703b21cef0
This is our convention. The only exceptions are double quotes for words in comments that give them a special meaning (though beware that these quotes are not truly necessary most of the time) and double quotes that need to be a part of the output string.
1138 lines
42 KiB
JavaScript
1138 lines
42 KiB
JavaScript
/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
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const Clutter = imports.gi.Clutter;
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const Gtk = imports.gi.Gtk;
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const Lang = imports.lang;
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const Mainloop = imports.mainloop;
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const Meta = imports.gi.Meta;
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const Shell = imports.gi.Shell;
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const St = imports.gi.St;
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const Tweener = imports.ui.tweener;
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const Signals = imports.signals;
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const DBus = imports.dbus;
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const Gettext = imports.gettext.domain('gnome-shell');
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const _ = Gettext.gettext;
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const AppDisplay = imports.ui.appDisplay;
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const Calendar = imports.ui.calendar;
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const Main = imports.ui.main;
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const BoxPointer = imports.ui.boxpointer;
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const PANEL_HEIGHT = 26;
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const DEFAULT_PADDING = 4;
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const PANEL_ICON_SIZE = 24;
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const HOT_CORNER_ACTIVATION_TIMEOUT = 0.5;
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const STANDARD_TRAY_ICON_ORDER = ['keyboard', 'volume', 'bluetooth', 'network', 'battery'];
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const STANDARD_TRAY_ICON_IMPLEMENTATIONS = {
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'bluetooth-applet': 'bluetooth',
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'gnome-volume-control-applet': 'volume',
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'nm-applet': 'network',
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'gnome-power-manager': 'battery'
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};
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const CLOCK_FORMAT_KEY = 'clock/format';
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const CLOCK_CUSTOM_FORMAT_KEY = 'clock/custom_format';
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const CLOCK_SHOW_DATE_KEY = 'clock/show_date';
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const CLOCK_SHOW_SECONDS_KEY = 'clock/show_seconds';
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function TextShadower() {
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this._init();
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}
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TextShadower.prototype = {
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_init: function() {
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this.actor = new Shell.GenericContainer();
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this.actor.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
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this.actor.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight));
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this.actor.connect('allocate', Lang.bind(this, this._allocate));
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this._label = new St.Label();
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this.actor.add_actor(this._label);
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for (let i = 0; i < 4; i++) {
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let actor = new St.Label({ style_class: 'label-shadow' });
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this.actor.add_actor(actor);
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}
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this._label.raise_top();
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},
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setText: function(text) {
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let children = this.actor.get_children();
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for (let i = 0; i < children.length; i++)
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children[i].set_text(text);
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},
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_getPreferredWidth: function(actor, forHeight, alloc) {
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let [minWidth, natWidth] = this._label.get_preferred_width(forHeight);
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alloc.min_size = minWidth;
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alloc.natural_size = natWidth;
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},
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_getPreferredHeight: function(actor, forWidth, alloc) {
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let [minHeight, natHeight] = this._label.get_preferred_height(forWidth);
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alloc.min_size = minHeight;
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alloc.natural_size = natHeight;
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},
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_allocate: function(actor, box, flags) {
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let children = this.actor.get_children();
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let availWidth = box.x2 - box.x1;
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let availHeight = box.y2 - box.y1;
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let [minChildWidth, minChildHeight, natChildWidth, natChildHeight] =
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this._label.get_preferred_size();
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let childWidth = Math.min(natChildWidth, availWidth);
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let childHeight = Math.min(natChildHeight, availHeight);
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for (let i = 0; i < children.length; i++) {
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let child = children[i];
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let childBox = new Clutter.ActorBox();
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// The order of the labels here is arbitrary, except
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// we know the "real" label is at the end because Clutter.Group
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// sorts by Z order
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switch (i) {
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case 0: // top
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childBox.x1 = 1;
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childBox.y1 = 0;
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break;
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case 1: // right
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childBox.x1 = 2;
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childBox.y1 = 1;
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break;
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case 2: // bottom
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childBox.x1 = 1;
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childBox.y1 = 2;
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break;
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case 3: // left
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childBox.x1 = 0;
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childBox.y1 = 1;
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break;
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case 4: // center
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childBox.x1 = 1;
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childBox.y1 = 1;
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break;
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}
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childBox.x2 = childBox.x1 + childWidth;
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childBox.y2 = childBox.y1 + childHeight;
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child.allocate(childBox, flags);
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}
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}
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};
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function PanelMenuItem(text) {
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this._init(text);
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}
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PanelMenuItem.prototype = {
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_init: function (text) {
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this.actor = new St.Bin({ style_class: 'panel-menu-item',
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reactive: true,
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track_hover: true,
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x_fill: true,
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y_fill: true,
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x_align: St.Align.START });
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this.actor.set_child(new St.Label({ text: text }));
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this.actor.connect('button-release-event', Lang.bind(this, function (actor, event) {
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this.emit('activate', event);
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}));
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}
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}
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Signals.addSignalMethods(PanelMenuItem.prototype);
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function PanelSeparatorMenuItem(text) {
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this._init(text);
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}
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PanelSeparatorMenuItem.prototype = {
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_init: function (text) {
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this.actor = new St.Bin({ x_fill: true, y_fill: true });
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this.actor.set_child(new St.Bin({ style_class: 'panel-separator-menu-item' }));
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}
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}
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Signals.addSignalMethods(PanelSeparatorMenuItem.prototype);
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function PanelImageMenuItem(text, iconName, alwaysShowImage) {
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this._init(text, iconName, alwaysShowImage);
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}
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// We need to instantiate a GtkImageMenuItem so it
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// hooks up its properties on the GtkSettings
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var _gtkImageMenuItemCreated = false;
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PanelImageMenuItem.prototype = {
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_init: function (text, iconName, alwaysShowImage) {
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if (!_gtkImageMenuItemCreated) {
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let menuItem = new Gtk.ImageMenuItem();
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menuItem.destroy();
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_gtkImageMenuItemCreated = true;
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}
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this._alwaysShowImage = alwaysShowImage;
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this.actor = new St.BoxLayout({ style_class: 'panel-menu-item panel-image-menu-item',
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reactive: true,
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track_hover: true });
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this._iconName = iconName;
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this._size = 16;
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this._imageBin = new St.Bin({ width: this._size, height: this._size });
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this.actor.add(this._imageBin, { y_fill: false });
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this.actor.add(new St.Label({ text: text }), { expand: true });
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this.actor.connect('button-release-event', Lang.bind(this, function (actor, event) {
