShutdown && !Main.sessionMode.isLocked;
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this._updateActionsVisibility();
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},
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_createActionButton: function(iconName, accessibleName) {
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let icon = new St.Button({ reactive: true,
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can_focus: true,
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track_hover: true,
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accessible_name: accessibleName,
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style_class: 'system-menu-action' });
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icon.child = new St.Icon({ icon_name: iconName });
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return icon;
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},
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_createSubMenu: function() {
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let item;
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this._switchUserSubMenu = new PopupMenu.PopupSubMenuMenuItem('', true);
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this._switchUserSubMenu.icon.style_class = 'system-switch-user-submenu-icon';
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// Since the label of the switch user submenu depends on the width of
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// the popup menu, and we can't easily connect on allocation-changed
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// or notify::width without creating layout cycles, simply update the
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// label whenever the menu is opened.
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this.menu.connect('open-state-changed', Lang.bind(this, function(menu, isOpen) {
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if (isOpen)
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this._updateSwitchUserSubMenu();
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}));
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item = new PopupMenu.PopupMenuItem(_("Switch User"));
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item.connect('activate', Lang.bind(this, this._onLoginScreenActivate));
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this._switchUserSubMenu.menu.addMenuItem(item);
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this._loginScreenItem = item;
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item = new PopupMenu.PopupMenuItem(_("Log Out"));
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item.connect('activate', Lang.bind(this, this._onQuitSessionActivate));
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this._switchUserSubMenu.menu.addMenuItem(item);
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this._logoutItem = item;
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this._user.connect('notify::is-loaded', Lang.bind(this, this._updateSwitchUserSubMenu));
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this._user.connect('changed', Lang.bind(this, this._updateSwitchUserSubMenu));
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this.menu.addMenuItem(this._switchUserSubMenu);
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this.menu.addMenuItem(new PopupMenu.PopupSeparatorMenuItem());
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item = new PopupMenu.PopupBaseMenuItem({ reactive: false,
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can_focus: false });
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this._settingsAction = this._createActionButton('preferences-system-symbolic', _("Settings"));
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this._settingsAction.connect('clicked', Lang.bind(this, this._onSettingsClicked));
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item.actor.add(this._settingsAction, { expand: true, x_fill: false });
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this._orientationLockAction = this._createActionButton('', _("Orientation Lock"));
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this._orientationLockAction.connect('clicked', Lang.bind(this, this._onOrientationLockClicked));
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item.actor.add(this._orientationLockAction, { expand: true, x_fill: false });
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this._lockScreenAction = this._createActionButton('changes-prevent-symbolic', _("Lock"));
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this._lockScreenAction.connect('clicked', Lang.bind(this, this._onLockScreenClicked));
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item.actor.add(this._lockScreenAction, { expand: true, x_fill: false });
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this._powerOffAction = this._createActionButton('system-shutdown-symbolic', _("Power Off"));
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this._powerOffAction.connect('clicked', Lang.bind(this, this._onPowerOffClicked));
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item.actor.add(this._powerOffAction, { expand: true, x_fill: false });
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this._actionsItem = item;
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this.menu.addMenuItem(item);
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},
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_onSettingsClicked: function() {
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this.menu.itemActivated();
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let app = Shell.AppSystem.get_default().lookup_app('gnome-control-center.desktop');
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Main.overview.hide();
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app.activate();
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},
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_onOrientationLockClicked: function() {
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this.menu.itemActivated();
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let locked = this._orientationSettings.get_boolean('orientation-lock');
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this._orientationSettings.set_boolean('orientation-lock', !locked);
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this._updateOrientationLock();
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},
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_onLockScreenClicked: function() {
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this.menu.itemActivated(BoxPointer.PopupAnimation.NONE);
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Main.overview.hide();
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Main.screenShield.lock(true);
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},
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_onLoginScreenActivate: function() {
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this.menu.itemActivated(BoxPointer.PopupAnimation.NONE);
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Main.overview.hide();
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if (Main.screenShield)
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Main.screenShield.lock(false);
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Gdm.goto_login_session_sync(null);
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},
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_onQuitSessionActivate: function() {
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Main.overview.hide();
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this._session.LogoutRemote(0);
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},
