gnome-shell/js/ui/messageTray.js

2620 lines
106 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
const Clutter = imports.gi.Clutter;
const GLib = imports.gi.GLib;
const Gio = imports.gi.Gio;
const Gtk = imports.gi.Gtk;
const GnomeDesktop = imports.gi.GnomeDesktop;
const Atk = imports.gi.Atk;
const Lang = imports.lang;
const Mainloop = imports.mainloop;
const Meta = imports.gi.Meta;
const Pango = imports.gi.Pango;
const Shell = imports.gi.Shell;
const Signals = imports.signals;
const St = imports.gi.St;
const BoxPointer = imports.ui.boxpointer;
const CtrlAltTab = imports.ui.ctrlAltTab;
const GnomeSession = imports.misc.gnomeSession;
const GrabHelper = imports.ui.grabHelper;
const Lightbox = imports.ui.lightbox;
const Main = imports.ui.main;
const PointerWatcher = imports.ui.pointerWatcher;
const PopupMenu = imports.ui.popupMenu;
const Params = imports.misc.params;
const Tweener = imports.ui.tweener;
const Util = imports.misc.util;
const SHELL_KEYBINDINGS_SCHEMA = 'org.gnome.shell.keybindings';
const ANIMATION_TIME = 0.2;
const NOTIFICATION_TIMEOUT = 4;
const SUMMARY_TIMEOUT = 1;
const LONGER_SUMMARY_TIMEOUT = 4;
const HIDE_TIMEOUT = 0.2;
const LONGER_HIDE_TIMEOUT = 0.6;
// We delay hiding of the tray if the mouse is within MOUSE_LEFT_ACTOR_THRESHOLD
// range from the point where it left the tray.
const MOUSE_LEFT_ACTOR_THRESHOLD = 20;
// Time the user needs to leave the mouse on the bottom pixel row to open the tray
const TRAY_DWELL_TIME = 1000; // ms
// Time resolution when tracking the mouse to catch the open tray dwell
const TRAY_DWELL_CHECK_INTERVAL = 100; // ms
const IDLE_TIME = 1000;
const State = {
HIDDEN: 0,
SHOWING: 1,
SHOWN: 2,
HIDING: 3
};
// These reasons are useful when we destroy the notifications received through
// the notification daemon. We use EXPIRED for transient notifications that the
// user did not interact with, DISMISSED for all other notifications that were
// destroyed as a result of a user action, and SOURCE_CLOSED for the notifications
// that were requested to be destroyed by the associated source.
const NotificationDestroyedReason = {
EXPIRED: 1,
DISMISSED: 2,
SOURCE_CLOSED: 3
};
// Message tray has its custom Urgency enumeration. LOW, NORMAL and CRITICAL
// urgency values map to the corresponding values for the notifications received
// through the notification daemon. HIGH urgency value is used for chats received
// through the Telepathy client.
const Urgency = {
LOW: 0,
NORMAL: 1,
HIGH: 2,
CRITICAL: 3
}
function _fixMarkup(text, allowMarkup) {
if (allowMarkup) {
// Support &, ", ', < and >, escape all other
// occurrences of '&'.
let _text = text.replace(/&(?!amp;|quot;|apos;|lt;|gt;)/g, '&');
// Support <b>, <i>, and <u>, escape anything else
// so it displays as raw markup.
_text = _text.replace(/<(?!\/?[biu]>)/g, '&lt;');
try {
Pango.parse_markup(_text, -1, '');
return _text;
} catch (e) {}
}
// !allowMarkup, or invalid markup
return GLib.markup_escape_text(text, -1);
}
const URLHighlighter = new Lang.Class({
Name: 'URLHighlighter',
_init: function(text, lineWrap, allowMarkup) {
if (!text)
text = '';
this.actor = new St.Label({ reactive: true, style_class: 'url-highlighter' });
this._linkColor = '#ccccff';
this.actor.connect('style-changed', Lang.bind(this, function() {
let [hasColor, color] = this.actor.get_theme_node().lookup_color('link-color', false);
if (hasColor) {
let linkColor = color.to_string().substr(0, 7);
if (linkColor != this._linkColor) {
this._linkColor = linkColor;
this._highlightUrls();
}
}
}));
if (lineWrap) {
this.actor.clutter_text.line_wrap = true;
this.actor.clutter_text.line_wrap_mode = Pango.WrapMode.WORD_CHAR;
this.actor.clutter_text.ellipsize = Pango.EllipsizeMode.NONE;
}
this.setMarkup(text, allowMarkup);
this.actor.connect('button-press-event', Lang.bind(this, function(actor, event) {
// Don't try to URL highlight when invisible.
// The MessageTray doesn't actually hide us, so
// we need to check for paint opacities as well.
if (!actor.visible || actor.get_paint_opacity() == 0)
return false;
// Keep Notification.actor from seeing this and taking
// a pointer grab, which would block our button-release-event
// handler, if an URL is clicked
return this._findUrlAtPos(event) != -1;
}));
this.actor.connect('button-release-event', Lang.bind(this, function (actor, event) {
if (!actor.visible || actor.get_paint_opacity() == 0)
return false;
let urlId = this._findUrlAtPos(event);
if (urlId != -1) {
let url = this._urls[urlId].url;
if (url.indexOf(':') == -1)
url = 'http://' + url;
Gio.app_info_launch_default_for_uri(url, global.create_app_launch_context());
return true;
}
return false;
}));
this.actor.connect('motion-event', Lang.bind(this, function(actor, event) {
if (!actor.visible || actor.get_paint_opacity() == 0)
return false;
let urlId = this._findUrlAtPos(event);
if (urlId != -1 && !this._cursorChanged) {
global.set_cursor(Shell.Cursor.POINTING_HAND);
this._cursorChanged = true;
} else if (urlId == -1) {
global.unset_cursor();
this._cursorChanged = false;
}
return false;
}));
this.actor.connect('leave-event', Lang.bind(this, function() {
if (!this.actor.visible || this.actor.get_paint_opacity() == 0)
return;
if (this._cursorChanged) {
this._cursorChanged = false;
global.unset_cursor();
}
}));
},
setMarkup: function(text, allowMarkup) {
text = text ? _fixMarkup(text, allowMarkup) : '';
this._text = text;
this.actor.clutter_text.set_markup(text);
/* clutter_text.text contain text without markup */
this._urls = Util.findUrls(this.actor.clutter_text.text);
this._highlightUrls();
},
_highlightUrls: function() {
// text here contain markup
let urls = Util.findUrls(this._text);
let markup = '';
let pos = 0;
for (let i = 0; i < urls.length; i++) {
let url = urls[i];
let str = this._text.substr(pos, url.pos - pos);
markup += str + '<span foreground="' + this._linkColor + '"><u>' + url.url + '</u></span>';
pos = url.pos + url.url.length;
}
markup += this._text.substr(pos);
this.actor.clutter_text.set_markup(markup);
},
_findUrlAtPos: function(event) {
let success;
let [x, y] = event.get_coords();
[success, x, y] = this.actor.transform_stage_point(x, y);
let find_pos = -1;
for (let i = 0; i < this.actor.clutter_text.text.length; i++) {
let [success, px, py, line_height] = this.actor.clutter_text.position_to_coords(i);
if (py > y || py + line_height < y || x < px)
continue;
find_pos = i;
}
if (find_pos != -1) {
for (let i = 0; i < this._urls.length; i++)
if (find_pos >= this._urls[i].pos &&
this._urls[i].pos + this._urls[i].url.length > find_pos)
return i;
}
return -1;
}
});
function makeCloseButton() {
let closeButton = new St.Button({ style_class: 'notification-close'});
// This is a bit tricky. St.Bin has its own x-align/y-align properties
// that compete with Clutter's properties. This should be fixed for
// Clutter 2.0. Since St.Bin doesn't define its own setters, the
// setters are a workaround to get Clutter's version.
closeButton.set_x_align(Clutter.ActorAlign.END);
closeButton.set_y_align(Clutter.ActorAlign.START);
// XXX Clutter 2.0 workaround: ClutterBinLayout needs expand
// to respect the alignments.
closeButton.set_x_expand(true);
closeButton.set_y_expand(true);
closeButton.connect('style-changed', function() {
let themeNode = closeButton.get_theme_node();
closeButton.translation_x = themeNode.get_length('-shell-close-overlap-x');
closeButton.translation_y = themeNode.get_length('-shell-close-overlap-y');
});
return closeButton;
}
// Notification:
// @source: the notification's Source
// @title: the title
// @banner: the banner text
// @params: optional additional params
//
// Creates a notification. In the banner mode, the notification
// will show an icon, @title (in bold) and @banner, all on a single
// line (with @banner ellipsized if necessary).
//
// The notification will be expandable if either it has additional
// elements that were added to it or if the @banner text did not
// fit fully in the banner mode. When the notification is expanded,
// the @banner text from the top line is always removed. The complete
// @banner text is added as the first element in the content section,
// unless 'customContent' parameter with the value 'true' is specified
// in @params.
//
// Additional notification content can be added with addActor() and
// addBody() methods. The notification content is put inside a
// scrollview, so if it gets too tall, the notification will scroll
// rather than continue to grow. In addition to this main content
// area, there is also a single-row action area, which is not
// scrolled and can contain a single actor. The action area can
// be set by calling setActionArea() method. There is also a
// convenience method addButton() for adding a button to the action
// area.
