2320c393c9
Also, remove a lot of cruft from genericDisplay.js leftover from previous St-ifications, and remove the pre-gtk-2.16 hacks from the status tray in panel.js (which are much less needed with the nearly-all-black panel anyway). https://bugzilla.gnome.org/show_bug.cgi?id=614516
737 lines
29 KiB
JavaScript
737 lines
29 KiB
JavaScript
/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
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const Clutter = imports.gi.Clutter;
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const Gtk = imports.gi.Gtk;
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const Lang = imports.lang;
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const Mainloop = imports.mainloop;
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const Meta = imports.gi.Meta;
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const Shell = imports.gi.Shell;
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const St = imports.gi.St;
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const Tweener = imports.ui.tweener;
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const Signals = imports.signals;
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const Gettext = imports.gettext.domain('gnome-shell');
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const _ = Gettext.gettext;
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const AppDisplay = imports.ui.appDisplay;
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const Calendar = imports.ui.calendar;
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const Main = imports.ui.main;
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const StatusMenu = imports.ui.statusMenu;
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const PANEL_HEIGHT = 26;
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const DEFAULT_PADDING = 4;
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const PANEL_ICON_SIZE = 24;
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const HOT_CORNER_ACTIVATION_TIMEOUT = 0.5;
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const STANDARD_TRAY_ICON_ORDER = ['keyboard', 'volume', 'bluetooth', 'network', 'battery'];
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const STANDARD_TRAY_ICON_IMPLEMENTATIONS = {
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'bluetooth-applet': 'bluetooth',
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'gnome-volume-control-applet': 'volume',
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'nm-applet': 'network',
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'gnome-power-manager': 'battery'
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};
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function TextShadower() {
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this._init();
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}
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TextShadower.prototype = {
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_init: function() {
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this.actor = new Shell.GenericContainer();
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this.actor.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
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this.actor.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight));
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this.actor.connect('allocate', Lang.bind(this, this._allocate));
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this._label = new St.Label();
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this.actor.add_actor(this._label);
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for (let i = 0; i < 4; i++) {
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let actor = new St.Label({ style_class: 'label-shadow' });
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this.actor.add_actor(actor);
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}
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this._label.raise_top();
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},
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setText: function(text) {
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let children = this.actor.get_children();
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for (let i = 0; i < children.length; i++)
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children[i].set_text(text);
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},
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_getPreferredWidth: function(actor, forHeight, alloc) {
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let [minWidth, natWidth] = this._label.get_preferred_width(forHeight);
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alloc.min_size = minWidth;
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alloc.natural_size = natWidth;
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},
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_getPreferredHeight: function(actor, forWidth, alloc) {
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let [minHeight, natHeight] = this._label.get_preferred_height(forWidth);
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alloc.min_size = minHeight;
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alloc.natural_size = natHeight;
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},
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_allocate: function(actor, box, flags) {
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let children = this.actor.get_children();
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let availWidth = box.x2 - box.x1;
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let availHeight = box.y2 - box.y1;
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let [minChildWidth, minChildHeight, natChildWidth, natChildHeight] =
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this._label.get_preferred_size();
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let childWidth = Math.min(natChildWidth, availWidth);
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let childHeight = Math.min(natChildHeight, availHeight);
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for (let i = 0; i < children.length; i++) {
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let child = children[i];
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let childBox = new Clutter.ActorBox();
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// The order of the labels here is arbitrary, except
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// we know the "real" label is at the end because Clutter.Group
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// sorts by Z order
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switch (i) {
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case 0: // top
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childBox.x1 = 1;
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childBox.y1 = 0;
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break;
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case 1: // right
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childBox.x1 = 2;
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childBox.y1 = 1;
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break;
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case 2: // bottom
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childBox.x1 = 1;
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childBox.y1 = 2;
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break;
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case 3: // left
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childBox.x1 = 0;
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childBox.y1 = 1;
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break;
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case 4: // center
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childBox.x1 = 1;
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childBox.y1 = 1;
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break;
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}
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childBox.x2 = childBox.x1 + childWidth;
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childBox.y2 = childBox.y1 + childHeight;
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child.allocate(childBox, flags);
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}
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}
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};
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/**
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* AppPanelMenu:
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*
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* This class manages the "application menu" component. It tracks the
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* currently focused application. However, when an app is launched,
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* this menu also handles startup notification for it. So when we
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* have an active startup notification, we switch modes to display that.
