c5eb324cf0
Since the opacity of the application menu is controlled by it's _targetIsCurrent flag, we need to respect that when entering and leaving the overview. https://bugzilla.gnome.org/show_bug.cgi?id=645734
1137 lines
44 KiB
JavaScript
1137 lines
44 KiB
JavaScript
/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
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const Cairo = imports.cairo;
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const Clutter = imports.gi.Clutter;
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const Gio = imports.gi.Gio;
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const Lang = imports.lang;
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const Mainloop = imports.mainloop;
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const Pango = imports.gi.Pango;
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const Shell = imports.gi.Shell;
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const St = imports.gi.St;
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const Signals = imports.signals;
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const Gettext = imports.gettext.domain('gnome-shell');
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const _ = Gettext.gettext;
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const Config = imports.misc.config;
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const CtrlAltTab = imports.ui.ctrlAltTab;
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const Overview = imports.ui.overview;
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const PopupMenu = imports.ui.popupMenu;
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const PanelMenu = imports.ui.panelMenu;
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const StatusMenu = imports.ui.statusMenu;
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const DateMenu = imports.ui.dateMenu;
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const Main = imports.ui.main;
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const Tweener = imports.ui.tweener;
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const PANEL_ICON_SIZE = 24;
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const STARTUP_ANIMATION_TIME = 0.2;
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const HOT_CORNER_ACTIVATION_TIMEOUT = 0.5;
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const BUTTON_DND_ACTIVATION_TIMEOUT = 250;
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const ANIMATED_ICON_UPDATE_TIMEOUT = 100;
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const SPINNER_ANIMATION_TIME = 0.2;
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const STANDARD_TRAY_ICON_ORDER = ['a11y', 'display', 'keyboard', 'volume', 'bluetooth', 'network', 'battery'];
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const STANDARD_TRAY_ICON_SHELL_IMPLEMENTATION = {
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'a11y': imports.ui.status.accessibility.ATIndicator,
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'volume': imports.ui.status.volume.Indicator,
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'battery': imports.ui.status.power.Indicator,
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'keyboard': imports.ui.status.keyboard.XKBIndicator
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};
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if (Config.HAVE_BLUETOOTH)
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STANDARD_TRAY_ICON_SHELL_IMPLEMENTATION['bluetooth'] = imports.ui.status.bluetooth.Indicator;
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try {
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STANDARD_TRAY_ICON_SHELL_IMPLEMENTATION['network'] = imports.ui.status.network.NMApplet;
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} catch(e) {
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log('NMApplet is not supported. It is possible that your NetworkManager version is too old');
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}
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// To make sure the panel corners blend nicely with the panel,
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// we draw background and borders the same way, e.g. drawing
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// them as filled shapes from the outside inwards instead of
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// using cairo stroke(). So in order to give the border the
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// appearance of being drawn on top of the background, we need
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// to blend border and background color together.
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// For that purpose we use the following helper methods, taken
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// from st-theme-node-drawing.c
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function _norm(x) {
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return Math.round(x / 255);
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}
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function _over(srcColor, dstColor) {
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let src = _premultiply(srcColor);
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let dst = _premultiply(dstColor);
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let result = new Clutter.Color();
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result.alpha = src.alpha + _norm((255 - src.alpha) * dst.alpha);
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result.red = src.red + _norm((255 - src.alpha) * dst.red);
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result.green = src.green + _norm((255 - src.alpha) * dst.green);
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result.blue = src.blue + _norm((255 - src.alpha) * dst.blue);
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return _unpremultiply(result);
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}
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function _premultiply(color) {
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return new Clutter.Color({ red: _norm(color.red * color.alpha),
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green: _norm(color.green * color.alpha),
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blue: _norm(color.blue * color.alpha),
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alpha: color.alpha });
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};
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function _unpremultiply(color) {
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if (color.alpha == 0)
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return new Clutter.Color();
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let red = Math.min((color.red * 255 + 127) / color.alpha, 255);
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let green = Math.min((color.green * 255 + 127) / color.alpha, 255);
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let blue = Math.min((color.blue * 255 + 127) / color.alpha, 255);
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return new Clutter.Color({ red: red, green: green,
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blue: blue, alpha: color.alpha });
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};
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function AnimatedIcon(name, size) {
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this._init(name, size);
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}
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AnimatedIcon.prototype = {
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_init: function(name, size) {
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this.actor = new St.Bin({ visible: false });
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this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
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this.actor.connect('notify::visible', Lang.bind(this, function() {
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if (this.actor.visible) {
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this._timeoutId = Mainloop.timeout_add(ANIMATED_ICON_UPDATE_TIMEOUT, Lang.bind(this, this._update));
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} else {
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if (this._timeoutId)
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Mainloop.source_remove(this._timeoutId);
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this._timeoutId = 0;
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}
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}));
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this._timeoutId = 0;
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this._i = 0;
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this._animations = St.TextureCache.get_default().load_sliced_image (global.datadir + '/theme/' + name, size, size);
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this.actor.set_child(this._animations);
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},
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_update: function() {
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this._animations.hide_all();
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this._animations.show();
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if (this._i && this._i < this._animations.get_n_children())
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this._animations.get_nth_child(this._i++).show();
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else {
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this._i = 1;
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if (this._animations.get_n_children())
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this._animations.get_nth_child(0).show();
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}
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return true;
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},
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_onDestroy: function() {
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if (this._timeoutId)
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Mainloop.source_remove(this._timeoutId);
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}
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};
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function TextShadower() {
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this._init();
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}
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TextShadower.prototype = {
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_init: function() {
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this.actor = new Shell.GenericContainer();
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this.actor.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
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this.actor.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight));
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this.actor.connect('allocate', Lang.bind(this, this._allocate));
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this._label = new St.Label();
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this.actor.add_actor(this._label);
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for (let i = 0; i < 4; i++) {
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let actor = new St.Label({ style_class: 'label-shadow' });