//
// @params can contain values for 'customContent', 'body', 'icon',
// 'titleMarkup', 'bannerMarkup', 'bodyMarkup', and 'clear'
// parameters.
//
// If @params contains a 'customContent' parameter with the value %true,
// then @banner will not be shown in the body of the notification when the
// notification is expanded and calls to update() will not clear the content
// unless 'clear' parameter with value %true is explicitly specified.
//
// If @params contains a 'body' parameter, then that text will be added to
// the content area (as with addBody()).
//
// By default, the icon shown is the same as the source's.
// However, if @params contains a 'gicon' parameter, the passed in gicon
// will be used.
//
// You can add a secondary icon to the banner with 'secondaryGIcon'. There
// is no fallback for this icon.
//
// If @params contains a 'titleMarkup', 'bannerMarkup', or
// 'bodyMarkup' parameter with the value %true, then the corresponding
// element is assumed to use pango markup. If the parameter is not
// present for an element, then anything that looks like markup in
// that element will appear literally in the output.
//
// If @params contains a 'clear' parameter with the value %true, then
// the content and the action area of the notification will be cleared.
// The content area is also always cleared if 'customContent' is false
// because it might contain the @banner that didn't fit in the banner mode.
const Notification = new Lang.Class({
Name: 'Notification',
ICON_SIZE: 24,
IMAGE_SIZE: 125,
_init: function(source, title, banner, params) {
this.source = source;
this.title = title;
this.urgency = Urgency.NORMAL;
this.resident = false;
// 'transient' is a reserved keyword in JS, so we have to use an alternate variable name
this.isTransient = false;
this.forFeedback = false;
this.expanded = false;
this.focused = false;
this.acknowledged = false;
this._destroyed = false;
this._useActionIcons = false;
this._customContent = false;
this._bannerBodyText = null;
this._bannerBodyMarkup = false;
this._titleFitsInBannerMode = true;
this._titleDirection = Clutter.TextDirection.DEFAULT;
this._spacing = 0;
this._scrollPolicy = Gtk.PolicyType.AUTOMATIC;
this._imageBin = null;
source.connect('destroy', Lang.bind(this,
function (source, reason) {
this.destroy(reason);
}));
this.actor = new St.Button({ accessible_role: Atk.Role.NOTIFICATION });
this.actor.add_style_class_name('notification-unexpanded');
this.actor._delegate = this;
this.actor.connect('clicked', Lang.bind(this, this._onClicked));
this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
this._table = new St.Table({ style_class: 'notification',
reactive: true });
this._table.connect('style-changed', Lang.bind(this, this._styleChanged));
this.actor.set_child(this._table);
// The first line should have the title, followed by the
// banner text, but ellipsized if they won't both fit. We can't
// make St.Table or St.BoxLayout do this the way we want (don't
// show banner at all if title needs to be ellipsized), so we
// use Shell.GenericContainer.
this._bannerBox = new Shell.GenericContainer();
this._bannerBox.connect('get-preferred-width', Lang.bind(this, this._bannerBoxGetPreferredWidth));
this._bannerBox.connect('get-preferred-height', Lang.bind(this, this._bannerBoxGetPreferredHeight));
this._bannerBox.connect('allocate', Lang.bind(this, this._bannerBoxAllocate));
this._table.add(this._bannerBox, { row: 0,
col: 1,
col_span: 2,
x_expand: false,
y_expand: false,
y_fill: false });
// This is an empty cell that overlaps with this._bannerBox cell to ensure
// that this._bannerBox cell expands horizontally, while not forcing the
// this._imageBin that is also in col: 2 to expand horizontally.
this._table.add(new St.Bin(), { row: 0,
col: 2,
y_expand: false,
y_fill: false });
this._titleLabel = new St.Label();
this._bannerBox.add_actor(this._titleLabel);
this._bannerUrlHighlighter = new URLHighlighter();
this._bannerLabel = this._bannerUrlHighlighter.actor;
this._bannerBox.add_actor(this._bannerLabel);
this.update(title, banner, params);
},
// update:
// @title: the new title
// @banner: the new banner
// @params: as in the Notification constructor
//
// Updates the notification by regenerating its icon and updating
// the title/banner. If @params.clear is %true, it will also
// remove any additional actors/action buttons previously added.
update: function(title, banner, params) {
params = Params.parse(params, { customContent: false,
body: null,
gicon: null,
secondaryGIcon: null,
titleMarkup: false,
bannerMarkup: false,
bodyMarkup: false,
clear: false });
this._customContent = params.customContent;
let oldFocus = global.stage.key_focus;
if (this._icon && (params.gicon || params.clear)) {
this._icon.destroy();
this._icon = null;
}
if (this._secondaryIcon && (params.secondaryGIcon || params.clear)) {
this._secondaryIcon.destroy();
this._secondaryIcon = null;
}
// We always clear the content area if we don't have custom
// content because it might contain the @banner that didn't
// fit in the banner mode.
if (this._scrollArea && (!this._customContent || params.clear)) {
if (oldFocus && this._scrollArea.contains(oldFocus))
this.actor.grab_key_focus();
this._scrollArea.destroy();
this._scrollArea = null;
this._contentArea = null;
}
if (this._actionArea && params.clear) {
if (oldFocus && this._actionArea.contains(oldFocus))
this.actor.grab_key_focus();
this._actionArea.destroy();
this._actionArea = null;
this._buttonBox = null;
}
if (this._imageBin && params.clear)
this.unsetImage();
if (!this._scrollArea && !this._actionArea && !this._imageBin)
this._table.remove_style_class_name('multi-line-notification');
if (params.gicon) {
this._icon = new St.Icon({ gicon: params.gicon,
icon_size: this.ICON_SIZE });
} else {
this._icon = this.source.createIcon(this.ICON_SIZE);
}
if (this._icon) {
this._table.add(this._icon, { row: 0,
col: 0,
x_expand: false,
y_expand: false,
y_fill: false,
y_align: St.Align.START });
}
if (params.secondaryGIcon) {
this._secondaryIcon = new St.Icon({ gicon: params.secondaryGIcon,
style_class: 'secondary-icon' });
this._bannerBox.add_actor(this._secondaryIcon);
}
this.title = title;
title = title ? _fixMarkup(title.replace(/\n/g, ' '), params.titleMarkup) : '';
this._titleLabel.clutter_text.set_markup('<b>' + title + '</b>');
if (Pango.find_base_dir(title, -1) == Pango.Direction.RTL)
this._titleDirection = Clutter.TextDirection.RTL;
else
this._titleDirection = Clutter.TextDirection.LTR;
// Let the title's text direction control the overall direction
// of the notification - in case where different scripts are used
// in the notification, this is the right thing for the icon, and
// arguably for action buttons as well. Labels other than the title
// will be allocated at the available width, so that their alignment
// is done correctly automatically.
this._table.set_text_direction(this._titleDirection);
// Unless the notification has custom content, we save this._bannerBodyText
// to add it to the content of the notification if the notification is
// expandable due to other elements in its content area or due to the banner
// not fitting fully in the single-line mode.
this._bannerBodyText = this._customContent ? null : banner;
this._bannerBodyMarkup = params.bannerMarkup;
banner = banner ? banner.replace(/\n/g, ' ') : '';
this._bannerUrlHighlighter.setMarkup(banner, params.bannerMarkup);
this._bannerLabel.queue_relayout();
// Add the bannerBody now if we know for sure we'll need it
if (this._bannerBodyText && this._bannerBodyText.indexOf('\n') > -1)
this._addBannerBody();
if (params.body)
this.addBody(params.body, params.bodyMarkup);
this.updated();
},
setIconVisible: function(visible) {
this._icon.visible = visible;
},
enableScrolling: function(enableScrolling) {
this._scrollPolicy = enableScrolling ? Gtk.PolicyType.AUTOMATIC : Gtk.PolicyType.NEVER;
if (this._scrollArea) {
this._scrollArea.vscrollbar_policy = this._scrollPolicy;
this._scrollArea.enable_mouse_scrolling = enableScrolling;
}
},
_createScrollArea: function() {
this._table.add_style_class_name('multi-line-notification');
this._scrollArea = new St.ScrollView({ style_class: 'notification-scrollview',
vscrollbar_policy: this._scrollPolicy,
hscrollbar_policy: Gtk.PolicyType.NEVER });
this._table.add(this._scrollArea, { row: 1,
col: 2 });
this._updateLastColumnSettings();
this._contentArea = new St.BoxLayout({ style_class: 'notification-body',
vertical: true });
this._scrollArea.add_actor(this._contentArea);
// If we know the notification will be expandable, we need to add
// the banner text to the body as the first element.
this._addBannerBody();
},
// addActor:
// @actor: actor to add to the body of the notification
//
// Appends @actor to the notification's body
addActor: function(actor, style) {
if (!this._scrollArea) {
this._createScrollArea();
}
this._contentArea.add(actor, style ? style : {});
this.updated();
},
// addBody:
// @text: the text
// @markup: %true if @text contains pango markup
// @style: style to use when adding the actor containing the text
//
// Adds a multi-line label containing @text to the notification.