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*/
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function AppPanelMenu() {
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this._init();
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}
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AppPanelMenu.prototype = {
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_init: function() {
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this._metaDisplay = global.screen.get_display();
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this._focusedApp = null;
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this._activeSequence = null;
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this._startupSequences = {};
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this.actor = new St.Bin({ name: 'appMenu' });
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this._container = new Shell.GenericContainer();
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this.actor.set_child(this._container);
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this._container.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
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this._container.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight));
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this._container.connect('allocate', Lang.bind(this, this._allocate));
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this._iconBox = new Shell.Slicer({ name: 'appMenuIcon' });
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this._container.add_actor(this._iconBox);
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this._label = new TextShadower();
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this._container.add_actor(this._label.actor);
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Main.overview.connect('hiding', Lang.bind(this, function () {
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this.actor.opacity = 255;
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}));
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Main.overview.connect('showing', Lang.bind(this, function () {
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this.actor.opacity = 192;
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}));
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let tracker = Shell.WindowTracker.get_default();
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tracker.connect('notify::focus-app', Lang.bind(this, this._sync));
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tracker.connect('startup-sequence-changed', Lang.bind(this, this._sync));
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// For now just resync on all running state changes; this is mainly to handle
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// cases where the focused window's application changes without the focus
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// changing. An example case is how we map Firefox based on the window
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// title which is a dynamic property.
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tracker.connect('app-running-changed', Lang.bind(this, this._sync));
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this._sync();
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},
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_getPreferredWidth: function(actor, forHeight, alloc) {
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let [minSize, naturalSize] = this._iconBox.get_preferred_width(forHeight);
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alloc.min_size = minSize;
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alloc.natural_size = naturalSize;
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[minSize, naturalSize] = this._label.actor.get_preferred_width(forHeight);
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alloc.min_size = alloc.min_size + Math.max(0, minSize - Math.floor(alloc.min_size / 2));
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alloc.natural_size = alloc.natural_size + Math.max(0, naturalSize - Math.floor(alloc.natural_size / 2));
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},
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_getPreferredHeight: function(actor, forWidth, alloc) {
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let [minSize, naturalSize] = this._iconBox.get_preferred_height(forWidth);
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alloc.min_size = minSize;
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alloc.natural_size = naturalSize;
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[minSize, naturalSize] = this._label.actor.get_preferred_height(forWidth);
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if (minSize > alloc.min_size)
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alloc.min_size = minSize;
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if (naturalSize > alloc.natural_size)
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alloc.natural_size = naturalSize;
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},
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_allocate: function(actor, box, flags) {
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let allocWidth = box.x2 - box.x1;
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let allocHeight = box.y2 - box.y1;
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let childBox = new Clutter.ActorBox();
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let [minWidth, minHeight, naturalWidth, naturalHeight] = this._iconBox.get_preferred_size();
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let direction = this.actor.get_direction();
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let yPadding = Math.floor(Math.max(0, allocHeight - naturalHeight) / 2);
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childBox.y1 = yPadding;
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childBox.y2 = childBox.y1 + Math.min(naturalHeight, allocHeight);
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if (direction == St.TextDirection.LTR) {
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childBox.x1 = 0;
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childBox.x2 = childBox.x1 + Math.min(naturalWidth, allocWidth);
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} else {
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childBox.x1 = Math.max(0, allocWidth - naturalWidth);
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childBox.x2 = allocWidth;
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}
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this._iconBox.allocate(childBox, flags);
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let iconWidth = childBox.x2 - childBox.x1;
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[minWidth, minHeight, naturalWidth, naturalHeight] = this._label.actor.get_preferred_size();
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yPadding = Math.floor(Math.max(0, allocHeight - naturalHeight) / 2);
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childBox.y1 = yPadding;
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childBox.y2 = childBox.y1 + Math.min(naturalHeight, allocHeight);
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if (direction == St.TextDirection.LTR) {
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childBox.x1 = Math.floor(iconWidth / 2);
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childBox.x2 = Math.min(childBox.x1 + naturalWidth, allocWidth);
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} else {
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childBox.x2 = allocWidth - Math.floor(iconWidth / 2);
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childBox.x1 = Math.max(0, childBox.x2 - naturalWidth);
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}
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this._label.actor.allocate(childBox, flags);
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},