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actor.clutter_text.ellipsize = Pango.EllipsizeMode.END;
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this.actor.add_actor(actor);
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}
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this._label.raise_top();
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},
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setText: function(text) {
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let children = this.actor.get_children();
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for (let i = 0; i < children.length; i++)
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children[i].set_text(text);
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},
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_getPreferredWidth: function(actor, forHeight, alloc) {
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let [minWidth, natWidth] = this._label.get_preferred_width(forHeight);
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alloc.min_size = minWidth + 2;
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alloc.natural_size = natWidth + 2;
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},
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_getPreferredHeight: function(actor, forWidth, alloc) {
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let [minHeight, natHeight] = this._label.get_preferred_height(forWidth);
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alloc.min_size = minHeight + 2;
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alloc.natural_size = natHeight + 2;
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},
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_allocate: function(actor, box, flags) {
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let children = this.actor.get_children();
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let availWidth = box.x2 - box.x1;
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let availHeight = box.y2 - box.y1;
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let [minChildWidth, minChildHeight, natChildWidth, natChildHeight] =
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this._label.get_preferred_size();
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let childWidth = Math.min(natChildWidth, availWidth - 2);
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let childHeight = Math.min(natChildHeight, availHeight - 2);
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for (let i = 0; i < children.length; i++) {
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let child = children[i];
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let childBox = new Clutter.ActorBox();
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// The order of the labels here is arbitrary, except
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// we know the "real" label is at the end because Clutter.Group
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// sorts by Z order
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switch (i) {
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case 0: // top
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childBox.x1 = 1;
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childBox.y1 = 0;
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break;
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case 1: // right
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childBox.x1 = 2;
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childBox.y1 = 1;
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break;
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case 2: // bottom
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childBox.x1 = 1;
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childBox.y1 = 2;
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break;
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case 3: // left
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childBox.x1 = 0;
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childBox.y1 = 1;
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break;
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case 4: // center
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childBox.x1 = 1;
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childBox.y1 = 1;
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break;
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}
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childBox.x2 = childBox.x1 + childWidth;
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childBox.y2 = childBox.y1 + childHeight;
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child.allocate(childBox, flags);
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}
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}
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};
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/**
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* AppMenuButton:
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*
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* This class manages the "application menu" component. It tracks the
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* currently focused application. However, when an app is launched,
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* this menu also handles startup notification for it. So when we
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* have an active startup notification, we switch modes to display that.
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*/
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function AppMenuButton() {
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this._init();
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}
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AppMenuButton.prototype = {
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__proto__: PanelMenu.Button.prototype,
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_init: function() {
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PanelMenu.Button.prototype._init.call(this, 0.0);
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this._metaDisplay = global.screen.get_display();
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this._startingApps = [];
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this._targetApp = null;
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let bin = new St.Bin({ name: 'appMenu' });
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this.actor.set_child(bin);
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this.actor.reactive = false;
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this._targetIsCurrent = false;
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this._container = new Shell.GenericContainer();
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bin.set_child(this._container);
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this._container.connect('get-preferred-width', Lang.bind(this, this._getContentPreferredWidth));
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this._container.connect('get-preferred-height', Lang.bind(this, this._getContentPreferredHeight));
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this._container.connect('allocate', Lang.bind(this, this._contentAllocate));
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this._iconBox = new Shell.Slicer({ name: 'appMenuIcon' });
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this._iconBox.connect('style-changed',
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Lang.bind(this, this._onIconBoxStyleChanged));
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this._container.add_actor(this._iconBox);
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this._label = new TextShadower();
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this._container.add_actor(this._label.actor);
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this._quitMenu = new PopupMenu.PopupMenuItem('');
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this.menu.addMenuItem(this._quitMenu);
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this._quitMenu.connect('activate', Lang.bind(this, this._onQuit));
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this._visible = !Main.overview.visible;
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if (!this._visible)
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this.actor.hide();
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Main.overview.connect('hiding', Lang.bind(this, function () {
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this.show();
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}));
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Main.overview.connect('showing', Lang.bind(this, function () {
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this.hide();
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}));
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this._stop = true;
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this._spinner = new AnimatedIcon('process-working.svg',
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PANEL_ICON_SIZE);
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this._container.add_actor(this._spinner.actor);
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this._spinner.actor.lower_bottom();
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let tracker = Shell.WindowTracker.get_default();
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tracker.connect('notify::focus-app', Lang.bind(this, this._sync));
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tracker.connect('app-state-changed', Lang.bind(this, this._onAppStateChanged));
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global.window_manager.connect('switch-workspace', Lang.bind(this, this._sync));
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this._sync();
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},
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show: function() {
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if (this._visible)
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return;
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this._visible = true;
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this.actor.show();
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if (!this._targetIsCurrent)
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return;
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Tweener.removeTweens(this.actor);
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Tweener.addTween(this.actor,
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{ opacity: 255,
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time: Overview.ANIMATION_TIME,
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transition: 'easeOutQuad' });
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},
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hide: function() {
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if (!this._visible)
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return;
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this._visible = false;
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if (!this._targetIsCurrent) {
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this.actor.hide();
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return;
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}