//
// Return value: the newly-added label
addBody: function(text, markup, style) {
let label = new URLHighlighter(text, true, markup);
this.addActor(label.actor, style);
return label.actor;
},
_addBannerBody: function() {
if (this._bannerBodyText) {
let text = this._bannerBodyText;
this._bannerBodyText = null;
this.addBody(text, this._bannerBodyMarkup);
}
},
// scrollTo:
// @side: St.Side.TOP or St.Side.BOTTOM
//
// Scrolls the content area (if scrollable) to the indicated edge
scrollTo: function(side) {
let adjustment = this._scrollArea.vscroll.adjustment;
if (side == St.Side.TOP)
adjustment.value = adjustment.lower;
else if (side == St.Side.BOTTOM)
adjustment.value = adjustment.upper;
},
// setActionArea:
// @actor: the actor
// @props: (option) St.Table child properties
//
// Puts @actor into the action area of the notification, replacing
// the previous contents
setActionArea: function(actor, props) {
if (this._actionArea) {
this._actionArea.destroy();
this._actionArea = null;
if (this._buttonBox)
this._buttonBox = null;
} else {
this._addBannerBody();
}
this._actionArea = actor;
if (!props)
props = {};
props.row = 2;
props.col = 2;
this._table.add_style_class_name('multi-line-notification');
this._table.add(this._actionArea, props);
this._updateLastColumnSettings();
this.updated();
},
_updateLastColumnSettings: function() {
if (this._scrollArea)
this._table.child_set(this._scrollArea, { col: this._imageBin ? 2 : 1,
col_span: this._imageBin ? 1 : 2 });
if (this._actionArea)
this._table.child_set(this._actionArea, { col: this._imageBin ? 2 : 1,
col_span: this._imageBin ? 1 : 2 });
},
setImage: function(image) {
if (this._imageBin)
this.unsetImage();
this._imageBin = new St.Bin();
this._imageBin.child = image;
this._imageBin.opacity = 230;
this._table.add_style_class_name('multi-line-notification');
this._table.add_style_class_name('notification-with-image');
this._addBannerBody();
this._updateLastColumnSettings();
this._table.add(this._imageBin, { row: 1,
col: 1,
row_span: 2,
x_expand: false,
y_expand: false,
x_fill: false,
y_fill: false });
},
unsetImage: function() {
if (this._imageBin) {
this._table.remove_style_class_name('notification-with-image');
this._table.remove_actor(this._imageBin);
this._imageBin = null;
this._updateLastColumnSettings();
if (!this._scrollArea && !this._actionArea)
this._table.remove_style_class_name('multi-line-notification');
}
},
// addButton:
// @id: the action ID
// @label: the label for the action's button
//
// Adds a button with the given @label to the notification. All
// action buttons will appear in a single row at the bottom of
// the notification.
//
// If the button is clicked, the notification will emit the
// %action-invoked signal with @id as a parameter
addButton: function(id, label) {
if (!this._buttonBox) {
let box = new St.BoxLayout({ style_class: 'notification-actions' });
this.setActionArea(box, { x_expand: false,
y_expand: false,
x_fill: false,
y_fill: false,
x_align: St.Align.END });
this._buttonBox = box;
}
let button = new St.Button({ can_focus: true });
button._actionId = id;
if (this._useActionIcons && Gtk.IconTheme.get_default().has_icon(id)) {
button.add_style_class_name('notification-icon-button');
button.child = new St.Icon({ icon_name: id });
} else {
button.add_style_class_name('notification-button');
button.label = label;
}
if (this._buttonBox.get_n_children() > 0)
global.focus_manager.remove_group(this._buttonBox);
this._buttonBox.add(button);
global.focus_manager.add_group(this._buttonBox);
button.connect('clicked', Lang.bind(this, this._onActionInvoked, id));
this.updated();
},
// setButtonSensitive:
// @id: the action ID
// @sensitive: whether the button should be sensitive
//
// If the notification contains a button with action ID @id,
// its sensitivity will be set to @sensitive. Insensitive
// buttons cannot be clicked.
setButtonSensitive: function(id, sensitive) {
if (!this._buttonBox)
return;
let button = this._buttonBox.get_children().filter(function(b) {
return b._actionId == id;
})[0];
if (!button || button.reactive == sensitive)
return;
button.reactive = sensitive;
},
setUrgency: function(urgency) {
this.urgency = urgency;
},
setResident: function(resident) {
this.resident = resident;
},
setTransient: function(isTransient) {
this.isTransient = isTransient;
},
setForFeedback: function(forFeedback) {
this.forFeedback = forFeedback;
},
setUseActionIcons: function(useIcons) {
this._useActionIcons = useIcons;
},
_styleChanged: function() {
this._spacing = this._table.get_theme_node().get_length('spacing-columns');
},
_bannerBoxGetPreferredWidth: function(actor, forHeight, alloc) {
let [titleMin, titleNat] = this._titleLabel.get_preferred_width(forHeight);
let [bannerMin, bannerNat] = this._bannerLabel.get_preferred_width(forHeight);
if (this._secondaryIcon) {
let [secondaryIconMin, secondaryIconNat] = this._secondaryIcon.get_preferred_width(forHeight);
alloc.min_size = secondaryIconMin + this._spacing + titleMin;
alloc.natural_size = secondaryIconNat + this._spacing + titleNat + this._spacing + bannerNat;
} else {
alloc.min_size = titleMin;
alloc.natural_size = titleNat + this._spacing + bannerNat;
}
},
_bannerBoxGetPreferredHeight: function(actor, forWidth, alloc) {
[alloc.min_size, alloc.natural_size] =
this._titleLabel.get_preferred_height(forWidth);
},
_bannerBoxAllocate: function(actor, box, flags) {
let availWidth = box.x2 - box.x1;
let [titleMinW, titleNatW] = this._titleLabel.get_preferred_width(-1);
let [titleMinH, titleNatH] = this._titleLabel.get_preferred_height(availWidth);
let [bannerMinW, bannerNatW] = this._bannerLabel.get_preferred_width(availWidth);
let rtl = (this._titleDirection == Clutter.TextDirection.RTL);
let x = rtl ? availWidth : 0;
if (this._secondaryIcon) {
let [iconMinW, iconNatW] = this._secondaryIcon.get_preferred_width(-1);
let [iconMinH, iconNatH] = this._secondaryIcon.get_preferred_height(availWidth);
let secondaryIconBox = new Clutter.ActorBox();
let secondaryIconBoxW = Math.min(iconNatW, availWidth);
// allocate secondary icon box
if (rtl) {
secondaryIconBox.x1 = x - secondaryIconBoxW;
secondaryIconBox.x2 = x;
x = x - (secondaryIconBoxW + this._spacing);
} else {
secondaryIconBox.x1 = x;
secondaryIconBox.x2 = x + secondaryIconBoxW;
x = x + secondaryIconBoxW + this._spacing;
}
secondaryIconBox.y1 = 0;
// Using titleNatH ensures that the secondary icon is centered vertically
secondaryIconBox.y2 = titleNatH;
availWidth = availWidth - (secondaryIconBoxW + this._spacing);
this._secondaryIcon.allocate(secondaryIconBox, flags);
}
let titleBox = new Clutter.ActorBox();
let titleBoxW = Math.min(titleNatW, availWidth);
if (rtl) {
titleBox.x1 = availWidth - titleBoxW;
titleBox.x2 = availWidth;
} else {
titleBox.x1 = x;
titleBox.x2 = titleBox.x1 + titleBoxW;
}
titleBox.y1 = 0;
titleBox.y2 = titleNatH;
this._titleLabel.allocate(titleBox, flags);
this._titleFitsInBannerMode = (titleNatW <= availWidth);
let bannerFits = true;
if (titleBoxW + this._spacing > availWidth) {
this._bannerLabel.opacity = 0;
bannerFits = false;
} else {
let bannerBox = new Clutter.ActorBox();
if (rtl) {
bannerBox.x1 = 0;
bannerBox.x2 = titleBox.x1 - this._spacing;
bannerFits = (bannerBox.x2 - bannerNatW >= 0);
} else {
bannerBox.x1 = titleBox.x2 + this._spacing;
bannerBox.x2 = availWidth;
bannerFits = (bannerBox.x1 + bannerNatW <= availWidth);
}
bannerBox.y1 = 0;
bannerBox.y2 = titleNatH;
this._bannerLabel.allocate(bannerBox, flags);
// Make _bannerLabel visible if the entire notification
// fits on one line, or if the notification is currently
// unexpanded and only showing one line anyway.
if (!this.expanded || (bannerFits && this._table.row_count == 1))
this._bannerLabel.opacity = 255;
}
// If the banner doesn't fully fit in the banner box, we possibly need to add the
// banner to the body. We can't do that from here though since that will force a
// relayout, so we add it to the main loop.
if (!bannerFits && this._canExpandContent())
Meta.later_add(Meta.LaterType.BEFORE_REDRAW,
Lang.bind(this,
function() {
if (this._canExpandContent()) {
this._addBannerBody();
this._table.add_style_class_name('multi-line-notification');
this.updated();
}
return false;
}));
},
_canExpandContent: function() {
return this._bannerBodyText ||
(!this._titleFitsInBannerMode && !this._table.has_style_class_name('multi-line-notification'));
},
updated: function() {
if (this.expanded)
this.expand(false);
},
expand: function(animate) {
this.expanded = true;
this.actor.remove_style_class_name('notification-unexpanded');
// The banner is never shown when the title did not fit, so this
// can be an if-else statement.
if (!this._titleFitsInBannerMode) {
// Remove ellipsization from the title label and make it wrap so that
// we show the full title when the notification is expanded.
this._titleLabel.clutter_text.line_wrap = true;
this._titleLabel.clutter_text.line_wrap_mode = Pango.WrapMode.WORD_CHAR;
this._titleLabel.clutter_text.ellipsize = Pango.EllipsizeMode.NONE;
} else if (this._table.row_count > 1 && this._bannerLabel.opacity != 0) {
// We always hide the banner if the notification has additional content.