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this.emit('activate', event);
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}));
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if (!alwaysShowImage) {
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let settings = Gtk.Settings.get_default();
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settings.connect('notify::gtk-menu-images', Lang.bind(this, this._onMenuImagesChanged));
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}
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this._onMenuImagesChanged();
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},
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_onMenuImagesChanged: function() {
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let show;
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if (this._alwaysShowImage) {
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show = true;
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} else {
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let settings = Gtk.Settings.get_default();
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show = settings.gtk_menu_images;
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}
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if (!show) {
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let child = this._imageBin.get_child();
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if (child)
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child.destroy();
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} else {
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let img = St.TextureCache.get_default().load_icon_name(this._iconName, this._size);
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this._imageBin.set_child(img);
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}
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}
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}
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Signals.addSignalMethods(PanelImageMenuItem.prototype);
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function PanelMenu(sourceButton) {
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this._init(sourceButton);
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}
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PanelMenu.prototype = {
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_init: function(sourceButton) {
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this._sourceButton = sourceButton;
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this._boxPointer = new BoxPointer.BoxPointer(St.Side.TOP, this._sourceButton,
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{ x_fill: true, y_fill: true, x_align: St.Align.START });
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this.actor = this._boxPointer.actor;
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this.actor.style_class = 'panel-menu-boxpointer';
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this._box = new St.BoxLayout({ style_class: 'panel-menu-content',
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vertical: true });
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this._boxPointer.bin.set_child(this._box);
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this.actor.add_style_class_name('panel-menu');
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},
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addAction: function(title, callback) {
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var menuItem = new PanelMenuItem(title);
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this.addMenuItem(menuItem);
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menuItem.connect('activate', Lang.bind(this, function (menuItem, event) {
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callback(event);
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}));
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},
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addMenuItem: function(menuItem) {
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this._box.add(menuItem.actor);
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menuItem.connect('activate', Lang.bind(this, function (menuItem, event) {
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this.emit('activate');
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}));
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},
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addActor: function(actor) {
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this._box.add(actor);
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},
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setArrowOrigin: function(origin) {
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this._boxPointer.setArrowOrigin(origin);
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}
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}
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Signals.addSignalMethods(PanelMenu.prototype);
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function PanelMenuButton(menuAlignment) {
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this._init(menuAlignment);
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}
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PanelMenuButton.prototype = {
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State: {
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OPEN: 0,
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TRANSITIONING: 1,
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CLOSED: 2
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},
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_init: function(menuAlignment) {
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this._menuAlignment = menuAlignment;
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this.actor = new St.Bin({ style_class: 'panel-button',
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reactive: true,
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x_fill: true,
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y_fill: true,
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track_hover: true });
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this.actor.connect('button-press-event', Lang.bind(this, this._onButtonPress));
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// FIXME - this will trigger a warning about a queued allocation from inside
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// allocate; hard to solve without a way to express a high level positioning
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// constraint between actors
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this.actor.connect('notify::allocation', Lang.bind(this, this._repositionMenu));
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this._state = this.State.CLOSED;
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this.menu = new PanelMenu(this.actor);
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this.menu.connect('activate', Lang.bind(this, this._onActivated));
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this.menu.actor.connect('notify::allocation', Lang.bind(this, this._repositionMenuArrow));
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Main.chrome.addActor(this.menu.actor, { visibleInOverview: true,
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affectsStruts: false });
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this.menu.actor.hide();
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},
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open: function() {
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if (this._state != this.State.CLOSED)
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return;
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this._state = this.State.OPEN;
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let panelActor = Main.panel.actor;
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this.menu.actor.lower(panelActor);
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this.menu.actor.show();
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this._repositionMenu();
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this.actor.add_style_pseudo_class('pressed');
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this.emit('open-state-changed', true);
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},
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_onActivated: function(button) {
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this.emit('activate');
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this.close();
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},
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_onButtonPress: function(actor, event) {
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this.toggle();
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},
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_repositionMenu: function() {
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let primary = global.get_primary_monitor();
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// Positioning for the source button
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let [buttonX, buttonY] = this.actor.get_transformed_position();
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let [buttonWidth, buttonHeight] = this.actor.get_transformed_size();
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// We need to reset the size here; otherwise get_preferred_size will
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// just return what we set below
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this.menu.actor.set_size(-1, -1);
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let [minWidth, minHeight, natWidth, natHeight] = this.menu.actor.get_preferred_size();
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// Adjust X position for alignment
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let stageX = buttonX;
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switch (this._menuAlignment) {
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case St.Align.END:
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stageX -= (natWidth - buttonWidth);
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break;
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case St.Align.MIDDLE:
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stageX -= Math.floor((natWidth - buttonWidth) / 2);
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break;
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}
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// Ensure we fit on the x position
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stageX = Math.min(stageX, primary.x + primary.width - natWidth);
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stageX = Math.max(stageX, primary.x);
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// Actually set the position
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let panelActor = Main.panel.actor;
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this.menu.actor.x = stageX;
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this.menu.actor.width = natWidth;
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this.menu.actor.y = Math.floor(panelActor.y + panelActor.height);
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// TODO - we could scroll here
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this.menu.actor.height = natHeight;
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},
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_repositionMenuArrow: function() {
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let [buttonX, buttonY] = this.actor.get_transformed_position();
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let [buttonWidth, buttonHeight] = this.actor.get_transformed_size();
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let [menuX, menuY] = this.menu.actor.get_transformed_position();
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this.menu.setArrowOrigin((buttonX - menuX) + Math.floor(buttonWidth / 2));
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},
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close: function() {
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if (this._state != this.State.OPEN)
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return;
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this._state = this.State.CLOSED;
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this.menu.actor.hide();
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this.actor.remove_style_pseudo_class('pressed');
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this.emit('open-state-changed', false);
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},
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toggle: function() {
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if (this._state == this.State.OPEN)
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this.close();
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else
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this.open();
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}
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}
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Signals.addSignalMethods(PanelMenuButton.prototype);
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/* Basic implementation of a menu container.