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Tweener.removeTweens(this.actor);
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Tweener.addTween(this.actor,
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{ opacity: 0,
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time: Overview.ANIMATION_TIME,
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transition: 'easeOutQuad',
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onComplete: function() {
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this.actor.hide();
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},
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onCompleteScope: this });
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},
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_onIconBoxStyleChanged: function() {
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let node = this._iconBox.get_theme_node();
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let bottomClip = node.get_length('app-icon-bottom-clip');
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if (bottomClip > 0)
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this._iconBox.set_clip(0, 0,
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this._iconBox.width,
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this._iconBox.height - bottomClip);
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else
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this._iconBox.remove_clip();
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},
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stopAnimation: function() {
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if (this._stop)
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return;
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this._stop = true;
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Tweener.addTween(this._spinner.actor,
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{ opacity: 0,
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time: SPINNER_ANIMATION_TIME,
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transition: "easeOutQuad",
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onCompleteScope: this,
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onComplete: function() {
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this._spinner.actor.opacity = 255;
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this._spinner.actor.hide();
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}
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});
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},
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startAnimation: function() {
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this._stop = false;
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this._spinner.actor.show();
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},
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_getContentPreferredWidth: function(actor, forHeight, alloc) {
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let [minSize, naturalSize] = this._iconBox.get_preferred_width(forHeight);
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alloc.min_size = minSize;
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alloc.natural_size = naturalSize;
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[minSize, naturalSize] = this._label.actor.get_preferred_width(forHeight);
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alloc.min_size = alloc.min_size + Math.max(0, minSize - Math.floor(alloc.min_size / 2));
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alloc.natural_size = alloc.natural_size + Math.max(0, naturalSize - Math.floor(alloc.natural_size / 2));
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},
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_getContentPreferredHeight: function(actor, forWidth, alloc) {
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let [minSize, naturalSize] = this._iconBox.get_preferred_height(forWidth);
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alloc.min_size = minSize;
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alloc.natural_size = naturalSize;
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[minSize, naturalSize] = this._label.actor.get_preferred_height(forWidth);
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if (minSize > alloc.min_size)
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alloc.min_size = minSize;
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if (naturalSize > alloc.natural_size)
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alloc.natural_size = naturalSize;
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},
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_contentAllocate: function(actor, box, flags) {
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let allocWidth = box.x2 - box.x1;
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let allocHeight = box.y2 - box.y1;
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let childBox = new Clutter.ActorBox();
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let [minWidth, minHeight, naturalWidth, naturalHeight] = this._iconBox.get_preferred_size();
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let direction = this.actor.get_direction();
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let yPadding = Math.floor(Math.max(0, allocHeight - naturalHeight) / 2);
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childBox.y1 = yPadding;
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childBox.y2 = childBox.y1 + Math.min(naturalHeight, allocHeight);
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if (direction == St.TextDirection.LTR) {
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childBox.x1 = 0;
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childBox.x2 = childBox.x1 + Math.min(naturalWidth, allocWidth);
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} else {
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childBox.x1 = Math.max(0, allocWidth - naturalWidth);
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childBox.x2 = allocWidth;
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}
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this._iconBox.allocate(childBox, flags);
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let iconWidth = childBox.x2 - childBox.x1;
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[minWidth, minHeight, naturalWidth, naturalHeight] = this._label.actor.get_preferred_size();
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yPadding = Math.floor(Math.max(0, allocHeight - naturalHeight) / 2);
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childBox.y1 = yPadding;
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childBox.y2 = childBox.y1 + Math.min(naturalHeight, allocHeight);
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if (direction == St.TextDirection.LTR) {
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childBox.x1 = Math.floor(iconWidth / 2);
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childBox.x2 = Math.min(childBox.x1 + naturalWidth, allocWidth);
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} else {
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childBox.x2 = allocWidth - Math.floor(iconWidth / 2);
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childBox.x1 = Math.max(0, childBox.x2 - naturalWidth);
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}
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this._label.actor.allocate(childBox, flags);
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if (direction == St.TextDirection.LTR) {
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childBox.x1 = Math.floor(iconWidth / 2) + this._label.actor.width;
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childBox.x2 = childBox.x1 + this._spinner.actor.width;
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childBox.y1 = box.y1;
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childBox.y2 = box.y2 - 1;
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this._spinner.actor.allocate(childBox, flags);
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} else {
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childBox.x1 = -this._spinner.actor.width;
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childBox.x2 = childBox.x1 + this._spinner.actor.width;
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childBox.y1 = box.y1;
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childBox.y2 = box.y2 - 1;
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this._spinner.actor.allocate(childBox, flags);
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}
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},
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_onQuit: function() {
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if (this._targetApp == null)
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return;
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this._targetApp.request_quit();
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},
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|
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_onAppStateChanged: function(tracker, app) {
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let state = app.state;
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|
if (state != Shell.AppState.STARTING) {
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this._startingApps = this._startingApps.filter(function(a) {
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return a != app;
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});
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} else if (state == Shell.AppState.STARTING) {
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this._startingApps.push(app);
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}
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// For now just resync on all running state changes; this is mainly to handle
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|
// cases where the focused window's application changes without the focus
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|
// changing. An example case is how we map OpenOffice.org based on the window
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// title which is a dynamic property.
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this._sync();
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},
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_sync: function() {
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let tracker = Shell.WindowTracker.get_default();
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let lastStartedApp = null;
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let workspace = global.screen.get_active_workspace();
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for (let i = 0; i < this._startingApps.length; i++)
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if (this._startingApps[i].is_on_workspace(workspace))
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lastStartedApp = this._startingApps[i];
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let focusedApp = tracker.focus_app;
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|
|
|
if (!focusedApp) {
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// If the app has just lost focus to the panel, pretend
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// nothing happened; otherwise you can't keynav to the
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// app menu.