//
// We don't need to wrap the banner that doesn't fit the way we wrap the
// title that doesn't fit because we won't have a notification with
// row_count=1 that has a banner that doesn't fully fit. We'll either add
// that banner to the content of the notification in _bannerBoxAllocate()
// or the notification will have custom content.
if (animate)
Tweener.addTween(this._bannerLabel,
{ opacity: 0,
time: ANIMATION_TIME,
transition: 'easeOutQuad' });
else
this._bannerLabel.opacity = 0;
}
this.emit('expanded');
},
collapseCompleted: function() {
if (this._destroyed)
return;
this.expanded = false;
// Make sure we don't line wrap the title, and ellipsize it instead.
this._titleLabel.clutter_text.line_wrap = false;
this._titleLabel.clutter_text.ellipsize = Pango.EllipsizeMode.END;
// Restore banner opacity in case the notification is shown in the
// banner mode again on update.
this._bannerLabel.opacity = 255;
// Restore height requisition
this.actor.add_style_class_name('notification-unexpanded');
this.emit('collapsed');
},
_onActionInvoked: function(actor, mouseButtonClicked, id) {
this.emit('action-invoked', id);
if (!this.resident) {
// We don't hide a resident notification when the user invokes one of its actions,
// because it is common for such notifications to update themselves with new
// information based on the action. We'd like to display the updated information
// in place, rather than pop-up a new notification.
this.emit('done-displaying');
this.destroy();
}
},
_onClicked: function() {
this.emit('clicked');
// We hide all types of notifications once the user clicks on them because the common
// outcome of clicking should be the relevant window being brought forward and the user's
// attention switching to the window.
this.emit('done-displaying');
if (!this.resident)
this.destroy();
},
_onDestroy: function() {
if (this._destroyed)
return;
this._destroyed = true;
if (!this._destroyedReason)
this._destroyedReason = NotificationDestroyedReason.DISMISSED;
this.emit('destroy', this._destroyedReason);
},
destroy: function(reason) {
this._destroyedReason = reason;
this.actor.destroy();
this.actor._delegate = null;
}
});
Signals.addSignalMethods(Notification.prototype);
const SourceActor = new Lang.Class({
Name: 'SourceActor',
_init: function(source, size) {
this._source = source;
this._size = size;
this.actor = new Shell.GenericContainer();
this.actor.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
this.actor.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight));
this.actor.connect('allocate', Lang.bind(this, this._allocate));
this.actor.connect('destroy', Lang.bind(this, function() {
this._actorDestroyed = true;
}));
this._actorDestroyed = false;
this._counterLabel = new St.Label( {x_align: Clutter.ActorAlign.CENTER,
x_expand: true,
y_align: Clutter.ActorAlign.CENTER,
y_expand: true });
this._counterBin = new St.Bin({ style_class: 'summary-source-counter',
child: this._counterLabel,
layout_manager: new Clutter.BinLayout() });
this._counterBin.hide();
this._counterBin.connect('style-changed', Lang.bind(this, function() {
let themeNode = this._counterBin.get_theme_node();
this._counterBin.translation_x = themeNode.get_length('-shell-counter-overlap-x');
this._counterBin.translation_y = themeNode.get_length('-shell-counter-overlap-y');
}));
this._iconBin = new St.Bin({ width: size,
height: size,
x_fill: true,
y_fill: true });
this.actor.add_actor(this._iconBin);
this.actor.add_actor(this._counterBin);
this._source.connect('count-updated', Lang.bind(this, this._updateCount));
this._updateCount();
this._source.connect('icon-updated', Lang.bind(this, this._updateIcon));
this._updateIcon();
},
setIcon: function(icon) {
this._iconBin.child = icon;
this._iconSet = true;
},
_getPreferredWidth: function (actor, forHeight, alloc) {
let [min, nat] = this._iconBin.get_preferred_width(forHeight);
alloc.min_size = min; alloc.nat_size = nat;
},
_getPreferredHeight: function (actor, forWidth, alloc) {
let [min, nat] = this._iconBin.get_preferred_height(forWidth);
alloc.min_size = min; alloc.nat_size = nat;
},
_allocate: function(actor, box, flags) {
// the iconBin should fill our entire box
this._iconBin.allocate(box, flags);
let childBox = new Clutter.ActorBox();
let [minWidth, minHeight, naturalWidth, naturalHeight] = this._counterBin.get_preferred_size();
let direction = this.actor.get_text_direction();
if (direction == Clutter.TextDirection.LTR) {
// allocate on the right in LTR
childBox.x1 = box.x2 - naturalWidth;
childBox.x2 = box.x2;
} else {
// allocate on the left in RTL
childBox.x1 = 0;
childBox.x2 = naturalWidth;
}
childBox.y1 = box.y2 - naturalHeight;
childBox.y2 = box.y2;
this._counterBin.allocate(childBox, flags);
},
_updateIcon: function() {
if (this._actorDestroyed)
return;
if (!this._iconSet)
this._iconBin.child = this._source.createIcon(this._size);
},
_updateCount: function() {
if (this._actorDestroyed)
return;
this._counterBin.visible = this._source.countVisible;
let text;
if (this._source.count < 100)
text = this._source.count.toString();
else
text = String.fromCharCode(0x22EF); // midline horizontal ellipsis
this._counterLabel.set_text(text);
}
});
const Source = new Lang.Class({
Name: 'MessageTraySource',
SOURCE_ICON_SIZE: 48,
_init: function(title, iconName) {
this.title = title;
this.iconName = iconName;
this.isTransient = false;
this.isChat = false;
this.isMuted = false;
this.showInLockScreen = true;
this.keepTrayOnSummaryClick = false;
this.notifications = [];
},
get count() {
return this.notifications.length;
},
get unseenCount() {
return this.notifications.filter(function(n) { return !n.acknowledged; }).length;
},
get countVisible() {
return this.count > 1;
},
countUpdated: function() {
this.emit('count-updated');
},
buildRightClickMenu: function() {
let item;
let rightClickMenu = new St.BoxLayout({ name: 'summary-right-click-menu',
vertical: true });
item = new PopupMenu.PopupMenuItem(_("Open"));
item.connect('activate', Lang.bind(this, function() {
this.open();
this.emit('done-displaying-content');
}));
rightClickMenu.add(item.actor);
item = new PopupMenu.PopupMenuItem(_("Remove"));
item.connect('activate', Lang.bind(this, function() {
this.destroy();
this.emit('done-displaying-content');
}));
rightClickMenu.add(item.actor);
return rightClickMenu;
},
setTransient: function(isTransient) {
this.isTransient = isTransient;
},
setTitle: function(newTitle) {
this.title = newTitle;
this.emit('title-changed');
},
setMuted: function(muted) {
if (!this.isChat || this.isMuted == muted)
return;
this.isMuted = muted;
this.emit('muted-changed');
},
// Called to create a new icon actor.
// Provides a sane default implementation, override if you need
// something more fancy.
createIcon: function(size) {
return new St.Icon({ gicon: this.getIcon(),
icon_size: size });
},
getIcon: function() {
return new Gio.ThemedIcon({ name: this.iconName });
},
_ensureMainIcon: function() {
if (this._mainIcon)
return;
this._mainIcon = new SourceActor(this, this.SOURCE_ICON_SIZE);
},
// Unlike createIcon, this always returns the same actor;
// there is only one summary icon actor for a Source.
getSummaryIcon: function() {
this._ensureMainIcon();
return this._mainIcon.actor;
},
pushNotification: function(notification) {
if (this.notifications.indexOf(notification) < 0) {
this.notifications.push(notification);
this.emit('notification-added', notification);
}
notification.connect('clicked', Lang.bind(this, this.open));
notification.connect('destroy', Lang.bind(this,
function () {
let index = this.notifications.indexOf(notification);
if (index < 0)
return;
this.notifications.splice(index, 1);
if (this.notifications.length == 0)
this._lastNotificationRemoved();
this.countUpdated();
}));
this.countUpdated();
},
notify: function(notification) {
notification.acknowledged = false;
this.pushNotification(notification);
if (!this.isMuted)
this.emit('notify', notification);
},
destroy: function(reason) {
this.emit('destroy', reason);
},
// A subclass can redefine this to "steal" clicks from the
// summaryitem; Use Clutter.get_current_event() to get the
// details, return true to prevent the default handling from
// ocurring.