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_sync: function() {
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let tracker = Shell.WindowTracker.get_default();
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let focusedApp = tracker.focus_app;
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let lastSequence = null;
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let sequences = tracker.get_startup_sequences();
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if (sequences.length > 0) {
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lastSequence = sequences[sequences.length - 1];
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}
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// If the currently focused app hasn't changed and the current
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// startup sequence hasn't changed, we have nothing to do
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if (focusedApp == this._focusedApp
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&& ((lastSequence == null && this._activeSequence == null)
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|| (lastSequence != null && this._activeSequence != null
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&& lastSequence.get_id() == this._activeSequence.get_id())))
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return;
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if (this._iconBox.child != null)
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this._iconBox.child.destroy();
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this._iconBox.hide();
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this._label.setText('');
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if (focusedApp == null && lastSequence != null)
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focusedApp = lastSequence.get_app();
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this._focusedApp = focusedApp;
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this._activeSequence = lastSequence;
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let icon;
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if (this._focusedApp != null) {
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icon = this._focusedApp.get_faded_icon(AppDisplay.APPICON_SIZE);
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this._label.setText(this._focusedApp.get_name());
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} else if (this._activeSequence != null) {
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icon = this._activeSequence.create_icon(AppDisplay.APPICON_SIZE);
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this._label.setText(this._activeSequence.get_name());
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} else {
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icon = null;
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}
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if (icon != null) {
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this._iconBox.set_child(icon);
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this._iconBox.show();
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}
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this.emit('changed');
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}
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};
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Signals.addSignalMethods(AppPanelMenu.prototype);
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function Panel() {
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this._init();
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}
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Panel.prototype = {
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_init : function() {
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this.actor = new St.BoxLayout({ name: 'panel' });
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this.actor._delegate = this;
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this._leftBox = new St.BoxLayout({ name: 'panelLeft' });
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this._centerBox = new St.BoxLayout({ name: 'panelCenter' });
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this._rightBox = new St.BoxLayout({ name: 'panelRight' });
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/* This box container ensures that the centerBox is positioned in the *absolute*
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* center, but can be pushed aside if necessary. */
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this._boxContainer = new Shell.GenericContainer();
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this.actor.add(this._boxContainer, { expand: true });
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this._boxContainer.add_actor(this._leftBox);
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this._boxContainer.add_actor(this._centerBox);
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this._boxContainer.add_actor(this._rightBox);
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this._boxContainer.connect('get-preferred-width', Lang.bind(this, function(box, forHeight, alloc) {
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let children = box.get_children();
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for (let i = 0; i < children.length; i++) {
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let [childMin, childNatural] = children[i].get_preferred_width(forHeight);
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alloc.min_size += childMin;
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alloc.natural_size += childNatural;
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}
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}));
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this._boxContainer.connect('get-preferred-height', Lang.bind(this, function(box, forWidth, alloc) {
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let children = box.get_children();
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for (let i = 0; i < children.length; i++) {
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let [childMin, childNatural] = children[i].get_preferred_height(forWidth);
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if (childMin > alloc.min_size)
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alloc.min_size = childMin;
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if (childNatural > alloc.natural_size)
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alloc.natural_size = childNatural;
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}
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}));
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this._boxContainer.connect('allocate', Lang.bind(this, function(container, box, flags) {
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let allocWidth = box.x2 - box.x1;
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let allocHeight = box.y2 - box.y1;
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let [leftMinWidth, leftNaturalWidth] = this._leftBox.get_preferred_width(-1);
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let [centerMinWidth, centerNaturalWidth] = this._centerBox.get_preferred_width(-1);
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let [rightMinWidth, rightNaturalWidth] = this._rightBox.get_preferred_width(-1);
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let leftWidth, centerWidth, rightWidth;
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if (allocWidth < (leftNaturalWidth + centerNaturalWidth + rightNaturalWidth)) {
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leftWidth = leftMinWidth;
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centerWidth = centerMinWidth;
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rightWidth = rightMinWidth;
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} else {
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leftWidth = leftNaturalWidth;