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if (global.stage_input_mode == Shell.StageInputMode.FOCUSED)
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return;
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}
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let targetApp = focusedApp != null ? focusedApp : lastStartedApp;
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|
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if (targetApp == null) {
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if (!this._targetIsCurrent)
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return;
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|
|
this.actor.reactive = false;
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this._targetIsCurrent = false;
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|
|
Tweener.removeTweens(this.actor);
|
|
Tweener.addTween(this.actor, { opacity: 0,
|
|
time: Overview.ANIMATION_TIME,
|
|
transition: 'easeOutQuad' });
|
|
return;
|
|
}
|
|
|
|
if (!this._targetIsCurrent) {
|
|
this.actor.reactive = true;
|
|
this._targetIsCurrent = true;
|
|
|
|
Tweener.removeTweens(this.actor);
|
|
Tweener.addTween(this.actor, { opacity: 255,
|
|
time: Overview.ANIMATION_TIME,
|
|
transition: 'easeOutQuad' });
|
|
}
|
|
|
|
if (targetApp == this._targetApp) {
|
|
if (targetApp && targetApp.get_state() != Shell.AppState.STARTING)
|
|
this.stopAnimation();
|
|
return;
|
|
}
|
|
|
|
this._spinner.actor.hide();
|
|
if (this._iconBox.child != null)
|
|
this._iconBox.child.destroy();
|
|
this._iconBox.hide();
|
|
this._label.setText('');
|
|
|
|
this._targetApp = targetApp;
|
|
let icon = targetApp.get_faded_icon(2 * PANEL_ICON_SIZE);
|
|
|
|
this._label.setText(targetApp.get_name());
|
|
// TODO - _quit() doesn't really work on apps in state STARTING yet
|
|
this._quitMenu.label.set_text(_("Quit %s").format(targetApp.get_name()));
|
|
|
|
this._iconBox.set_child(icon);
|
|
this._iconBox.show();
|
|
|
|
if (targetApp.get_state() == Shell.AppState.STARTING)
|
|
this.startAnimation();
|
|
|
|
this.emit('changed');
|
|
}
|
|
};
|
|
|
|
Signals.addSignalMethods(AppMenuButton.prototype);
|
|
|
|
|
|
function PanelCorner(side) {
|
|
this._init(side);
|
|
}
|
|
|
|
PanelCorner.prototype = {
|
|
_init: function(side) {
|
|
this._side = side;
|
|
this.actor = new St.DrawingArea({ style_class: 'panel-corner' });
|
|
this.actor.connect('repaint', Lang.bind(this, this._repaint));
|
|
this.actor.connect('style-changed', Lang.bind(this, this.relayout));
|
|
},
|
|
|
|
_repaint: function() {
|
|
let node = this.actor.get_theme_node();
|
|
|
|
let cornerRadius = node.get_length("-panel-corner-radius");
|
|
let innerBorderWidth = node.get_length('-panel-corner-inner-border-width');
|
|
let outerBorderWidth = node.get_length('-panel-corner-outer-border-width');
|
|
|
|
let backgroundColor = node.get_color('-panel-corner-background-color');
|
|
let innerBorderColor = node.get_color('-panel-corner-inner-border-color');
|
|
let outerBorderColor = node.get_color('-panel-corner-outer-border-color');
|
|
|
|
let cr = this.actor.get_context();
|
|
cr.setOperator(Cairo.Operator.SOURCE);
|
|
|
|
cr.moveTo(0, 0);
|
|
if (this._side == St.Side.LEFT)
|
|
cr.arc(cornerRadius,
|
|
innerBorderWidth + cornerRadius,
|
|
cornerRadius, Math.PI, 3 * Math.PI / 2);
|
|
else
|
|
cr.arc(0,
|
|
innerBorderWidth + cornerRadius,
|
|
cornerRadius, 3 * Math.PI / 2, 2 * Math.PI);
|
|
cr.lineTo(cornerRadius, 0);
|
|
cr.closePath();
|
|
|
|
let savedPath = cr.copyPath();
|
|
|
|
let over = _over(innerBorderColor,
|
|
_over(outerBorderColor, backgroundColor));
|
|
Clutter.cairo_set_source_color(cr, over);
|
|
cr.fill();
|
|
|
|
let xOffsetDirection = this._side == St.Side.LEFT ? -1 : 1;
|
|
let offset = outerBorderWidth;
|
|
over = _over(innerBorderColor, backgroundColor);
|
|
Clutter.cairo_set_source_color(cr, over);
|
|
|
|
cr.save();
|
|
cr.translate(xOffsetDirection * offset, - offset);
|
|
cr.appendPath(savedPath);
|
|
cr.fill();
|
|
cr.restore();
|
|
|
|
if (this._side == St.Side.LEFT)
|
|
cr.rectangle(cornerRadius - offset, 0, offset, outerBorderWidth);
|
|
else
|
|
cr.rectangle(0, 0, offset, outerBorderWidth);
|
|
cr.fill();
|
|
|
|
offset = innerBorderWidth;
|
|
Clutter.cairo_set_source_color(cr, backgroundColor);
|
|
|
|
cr.save();
|
|
cr.translate(xOffsetDirection * offset, - offset);
|
|
cr.appendPath(savedPath);
|
|
cr.fill();
|
|
cr.restore();
|
|
},
|
|
|
|
relayout: function() {
|
|
let node = this.actor.get_theme_node();
|
|
|
|
let cornerRadius = node.get_length("-panel-corner-radius");
|
|
let innerBorderWidth = node.get_length('-panel-corner-inner-border-width');
|
|
|
|
this.actor.set_size(cornerRadius,
|
|
innerBorderWidth + cornerRadius);
|
|
if (this._side == St.Side.LEFT)
|
|
this.actor.set_position(Main.panel.actor.x,
|
|
Main.panel.actor.y + Main.panel.actor.height - innerBorderWidth);
|
|
else
|
|
this.actor.set_position(Main.panel.actor.x + Main.panel.actor.width - cornerRadius,
|
|
Main.panel.actor.y + Main.panel.actor.height - innerBorderWidth);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* HotCorner:
|
|
*
|
|
* This class manages the "hot corner" that can toggle switching to
|
|
* overview.