handleSummaryClick: function() {
return false;
},
iconUpdated: function() {
this.emit('icon-updated');
},
//// Protected methods ////
_setSummaryIcon: function(icon) {
this._ensureMainIcon();
this._mainIcon.setIcon(icon);
this.iconUpdated();
},
open: function(notification) {
this.emit('opened', notification);
},
destroyNonResidentNotifications: function() {
for (let i = this.notifications.length - 1; i >= 0; i--)
if (!this.notifications[i].resident)
this.notifications[i].destroy();
this.countUpdated();
},
// Default implementation is to destroy this source, but subclasses can override
_lastNotificationRemoved: function() {
this.destroy();
},
hasResidentNotification: function() {
return this.notifications.some(function(n) { return n.resident; });
}
});
Signals.addSignalMethods(Source.prototype);
const SummaryItem = new Lang.Class({
Name: 'SummaryItem',
_init: function(source) {
this.source = source;
this.source.connect('notification-added', Lang.bind(this, this._notificationAddedToSource));
this.actor = new St.Button({ style_class: 'summary-source-button',
y_fill: true,
reactive: true,
button_mask: St.ButtonMask.ONE | St.ButtonMask.TWO | St.ButtonMask.THREE,
can_focus: true,
track_hover: true });
this.actor.label_actor = new St.Label({ text: source.title });
this.actor.connect('key-press-event', Lang.bind(this, this._onKeyPress));
this._sourceBox = new St.BoxLayout({ style_class: 'summary-source' });
this._sourceIcon = source.getSummaryIcon();
this._sourceBox.add(this._sourceIcon, { y_fill: false });
this.actor.child = this._sourceBox;
this.notificationStackWidget = new St.Widget({ layout_manager: new Clutter.BinLayout() });
this.notificationStackView = new St.ScrollView({ style_class: source.isChat ? '' : 'summary-notification-stack-scrollview',
vscrollbar_policy: source.isChat ? Gtk.PolicyType.NEVER : Gtk.PolicyType.AUTOMATIC,
hscrollbar_policy: Gtk.PolicyType.NEVER });
this.notificationStackView.add_style_class_name('vfade');
this.notificationStack = new St.BoxLayout({ style_class: 'summary-notification-stack',
vertical: true });
this.notificationStackView.add_actor(this.notificationStack);
this.notificationStackWidget.add_actor(this.notificationStackView);
this.closeButton = makeCloseButton();
this.notificationStackWidget.add_actor(this.closeButton);
this._stackedNotifications = [];
this._oldMaxScrollAdjustment = 0;
this.notificationStackView.vscroll.adjustment.connect('changed', Lang.bind(this, function(adjustment) {
let currentValue = adjustment.value + adjustment.page_size;
if (currentValue == this._oldMaxScrollAdjustment)
this.scrollTo(St.Side.BOTTOM);
this._oldMaxScrollAdjustment = adjustment.upper;
}));
this.rightClickMenu = source.buildRightClickMenu();
if (this.rightClickMenu)
global.focus_manager.add_group(this.rightClickMenu);
},
_onKeyPress: function(actor, event) {
if (event.get_key_symbol() == Clutter.KEY_Up) {
actor.emit('clicked', 1);
return true;
}
return false;
},
prepareNotificationStackForShowing: function() {
if (this.notificationStack.get_n_children() > 0)
return;
for (let i = 0; i < this.source.notifications.length; i++) {
this._appendNotificationToStack(this.source.notifications[i]);
}
this.scrollTo(St.Side.BOTTOM);
},
doneShowingNotificationStack: function() {
for (let i = 0; i < this._stackedNotifications.length; i++) {
let stackedNotification = this._stackedNotifications[i];
let notification = stackedNotification.notification;
notification.collapseCompleted();
notification.disconnect(stackedNotification.notificationExpandedId);
notification.disconnect(stackedNotification.notificationDoneDisplayingId);
notification.disconnect(stackedNotification.notificationDestroyedId);
if (notification.actor.get_parent() == this.notificationStack)
this.notificationStack.remove_actor(notification.actor);
notification.setIconVisible(true);
notification.enableScrolling(true);
}
this._stackedNotifications = [];
},
_notificationAddedToSource: function(source, notification) {
if (this.notificationStack.mapped)
this._appendNotificationToStack(notification);
},
_appendNotificationToStack: function(notification) {
let stackedNotification = {};
stackedNotification.notification = notification;
stackedNotification.notificationExpandedId = notification.connect('expanded', Lang.bind(this, this._contentUpdated));
stackedNotification.notificationDoneDisplayingId = notification.connect('done-displaying', Lang.bind(this, this._notificationDoneDisplaying));
stackedNotification.notificationDestroyedId = notification.connect('destroy', Lang.bind(this, this._notificationDestroyed));
this._stackedNotifications.push(stackedNotification);
if (!this.source.isChat)
notification.enableScrolling(false);
if (this.notificationStack.get_n_children() > 0)
notification.setIconVisible(false);
this.notificationStack.add(notification.actor);
notification.expand(false);
},
// scrollTo:
// @side: St.Side.TOP or St.Side.BOTTOM
//
// Scrolls the notifiction stack to the indicated edge
scrollTo: function(side) {
let adjustment = this.notificationStackView.vscroll.adjustment;
if (side == St.Side.TOP)
adjustment.value = adjustment.lower;
else if (side == St.Side.BOTTOM)
adjustment.value = adjustment.upper;
},
_contentUpdated: function() {
this.emit('content-updated');
},
_notificationDoneDisplaying: function() {
this.source.emit('done-displaying-content');
},
_notificationDestroyed: function(notification) {
for (let i = 0; i < this._stackedNotifications.length; i++) {
if (this._stackedNotifications[i].notification == notification) {
let stackedNotification = this._stackedNotifications[i];
notification.disconnect(stackedNotification.notificationExpandedId);
notification.disconnect(stackedNotification.notificationDoneDisplayingId);
notification.disconnect(stackedNotification.notificationDestroyedId);
this._stackedNotifications.splice(i, 1);
if (notification.actor.get_parent() == this.notificationStack)
this.notificationStack.remove_actor(notification.actor);
this._contentUpdated();
break;
}
}
let firstNotification = this._stackedNotifications[0];
if (firstNotification)
firstNotification.notification.setIconVisible(true);
}
});
Signals.addSignalMethods(SummaryItem.prototype);
const MessageTray = new Lang.Class({
Name: 'MessageTray',
_init: function() {
this._presence = new GnomeSession.Presence(Lang.bind(this, function(proxy, error) {
this._onStatusChanged(proxy.status);
}));
this._busy = false;
this._presence.connectSignal('StatusChanged', Lang.bind(this, function(proxy, senderName, [status]) {
this._onStatusChanged(status);
}));
this.actor = new St.Widget({ name: 'message-tray',
reactive: true,
track_hover: true,
layout_manager: new Clutter.BinLayout(),
x_expand: true,
y_expand: true,
y_align: Clutter.ActorAlign.START,
});
this.actor.connect('notify::hover', Lang.bind(this, this._onTrayHoverChanged));
this._notificationWidget = new St.Widget({ name: 'notification-container',
y_align: Clutter.ActorAlign.START,
x_align: Clutter.ActorAlign.CENTER,
y_expand: true,
x_expand: true,
layout_manager: new Clutter.BinLayout() });
this._notificationWidget.connect('key-release-event', Lang.bind(this, this._onNotificationKeyRelease));
this.actor.add_actor(this._notificationWidget);
this._notificationBin = new St.Bin({ y_expand: true });
this._notificationBin.set_y_align(Clutter.ActorAlign.START);
this._notificationWidget.add_actor(this._notificationBin);
this._notificationWidget.hide();
this._notificationQueue = [];
this._notification = null;
this._notificationClickedId = 0;
this.actor.connect('button-release-event', Lang.bind(this, function(actor, event) {
this._setClickedSummaryItem(null);
this._updateState();
actor.grab_key_focus();
}));
global.focus_manager.add_group(this.actor);
this._summary = new St.BoxLayout({ name: 'summary-mode',
reactive: true,
track_hover: true,
x_align: Clutter.ActorAlign.END,
x_expand: true,
y_align: Clutter.ActorAlign.CENTER,
y_expand: true });
this._summary.connect('notify::hover', Lang.bind(this, this._onSummaryHoverChanged));
this.actor.add_actor(this._summary);
this._summary.opacity = 0;
this._summaryMotionId = 0;
this._trayMotionId = 0;
this._summaryBoxPointer = new BoxPointer.BoxPointer(St.Side.BOTTOM,
{ reactive: true,
track_hover: true });