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* Call _addMenu to add menu buttons.
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*/
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function PanelMenuBar() {
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this._init();
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}
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PanelMenuBar.prototype = {
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_init: function() {
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this.actor = new St.BoxLayout({ style_class: 'menu-bar',
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reactive: true });
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this.isMenuOpen = false;
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// these are more "private"
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this._eventCaptureId = 0;
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this._activeMenuButton = null;
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this._menus = [];
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},
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_addMenu: function(button) {
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this._menus.push(button);
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button.actor.connect('enter-event', Lang.bind(this, this._onMenuEnter, button));
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button.actor.connect('leave-event', Lang.bind(this, this._onMenuLeave, button));
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button.actor.connect('button-press-event', Lang.bind(this, this._onMenuPress, button));
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button.connect('open-state-changed', Lang.bind(this, this._onMenuOpenState));
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button.connect('activate', Lang.bind(this, this._onMenuActivated));
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},
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_onMenuOpenState: function(button, isOpen) {
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if (!isOpen && button == this._activeMenuButton) {
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this._activeMenuButton = null;
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} else if (isOpen) {
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this._activeMenuButton = button;
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}
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},
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_onMenuEnter: function(actor, event, button) {
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if (!this.isMenuOpen || button == this._activeMenuButton)
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return false;
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if (this._activeMenuButton != null)
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this._activeMenuButton.close();
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button.open();
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return false;
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},
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_onMenuLeave: function(actor, event, button) {
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return false;
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},
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_onMenuPress: function(actor, event, button) {
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if (this.isMenuOpen)
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return false;
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Main.pushModal(this.actor);
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this._eventCaptureId = global.stage.connect('captured-event', Lang.bind(this, this._onEventCapture));
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this.isMenuOpen = true;
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return false;
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},
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_onMenuActivated: function(button) {
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if (this.isMenuOpen)
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this._closeMenu();
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},
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_containsActor: function(container, actor) {
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let parent = actor;
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while (parent != null) {
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if (parent == container)
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return true;
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parent = parent.get_parent();
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}
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return false;
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},
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_eventIsOnActiveMenu: function(event) {
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let src = event.get_source();
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return this._activeMenuButton != null
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&& (this._containsActor(this._activeMenuButton.actor, src) ||
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this._containsActor(this._activeMenuButton.menu.actor, src));
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},
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_eventIsOnAnyMenuButton: function(event) {
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let src = event.get_source();
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for (let i = 0; i < this._menus.length; i++) {
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let actor = this._menus[i].actor;
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if (this._containsActor(actor, src))
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return true;
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}
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return false;
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},
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_onEventCapture: function(actor, event) {
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if (!this.isMenuOpen)
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return false;
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let activeMenuContains = this._eventIsOnActiveMenu(event);
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let eventType = event.type();
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if (eventType == Clutter.EventType.BUTTON_RELEASE) {
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if (activeMenuContains) {
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return false;
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} else {
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if (this._activeMenuButton != null)
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this._activeMenuButton.close();
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this._closeMenu();
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return true;
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}
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} else if ((eventType == Clutter.EventType.BUTTON_PRESS && !activeMenuContains)
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|| (eventType == Clutter.EventType.KEY_PRESS && event.get_key_symbol() == Clutter.Escape)) {
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if (this._activeMenuButton != null)
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this._activeMenuButton.close();
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this._closeMenu();
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return true;
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} else if (activeMenuContains || this._eventIsOnAnyMenuButton(event)) {
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return false;
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}
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return true;
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},
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_closeMenu: function() {
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global.stage.disconnect(this._eventCaptureId);
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this._eventCaptureId = 0;
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Main.popModal(this.actor);
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this.isMenuOpen = false;
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}
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}
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/**
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* AppMenuButton:
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*
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* This class manages the "application menu" component. It tracks the
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* currently focused application. However, when an app is launched,
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* this menu also handles startup notification for it. So when we
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* have an active startup notification, we switch modes to display that.
