64b2b4a7d4
Remove ShellGlobal's monitor-related methods, and have Main.layoutManager provide that information instead. Move Main._relayout() to LayoutManager, and have other objects connect to the layout manager's 'monitors-changed' signal to know when the screen geometry has changed. https://bugzilla.gnome.org/show_bug.cgi?id=636963
126 lines
4.4 KiB
JavaScript
126 lines
4.4 KiB
JavaScript
/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
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const Clutter = imports.gi.Clutter;
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const Gtk = imports.gi.Gtk;
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const St = imports.gi.St;
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const Lang = imports.lang;
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const PopupMenu = imports.ui.popupMenu;
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const Main = imports.ui.main;
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function Button(menuAlignment) {
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this._init(menuAlignment);
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}
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Button.prototype = {
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_init: function(menuAlignment) {
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this.actor = new St.Bin({ style_class: 'panel-button',
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reactive: true,
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can_focus: true,
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x_fill: true,
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y_fill: false,
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track_hover: true });
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this.actor._delegate = this;
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this.actor.connect('button-press-event', Lang.bind(this, this._onButtonPress));
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this.actor.connect('key-press-event', Lang.bind(this, this._onSourceKeyPress));
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this.menu = new PopupMenu.PopupMenu(this.actor, menuAlignment, St.Side.TOP, 0);
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this.menu.connect('open-state-changed', Lang.bind(this, this._onOpenStateChanged));
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this.menu.actor.connect('key-press-event', Lang.bind(this, this._onMenuKeyPress));
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Main.chrome.addActor(this.menu.actor, { affectsStruts: false });
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this.menu.actor.hide();
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},
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_onButtonPress: function(actor, event) {
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if (!this.menu.isOpen) {
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// Setting the max-height won't do any good if the minimum height of the
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// menu is higher then the screen; it's useful if part of the menu is
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// scrollable so the minimum height is smaller than the natural height
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let monitor = Main.layoutManager.primaryMonitor;
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this.menu.actor.style = ('max-height: ' +
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Math.round(monitor.height - Main.panel.actor.height) +
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'px;');
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}
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this.menu.toggle();
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},
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_onSourceKeyPress: function(actor, event) {
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let symbol = event.get_key_symbol();
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if (symbol == Clutter.KEY_space || symbol == Clutter.KEY_Return) {
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this.menu.toggle();
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return true;
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} else if (symbol == Clutter.KEY_Escape && this.menu.isOpen) {
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this.menu.close();
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return true;
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} else if (symbol == Clutter.KEY_Down) {
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if (!this.menu.isOpen)
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this.menu.toggle();
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this.menu.actor.navigate_focus(this.actor, Gtk.DirectionType.DOWN, false);
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return true;
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} else
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return false;
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},
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_onMenuKeyPress: function(actor, event) {
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let symbol = event.get_key_symbol();
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if (symbol == Clutter.KEY_Left || symbol == Clutter.KEY_Right) {
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let focusManager = St.FocusManager.get_for_stage(global.stage);
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let group = focusManager.get_group(this.actor);
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if (group) {
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let direction = (symbol == Clutter.KEY_Left) ? Gtk.DirectionType.LEFT : Gtk.DirectionType.RIGHT;
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group.navigate_focus(this.actor, direction, false);
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return true;
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}
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}
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return false;
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},
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_onOpenStateChanged: function(menu, open) {
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if (open)
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this.actor.add_style_pseudo_class('active');
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else
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this.actor.remove_style_pseudo_class('active');
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}
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};
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/* SystemStatusButton:
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*
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* This class manages one System Status indicator (network, keyboard,
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* volume, bluetooth...), which is just a PanelMenuButton with an
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* icon and a tooltip
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*/
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function SystemStatusButton() {
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this._init.apply(this, arguments);
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}
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SystemStatusButton.prototype = {
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__proto__: Button.prototype,
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_init: function(iconName,tooltipText) {
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Button.prototype._init.call(this, 0.0);
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this._iconActor = new St.Icon({ icon_name: iconName,
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icon_type: St.IconType.SYMBOLIC,
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style_class: 'system-status-icon' });
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this.actor.set_child(this._iconActor);
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this.setTooltip(tooltipText);
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},
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setIcon: function(iconName) {
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this._iconActor.icon_name = iconName;
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},
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setGIcon: function(gicon) {
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this._iconActor.gicon = gicon;
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},
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setTooltip: function(text) {
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if (text != null) {
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this.tooltip = text;
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this.actor.has_tooltip = true;
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this.actor.tooltip_text = text;
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} else {
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this.actor.has_tooltip = false;
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this.tooltip = null;
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}
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}
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};
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