this._summaryBoxPointer.actor.connect('key-press-event',
Lang.bind(this, this._onSummaryBoxPointerKeyPress));
this._summaryBoxPointer.actor.style_class = 'summary-boxpointer';
this._summaryBoxPointer.actor.hide();
Main.layoutManager.addChrome(this._summaryBoxPointer.actor);
this._summaryBoxPointerItem = null;
this._summaryBoxPointerContentUpdatedId = 0;
this._summaryBoxPointerDoneDisplayingId = 0;
this._clickedSummaryItem = null;
this._clickedSummaryItemMouseButton = -1;
this._clickedSummaryItemAllocationChangedId = 0;
this._pointerBarrier = 0;
this._closeButton = makeCloseButton();
this._closeButton.hide();
this._closeButton.connect('clicked', Lang.bind(this, this._closeNotification));
this._notificationWidget.add_actor(this._closeButton);
this._idleMonitorBecameActiveId = 0;
this._userActiveWhileNotificationShown = false;
this.idleMonitor = new GnomeDesktop.IdleMonitor();
this._grabHelper = new GrabHelper.GrabHelper(this.actor,
{ keybindingMode: Main.KeybindingMode.MESSAGE_TRAY });
this._grabHelper.addActor(this._summaryBoxPointer.actor);
this._grabHelper.addActor(this.actor);
if (Main.panel.statusArea.activities)
this._grabHelper.addActor(Main.panel.statusArea.activities.hotCorner.actor);
Main.layoutManager.keyboardBox.connect('notify::hover', Lang.bind(this, this._onKeyboardHoverChanged));
Main.layoutManager.connect('keyboard-visible-changed', Lang.bind(this, this._onKeyboardVisibleChanged));
this._trayState = State.HIDDEN;
this._locked = false;
this._traySummoned = false;
this._useLongerTrayLeftTimeout = false;
this._trayLeftTimeoutId = 0;
this._pointerInTray = false;
this._pointerInKeyboard = false;
this._keyboardVisible = false;
this._summaryState = State.HIDDEN;
this._pointerInSummary = false;
this._notificationClosed = false;
this._notificationState = State.HIDDEN;
this._notificationTimeoutId = 0;
this._notificationExpandedId = 0;
this._summaryBoxPointerState = State.HIDDEN;
this._summaryBoxPointerTimeoutId = 0;
this._desktopCloneState = State.HIDDEN;
this._overviewVisible = Main.overview.visible;
this._notificationRemoved = false;
this._reNotifyAfterHideNotification = null;
this._inFullscreen = false;
this._desktopClone = null;
this._lightbox = new Lightbox.Lightbox(global.window_group,
{ inhibitEvents: true,
fadeInTime: ANIMATION_TIME,
fadeOutTime: ANIMATION_TIME,
fadeFactor: 0.2
});
Main.layoutManager.trayBox.add_actor(this.actor);
this.actor.y = 0;
Main.layoutManager.trackChrome(this.actor);
Main.layoutManager.trackChrome(this._notificationWidget);
Main.layoutManager.trackChrome(this._closeButton);
Main.layoutManager.connect('primary-fullscreen-changed', Lang.bind(this, this._onFullscreenChanged));
Main.overview.connect('showing', Lang.bind(this,
function() {
this._overviewVisible = true;
this._grabHelper.ungrab(); // drop modal grab if necessary
this.actor.add_style_pseudo_class('overview');
this._updateState();
}));
Main.overview.connect('hiding', Lang.bind(this,
function() {
this._overviewVisible = false;
this._escapeTray();
this.actor.remove_style_pseudo_class('overview');
this._updateState();
}));
Main.sessionMode.connect('updated', Lang.bind(this, this._sessionUpdated));
Main.wm.addKeybinding('toggle-message-tray',
new Gio.Settings({ schema: SHELL_KEYBINDINGS_SCHEMA }),
Meta.KeyBindingFlags.NONE,
Main.KeybindingMode.NORMAL |
Main.KeybindingMode.MESSAGE_TRAY |
Main.KeybindingMode.OVERVIEW,
Lang.bind(this, this.toggleAndNavigate));
Main.wm.addKeybinding('focus-active-notification',
new Gio.Settings({ schema: SHELL_KEYBINDINGS_SCHEMA }),
Meta.KeyBindingFlags.NONE,
Main.KeybindingMode.NORMAL |
Main.KeybindingMode.MESSAGE_TRAY |
Main.KeybindingMode.OVERVIEW,
Lang.bind(this, this._expandActiveNotification));
this._summaryItems = [];
this._chatSummaryItemsCount = 0;
let pointerWatcher = PointerWatcher.getPointerWatcher();
pointerWatcher.addWatch(TRAY_DWELL_CHECK_INTERVAL, Lang.bind(this, this._checkTrayDwell));
this._trayDwellTimeoutId = 0;
this._trayDwelling = false;
this._trayDwellUserTime = 0;
this._sessionUpdated();
},
_sessionUpdated: function() {
if (Main.sessionMode.isLocked || Main.sessionMode.isGreeter)
Main.ctrlAltTabManager.removeGroup(this._summary);
else
Main.ctrlAltTabManager.addGroup(this._summary, _("Message Tray"), 'start-here-symbolic',
{ focusCallback: Lang.bind(this, this.toggleAndNavigate),
sortGroup: CtrlAltTab.SortGroup.BOTTOM });
this._updateState();
},
_checkTrayDwell: function(x, y) {
let monitor = Main.layoutManager.bottomMonitor;
let shouldDwell = (x >= monitor.x && x <= monitor.x + monitor.width &&
y == monitor.y + monitor.height - 1);
if (shouldDwell) {
// We only set up dwell timeout when the user is not hovering over the tray
// (!this.actor.hover). This avoids bringing up the message tray after the
// user clicks on a notification with the pointer on the bottom pixel
// of the monitor. The _trayDwelling variable is used so that we only try to
// fire off one tray dwell - if it fails (because, say, the user has the mouse down),
// we don't try again until the user moves the mouse up and down again.
if (!this._trayDwelling && !this.actor.hover && this._trayDwellTimeoutId == 0) {
// Save the interaction timestamp so we can detect user input
let focusWindow = global.display.focus_window;
this._trayDwellUserTime = focusWindow ? focusWindow.user_time : 0;
this._trayDwellTimeoutId = Mainloop.timeout_add(TRAY_DWELL_TIME,
Lang.bind(this, this._trayDwellTimeout));
}
this._trayDwelling = true;
} else {
this._cancelTrayDwell();
this._trayDwelling = false;
}
},
_cancelTrayDwell: function() {
if (this._trayDwellTimeoutId != 0) {
Mainloop.source_remove(this._trayDwellTimeoutId);
this._trayDwellTimeoutId = 0;
}
},
_trayDwellTimeout: function() {
if (Main.modalCount > 0)
return false;
// If the user interacted with the focus window since we started the tray
// dwell (by clicking or typing), don't activate the message tray
let focusWindow = global.display.focus_window;
let currentUserTime = focusWindow ? focusWindow.user_time : 0;
if (currentUserTime != this._trayDwellUserTime)
return false;
this._trayDwellTimeoutId = 0;
this._traySummoned = true;
this._updateState();
return false;
},
_onNotificationKeyRelease: function(actor, event) {
let ignoredModifiers = global.display.get_ignored_modifier_mask();
let modifierState = event.get_state() & ~ignoredModifiers;
if (event.get_key_symbol() == Clutter.KEY_Escape && modifierState == 0) {
this._closeNotification();
return true;
}
return false;
},
_closeNotification: function() {
if (this._notificationState == State.SHOWN) {
this._closeButton.hide();
this._notificationClosed = true;
this._updateState();
this._notificationClosed = false;
}
},
contains: function(source) {
return this._getIndexOfSummaryItemForSource(source) >= 0;
},
_getIndexOfSummaryItemForSource: function(source) {
for (let i = 0; i < this._summaryItems.length; i++) {
if (this._summaryItems[i].source == source)
return i;
}
return -1;
},
add: function(source) {
if (this.contains(source)) {
log('Trying to re-add source ' + source.title);
return;
}
let summaryItem = new SummaryItem(source);
if (source.isChat) {
this._summary.insert_child_at_index(summaryItem.actor, 0);
this._chatSummaryItemsCount++;
} else {
this._summary.insert_child_at_index(summaryItem.actor, this._chatSummaryItemsCount);
}
this._summaryItems.push(summaryItem);
source.connect('notify', Lang.bind(this, this._onNotify));
source.connect('muted-changed', Lang.bind(this,
function () {
if (source.isMuted)
this._notificationQueue = this._notificationQueue.filter(function(notification) {
return source != notification.source;
});
}));
summaryItem.actor.connect('clicked', Lang.bind(this,
function(actor, button) {
actor.grab_key_focus();
this._onSummaryItemClicked(summaryItem, button);
}));
summaryItem.actor.connect('popup-menu', Lang.bind(this,
function(actor, button) {
actor.grab_key_focus();
this._onSummaryItemClicked(summaryItem, 3);
}));
source.connect('destroy', Lang.bind(this, this._onSourceDestroy));
// We need to display the newly-added summary item, but if the
// caller is about to post a notification, we want to show that
// *first* and not show the summary item until after it hides.
// So postpone calling _updateState() a tiny bit.
