04c781674c
This layout manager is used quite often and the time we spend calling it's allocate and get_preferred_width/heigth functions increases with every open window. We can save a lot of precious time during the layout cycle by moving this layout manager from JS to C, thus avoiding the overhead of trampolining between C and JS land. In a measurement where the average time spent in vfunc_allocate() of the Workspace actor was measured while opening an overview with 20 windows, the average time spent went down from 3.1 ms to 2.3 ms. Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1743>
473 lines
14 KiB
C
473 lines
14 KiB
C
#include "config.h"
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#include <clutter/clutter.h>
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#include <meta/window.h>
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#include "shell-window-preview-layout.h"
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typedef struct _ShellWindowPreviewLayoutPrivate ShellWindowPreviewLayoutPrivate;
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struct _ShellWindowPreviewLayoutPrivate
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{
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ClutterActor *container;
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GHashTable *windows;
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ClutterActorBox bounding_box;
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};
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enum
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{
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PROP_0,
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PROP_BOUNDING_BOX,
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PROP_LAST
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};
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static GParamSpec *obj_props[PROP_LAST] = { NULL, };
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G_DEFINE_TYPE_WITH_PRIVATE (ShellWindowPreviewLayout, shell_window_preview_layout,
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CLUTTER_TYPE_LAYOUT_MANAGER);
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typedef struct _WindowInfo
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{
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MetaWindow *window;
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ClutterActor *window_actor;
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gulong size_changed_id;
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gulong position_changed_id;
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gulong window_actor_destroy_id;
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gulong destroy_id;
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} WindowInfo;
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static void
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shell_window_preview_layout_get_property (GObject *object,
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unsigned int property_id,
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GValue *value,
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GParamSpec *pspec)
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{
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ShellWindowPreviewLayout *self = SHELL_WINDOW_PREVIEW_LAYOUT (object);
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ShellWindowPreviewLayoutPrivate *priv;
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priv = shell_window_preview_layout_get_instance_private (self);
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switch (property_id)
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{
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case PROP_BOUNDING_BOX:
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g_value_set_boxed (value, &priv->bounding_box);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, property_id, pspec);
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}
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}
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static void
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shell_window_preview_layout_set_container (ClutterLayoutManager *layout,
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ClutterContainer *container)
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{
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ShellWindowPreviewLayout *self = SHELL_WINDOW_PREVIEW_LAYOUT (layout);
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ShellWindowPreviewLayoutPrivate *priv;
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ClutterLayoutManagerClass *parent_class;
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priv = shell_window_preview_layout_get_instance_private (self);
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priv->container = CLUTTER_ACTOR (container);
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parent_class = CLUTTER_LAYOUT_MANAGER_CLASS (shell_window_preview_layout_parent_class);
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parent_class->set_container (layout, container);
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}
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static void
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shell_window_preview_layout_get_preferred_width (ClutterLayoutManager *layout,
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ClutterContainer *container,
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float for_height,
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float *min_width_p,
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float *natural_width_p)
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{
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ShellWindowPreviewLayout *self = SHELL_WINDOW_PREVIEW_LAYOUT (layout);
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ShellWindowPreviewLayoutPrivate *priv;
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priv = shell_window_preview_layout_get_instance_private (self);
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if (min_width_p)
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*min_width_p = 0;
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if (natural_width_p)
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*natural_width_p = clutter_actor_box_get_width (&priv->bounding_box);
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}
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static void
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shell_window_preview_layout_get_preferred_height (ClutterLayoutManager *layout,
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ClutterContainer *container,
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float for_width,
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float *min_height_p,
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float *natural_height_p)
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{
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ShellWindowPreviewLayout *self = SHELL_WINDOW_PREVIEW_LAYOUT (layout);
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ShellWindowPreviewLayoutPrivate *priv;
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priv = shell_window_preview_layout_get_instance_private (self);
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if (min_height_p)
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*min_height_p = 0;
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if (natural_height_p)