|
|
*/
|
|
function HotCorner(button) {
|
|
this._init(button);
|
|
}
|
|
|
|
HotCorner.prototype = {
|
|
_init : function(button) {
|
|
// This is the activities button associated with this hot corner,
|
|
// if this is on the primary monitor (or null with the corner is
|
|
// on a different monitor)
|
|
this._button = button;
|
|
|
|
// We use this flag to mark the case where the user has entered the
|
|
// hot corner and has not left both the hot corner and a surrounding
|
|
// guard area (the "environs"). This avoids triggering the hot corner
|
|
// multiple times due to an accidental jitter.
|
|
this._entered = false;
|
|
|
|
this.actor = new Clutter.Group({ width: 3,
|
|
height: 3,
|
|
reactive: true });
|
|
|
|
this._corner = new Clutter.Rectangle({ width: 1,
|
|
height: 1,
|
|
opacity: 0,
|
|
reactive: true });
|
|
|
|
this.actor.add_actor(this._corner);
|
|
|
|
if (St.Widget.get_default_direction() == St.TextDirection.RTL) {
|
|
this._corner.set_position(this.actor.width - this._corner.width, 0);
|
|
this.actor.set_anchor_point_from_gravity(Clutter.Gravity.NORTH_EAST);
|
|
} else {
|
|
this._corner.set_position(0, 0);
|
|
}
|
|
|
|
this._activationTime = 0;
|
|
|
|
this.actor.connect('enter-event',
|
|
Lang.bind(this, this._onEnvironsEntered));
|
|
this.actor.connect('leave-event',
|
|
Lang.bind(this, this._onEnvironsLeft));
|
|
// Clicking on the hot corner environs should result in the same bahavior
|
|
// as clicking on the hot corner.
|
|
this.actor.connect('button-release-event',
|
|
Lang.bind(this, this._onCornerClicked));
|
|
|
|
// In addition to being triggered by the mouse enter event, the hot corner
|
|
// can be triggered by clicking on it. This is useful if the user wants to
|
|
// undo the effect of triggering the hot corner once in the hot corner.
|
|
this._corner.connect('enter-event',
|
|
Lang.bind(this, this._onCornerEntered));
|
|
this._corner.connect('button-release-event',
|
|
Lang.bind(this, this._onCornerClicked));
|
|
this._corner.connect('leave-event',
|
|
Lang.bind(this, this._onCornerLeft));
|
|
|
|
this._corner._delegate = this._corner;
|
|
this._corner.handleDragOver = Lang.bind(this,
|
|
function(source, actor, x, y, time) {
|
|
if (source == Main.xdndHandler) {
|
|
if(!Main.overview.visible && !Main.overview.animationInProgress) {
|
|
this.rippleAnimation();
|
|
Main.overview.showTemporarily();
|
|
Main.overview.beginItemDrag(actor);
|
|
}
|
|
}
|
|
});
|
|
|
|
Main.chrome.addActor(this.actor, { visibleInOverview: true, affectsStruts: false });
|
|
},
|
|
|
|
destroy: function() {
|
|
this.actor.destroy();
|
|
},
|
|
|
|
_addRipple : function(delay, time, startScale, startOpacity, finalScale, finalOpacity) {
|
|
// We draw a ripple by using a source image and animating it scaling
|
|
// outwards and fading away. We want the ripples to move linearly
|
|
// or it looks unrealistic, but if the opacity of the ripple goes
|
|
// linearly to zero it fades away too quickly, so we use Tweener's
|
|
// 'onUpdate' to give a non-linear curve to the fade-away and make
|
|
// it more visible in the middle section.
|
|
|
|
let [x, y] = this._corner.get_transformed_position();
|
|
let ripple = new St.BoxLayout({ style_class: 'ripple-box',
|
|
opacity: 255 * Math.sqrt(startOpacity),
|
|
scale_x: startScale,
|
|
scale_y: startScale,
|
|
x: x,
|
|
y: y });
|
|
ripple._opacity = startOpacity;
|
|
if (ripple.get_direction() == St.TextDirection.RTL)
|
|
ripple.set_anchor_point_from_gravity(Clutter.Gravity.NORTH_EAST);
|
|
Tweener.addTween(ripple, { _opacity: finalOpacity,
|
|
scale_x: finalScale,
|
|
scale_y: finalScale,
|
|
delay: delay,
|
|
time: time,
|
|
transition: 'linear',
|
|
onUpdate: function() { ripple.opacity = 255 * Math.sqrt(ripple._opacity); },
|
|
onComplete: function() { ripple.destroy(); } });
|
|
Main.uiGroup.add_actor(ripple);
|
|
},
|
|
|
|
rippleAnimation: function() {
|
|
// Show three concentric ripples expanding outwards; the exact
|
|
// parameters were found by trial and error, so don't look
|
|
// for them to make perfect sense mathematically
|
|
|
|
// delay time scale opacity => scale opacity
|
|
this._addRipple(0.0, 0.83, 0.25, 1.0, 1.5, 0.0);
|
|
this._addRipple(0.05, 1.0, 0.0, 0.7, 1.25, 0.0);
|
|
this._addRipple(0.35, 1.0, 0.0, 0.3, 1, 0.0);
|
|
},
|
|
|
|
_onEnvironsEntered : function() {
|
|
if (this._button)
|
|
this._button.hover = true;
|
|
},
|
|
|
|
_onCornerEntered : function() {
|
|
if (!this._entered) {
|
|
this._entered = true;
|
|
if (!Main.overview.animationInProgress) {
|
|
this._activationTime = Date.now() / 1000;
|
|
|
|
this.rippleAnimation();
|
|
Main.overview.toggle();
|
|
}
|
|
}
|
|
return false;
|
|
},
|
|
|
|
_onCornerClicked : function() {
|
|
if (!Main.overview.animationInProgress)
|
|
this.maybeToggleOverviewOnClick();
|
|
return false;
|
|
},
|
|
|
|
_onCornerLeft : function(actor, event) {
|
|
if (event.get_related() != this.actor)
|
|
this._entered = false;
|
|
// Consume event, otherwise this will confuse onEnvironsLeft
|
|
return true;
|
|
},
|
|
|
|
_onEnvironsLeft : function(actor, event) {
|
|
if (this._button)
|
|
this._button.hover = false;
|
|
|
|
if (event.get_related() != this._corner)
|
|
this._entered = false;
|
|
return false;
|
|
},
|
|
|
|
// Toggles the overview unless this is the first click on the Activities button within the HOT_CORNER_ACTIVATION_TIMEOUT time
|
|
// of the hot corner being triggered. This check avoids opening and closing the overview if the user both triggered the hot corner
|
|
// and clicked the Activities button.