Meta.later_add(Meta.LaterType.BEFORE_REDRAW, Lang.bind(this, function() { this._updateState(); return false; }));
this.emit('summary-item-added', summaryItem);
},
getSummaryItems: function() {
return this._summaryItems;
},
_onSourceDestroy: function(source) {
let index = this._getIndexOfSummaryItemForSource(source);
if (index == -1)
return;
let summaryItemToRemove = this._summaryItems[index];
this._summaryItems.splice(index, 1);
if (source.isChat)
this._chatSummaryItemsCount--;
let needUpdate = false;
if (this._notification && this._notification.source == source) {
this._updateNotificationTimeout(0);
this._notificationRemoved = true;
needUpdate = true;
}
if (this._clickedSummaryItem == summaryItemToRemove) {
this._setClickedSummaryItem(null);
needUpdate = true;
}
summaryItemToRemove.actor.destroy();
if (needUpdate)
this._updateState();
},
_onNotificationDestroy: function(notification) {
if (this._notification == notification && (this._notificationState == State.SHOWN || this._notificationState == State.SHOWING)) {
this._updateNotificationTimeout(0);
this._notificationRemoved = true;
this._updateState();
return;
}
let index = this._notificationQueue.indexOf(notification);
notification.destroy();
if (index != -1)
this._notificationQueue.splice(index, 1);
},
_lock: function() {
this._locked = true;
},
_unlock: function() {
if (!this._locked)
return;
this._locked = false;
this._pointerInTray = this.actor.hover;
this._updateState();
},
toggle: function() {
this._traySummoned = !this._traySummoned;
this._updateState();
},
toggleAndNavigate: function() {
this.toggle();
this._summary.navigate_focus(null, Gtk.DirectionType.TAB_FORWARD, false);
},
hide: function() {
this._traySummoned = false;
this.actor.set_hover(false);
this._summary.set_hover(false);
this._updateState();
},
_onNotify: function(source, notification) {
if (this._summaryBoxPointerItem && this._summaryBoxPointerItem.source == source) {
if (this._summaryBoxPointerState == State.HIDING) {
// We are in the process of hiding the summary box pointer.
// If there is an update for one of the notifications or
// a new notification to be added to the notification stack
// while it is in the process of being hidden, we show it as
// a new notification. However, we first wait till the hide
// is complete. This is especially important if one of the
// notifications in the stack was updated because we will
// need to be able to re-parent its actor to a different
// part of the stage.
this._reNotifyAfterHideNotification = notification;
} else {
// The summary box pointer is showing or shown (otherwise,
// this._summaryBoxPointerItem would be null)
// Immediately mark the notification as acknowledged, as it's
// not going into the queue
notification.acknowledged = true;
}
return;
}
if (this._notification == notification) {
// If a notification that is being shown is updated, we update
// how it is shown and extend the time until it auto-hides.
// If a new notification is updated while it is being hidden,
// we stop hiding it and show it again.
this._updateShowingNotification();
} else if (this._notificationQueue.indexOf(notification) < 0) {
notification.connect('destroy',
Lang.bind(this, this._onNotificationDestroy));
this._notificationQueue.push(notification);
this._notificationQueue.sort(function(notification1, notification2) {
return (notification2.urgency - notification1.urgency);
});
}
this._updateState();
},
_onSummaryItemClicked: function(summaryItem, button) {
if (summaryItem.source.handleSummaryClick()) {
if (summaryItem.source.keepTrayOnSummaryClick)
this._setClickedSummaryItem(null);
else
this._escapeTray();
} else {
if (!this._setClickedSummaryItem(summaryItem, button))
this._setClickedSummaryItem(null);
}
this._updateState();
},
_onSummaryHoverChanged: function() {
this._pointerInSummary = this._summary.hover;
this._updateState();
},
_onTrayHoverChanged: function() {
if (this.actor.hover) {
// No dwell inside notifications at the bottom of the screen
this._cancelTrayDwell();
// Don't do anything if the one pixel area at the bottom is hovered over while the tray is hidden.
if (this._trayState == State.HIDDEN && this._notificationState == State.HIDDEN)
return;
// Don't do anything if this._useLongerTrayLeftTimeout is true, meaning the notification originally
// popped up under the pointer, but this._trayLeftTimeoutId is 0, meaning the pointer didn't leave
// the tray yet. We need to check for this case because sometimes _onTrayHoverChanged() gets called
// multiple times while this.actor.hover is true.
if (this._useLongerTrayLeftTimeout && !this._trayLeftTimeoutId)
return;
this._useLongerTrayLeftTimeout = false;
if (this._trayLeftTimeoutId) {
Mainloop.source_remove(this._trayLeftTimeoutId);
this._trayLeftTimeoutId = 0;
this._trayLeftMouseX = -1;
this._trayLeftMouseY = -1;
return;
}
if (this._showNotificationMouseX >= 0) {
let actorAtShowNotificationPosition =
global.stage.get_actor_at_pos(Clutter.PickMode.ALL, this._showNotificationMouseX, this._showNotificationMouseY);
this._showNotificationMouseX = -1;
this._showNotificationMouseY = -1;
// Don't set this._pointerInTray to true if the pointer was initially in the area where the notification
// popped up. That way we will not be expanding notifications that happen to pop up over the pointer
// automatically. Instead, the user is able to expand the notification by mousing away from it and then
// mousing back in. Because this is an expected action, we set the boolean flag that indicates that a longer
// timeout should be used before popping down the notification.
if (this.actor.contains(actorAtShowNotificationPosition)) {
this._useLongerTrayLeftTimeout = true;
return;
}
}
this._pointerInTray = true;
this._updateState();
} else {
// We record the position of the mouse the moment it leaves the tray. These coordinates are used in
// this._onTrayLeftTimeout() to determine if the mouse has moved far enough during the initial timeout for us
// to consider that the user intended to leave the tray and therefore hide the tray. If the mouse is still
// close to its previous position, we extend the timeout once.
let [x, y, mods] = global.get_pointer();
this._trayLeftMouseX = x;
this._trayLeftMouseY = y;
// We wait just a little before hiding the message tray in case the user quickly moves the mouse back into it.
// We wait for a longer period if the notification popped up where the mouse pointer was already positioned.
// That gives the user more time to mouse away from the notification and mouse back in in order to expand it.
let timeout = this._useLongerTrayLeftTimeout ? LONGER_HIDE_TIMEOUT * 1000 : HIDE_TIMEOUT * 1000;
this._trayLeftTimeoutId = Mainloop.timeout_add(timeout, Lang.bind(this, this._onTrayLeftTimeout));
}
},
_onKeyboardHoverChanged: function(keyboard) {
this._pointerInKeyboard = keyboard.hover;
if (!keyboard.hover) {
let event = Clutter.get_current_event();
if (event && event.type() == Clutter.EventType.LEAVE) {
let into = event.get_related();
if (into && this.actor.contains(into)) {
// Don't call _updateState, because pointerInTray is
// still false
return;
}
}
}
this._updateState();
},
_onKeyboardVisibleChanged: function(layoutManager, keyboardVisible) {
if (this._keyboardVisible == keyboardVisible)
return;
this._keyboardVisible = keyboardVisible;
if (keyboardVisible)
this.actor.add_style_pseudo_class('keyboard');
else
this.actor.remove_style_pseudo_class('keyboard');
this._updateState();
},
_onFullscreenChanged: function(obj, state) {
this._inFullscreen = state;
this._updateState();
},
_onStatusChanged: function(status) {
if (status == GnomeSession.PresenceStatus.BUSY) {
// remove notification and allow the summary to be closed now
this._updateNotificationTimeout(0);
this._busy = true;
} else if (status != GnomeSession.PresenceStatus.IDLE) {
// We preserve the previous value of this._busy if the status turns to IDLE
// so that we don't start showing notifications queued during the BUSY state
// as the screensaver gets activated.
this._busy = false;
}
this._updateState();
},
_onTrayLeftTimeout: function() {
let [x, y, mods] = global.get_pointer();
// We extend the timeout once if the mouse moved no further than MOUSE_LEFT_ACTOR_THRESHOLD to either side or up.
// We don't check how far down the mouse moved because any point above the tray, but below the exit coordinate,
// is close to the tray.
if (this._trayLeftMouseX > -1 &&
y > this._trayLeftMouseY - MOUSE_LEFT_ACTOR_THRESHOLD &&
x < this._trayLeftMouseX + MOUSE_LEFT_ACTOR_THRESHOLD &&
x > this._trayLeftMouseX - MOUSE_LEFT_ACTOR_THRESHOLD) {
this._trayLeftMouseX = -1;
this._trayLeftTimeoutId = Mainloop.timeout_add(LONGER_HIDE_TIMEOUT * 1000,
Lang.bind(this, this._onTrayLeftTimeout));
} else {
this._trayLeftTimeoutId = 0;
this._useLongerTrayLeftTimeout = false;
this._pointerInTray = false;
this._pointerInSummary = false;
this._updateNotificationTimeout(0);
this._updateState();
}
return false;
},
_escapeTray: function() {
this._unlock();
this._pointerInTray = false;
this._pointerInSummary = false;
this._traySummoned = false;
this._setClickedSummaryItem(null);
this._updateNotificationTimeout(0);
this._updateState();
},
// All of the logic for what happens when occurs here; the various
// event handlers merely update variables such as
// 'this._pointerInTray', 'this._summaryState', etc, and
// _updateState() figures out what (if anything) needs to be done
// at the present time.