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*/
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function AppMenuButton() {
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this._init();
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}
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AppMenuButton.prototype = {
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__proto__: PanelMenuButton.prototype,
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_init: function() {
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PanelMenuButton.prototype._init.call(this, St.Align.START);
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this._metaDisplay = global.screen.get_display();
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|
|
this._focusedApp = null;
|
|
|
|
let bin = new St.Bin({ name: 'appMenu' });
|
|
this.actor.set_child(bin);
|
|
this._container = new Shell.GenericContainer();
|
|
bin.set_child(this._container);
|
|
this._container.connect('get-preferred-width', Lang.bind(this, this._getContentPreferredWidth));
|
|
this._container.connect('get-preferred-height', Lang.bind(this, this._getContentPreferredHeight));
|
|
this._container.connect('allocate', Lang.bind(this, this._contentAllocate));
|
|
|
|
this._iconBox = new Shell.Slicer({ name: 'appMenuIcon' });
|
|
this._container.add_actor(this._iconBox);
|
|
this._label = new TextShadower();
|
|
this._container.add_actor(this._label.actor);
|
|
|
|
this.menu.addAction(_("Quit"), Lang.bind(this, this._onQuit));
|
|
|
|
Main.overview.connect('hiding', Lang.bind(this, function () {
|
|
this.actor.opacity = 255;
|
|
}));
|
|
Main.overview.connect('showing', Lang.bind(this, function () {
|
|
this.actor.opacity = 192;
|
|
}));
|
|
|
|
let tracker = Shell.WindowTracker.get_default();
|
|
tracker.connect('notify::focus-app', Lang.bind(this, this._sync));
|
|
// For now just resync on all running state changes; this is mainly to handle
|
|
// cases where the focused window's application changes without the focus
|
|
// changing. An example case is how we map Firefox based on the window
|
|
// title which is a dynamic property.
|
|
tracker.connect('app-running-changed', Lang.bind(this, this._sync));
|
|
|
|
this._sync();
|
|
},
|
|
|
|
_getContentPreferredWidth: function(actor, forHeight, alloc) {
|
|
let [minSize, naturalSize] = this._iconBox.get_preferred_width(forHeight);
|
|
alloc.min_size = minSize;
|
|
alloc.natural_size = naturalSize;
|
|
[minSize, naturalSize] = this._label.actor.get_preferred_width(forHeight);
|
|
alloc.min_size = alloc.min_size + Math.max(0, minSize - Math.floor(alloc.min_size / 2));
|
|
alloc.natural_size = alloc.natural_size + Math.max(0, naturalSize - Math.floor(alloc.natural_size / 2));
|
|
},
|
|
|
|
_getContentPreferredHeight: function(actor, forWidth, alloc) {
|
|
let [minSize, naturalSize] = this._iconBox.get_preferred_height(forWidth);
|
|
alloc.min_size = minSize;
|
|
alloc.natural_size = naturalSize;
|
|
[minSizfe, naturalSize] = this._label.actor.get_preferred_height(forWidth);
|
|
if (minSize > alloc.min_size)
|
|
alloc.min_size = minSize;
|
|
if (naturalSize > alloc.natural_size)
|
|
alloc.natural_size = naturalSize;
|
|
},
|
|
|
|
_contentAllocate: function(actor, box, flags) {
|
|
let allocWidth = box.x2 - box.x1;
|
|
let allocHeight = box.y2 - box.y1;
|
|
let childBox = new Clutter.ActorBox();
|
|
|
|
let [minWidth, minHeight, naturalWidth, naturalHeight] = this._iconBox.get_preferred_size();
|
|
|
|
let direction = this.actor.get_direction();
|
|
|
|
let yPadding = Math.floor(Math.max(0, allocHeight - naturalHeight) / 2);
|
|
childBox.y1 = yPadding;
|
|
childBox.y2 = childBox.y1 + Math.min(naturalHeight, allocHeight);
|
|
if (direction == St.TextDirection.LTR) {
|
|
childBox.x1 = 0;
|
|
childBox.x2 = childBox.x1 + Math.min(naturalWidth, allocWidth);
|
|
} else {
|
|
childBox.x1 = Math.max(0, allocWidth - naturalWidth);
|
|
childBox.x2 = allocWidth;
|
|
}
|
|
this._iconBox.allocate(childBox, flags);
|
|
|
|
let iconWidth = childBox.x2 - childBox.x1;
|
|
|
|
[minWidth, minHeight, naturalWidth, naturalHeight] = this._label.actor.get_preferred_size();
|
|
|
|
yPadding = Math.floor(Math.max(0, allocHeight - naturalHeight) / 2);
|
|
childBox.y1 = yPadding;
|
|
childBox.y2 = childBox.y1 + Math.min(naturalHeight, allocHeight);
|
|
|
|
if (direction == St.TextDirection.LTR) {
|
|
childBox.x1 = Math.floor(iconWidth / 2);
|
|
childBox.x2 = Math.min(childBox.x1 + naturalWidth, allocWidth);
|
|
} else {
|
|
childBox.x2 = allocWidth - Math.floor(iconWidth / 2);
|
|
childBox.x1 = Math.max(0, childBox.x2 - naturalWidth);
|
|
}
|
|
this._label.actor.allocate(childBox, flags);
|
|
},
|
|
|
|
_onQuit: function() {
|
|
if (this._focusedApp == null)
|
|
return;
|
|
this._focusedApp.request_quit();
|
|
},
|
|
|