|
|
maybeToggleOverviewOnClick: function() {
|
|
if (this._activationTime == 0 || Date.now() / 1000 - this._activationTime > HOT_CORNER_ACTIVATION_TIMEOUT)
|
|
Main.overview.toggle();
|
|
this._activationTime = 0;
|
|
}
|
|
}
|
|
|
|
|
|
function Panel() {
|
|
this._init();
|
|
}
|
|
|
|
Panel.prototype = {
|
|
_init : function() {
|
|
this.actor = new St.BoxLayout({ style_class: 'menu-bar',
|
|
name: 'panel',
|
|
reactive: true });
|
|
this.actor._delegate = this;
|
|
|
|
Main.overview.connect('shown', Lang.bind(this, function () {
|
|
this.actor.add_style_class_name('in-overview');
|
|
}));
|
|
Main.overview.connect('hiding', Lang.bind(this, function () {
|
|
this.actor.remove_style_class_name('in-overview');
|
|
}));
|
|
|
|
this._leftPointerBarrier = 0;
|
|
this._rightPointerBarrier = 0;
|
|
this._menus = new PopupMenu.PopupMenuManager(this);
|
|
|
|
this._leftBox = new St.BoxLayout({ name: 'panelLeft' });
|
|
this._centerBox = new St.BoxLayout({ name: 'panelCenter' });
|
|
this._rightBox = new St.BoxLayout({ name: 'panelRight' });
|
|
|
|
this._leftCorner = new PanelCorner(St.Side.LEFT);
|
|
this._rightCorner = new PanelCorner(St.Side.RIGHT);
|
|
|
|
/* This box container ensures that the centerBox is positioned in the *absolute*
|
|
* center, but can be pushed aside if necessary. */
|
|
this._boxContainer = new Shell.GenericContainer();
|
|
this.actor.add(this._boxContainer, { expand: true });
|
|
this._boxContainer.add_actor(this._leftBox);
|
|
this._boxContainer.add_actor(this._centerBox);
|
|
this._boxContainer.add_actor(this._rightBox);
|
|
this._boxContainer.connect('get-preferred-width', Lang.bind(this, function(box, forHeight, alloc) {
|
|
let children = box.get_children();
|
|
for (let i = 0; i < children.length; i++) {
|
|
let [childMin, childNatural] = children[i].get_preferred_width(forHeight);
|
|
alloc.min_size += childMin;
|
|
alloc.natural_size += childNatural;
|
|
}
|
|
}));
|
|
this._boxContainer.connect('get-preferred-height', Lang.bind(this, function(box, forWidth, alloc) {
|
|
let children = box.get_children();
|
|
for (let i = 0; i < children.length; i++) {
|
|
let [childMin, childNatural] = children[i].get_preferred_height(forWidth);
|
|
if (childMin > alloc.min_size)
|
|
alloc.min_size = childMin;
|
|
if (childNatural > alloc.natural_size)
|
|
alloc.natural_size = childNatural;
|
|
}
|
|
}));
|
|
this._boxContainer.connect('allocate', Lang.bind(this, function(container, box, flags) {
|
|
let allocWidth = box.x2 - box.x1;
|
|
let allocHeight = box.y2 - box.y1;
|
|
let [leftMinWidth, leftNaturalWidth] = this._leftBox.get_preferred_width(-1);
|
|
let [centerMinWidth, centerNaturalWidth] = this._centerBox.get_preferred_width(-1);
|
|
let [rightMinWidth, rightNaturalWidth] = this._rightBox.get_preferred_width(-1);
|
|
|
|
let sideWidth, centerWidth;
|
|
centerWidth = centerNaturalWidth;
|
|
sideWidth = (allocWidth - centerWidth) / 2;
|
|
|
|
let childBox = new Clutter.ActorBox();
|
|
|
|
childBox.y1 = 0;
|
|
childBox.y2 = allocHeight;
|
|
if (this.actor.get_direction() == St.TextDirection.RTL) {
|
|
childBox.x1 = allocWidth - Math.min(Math.floor(sideWidth),
|
|
leftNaturalWidth);
|
|
childBox.x2 = allocWidth;
|
|
} else {
|
|
childBox.x1 = 0;
|
|
childBox.x2 = Math.min(Math.floor(sideWidth),
|
|
leftNaturalWidth);
|
|
}
|
|
this._leftBox.allocate(childBox, flags);
|
|
|
|
childBox.x1 = Math.ceil(sideWidth);
|
|
childBox.y1 = 0;
|
|
childBox.x2 = childBox.x1 + centerWidth;
|
|
childBox.y2 = allocHeight;
|
|
this._centerBox.allocate(childBox, flags);
|
|
|
|
childBox.y1 = 0;
|
|
childBox.y2 = allocHeight;
|
|
if (this.actor.get_direction() == St.TextDirection.RTL) {
|
|
childBox.x1 = 0;
|
|
childBox.x2 = Math.min(Math.floor(sideWidth),
|
|
rightNaturalWidth);
|
|
} else {
|
|
childBox.x1 = allocWidth - Math.min(Math.floor(sideWidth),
|
|
rightNaturalWidth);
