fc4bc5277a
Rework the radial effect to use similar code to MetaBackground, and adjust parameters to make it more noticeable. https://bugzilla.gnome.org/show_bug.cgi?id=725830
73 lines
2.6 KiB
C
73 lines
2.6 KiB
C
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
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#ifndef __SHELL_GLSL_QUAD_H__
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#define __SHELL_GLSL_QUAD_H__
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#include "st.h"
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#include <gtk/gtk.h>
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/**
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* ShellSnippetHook:
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* Temporary hack to work around Cogl not exporting CoglSnippetHook in
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* the 1.0 API. Don't use.
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*/
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typedef enum {
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/* Per pipeline vertex hooks */
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SHELL_SNIPPET_HOOK_VERTEX = 0,
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SHELL_SNIPPET_HOOK_VERTEX_TRANSFORM,
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/* Per pipeline fragment hooks */
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SHELL_SNIPPET_HOOK_FRAGMENT = 2048,
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/* Per layer vertex hooks */
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SHELL_SNIPPET_HOOK_TEXTURE_COORD_TRANSFORM = 4096,
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/* Per layer fragment hooks */
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SHELL_SNIPPET_HOOK_LAYER_FRAGMENT = 6144,
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SHELL_SNIPPET_HOOK_TEXTURE_LOOKUP
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} ShellSnippetHook;
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#define SHELL_TYPE_GLSL_QUAD (shell_glsl_quad_get_type ())
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#define SHELL_GLSL_QUAD(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), SHELL_TYPE_GLSL_QUAD, ShellGLSLQuad))
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#define SHELL_GLSL_QUAD_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), SHELL_TYPE_GLSL_QUAD, ShellGLSLQuadClass))
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#define SHELL_IS_GLSL_QUAD(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), SHELL_TYPE_GLSL_QUAD))
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#define SHELL_IS_GLSL_QUAD_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), SHELL_TYPE_GLSL_QUAD))
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#define SHELL_GLSL_QUAD_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), SHELL_TYPE_GLSL_QUAD, ShellGLSLQuadClass))
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typedef struct _ShellGLSLQuad ShellGLSLQuad;
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typedef struct _ShellGLSLQuadClass ShellGLSLQuadClass;
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typedef struct _ShellGLSLQuadPrivate ShellGLSLQuadPrivate;
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struct _ShellGLSLQuad
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{
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ClutterActor parent;
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ShellGLSLQuadPrivate *priv;
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};
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struct _ShellGLSLQuadClass
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{
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ClutterActorClass parent_class;
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CoglPipeline *base_pipeline;
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void (*build_pipeline) (ShellGLSLQuad *effect);
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};
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GType shell_glsl_quad_get_type (void) G_GNUC_CONST;
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void shell_glsl_quad_add_glsl_snippet (ShellGLSLQuad *quad,
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ShellSnippetHook hook,
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const char *declarations,
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const char *code,
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gboolean is_replace);
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int shell_glsl_quad_get_uniform_location (ShellGLSLQuad *quad,
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const char *name);
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void shell_glsl_quad_set_uniform_float (ShellGLSLQuad *quad,
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int uniform,
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int n_components,
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int total_count,
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const float *value);
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#endif /* __SHELL_GLSL_QUAD_H__ */
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