|
_sync: function() {
|
|
let tracker = Shell.WindowTracker.get_default();
|
|
|
|
let focusedApp = tracker.focus_app;
|
|
if (focusedApp == this._focusedApp)
|
|
return;
|
|
|
|
if (this._iconBox.child != null)
|
|
this._iconBox.child.destroy();
|
|
this._iconBox.hide();
|
|
this._label.setText('');
|
|
|
|
this._focusedApp = focusedApp;
|
|
|
|
if (this._focusedApp != null) {
|
|
let icon = this._focusedApp.get_faded_icon(AppDisplay.APPICON_SIZE);
|
|
this._label.setText(this._focusedApp.get_name());
|
|
this._iconBox.set_child(icon);
|
|
this._iconBox.show();
|
|
}
|
|
|
|
this.emit('changed');
|
|
}
|
|
};
|
|
|
|
Signals.addSignalMethods(AppMenuButton.prototype);
|
|
|
|
function Panel() {
|
|
this._init();
|
|
}
|
|
|
|
Panel.prototype = {
|
|
__proto__: PanelMenuBar.prototype,
|
|
|
|
_init : function() {
|
|
PanelMenuBar.prototype._init.call(this);
|
|
this.actor.name = 'panel';
|
|
this.actor._delegate = this;
|
|
|
|
this._leftBox = new St.BoxLayout({ name: 'panelLeft' });
|
|
this._centerBox = new St.BoxLayout({ name: 'panelCenter' });
|
|
this._rightBox = new St.BoxLayout({ name: 'panelRight' });
|
|
|
|
/* This box container ensures that the centerBox is positioned in the *absolute*
|
|
* center, but can be pushed aside if necessary. */
|
|
this._boxContainer = new Shell.GenericContainer();
|
|
this.actor.add(this._boxContainer, { expand: true });
|
|
this._boxContainer.add_actor(this._leftBox);
|
|
this._boxContainer.add_actor(this._centerBox);
|
|
this._boxContainer.add_actor(this._rightBox);
|
|
this._boxContainer.connect('get-preferred-width', Lang.bind(this, function(box, forHeight, alloc) {
|
|
let children = box.get_children();
|
|
for (let i = 0; i < children.length; i++) {
|
|
let [childMin, childNatural] = children[i].get_preferred_width(forHeight);
|
|
alloc.min_size += childMin;
|
|
alloc.natural_size += childNatural;
|
|
}
|
|
}));
|
|
this._boxContainer.connect('get-preferred-height', Lang.bind(this, function(box, forWidth, alloc) {
|
|
let children = box.get_children();
|
|
for (let i = 0; i < children.length; i++) {
|
|
let [childMin, childNatural] = children[i].get_preferred_height(forWidth);
|
|
if (childMin > alloc.min_size)
|
|
alloc.min_size = childMin;
|
|
if (childNatural > alloc.natural_size)
|
|
alloc.natural_size = childNatural;
|
|
}
|
|
}));
|
|
this._boxContainer.connect('allocate', Lang.bind(this, function(container, box, flags) {
|
|
let allocWidth = box.x2 - box.x1;
|
|
let allocHeight = box.y2 - box.y1;
|
|
let [leftMinWidth, leftNaturalWidth] = this._leftBox.get_preferred_width(-1);
|
|
let [centerMinWidth, centerNaturalWidth] = this._centerBox.get_preferred_width(-1);
|
|
let [rightMinWidth, rightNaturalWidth] = this._rightBox.get_preferred_width(-1);
|
|
let leftWidth, centerWidth, rightWidth;
|
|
if (allocWidth < (leftNaturalWidth + centerNaturalWidth + rightNaturalWidth)) {
|
|
leftWidth = leftMinWidth;
|
|
centerWidth = centerMinWidth;
|
|
rightWidth = rightMinWidth;
|
|
} else {
|
|
leftWidth = leftNaturalWidth;
|
|
centerWidth = centerNaturalWidth;
|
|
rightWidth = rightNaturalWidth;
|
|
}
|
|
|
|
let x;
|
|
let childBox = new Clutter.ActorBox();
|
|
childBox.x1 = 0;
|
|
childBox.y1 = 0;
|
|
childBox.x2 = x = childBox.x1 + leftWidth;
|
|
childBox.y2 = allocHeight;
|
|
this._leftBox.allocate(childBox, flags);
|
|
|
|
let centerNaturalX = Math.floor(allocWidth / 2 - (centerWidth / 2));
|
|
/* Check left side */
|
|
if (x < centerNaturalX) {
|
|
/* We didn't overflow the left, use the natural. */
|
|
x = centerNaturalX;
|
|
}
|
|
/* Check right side */
|
|
if (x + centerWidth > (allocWidth - rightWidth)) {
|
|
x = allocWidth - rightWidth - centerWidth;
|
|
}
|
|
childBox = new Clutter.ActorBox();
|
|
childBox.x1 = x;
|
|
childBox.y1 = 0;
|
|
childBox.x2 = x = childBox.x1 + centerWidth;
|
|
childBox.y2 = allocHeight;
|
|
this._centerBox.allocate(childBox, flags);
|
|
|
|
childBox = new Clutter.ActorBox();
|
|
childBox.x1 = allocWidth - rightWidth;
|
|
childBox.y1 = 0;
|
|
childBox.x2 = allocWidth;
|
|
childBox.y2 = allocHeight;
|
|
this._rightBox.allocate(childBox, flags);
|
|
}));
|
|
|
|
/* Button on the left side of the panel. */
|
|
/* Translators: If there is no suitable word for "Activities" in your language, you can use the word for "Overview". */
|
|
let label = new St.Label({ text: _("Activities") });
|
|
this.button = new St.Clickable({ name: 'panelActivities',
|
|
style_class: 'panel-button',
|
|
reactive: true });
|
|
this.button.set_child(label);
|
|
|
|
this._leftBox.add(this.button);
|
|
|
|
// We use this flag to mark the case where the user has entered the
|
|
// hot corner and has not left both the hot corner and a surrounding
|
|
// guard area (the "environs"). This avoids triggering the hot corner
|
|
// multiple times due to an accidental jitter.