|
|
childBox.x2 = allocWidth;
|
|
}
|
|
this._rightBox.allocate(childBox, flags);
|
|
}));
|
|
|
|
/* Button on the left side of the panel. */
|
|
/* Translators: If there is no suitable word for "Activities" in your language, you can use the word for "Overview". */
|
|
let label = new St.Label({ text: _("Activities") });
|
|
this.button = new St.Button({ name: 'panelActivities',
|
|
style_class: 'panel-button',
|
|
reactive: true,
|
|
can_focus: true });
|
|
this.button.set_child(label);
|
|
this.button._delegate = this.button;
|
|
this.button._xdndTimeOut = 0;
|
|
this.button.handleDragOver = Lang.bind(this,
|
|
function(source, actor, x, y, time) {
|
|
if (source == Main.xdndHandler) {
|
|
if (this.button._xdndTimeOut != 0)
|
|
Mainloop.source_remove(this.button._xdndTimeOut);
|
|
this.button._xdndTimeOut = Mainloop.timeout_add(BUTTON_DND_ACTIVATION_TIMEOUT,
|
|
Lang.bind(this,
|
|
function() {
|
|
this._xdndShowOverview(actor);
|
|
}));
|
|
}
|
|
});
|
|
this._leftBox.add(this.button);
|
|
|
|
// Synchronize the buttons pseudo classes with its corner
|
|
this.button.connect('style-changed', Lang.bind(this,
|
|
function(actor) {
|
|
let rtl = actor.get_direction() == St.TextDirection.RTL;
|
|
let corner = rtl ? this._rightCorner : this._leftCorner;
|
|
let pseudoClass = actor.get_style_pseudo_class();
|
|
corner.actor.set_style_pseudo_class(pseudoClass);
|
|
}));
|
|
|
|
this._hotCorner = null;
|
|
|
|
let appMenuButton = new AppMenuButton();
|
|
this._leftBox.add(appMenuButton.actor);
|
|
|
|
this._menus.addMenu(appMenuButton.menu);
|
|
|
|
/* center */
|
|
this._dateMenu = new DateMenu.DateMenuButton();
|
|
this._centerBox.add(this._dateMenu.actor, { y_fill: true });
|
|
this._menus.addMenu(this._dateMenu.menu);
|
|
|
|
/* right */
|
|
|
|
// System status applets live in statusBox, while legacy tray icons
|
|
// live in trayBox
|
|
// The trayBox is hidden when there are no tray icons.
|
|
this._trayBox = new St.BoxLayout({ name: 'legacyTray' });
|
|
this._statusBox = new St.BoxLayout({ name: 'statusTray' });
|
|
|
|
this._trayBox.hide();
|
|
this._rightBox.add(this._trayBox);
|
|
this._rightBox.add(this._statusBox);
|
|
|
|
this._statusmenu = new StatusMenu.StatusMenuButton();
|
|
this._statusmenu.actor.name = 'panelStatus';
|
|
this._rightBox.add(this._statusmenu.actor);
|
|
|
|
// Synchronize the buttons pseudo classes with its corner
|
|
this._statusmenu.actor.connect('style-changed', Lang.bind(this,
|
|
function(actor) {
|
|
let rtl = actor.get_direction() == St.TextDirection.RTL;
|
|
let corner = rtl ? this._leftCorner : this._rightCorner;
|
|
let pseudoClass = actor.get_style_pseudo_class();
|
|
corner.actor.set_style_pseudo_class(pseudoClass);
|
|
}));
|
|
|
|
Main.statusIconDispatcher.connect('status-icon-added', Lang.bind(this, this._onTrayIconAdded));
|
|
Main.statusIconDispatcher.connect('status-icon-removed', Lang.bind(this, this._onTrayIconRemoved));
|
|
|
|
// TODO: decide what to do with the rest of the panel in the Overview mode (make it fade-out, become non-reactive, etc.)
|
|
// We get into the Overview mode on button-press-event as opposed to button-release-event because eventually we'll probably
|
|
// have the Overview act like a menu that allows the user to release the mouse on the activity the user wants
|
|
// to switch to.
|
|
this.button.connect('clicked', Lang.bind(this, function(b) {
|
|
if (!Main.overview.animationInProgress) {
|
|
this._hotCorner.maybeToggleOverviewOnClick();
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}));
|
|
// In addition to pressing the button, the Overview can be entered and exited by other means, such as
|
|
// pressing the System key, Alt+F1 or Esc. We want the button to be pressed in when the Overview is entered
|
|
// and to be released when it is exited regardless of how it was triggered.