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centerWidth = centerNaturalWidth;
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rightWidth = rightNaturalWidth;
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}
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let x;
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let childBox = new Clutter.ActorBox();
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childBox.x1 = box.x1;
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childBox.y1 = box.y1;
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childBox.x2 = x = childBox.x1 + leftWidth;
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childBox.y2 = box.y2;
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this._leftBox.allocate(childBox, flags);
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let centerNaturalX = Math.floor((box.x2 - box.x1) / 2 - (centerWidth / 2));
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/* Check left side */
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if (x < centerNaturalX) {
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/* We didn't overflow the left, use the natural. */
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x = centerNaturalX;
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}
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/* Check right side */
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if (x + centerWidth > (box.x2 - rightWidth)) {
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x = box.x2 - rightWidth - centerWidth;
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}
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childBox = new Clutter.ActorBox();
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childBox.x1 = x;
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childBox.y1 = box.y1;
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childBox.x2 = x = childBox.x1 + centerWidth;
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childBox.y2 = box.y2;
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this._centerBox.allocate(childBox, flags);
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childBox = new Clutter.ActorBox();
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childBox.x1 = box.x2 - rightWidth;
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childBox.y1 = box.y1;
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childBox.x2 = box.x2;
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childBox.y2 = box.y2;
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this._rightBox.allocate(childBox, flags);
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}));
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/* Button on the left side of the panel. */
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/* Translators: If there is no suitable word for "Activities" in your language, you can use the word for "Overview". */
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let label = new St.Label({ text: _("Activities") });
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this.button = new St.Clickable({ name: 'panelActivities',
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style_class: 'panel-button',
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reactive: true });
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this.button.set_child(label);
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this.button.height = PANEL_HEIGHT;
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this._leftBox.add(this.button);
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// We use this flag to mark the case where the user has entered the
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// hot corner and has not left both the hot corner and a surrounding
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// guard area (the "environs"). This avoids triggering the hot corner
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// multiple times due to an accidental jitter.
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this._hotCornerEntered = false;
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this._hotCornerEnvirons = new Clutter.Rectangle({ x: 0,
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y: 0,
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width: 3,
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height: 3,
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opacity: 0,
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reactive: true });
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this._hotCorner = new Clutter.Rectangle({ x: 0,
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y: 0,
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width: 1,
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height: 1,
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opacity: 0,
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reactive: true });
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this._hotCornerActivationTime = 0;
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this._hotCornerEnvirons.connect('leave-event',
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Lang.bind(this, this._onHotCornerEnvironsLeft));
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// Clicking on the hot corner environs should result in the same bahavior
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// as clicking on the hot corner.
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this._hotCornerEnvirons.connect('button-release-event',
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Lang.bind(this, this._onHotCornerClicked));
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// In addition to being triggered by the mouse enter event, the hot corner
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// can be triggered by clicking on it. This is useful if the user wants to
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// undo the effect of triggering the hot corner once in the hot corner.
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this._hotCorner.connect('enter-event',
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Lang.bind(this, this._onHotCornerEntered));
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this._hotCorner.connect('button-release-event',
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Lang.bind(this, this._onHotCornerClicked));
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this._hotCorner.connect('leave-event',
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Lang.bind(this, this._onHotCornerLeft));
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this._leftBox.add(this._hotCornerEnvirons);
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this._leftBox.add(this._hotCorner);
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let appMenu = new AppPanelMenu();
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this._leftBox.add(appMenu.actor);
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/* center */
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let clockButton = new St.Button({ style_class: "panel-button",
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toggle_mode: true,
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x_fill: true,
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y_fill: true });
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this._centerBox.add(clockButton, { y_fill: false });
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clockButton.connect('clicked', Lang.bind(this, this._toggleCalendar));
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this._clock = new St.Label();
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clockButton.set_child(this._clock);
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this._clockButton = clockButton;
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this._calendarPopup = null;
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/* right */
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// The tray icons live in trayBox within trayContainer.
