gnome-shell/js/ui/status/lockScreenMenu.js
Jasper St. Pierre 5cca26a565 status: Port to a new SystemIndicator framework
We can't silently replace the old behavior of separate status
icons into a new system. Replace SystemStatusButton with a new
SystemIndicator class which will allow for the flexibility we
need. For now, make it a subclass of Button so that it mostly
feels the same, but we'll soon be swapping it out with a dummy
implementation that the aggregate menu will use.

I think the code cleanup here is worth it.

https://bugzilla.gnome.org/show_bug.cgi?id=705845
2013-08-13 06:50:24 -04:00

63 lines
2.3 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
const Clutter = imports.gi.Clutter;
const GObject = imports.gi.GObject;
const Lang = imports.lang;
const St = imports.gi.St;
const Main = imports.ui.main;
const PanelMenu = imports.ui.panelMenu;
const PopupMenu = imports.ui.popupMenu;
const VolumeMenu = imports.ui.status.volume;
const FakeStatusIcon = new Lang.Class({
Name: 'FakeStatusIcon',
_init: function(button) {
this.actor = new St.BoxLayout({ style_class: 'panel-status-button-box' });
this._button = button;
this._button.connect('icons-updated', Lang.bind(this, this._reconstructIcons));
this._button.actor.bind_property('visible', this.actor, 'visible',
GObject.BindingFlags.SYNC_CREATE);
this._reconstructIcons();
},
_reconstructIcons: function() {
this.actor.destroy_all_children();
this._button.icons.forEach(Lang.bind(this, function(icon) {
let newIcon = new St.Icon({ style_class: 'system-status-icon' });
icon.bind_property('gicon', newIcon, 'gicon',
GObject.BindingFlags.SYNC_CREATE);
icon.bind_property('visible', newIcon, 'visible',
GObject.BindingFlags.SYNC_CREATE);
this.actor.add_actor(newIcon);
}));
}
});
const Indicator = new Lang.Class({
Name: 'LockScreenMenuIndicator',
Extends: PanelMenu.SystemIndicator,
_init: function() {
this.parent(null, _("Volume, network, battery"));
this.indicators.style_class = 'lock-screen-status-button-box';
this._volumeControl = VolumeMenu.getMixerControl();
this._volumeMenu = new VolumeMenu.VolumeMenu(this._volumeControl);
this.menu.addMenuItem(this._volumeMenu);
this._volume = new FakeStatusIcon(Main.panel.statusArea.volume);
this.indicators.add_child(this._volume.actor);
// Network may not exist if the user doesn't have NetworkManager
if (Main.panel.statusArea.network) {
this._network = new FakeStatusIcon(Main.panel.statusArea.network);
this.indicators.add_child(this._network.actor);
}
this._battery = new FakeStatusIcon(Main.panel.statusArea.battery);
this.indicators.add_child(this._battery.actor);
}
});