|
|
Main.overview.connect('showing', Lang.bind(this, function() {
|
|
this.button.checked = true;
|
|
}));
|
|
Main.overview.connect('hiding', Lang.bind(this, function() {
|
|
this.button.checked = false;
|
|
}));
|
|
|
|
Main.chrome.addActor(this.actor, { visibleInOverview: true });
|
|
Main.chrome.addActor(this._leftCorner.actor, { visibleInOverview: true,
|
|
affectsStruts: false,
|
|
affectsInputRegion: false });
|
|
Main.chrome.addActor(this._rightCorner.actor, { visibleInOverview: true,
|
|
affectsStruts: false,
|
|
affectsInputRegion: false });
|
|
|
|
Main.ctrlAltTabManager.addGroup(this.actor, _("Top Bar"), 'start-here',
|
|
{ sortGroup: CtrlAltTab.SortGroup.TOP });
|
|
},
|
|
|
|
_xdndShowOverview: function (actor) {
|
|
let [x, y, mask] = global.get_pointer();
|
|
let pickedActor = global.stage.get_actor_at_pos(Clutter.PickMode.REACTIVE, x, y);
|
|
|
|
if (pickedActor != this.button) {
|
|
Mainloop.source_remove(this.button._xdndTimeOut);
|
|
this.button._xdndTimeOut = 0;
|
|
return;
|
|
}
|
|
|
|
if(!Main.overview.visible && !Main.overview.animationInProgress) {
|
|
Main.overview.showTemporarily();
|
|
Main.overview.beginItemDrag(actor);
|
|
}
|
|
|
|
Mainloop.source_remove(this.button._xdndTimeOut);
|
|
this.button._xdndTimeOut = 0;
|
|
},
|
|
|
|
|
|
// While there can be multiple hotcorners (one per monitor), the hot corner
|
|
// that is on top of the Activities button is special since it needs special
|
|
// coordination with clicking on that button
|
|
setHotCorner: function(corner) {
|
|
this._hotCorner = corner;
|
|
},
|
|
|
|
startStatusArea: function() {
|
|
for (let i = 0; i < STANDARD_TRAY_ICON_ORDER.length; i++) {
|
|
let role = STANDARD_TRAY_ICON_ORDER[i];
|
|
let constructor = STANDARD_TRAY_ICON_SHELL_IMPLEMENTATION[role];
|
|
if (!constructor) {
|
|
// This icon is not implemented (this is a bug)
|
|
continue;
|
|
}
|
|
let indicator = new constructor();
|
|
this._statusBox.add(indicator.actor);
|
|
this._menus.addMenu(indicator.menu);
|
|
}
|
|
|
|
// PopupMenuManager depends on menus being added in order for
|
|
// keyboard navigation
|
|
this._menus.addMenu(this._statusmenu.menu);
|
|
},
|
|
|
|
startupAnimation: function() {
|
|
let oldY = this.actor.y;
|
|
this.actor.y = oldY - this.actor.height;
|
|
Tweener.addTween(this.actor,
|
|
{ y: oldY,
|
|
time: STARTUP_ANIMATION_TIME,
|
|
transition: 'easeOutQuad'
|
|
});
|
|
|
|
let oldCornerY = this._leftCorner.actor.y;
|
|
this._leftCorner.actor.y = oldCornerY - this.actor.height;
|
|
this._rightCorner.actor.y = oldCornerY - this.actor.height;
|
|
Tweener.addTween(this._leftCorner.actor,
|
|
{ y: oldCornerY,
|
|
time: STARTUP_ANIMATION_TIME,
|
|
transition: 'easeOutQuad'
|
|
});
|
|
Tweener.addTween(this._rightCorner.actor,
|
|
{ y: oldCornerY,
|
|
time: STARTUP_ANIMATION_TIME,
|
|
transition: 'easeOutQuad'
|
|
});
|
|
},
|
|
|
|
relayout: function() {
|
|
let primary = global.get_primary_monitor();
|
|
|
|
this.actor.set_position(primary.x, primary.y);
|
|
this.actor.set_size(primary.width, -1);
|
|
|
|
if (this._leftPointerBarrier)
|
|
global.destroy_pointer_barrier(this._leftPointerBarrier);
|
|
if (this._rightPointerBarrier)
|
|
global.destroy_pointer_barrier(this._rightPointerBarrier);
|
|
|
|
this._leftPointerBarrier =
|
|
global.create_pointer_barrier(primary.x, primary.y,
|
|
primary.x, primary.y + this.actor.height,
|
|
1 /* BarrierPositiveX */);
|
|
this._rightPointerBarrier =
|
|
global.create_pointer_barrier(primary.x + primary.width, primary.y,
|
|
primary.x + primary.width, primary.y + this.actor.height,
|
|
4 /* BarrierNegativeX */);
|
|
|
|
this._leftCorner.relayout();
|
|
this._rightCorner.relayout();
|
|
},
|
|
|
|
_onTrayIconAdded: function(o, icon, role) {
|
|
icon.height = PANEL_ICON_SIZE;
|
|
|
|
if (STANDARD_TRAY_ICON_SHELL_IMPLEMENTATION[role]) {
|
|
// This icon is legacy, and replaced by a Shell version
|
|
// Hide it
|
|
return;
|
|
}
|
|
// Figure out the index in our well-known order for this icon
|
|
let position = STANDARD_TRAY_ICON_ORDER.indexOf(role);
|
|
icon._rolePosition = position;
|
|
let children = this._trayBox.get_children();
|
|
let i;
|
|
// Walk children backwards, until we find one that isn't
|
|
// well-known, or one where we should follow
|
|
for (i = children.length - 1; i >= 0; i--) {
|
|
let rolePosition = children[i]._rolePosition;
|
|
if (!rolePosition || position > rolePosition) {
|
|
this._trayBox.insert_actor(icon, i + 1);
|
|
break;
|
|
}
|
|
}
|
|
if (i == -1) {
|
|
// If we didn't find a position, we must be first
|
|
this._trayBox.insert_actor(icon, 0);
|
|
}
|
|
|
|
// Make sure the trayBox is shown.
|
|
this._trayBox.show();
|
|
},
|
|
|
|
_onTrayIconRemoved: function(o, icon) {
|
|
if (icon.get_parent() != null)
|
|
this._trayBox.remove_actor(icon);
|
|
},
|
|
|
|
};
|