|
|
this._hotCornerEntered = false;
|
|
|
|
this._hotCornerEnvirons = new Clutter.Rectangle({ x: 0,
|
|
y: 0,
|
|
width: 3,
|
|
height: 3,
|
|
opacity: 0,
|
|
reactive: true });
|
|
|
|
this._hotCorner = new Clutter.Rectangle({ x: 0,
|
|
y: 0,
|
|
width: 1,
|
|
height: 1,
|
|
opacity: 0,
|
|
reactive: true });
|
|
|
|
this._hotCornerActivationTime = 0;
|
|
|
|
this._hotCornerEnvirons.connect('leave-event',
|
|
Lang.bind(this, this._onHotCornerEnvironsLeft));
|
|
// Clicking on the hot corner environs should result in the same bahavior
|
|
// as clicking on the hot corner.
|
|
this._hotCornerEnvirons.connect('button-release-event',
|
|
Lang.bind(this, this._onHotCornerClicked));
|
|
|
|
// In addition to being triggered by the mouse enter event, the hot corner
|
|
// can be triggered by clicking on it. This is useful if the user wants to
|
|
// undo the effect of triggering the hot corner once in the hot corner.
|
|
this._hotCorner.connect('enter-event',
|
|
Lang.bind(this, this._onHotCornerEntered));
|
|
this._hotCorner.connect('button-release-event',
|
|
Lang.bind(this, this._onHotCornerClicked));
|
|
this._hotCorner.connect('leave-event',
|
|
Lang.bind(this, this._onHotCornerLeft));
|
|
|
|
this._leftBox.add(this._hotCornerEnvirons);
|
|
this._leftBox.add(this._hotCorner);
|
|
|
|
let appMenuButton = new AppMenuButton();
|
|
this._leftBox.add(appMenuButton.actor);
|
|
|
|
this._addMenu(appMenuButton);
|
|
|
|
/* center */
|
|
|
|
let clockButton = new St.Button({ style_class: 'panel-button',
|
|
toggle_mode: true,
|
|
x_fill: true,
|
|
y_fill: true });
|
|
this._centerBox.add(clockButton, { y_fill: true });
|
|
clockButton.connect('clicked', Lang.bind(this, this._toggleCalendar));
|
|
|
|
this._clock = new St.Label();
|
|
clockButton.set_child(this._clock);
|
|
this._clockButton = clockButton;
|
|
|
|
this._calendarPopup = null;
|
|
|
|
/* right */
|
|
|
|
// The tray icons live in trayBox within trayContainer.
|
|
// The trayBox is hidden when there are no tray icons.
|
|
let trayContainer = new St.Bin({ y_align: St.Align.MIDDLE });
|
|
this._rightBox.add(trayContainer);
|
|
let trayBox = new St.BoxLayout({ name: 'statusTray' });
|
|
this._trayBox = trayBox;
|
|
|
|
trayBox.hide();
|
|
trayContainer.add_actor(trayBox);
|
|
|
|
this._traymanager = new Shell.TrayManager();
|
|
this._traymanager.connect('tray-icon-added', Lang.bind(this, this._onTrayIconAdded));
|
|
this._traymanager.connect('tray-icon-removed',
|
|
Lang.bind(this, function(o, icon) {
|
|
trayBox.remove_actor(icon);
|
|
|
|
if (trayBox.get_children().length == 0)
|
|
trayBox.hide();
|
|
this._recomputeTraySize();
|
|
}));
|
|
this._traymanager.manage_stage(global.stage);
|
|
|
|
// We need to do this here to avoid a circular import with
|
|
// prototype dependencies.
|
|
let StatusMenu = imports.ui.statusMenu;
|
|
this._statusmenu = new StatusMenu.StatusMenuButton();
|
|
this._addMenu(this._statusmenu);
|
|
this._rightBox.add(this._statusmenu.actor);
|
|
|
|
// TODO: decide what to do with the rest of the panel in the Overview mode (make it fade-out, become non-reactive, etc.)
|
|
// We get into the Overview mode on button-press-event as opposed to button-release-event because eventually we'll probably
|
|
// have the Overview act like a menu that allows the user to release the mouse on the activity the user wants
|
|
// to switch to.
|
|
this.button.connect('clicked', Lang.bind(this, function(b, event) {
|
|
if (!Main.overview.animationInProgress) {
|
|
this._maybeToggleOverviewOnClick();
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}));
|
|
// In addition to pressing the button, the Overview can be entered and exited by other means, such as
|
|
// pressing the System key, Alt+F1 or Esc. We want the button to be pressed in when the Overview is entered
|
|
// and to be released when it is exited regardless of how it was triggered.