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_openSessionWarnDialog: function(sessions) {
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let dialog = new ModalDialog.ModalDialog();
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let subjectLabel = new St.Label({ style_class: 'end-session-dialog-subject',
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text: _("Other users are logged in.") });
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dialog.contentLayout.add(subjectLabel, { y_fill: true,
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y_align: St.Align.START });
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let descriptionLabel = new St.Label({ style_class: 'end-session-dialog-description'});
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descriptionLabel.set_text(_("Shutting down might cause them to lose unsaved work."));
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descriptionLabel.clutter_text.line_wrap = true;
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dialog.contentLayout.add(descriptionLabel, { x_fill: true,
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y_fill: true,
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y_align: St.Align.START });
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let scrollView = new St.ScrollView({ style_class: 'end-session-dialog-app-list' });
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scrollView.add_style_class_name('vfade');
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scrollView.set_policy(Gtk.PolicyType.NEVER, Gtk.PolicyType.AUTOMATIC);
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dialog.contentLayout.add(scrollView, { x_fill: true, y_fill: true });
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let userList = new St.BoxLayout({ vertical: true });
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scrollView.add_actor(userList);
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for (let i = 0; i < sessions.length; i++) {
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let session = sessions[i];
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let userEntry = new St.BoxLayout({ style_class: 'login-dialog-user-list-item',
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vertical: false });
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let avatar = new UserWidget.Avatar(session.user);
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avatar.update();
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userEntry.add(avatar.actor);
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let userLabelText = "";;
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let userName = session.user.get_real_name() ?
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session.user.get_real_name() : session.username;
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if (session.info.remote)
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/* Translators: Remote here refers to a remote session, like a ssh login */
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userLabelText = _("%s (remote)").format(userName);
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else if (session.info.type == "tty")
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/* Translators: Console here refers to a tty like a VT console */
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userLabelText = _("%s (console)").format(userName);
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else
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userLabelText = userName;
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let textLayout = new St.BoxLayout({ style_class: 'login-dialog-user-list-item-text-box',
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vertical: true });
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textLayout.add(new St.Label({ text: userLabelText }),
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{ y_fill: false,
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y_align: St.Align.MIDDLE,
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expand: true });
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userEntry.add(textLayout, { expand: true });
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userList.add(userEntry, { x_fill: true });
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}
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let cancelButton = { label: _("Cancel"),
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action: function() { dialog.close(); },
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key: Clutter.Escape };
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let powerOffButton = { label: _("Power Off"), action: Lang.bind(this, function() {
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dialog.close();
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this._session.ShutdownRemote();
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}), default: true };
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dialog.setButtons([cancelButton, powerOffButton]);
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dialog.open();
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},
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_onPowerOffClicked: function() {
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this.menu.itemActivated();
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Main.overview.hide();
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this._loginManager.listSessions(Lang.bind(this, function(result) {
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let sessions = [];
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let n = 0;
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for (let i = 0; i < result.length; i++) {
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let[id, uid, userName, seat, sessionPath] = result[i];
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let proxy = new SystemdLoginSession(Gio.DBus.system,
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'org.freedesktop.login1',
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sessionPath);
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if (proxy.Class != 'user')
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continue;
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if (proxy.State == 'closing')
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continue;
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if (proxy.Id == GLib.getenv('XDG_SESSION_ID'))
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continue;
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sessions.push({ user: this._userManager.get_user(userName),
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username: userName,
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info: { type: proxy.Type,
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remote: proxy.Remote }
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});
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// limit the number of entries
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n++;
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if (n == MAX_USERS_IN_SESSION_DIALOG)
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break;
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}
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if (n != 0)
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this._openSessionWarnDialog(sessions);
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else
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this._session.ShutdownRemote();
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}));
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}
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});
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