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*natural_height_p = clutter_actor_box_get_height (&priv->bounding_box);
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}
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static void
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shell_window_preview_layout_allocate (ClutterLayoutManager *layout,
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ClutterContainer *container,
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const ClutterActorBox *box)
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{
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ShellWindowPreviewLayout *self = SHELL_WINDOW_PREVIEW_LAYOUT (layout);
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ShellWindowPreviewLayoutPrivate *priv;
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float scale_x, scale_y;
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float bounding_box_width, bounding_box_height;
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ClutterActorIter iter;
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ClutterActor *child;
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priv = shell_window_preview_layout_get_instance_private (self);
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bounding_box_width = clutter_actor_box_get_width (&priv->bounding_box);
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bounding_box_height = clutter_actor_box_get_height (&priv->bounding_box);
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if (bounding_box_width == 0)
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scale_x = 1.f;
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else
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scale_x = clutter_actor_box_get_width (box) / bounding_box_width;
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if (bounding_box_height == 0)
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scale_y = 1.f;
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else
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scale_y = clutter_actor_box_get_height (box) / bounding_box_height;
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clutter_actor_iter_init (&iter, CLUTTER_ACTOR (container));
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while (clutter_actor_iter_next (&iter, &child))
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{
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ClutterActorBox child_box = { 0, };
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WindowInfo *window_info;
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if (!clutter_actor_is_visible (child))
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continue;
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window_info = g_hash_table_lookup (priv->windows, child);
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if (window_info)
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{
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MetaRectangle buffer_rect;
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float child_nat_width, child_nat_height;
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meta_window_get_buffer_rect (window_info->window, &buffer_rect);
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clutter_actor_box_set_origin (&child_box,
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buffer_rect.x - priv->bounding_box.x1,
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buffer_rect.y - priv->bounding_box.y1);
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clutter_actor_get_preferred_size (child, NULL, NULL,
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&child_nat_width, &child_nat_height);
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clutter_actor_box_set_size (&child_box, child_nat_width, child_nat_height);
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child_box.x1 *= scale_x;
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child_box.x2 *= scale_x;
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child_box.y1 *= scale_y;
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child_box.y2 *= scale_y;
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clutter_actor_allocate (child, &child_box);
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}
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else
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{
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float x, y;
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clutter_actor_get_fixed_position (child, &x, &y);
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clutter_actor_allocate_preferred_size (child, x, y);
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}
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}
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}
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static void
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on_layout_changed (ShellWindowPreviewLayout *self)
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{
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ShellWindowPreviewLayoutPrivate *priv;
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GHashTableIter iter;
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gpointer value;
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gboolean first_rect = TRUE;
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MetaRectangle bounding_rect = { 0, };
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ClutterActorBox old_bounding_box;
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priv = shell_window_preview_layout_get_instance_private (self);
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old_bounding_box =
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(ClutterActorBox) CLUTTER_ACTOR_BOX_INIT (priv->bounding_box.x1,
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priv->bounding_box.y1,
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priv->bounding_box.x2,
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priv->bounding_box.y2);
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g_hash_table_iter_init (&iter, priv->windows);
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while (g_hash_table_iter_next (&iter, NULL, &value))
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{
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WindowInfo *window_info = value;
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MetaRectangle frame_rect;
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meta_window_get_frame_rect (window_info->window, &frame_rect);
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if (first_rect)
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{
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bounding_rect = frame_rect;
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first_rect = FALSE;
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continue;
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}
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meta_rectangle_union (&frame_rect, &bounding_rect, &bounding_rect);
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}
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clutter_actor_box_set_origin (&priv->bounding_box,
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(float) bounding_rect.x,
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(float) bounding_rect.y);
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clutter_actor_box_set_size (&priv->bounding_box,
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(float) bounding_rect.width,