|
|
Main.overview.connect('showing', Lang.bind(this, function() {
|
|
this.button.active = true;
|
|
}));
|
|
Main.overview.connect('hiding', Lang.bind(this, function() {
|
|
this.button.active = false;
|
|
}));
|
|
|
|
Main.chrome.addActor(this.actor, { visibleInOverview: true });
|
|
|
|
let gconf = Shell.GConf.get_default();
|
|
gconf.connect('changed', Lang.bind(this, this._updateClock));
|
|
|
|
// Start the clock
|
|
this._updateClock();
|
|
},
|
|
|
|
hideCalendar: function() {
|
|
if (this._calendarPopup != null) {
|
|
this._clockButton.checked = false;
|
|
this._calendarPopup.actor.hide();
|
|
}
|
|
},
|
|
|
|
startupAnimation: function() {
|
|
this.actor.y = -this.actor.height;
|
|
Tweener.addTween(this.actor,
|
|
{ y: 0,
|
|
time: 0.2,
|
|
transition: 'easeOutQuad'
|
|
});
|
|
},
|
|
|
|
_onTrayIconAdded: function(o, icon, wmClass) {
|
|
icon.height = PANEL_ICON_SIZE;
|
|
|
|
let role = STANDARD_TRAY_ICON_IMPLEMENTATIONS[wmClass];
|
|
if (!role) {
|
|
// Unknown icons go first in undefined order
|
|
this._trayBox.insert_actor(icon, 0);
|
|
} else {
|
|
icon._role = role;
|
|
// Figure out the index in our well-known order for this icon
|
|
let position = STANDARD_TRAY_ICON_ORDER.indexOf(role);
|
|
icon._rolePosition = position;
|
|
let children = this._trayBox.get_children();
|
|
let i;
|
|
// Walk children backwards, until we find one that isn't
|
|
// well-known, or one where we should follow
|
|
for (i = children.length - 1; i >= 0; i--) {
|
|
let rolePosition = children[i]._rolePosition;
|
|
if (!rolePosition || position > rolePosition) {
|
|
this._trayBox.insert_actor(icon, i + 1);
|
|
break;
|
|
}
|
|
}
|
|
if (i == -1) {
|
|
// If we didn't find a position, we must be first
|
|
this._trayBox.insert_actor(icon, 0);
|
|
}
|
|
}
|
|
|
|
// Make sure the trayBox is shown.
|
|
this._trayBox.show();
|
|
this._recomputeTraySize();
|
|
},
|
|
|
|
// By default, tray icons have a spacing of TRAY_SPACING. However this
|
|
// starts to fail if we have too many as can sadly happen; just jump down
|
|
// to a spacing of 8 if we're over 6.
|
|
// http://bugzilla.gnome.org/show_bug.cgi?id=590495
|
|
_recomputeTraySize: function () {
|
|
if (this._trayBox.get_children().length > 6)
|
|
this._trayBox.add_style_pseudo_class('compact');
|
|
else
|
|
this._trayBox.remove_style_pseudo_class('compact');
|
|
},
|
|
|
|
_updateClock: function() {
|
|
let gconf = Shell.GConf.get_default();
|
|
let format = gconf.get_string(CLOCK_FORMAT_KEY);
|
|
let showDate = gconf.get_boolean(CLOCK_SHOW_DATE_KEY);
|
|
let showSeconds = gconf.get_boolean(CLOCK_SHOW_SECONDS_KEY);
|
|
|
|
let clockFormat;
|
|
switch (format) {
|
|
case 'unix':
|
|
// force updates every second
|
|
showSeconds = true;
|
|
clockFormat = '%s';
|
|
break;
|
|
case 'custom':
|
|
// force updates every second
|
|
showSeconds = true;
|
|
clockFormat = gconf.get_string(CLOCK_CUSTOM_FORMAT_KEY);
|
|
break;
|
|
case '24-hour':
|
|
if (showDate)
|
|
/* Translators: This is the time format with date used
|
|
in 24-hour mode. */
|
|
clockFormat = showSeconds ? _("%a %b %e, %R:%S")
|
|
: _("%a %b %e, %R");
|
|
else
|
|
/* Translators: This is the time format without date used
|
|
in 24-hour mode. */
|
|
clockFormat = showSeconds ? _("%a %R:%S")
|
|
: _("%a %R");
|
|
break;
|
|
case '12-hour':
|
|
default:
|
|
if (showDate)
|
|
/* Translators: This is a time format with date used
|
|
for AM/PM. */
|
|
clockFormat = showSeconds ? _("%a %b %e, %l:%M:%S %p")
|
|
: _("%a %b %e, %l:%M %p");
|
|
else
|
|
/* Translators: This is a time format without date used
|
|
for AM/PM. */
|
|
clockFormat = showSeconds ? _("%a %l:%M:%S %p")
|
|
: _("%a %l:%M %p");
|
|
break;
|
|
}
|
|
|
|
let displayDate = new Date();
|
|
let msecRemaining;
|
|
if (showSeconds) {
|
|
msecRemaining = 1000 - displayDate.getMilliseconds();
|
|
if (msecRemaining < 50) {
|
|
displayDate.setSeconds(displayDate.getSeconds() + 1);
|
|
msecRemaining += 1000;
|
|
}
|
|
} else {
|
|
msecRemaining = 60000 - (1000 * displayDate.getSeconds() +
|
|
displayDate.getMilliseconds());
|
|
if (msecRemaining < 500) {
|
|
displayDate.setMinutes(displayDate.getMinutes() + 1);
|
|
msecRemaining += 60000;
|
|
}
|
|
}
|
|
|
|
this._clock.set_text(displayDate.toLocaleFormat(clockFormat));
|
|
Mainloop.timeout_add(msecRemaining, Lang.bind(this, this._updateClock));
|
|
return false;
|
|
},
|
|
|
|
_toggleCalendar: function(clockButton) {
|
|
if (clockButton.checked) {
|
|
if (this._calendarPopup == null)
|
|
this._calendarPopup = new CalendarPopup();
|
|
this._calendarPopup.show();
|
|
} else {
|
|
this._calendarPopup.hide();
|
|
}
|
|
},
|
|
|
|
_addRipple : function(delay, time, startScale, startOpacity, finalScale, finalOpacity) {
|
|
// We draw a ripple by using a source image and animating it scaling
|
|
// outwards and fading away. We want the ripples to move linearly
|
|
// or it looks unrealistic, but if the opacity of the ripple goes
|
|
// linearly to zero it fades away too quickly, so we use Tweener's
|
|
// 'onUpdate' to give a non-linear curve to the fade-away and make
|
|
// it more visible in the middle section.