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// The trayBox is hidden when there are no tray icons.
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let trayContainer = new St.Bin({ y_align: St.Align.MIDDLE });
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this._rightBox.add(trayContainer);
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let trayBox = new St.BoxLayout({ name: 'statusTray' });
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this._trayBox = trayBox;
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trayBox.hide();
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trayContainer.add_actor(trayBox);
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this._traymanager = new Shell.TrayManager();
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this._traymanager.connect('tray-icon-added', Lang.bind(this, this._onTrayIconAdded));
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this._traymanager.connect('tray-icon-removed',
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Lang.bind(this, function(o, icon) {
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trayBox.remove_actor(icon);
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if (trayBox.get_children().length == 0)
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trayBox.hide();
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this._recomputeTraySize();
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}));
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this._traymanager.manage_stage(global.stage);
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let statusmenu = this._statusmenu = new StatusMenu.StatusMenu();
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let statusbutton = new St.Clickable({ name: 'panelStatus',
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style_class: 'panel-button',
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reactive: true });
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statusbutton.set_child(statusmenu.actor);
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statusbutton.height = PANEL_HEIGHT;
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statusbutton.connect('clicked', function (b, event) {
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|
statusmenu.toggle(event);
|
|
// The statusmenu might not pop up if it couldn't get a pointer grab
|
|
if (statusmenu.isActive())
|
|
statusbutton.active = true;
|
|
return true;
|
|
});
|
|
this._rightBox.add(statusbutton);
|
|
// We get a deactivated event when the popup disappears
|
|
this._statusmenu.connect('deactivated', function (sm) {
|
|
statusbutton.active = false;
|
|
});
|
|
|
|
// TODO: decide what to do with the rest of the panel in the Overview mode (make it fade-out, become non-reactive, etc.)
|
|
// We get into the Overview mode on button-press-event as opposed to button-release-event because eventually we'll probably
|
|
// have the Overview act like a menu that allows the user to release the mouse on the activity the user wants
|
|
// to switch to.
|
|
this.button.connect('clicked', Lang.bind(this, function(b, event) {
|
|
if (!Main.overview.animationInProgress) {
|
|
this._maybeToggleOverviewOnClick();
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}));
|
|
// In addition to pressing the button, the Overview can be entered and exited by other means, such as
|
|
// pressing the System key, Alt+F1 or Esc. We want the button to be pressed in when the Overview is entered
|
|
// and to be released when it is exited regardless of how it was triggered.
|
|
Main.overview.connect('showing', Lang.bind(this, function() {
|
|
this.button.active = true;
|
|
}));
|
|
Main.overview.connect('hiding', Lang.bind(this, function() {
|
|
this.button.active = false;
|
|
}));
|
|
|
|
Main.chrome.addActor(this.actor, { visibleInOverview: true });
|
|
|
|
// Start the clock
|
|
this._updateClock();
|
|
},
|
|
|
|
hideCalendar: function() {
|
|
if (this._calendarPopup != null) {
|
|
this._clockButton.checked = false;
|
|
this._calendarPopup.actor.hide();
|
|
}
|
|
},
|
|
|
|
startupAnimation: function() {
|
|
this.actor.y = -this.actor.height;
|
|
Tweener.addTween(this.actor,
|
|
{ y: 0,
|
|
time: 0.2,
|
|
transition: "easeOutQuad"
|
|
});
|
|
},
|
|
|
|
_onTrayIconAdded: function(o, icon, wmClass) {
|
|
icon.height = PANEL_ICON_SIZE;
|
|
|
|
let role = STANDARD_TRAY_ICON_IMPLEMENTATIONS[wmClass];
|
|
if (!role) {
|
|
// Unknown icons go first in undefined order
|
|
this._trayBox.insert_actor(icon, 0);
|
|
} else {
|
|
icon._role = role;
|
|
// Figure out the index in our well-known order for this icon
|
|
let position = STANDARD_TRAY_ICON_ORDER.indexOf(role);
|
|
icon._rolePosition = position;
|
|
let children = this._trayBox.get_children();
|
|
let i;
|
|
// Walk children backwards, until we find one that isn't
|
|
// well-known, or one where we should follow
|
|
for (i = children.length - 1; i >= 0; i--) {
|
|
let rolePosition = children[i]._rolePosition;
|
|
if (!rolePosition || position > rolePosition) {
|
|
this._trayBox.insert_actor(icon, i + 1);
|
|
break;
|
|
}
|
|
}
|
|
if (i == -1) {
|
|
// If we didn't find a position, we must be first
|
|
this._trayBox.insert_actor(icon, 0);
|
|
}
|
|
}
|
|
|
|
// Make sure the trayBox is shown.