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(float) bounding_rect.height);
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if (!clutter_actor_box_equal (&priv->bounding_box, &old_bounding_box))
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g_object_notify_by_pspec (G_OBJECT (self), obj_props[PROP_BOUNDING_BOX]);
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clutter_layout_manager_layout_changed (CLUTTER_LAYOUT_MANAGER (self));
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}
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static void
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on_window_size_position_changed (MetaWindow *window,
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ShellWindowPreviewLayout *self)
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{
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on_layout_changed (self);
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}
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static void
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on_window_destroyed (ClutterActor *actor)
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{
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clutter_actor_destroy (actor);
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}
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static void
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on_actor_destroyed (ClutterActor *actor,
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ShellWindowPreviewLayout *self)
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{
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ShellWindowPreviewLayoutPrivate *priv;
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WindowInfo *window_info;
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priv = shell_window_preview_layout_get_instance_private (self);
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window_info = g_hash_table_lookup (priv->windows, actor);
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g_assert (window_info != NULL);
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shell_window_preview_layout_remove_window (self, window_info->window);
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}
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static void
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shell_window_preview_layout_dispose (GObject *gobject)
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{
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ShellWindowPreviewLayout *self = SHELL_WINDOW_PREVIEW_LAYOUT (gobject);
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ShellWindowPreviewLayoutPrivate *priv;
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GHashTableIter iter;
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gpointer key, value;
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priv = shell_window_preview_layout_get_instance_private (self);
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g_hash_table_iter_init (&iter, priv->windows);
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while (g_hash_table_iter_next (&iter, &key, &value))
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{
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ClutterActor *actor = key;
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WindowInfo *info = value;
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g_clear_signal_handler (&info->size_changed_id, info->window);
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g_clear_signal_handler (&info->position_changed_id, info->window);
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g_clear_signal_handler (&info->window_actor_destroy_id, info->window_actor);
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g_clear_signal_handler (&info->destroy_id, actor);
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clutter_actor_remove_child (priv->container, actor);
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}
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g_hash_table_remove_all (priv->windows);
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G_OBJECT_CLASS (shell_window_preview_layout_parent_class)->dispose (gobject);
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}
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static void
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shell_window_preview_layout_init (ShellWindowPreviewLayout *self)
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{
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ShellWindowPreviewLayoutPrivate *priv;
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priv = shell_window_preview_layout_get_instance_private (self);
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priv->windows = g_hash_table_new (NULL, NULL);
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}
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static void
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shell_window_preview_layout_class_init (ShellWindowPreviewLayoutClass *klass)
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{
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ClutterLayoutManagerClass *layout_class = CLUTTER_LAYOUT_MANAGER_CLASS (klass);
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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layout_class->get_preferred_width = shell_window_preview_layout_get_preferred_width;
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layout_class->get_preferred_height = shell_window_preview_layout_get_preferred_height;
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layout_class->allocate = shell_window_preview_layout_allocate;
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layout_class->set_container = shell_window_preview_layout_set_container;
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gobject_class->dispose = shell_window_preview_layout_dispose;
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gobject_class->get_property = shell_window_preview_layout_get_property;
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/**
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* ShellWindowPreviewLayout:bounding-box:
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*/
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obj_props[PROP_BOUNDING_BOX] =
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g_param_spec_boxed ("bounding-box",
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"Bounding Box",
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"Bounding Box",
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CLUTTER_TYPE_ACTOR_BOX,
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G_PARAM_READABLE |
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G_PARAM_STATIC_STRINGS);
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g_object_class_install_properties (gobject_class, PROP_LAST, obj_props);
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}
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/**
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* shell_window_preview_layout_add_window:
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* @self: a #ShellWindowPreviewLayout
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* @window: the #MetaWindow
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*
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* Creates a ClutterActor drawing the texture of @window and adds it
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* to the container. If @window is already part of the preview, this
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* function will do nothing.