|
|
|
|
let [x, y] = this._hotCorner.get_transformed_position();
|
|
let ripple = new St.BoxLayout({ style_class: 'ripple-box',
|
|
opacity: 255 * Math.sqrt(startOpacity),
|
|
scale_x: startScale,
|
|
scale_y: startScale,
|
|
x: x,
|
|
y: y });
|
|
ripple._opacity = startOpacity;
|
|
Tweener.addTween(ripple, { _opacity: finalOpacity,
|
|
scale_x: finalScale,
|
|
scale_y: finalScale,
|
|
delay: delay,
|
|
time: time,
|
|
transition: 'linear',
|
|
onUpdate: function() { ripple.opacity = 255 * Math.sqrt(ripple._opacity); },
|
|
onComplete: function() { ripple.destroy(); } });
|
|
Main.uiGroup.add_actor(ripple);
|
|
},
|
|
|
|
_onHotCornerEntered : function() {
|
|
if (this.isMenuOpen)
|
|
return false;
|
|
if (!this._hotCornerEntered) {
|
|
this._hotCornerEntered = true;
|
|
if (!Main.overview.animationInProgress) {
|
|
this._hotCornerActivationTime = Date.now() / 1000;
|
|
|
|
// Show three concentric ripples expanding outwards; the exact
|
|
// parameters were found by trial and error, so don't look
|
|
// for them to make perfect sense mathematically
|
|
|
|
// delay time scale opacity => scale opacity
|
|
this._addRipple(0.0, 0.83, 0.25, 1.0, 1.5, 0.0);
|
|
this._addRipple(0.05, 1.0, 0.0, 0.7, 1.25, 0.0);
|
|
this._addRipple(0.35, 1.0, 0.0, 0.3, 1, 0.0);
|
|
Main.overview.toggle();
|
|
}
|
|
}
|
|
return false;
|
|
},
|
|
|
|
_onHotCornerClicked : function() {
|
|
if (this.isMenuOpen)
|
|
return false;
|
|
if (!Main.overview.animationInProgress) {
|
|
this._maybeToggleOverviewOnClick();
|
|
}
|
|
return false;
|
|
},
|
|
|
|
_onHotCornerLeft : function(actor, event) {
|
|
if (event.get_related() != this._hotCornerEnvirons) {
|
|
this._hotCornerEntered = false;
|
|
}
|
|
return false;
|
|
},
|
|
|
|
_onHotCornerEnvironsLeft : function(actor, event) {
|
|
if (event.get_related() != this._hotCorner) {
|
|
this._hotCornerEntered = false;
|
|
}
|
|
return false;
|
|
},
|
|
|
|
// Toggles the overview unless this is the first click on the Activities button within the HOT_CORNER_ACTIVATION_TIMEOUT time
|
|
// of the hot corner being triggered. This check avoids opening and closing the overview if the user both triggered the hot corner
|
|
// and clicked the Activities button.
|
|
_maybeToggleOverviewOnClick: function() {
|
|
if (this._hotCornerActivationTime == 0 || Date.now() / 1000 - this._hotCornerActivationTime > HOT_CORNER_ACTIVATION_TIMEOUT)
|
|
Main.overview.toggle();
|
|
this._hotCornerActivationTime = 0;
|
|
}
|
|
};
|
|
|
|
function CalendarPopup() {
|
|
this._init();
|
|
}
|
|
|
|
CalendarPopup.prototype = {
|
|
_init: function() {
|
|
let panelActor = Main.panel.actor;
|
|
|
|
this.actor = new St.Bin({ name: 'calendarPopup' });
|
|
|
|
this.calendar = new Calendar.Calendar();
|
|
this.actor.set_child(this.calendar.actor);
|
|
|
|
Main.chrome.addActor(this.actor, { visibleInOverview: true,
|
|
affectsStruts: false });
|
|
this.actor.y = (panelActor.y + panelActor.height - this.actor.height);
|
|
},
|
|
|
|
show: function() {
|
|
let panelActor = Main.panel.actor;
|
|
|
|
// Reset the calendar to today's date
|
|
this.calendar.setDate(new Date());
|
|
|
|
this.actor.x = Math.round(panelActor.x + (panelActor.width - this.actor.width) / 2);
|
|
this.actor.lower(panelActor);
|
|
this.actor.show();
|
|
Tweener.addTween(this.actor,
|
|
{ y: panelActor.y + panelActor.height,
|
|
time: 0.2,
|
|
transition: 'easeOutQuad'
|
|
});
|
|
},
|
|
|
|
hide: function() {
|
|
let panelActor = Main.panel.actor;
|
|
|
|
Tweener.addTween(this.actor,
|
|
{ y: panelActor.y + panelActor.height - this.actor.height,
|
|
time: 0.2,
|
|
transition: 'easeOutQuad',
|
|
onComplete: function() { this.actor.hide(); },
|
|
onCompleteScope: this
|
|
});
|
|
}
|
|
};
|