|
|
this._trayBox.show();
|
|
this._recomputeTraySize();
|
|
},
|
|
|
|
// By default, tray icons have a spacing of TRAY_SPACING. However this
|
|
// starts to fail if we have too many as can sadly happen; just jump down
|
|
// to a spacing of 8 if we're over 6.
|
|
// http://bugzilla.gnome.org/show_bug.cgi?id=590495
|
|
_recomputeTraySize: function () {
|
|
if (this._trayBox.get_children().length > 6)
|
|
this._trayBox.add_style_pseudo_class('compact');
|
|
else
|
|
this._trayBox.remove_style_pseudo_class('compact');
|
|
},
|
|
|
|
_updateClock: function() {
|
|
let displayDate = new Date();
|
|
let msecRemaining = 60000 - (1000 * displayDate.getSeconds() +
|
|
displayDate.getMilliseconds());
|
|
if (msecRemaining < 500) {
|
|
displayDate.setMinutes(displayDate.getMinutes() + 1);
|
|
msecRemaining += 60000;
|
|
}
|
|
|
|
// if the locale representations of 05:00 and 17:00 do not
|
|
// start with the same 2 digits, it must be a 24h clock
|
|
let fiveAm = new Date();
|
|
fiveAm.setHours(5);
|
|
let fivePm = new Date();
|
|
fivePm.setHours(17);
|
|
let isTime24h = fiveAm.toLocaleFormat("%X").substr(0,2) !=
|
|
fivePm.toLocaleFormat("%X").substr(0,2);
|
|
if (isTime24h) {
|
|
/* Translators: This is the time format used in 24-hour mode. */
|
|
this._clock.set_text(displayDate.toLocaleFormat(_("%a %R")));
|
|
} else {
|
|
/* Translators: This is a time format used for AM/PM. */
|
|
this._clock.set_text(displayDate.toLocaleFormat(_("%a %l:%M %p")));
|
|
}
|
|
Mainloop.timeout_add(msecRemaining, Lang.bind(this, this._updateClock));
|
|
return false;
|
|
},
|
|
|
|
_toggleCalendar: function(clockButton) {
|
|
if (clockButton.checked) {
|
|
if (this._calendarPopup == null)
|
|
this._calendarPopup = new CalendarPopup();
|
|
this._calendarPopup.show();
|
|
} else {
|
|
this._calendarPopup.hide();
|
|
}
|
|
},
|
|
|
|
_addRipple : function(delay, time, startScale, startOpacity, finalScale, finalOpacity) {
|
|
// We draw a ripple by using a source image and animating it scaling
|
|
// outwards and fading away. We want the ripples to move linearly
|
|
// or it looks unrealistic, but if the opacity of the ripple goes
|
|
// linearly to zero it fades away too quickly, so we use Tweener's
|
|
// 'onUpdate' to give a non-linear curve to the fade-away and make
|
|
// it more visible in the middle section.