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*
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* Returns: (transfer none): The newly created actor drawing @window
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*/
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ClutterActor *
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shell_window_preview_layout_add_window (ShellWindowPreviewLayout *self,
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MetaWindow *window)
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{
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ShellWindowPreviewLayoutPrivate *priv;
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ClutterActor *window_actor, *actor;
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WindowInfo *window_info;
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GHashTableIter iter;
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gpointer value;
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priv = shell_window_preview_layout_get_instance_private (self);
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g_hash_table_iter_init (&iter, priv->windows);
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while (g_hash_table_iter_next (&iter, NULL, &value))
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{
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WindowInfo *info = value;
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if (info->window == window)
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return NULL;
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}
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window_actor = CLUTTER_ACTOR (meta_window_get_compositor_private (window));
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actor = clutter_clone_new (window_actor);
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window_info = g_new0 (WindowInfo, 1);
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window_info->window = window;
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window_info->window_actor = window_actor;
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window_info->size_changed_id =
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g_signal_connect (window, "size-changed",
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G_CALLBACK (on_window_size_position_changed), self);
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window_info->position_changed_id =
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g_signal_connect (window, "position-changed",
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G_CALLBACK (on_window_size_position_changed), self);
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window_info->window_actor_destroy_id =
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g_signal_connect (window_actor, "destroy",
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G_CALLBACK (on_window_destroyed), actor);
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window_info->destroy_id =
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g_signal_connect (actor, "destroy",
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G_CALLBACK (on_actor_destroyed), self);
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g_hash_table_insert (priv->windows, actor, window_info);
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clutter_actor_add_child (priv->container, actor);
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on_layout_changed (self);
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return actor;
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}
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/**
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* shell_window_preview_layout_remove_window:
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* @self: a #ShellWindowPreviewLayout
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* @window: the #MetaWindow
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*
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* Removes a MetaWindow @window from the preview which has been added
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* previously using shell_window_preview_layout_add_window().
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* If @window is not part of preview, this function will do nothing.
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*/
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void
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shell_window_preview_layout_remove_window (ShellWindowPreviewLayout *self,
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MetaWindow *window)
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{
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ShellWindowPreviewLayoutPrivate *priv;
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ClutterActor *actor;
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WindowInfo *window_info = NULL;
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GHashTableIter iter;
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gpointer key, value;
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priv = shell_window_preview_layout_get_instance_private (self);
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g_hash_table_iter_init (&iter, priv->windows);
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while (g_hash_table_iter_next (&iter, &key, &value))
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{
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WindowInfo *info = value;
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if (info->window == window)
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{
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actor = CLUTTER_ACTOR (key);
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window_info = info;
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break;
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}
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}
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if (window_info == NULL)
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return;
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g_clear_signal_handler (&window_info->size_changed_id, window);
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g_clear_signal_handler (&window_info->position_changed_id, window);
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g_clear_signal_handler (&window_info->window_actor_destroy_id, window_info->window_actor);
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g_clear_signal_handler (&window_info->destroy_id, actor);
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g_hash_table_remove (priv->windows, actor);
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clutter_actor_remove_child (priv->container, actor);
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on_layout_changed (self);
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}
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/**
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* shell_window_preview_layout_get_windows:
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* @self: a #ShellWindowPreviewLayout
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*
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* Gets an array of all MetaWindows that were added to the layout
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* using shell_window_preview_layout_add_window(), ordered by the
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* insertion order.
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*
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* Returns: (transfer container) (element-type Meta.Window): The list of windows
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*/
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GList *
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shell_window_preview_layout_get_windows (ShellWindowPreviewLayout *self)
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{
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ShellWindowPreviewLayoutPrivate *priv;
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GList *windows = NULL;
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GHashTableIter iter;
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gpointer value;
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priv = shell_window_preview_layout_get_instance_private (self);
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g_hash_table_iter_init (&iter, priv->windows);
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while (g_hash_table_iter_next (&iter, NULL, &value))
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{
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WindowInfo *window_info = value;
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windows = g_list_prepend (windows, window_info->window);
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}
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return windows;
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}
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