|
|
|
|
let [x, y] = this._hotCorner.get_transformed_position();
|
|
let ripple = new St.BoxLayout({ style_class: 'ripple-box',
|
|
opacity: 255 * Math.sqrt(startOpacity),
|
|
scale_x: startScale,
|
|
scale_y: startScale,
|
|
x: x,
|
|
y: y });
|
|
ripple._opacity = startOpacity;
|
|
Tweener.addTween(ripple, { _opacity: finalOpacity,
|
|
scale_x: finalScale,
|
|
scale_y: finalScale,
|
|
delay: delay,
|
|
time: time,
|
|
transition: 'linear',
|
|
onUpdate: function() { ripple.opacity = 255 * Math.sqrt(ripple._opacity); },
|
|
onComplete: function() { ripple.destroy(); } });
|
|
global.stage.add_actor(ripple);
|
|
},
|
|
|
|
_onHotCornerEntered : function() {
|
|
if (!this._hotCornerEntered) {
|
|
this._hotCornerEntered = true;
|
|
if (!Main.overview.animationInProgress) {
|
|
this._hotCornerActivationTime = Date.now() / 1000;
|
|
|
|
// Show three concentric ripples expanding outwards; the exact
|
|
// parameters were found by trial and error, so don't look
|
|
// for them to make perfect sense mathematically
|
|
|
|
// delay time scale opacity => scale opacity
|
|
this._addRipple(0.0, 0.83, 0.25, 1.0, 1.5, 0.0);
|
|
this._addRipple(0.05, 1.0, 0.0, 0.7, 1.25, 0.0);
|
|
this._addRipple(0.35, 1.0, 0.0, 0.3, 1, 0.0);
|
|
Main.overview.toggle();
|
|
}
|
|
}
|
|
return false;
|
|
},
|
|
|
|
_onHotCornerClicked : function() {
|
|
if (!Main.overview.animationInProgress) {
|
|
this._maybeToggleOverviewOnClick();
|
|
}
|
|
return false;
|
|
},
|
|
|
|
_onHotCornerLeft : function(actor, event) {
|
|
if (event.get_related() != this._hotCornerEnvirons) {
|
|
this._hotCornerEntered = false;
|
|
}
|
|
return false;
|
|
},
|
|
|
|
_onHotCornerEnvironsLeft : function(actor, event) {
|
|
if (event.get_related() != this._hotCorner) {
|
|
this._hotCornerEntered = false;
|
|
}
|
|
return false;
|
|
},
|
|
|
|
// Toggles the overview unless this is the first click on the Activities button within the HOT_CORNER_ACTIVATION_TIMEOUT time
|
|
// of the hot corner being triggered. This check avoids opening and closing the overview if the user both triggered the hot corner
|
|
// and clicked the Activities button.
|
|
_maybeToggleOverviewOnClick: function() {
|
|
if (this._hotCornerActivationTime == 0 || Date.now() / 1000 - this._hotCornerActivationTime > HOT_CORNER_ACTIVATION_TIMEOUT)
|
|
Main.overview.toggle();
|
|
this._hotCornerActivationTime = 0;
|
|
}
|
|
};
|
|
|
|
function CalendarPopup() {
|
|
this._init();
|
|
}
|
|
|
|
CalendarPopup.prototype = {
|
|
_init: function() {
|
|
let panelActor = Main.panel.actor;
|
|
|
|
this.actor = new St.BoxLayout({ name: 'calendarPopup' });
|
|
|
|
this.calendar = new Calendar.Calendar();
|
|
this.actor.add(this.calendar.actor);
|
|
|
|
Main.chrome.addActor(this.actor, { visibleInOverview: true,
|
|
affectsStruts: false });
|
|
this.actor.y = (panelActor.y + panelActor.height - this.actor.height);
|
|
},
|
|
|
|
show: function() {
|
|
let panelActor = Main.panel.actor;
|
|
|
|
// Reset the calendar to today's date
|
|
this.calendar.setDate(new Date());
|
|
|
|
this.actor.x = Math.round(panelActor.x + (panelActor.width - this.actor.width) / 2);
|
|
this.actor.lower(panelActor);
|
|
this.actor.show();
|
|
Tweener.addTween(this.actor,
|
|
{ y: panelActor.y + panelActor.height,
|
|
time: 0.2,
|
|
transition: "easeOutQuad"
|
|
});
|
|
},
|
|
|
|
hide: function() {
|
|
let panelActor = Main.panel.actor;
|
|
|
|
Tweener.addTween(this.actor,
|
|
{ y: panelActor.y + panelActor.height - this.actor.height,
|
|
time: 0.2,
|
|
transition: "easeOutQuad",
|
|
onComplete: function() { this.actor.hide(); },
|
|
onCompleteScope: this
|
|
});
|
|
}
|
|
};
|