_updateState: function() {
// Notifications
let notificationQueue = this._notificationQueue;
let notificationUrgent = notificationQueue.length > 0 && notificationQueue[0].urgency == Urgency.CRITICAL;
let notificationForFeedback = notificationQueue.length > 0 && notificationQueue[0].forFeedback;
let notificationsLimited = this._busy || this._inFullscreen;
let notificationsPending = notificationQueue.length > 0 && (!notificationsLimited || notificationUrgent || notificationForFeedback) && Main.sessionMode.hasNotifications;
let nextNotification = notificationQueue.length > 0 ? notificationQueue[0] : null;
let notificationPinned = this._pointerInTray && !this._pointerInSummary && !this._notificationRemoved;
let notificationExpanded = this._notification && this._notification.expanded;
let notificationExpired = this._notificationTimeoutId == 0 &&
!(this._notification && this._notification.urgency == Urgency.CRITICAL) &&
!(this._notification && this._notification.focused) &&
!this._pointerInTray &&
!this._locked &&
!(this._pointerInKeyboard && notificationExpanded);
let notificationLockedOut = !Main.sessionMode.hasNotifications && this._notification;
let notificationMustClose = this._notificationRemoved || notificationLockedOut || (notificationExpired && this._userActiveWhileNotificationShown) || this._notificationClosed;
let canShowNotification = notificationsPending && this._summaryState == State.HIDDEN;
if (this._notificationState == State.HIDDEN) {
if (canShowNotification) {
this._showNotification();
}
} else if (this._notificationState == State.SHOWN) {
if (notificationMustClose)
this._hideNotification();
else if (notificationPinned && !notificationExpanded)
this._expandNotification(false);
else if (notificationPinned)
this._ensureNotificationFocused();
}
// Summary
let summarySummoned = this._pointerInSummary || this._overviewVisible || this._traySummoned;
let summaryPinned = this._pointerInTray || summarySummoned || this._locked;
let summaryHovered = this._pointerInTray || this._pointerInSummary;
let notificationsVisible = (this._notificationState == State.SHOWING ||
this._notificationState == State.SHOWN);
let notificationsDone = !notificationsVisible && !notificationsPending;
let summaryOptionalInOverview = this._overviewVisible && !this._locked && !summaryHovered;
let mustHideSummary = (notificationsPending && (notificationUrgent || summaryOptionalInOverview))
|| notificationsVisible || !Main.sessionMode.hasNotifications;
if (this._summaryState == State.HIDDEN && !mustHideSummary && summarySummoned)
this._showSummary();
else if (this._summaryState == State.SHOWN && (!summaryPinned || mustHideSummary))
this._hideSummary();
// Summary notification
let haveClickedSummaryItem = this._clickedSummaryItem != null;
let summarySourceIsMainNotificationSource = (haveClickedSummaryItem && this._notification &&
this._clickedSummaryItem.source == this._notification.source);
let canShowSummaryBoxPointer = this._summaryState == State.SHOWN;
// We only have sources with empty notification stacks for legacy tray icons. Currently, we never attempt
// to show notifications for legacy tray icons, but this would be necessary if we did.
let requestedNotificationStackIsEmpty = (this._clickedSummaryItemMouseButton == 1 && this._clickedSummaryItem.source.notifications.length == 0);
let wrongSummaryNotificationStack = (this._clickedSummaryItemMouseButton == 1 &&
this._summaryBoxPointer.bin.child != this._clickedSummaryItem.notificationStackWidget);
let wrongSummaryRightClickMenu = (this._clickedSummaryItemMouseButton == 3 &&
this._summaryBoxPointer.bin.child != this._clickedSummaryItem.rightClickMenu);
let wrongSummaryBoxPointer = (haveClickedSummaryItem &&
(wrongSummaryNotificationStack || wrongSummaryRightClickMenu));
if (this._summaryBoxPointerState == State.HIDDEN) {
if (haveClickedSummaryItem && !summarySourceIsMainNotificationSource && canShowSummaryBoxPointer && !requestedNotificationStackIsEmpty)
this._showSummaryBoxPointer();
} else if (this._summaryBoxPointerState == State.SHOWN) {
if (!haveClickedSummaryItem || !canShowSummaryBoxPointer || wrongSummaryBoxPointer || mustHideSummary) {
this._hideSummaryBoxPointer();
if (wrongSummaryBoxPointer)
this._showSummaryBoxPointer();
}
}
// Tray itself
let trayIsVisible = (this._trayState == State.SHOWING ||
this._trayState == State.SHOWN);
let trayShouldBeVisible = (this._summaryState == State.SHOWING ||
this._summaryState == State.SHOWN);
if (!trayIsVisible && trayShouldBeVisible)
trayShouldBeVisible = this._showTray();
else if (trayIsVisible && !trayShouldBeVisible)
this._hideTray();
// Desktop clone
let desktopCloneIsVisible = (this._desktopCloneState == State.SHOWING ||
this._desktopCloneState == State.SHOWN);
let desktopCloneShouldBeVisible = (trayShouldBeVisible &&
!this._overviewVisible &&
!this._keyboardVisible);
if (!desktopCloneIsVisible && desktopCloneShouldBeVisible) {
this._showDesktopClone();
} else if (desktopCloneIsVisible && !desktopCloneShouldBeVisible) {
this._hideDesktopClone (this._keyboardVisible);
}
},
_tween: function(actor, statevar, value, params) {
let onComplete = params.onComplete;
let onCompleteScope = params.onCompleteScope;
let onCompleteParams = params.onCompleteParams;
params.onComplete = this._tweenComplete;
params.onCompleteScope = this;
params.onCompleteParams = [statevar, value, onComplete, onCompleteScope, onCompleteParams];
Tweener.addTween(actor, params);
let valuing = (value == State.SHOWN) ? State.SHOWING : State.HIDING;
this[statevar] = valuing;
},
_tweenComplete: function(statevar, value, onComplete, onCompleteScope, onCompleteParams) {
this[statevar] = value;
if (onComplete)
onComplete.apply(onCompleteScope, onCompleteParams);
this._updateState();
},
_showTray: function() {
// Don't actually take a modal grab in the overview.
// Just add something to the grab stack that we can
// pop later.
let modal = !this._overviewVisible;
if (!this._grabHelper.grab({ actor: this.actor,
modal: modal,
onUngrab: Lang.bind(this, this._escapeTray) })) {
this._traySummoned = false;
return false;
}
this._tween(this.actor, '_trayState', State.SHOWN,
{ y: -this.actor.height,
time: ANIMATION_TIME,
transition: 'easeOutQuad'
});
if (!this._overviewVisible)
this._lightbox.show();
return true;
},
_updateDesktopCloneClip: function() {
let geometry = this._bottomMonitorGeometry;
let progress = -Math.round(this._desktopClone.y);
this._desktopClone.set_clip(geometry.x,
geometry.y + progress,
geometry.width,
geometry.height - progress);
},
_showDesktopClone: function() {
let bottomMonitor = Main.layoutManager.bottomMonitor;
this._bottomMonitorGeometry = { x: bottomMonitor.x,
y: bottomMonitor.y,
width: bottomMonitor.width,
height: bottomMonitor.height };
if (this._desktopClone)
this._desktopClone.destroy();
this._desktopClone = new Clutter.Clone({ source: global.window_group, clip: new Clutter.Geometry(this._bottomMonitorGeometry) });
Main.uiGroup.insert_child_above(this._desktopClone, global.window_group);
this._desktopClone.x = 0;
this._desktopClone.y = 0;
this._desktopClone.show();
this._tween(this._desktopClone, '_desktopCloneState', State.SHOWN,
{ y: -this.actor.height,
time: ANIMATION_TIME,
transition: 'easeOutQuad',
onUpdate: Lang.bind(this, this._updateDesktopCloneClip)
});
},
_hideTray: function() {
// Having the summary item animate out while sliding down the tray
// is distracting, so hide it immediately in case it was visible.
this._summaryBoxPointer.actor.hide();
this._tween(this.actor, '_trayState', State.HIDDEN,
{ y: 0,
time: ANIMATION_TIME,
transition: 'easeOutQuad'
});
// Note that we might have entered here without a grab,
// which would happen if GrabHelper ungrabbed for us.
// This is a no-op in that case.
this._grabHelper.ungrab({ actor: this.actor });
this._lightbox.hide();
},
_hideDesktopClone: function(now) {
this._tween(this._desktopClone, '_desktopCloneState', State.HIDDEN,
{ y: 0,
time: now ? 0 : ANIMATION_TIME,
transition: 'easeOutQuad',
onComplete: Lang.bind(this, function() {
this._desktopClone.destroy();
this._desktopClone = null;
this._bottomMonitorGeometry = null;
}),
onUpdate: Lang.bind(this, this._updateDesktopCloneClip)
});
},
_onIdleMonitorBecameActive: function() {
this.idleMonitor.disconnect(this._idleMonitorBecameActiveId);
this._idleMonitorBecameActiveId = 0;
this._userActiveWhileNotificationShown = true;
this._updateNotificationTimeout(2000);
this._updateState();
},
_showNotification: function() {
this._notification = this._notificationQueue.shift();
let userIdle = this.idleMonitor.get_idletime() > IDLE_TIME;
if (userIdle) {
this._userActiveWhileNotificationShown = false;
this._idleMonitorBecameActiveId = this.idleMonitor.connect('became-active', Lang.bind(this, this._onIdleMonitorBecameActive));
} else {
this._userActiveWhileNotificationShown = true;
}
this._notificationClickedId = this._notification.connect('done-displaying',
Lang.bind(this, this._escapeTray));
this._notification.connect('unfocused', Lang.bind(this, function() {
this._updateState();
}));
this._notificationBin.child = this._notification.actor;
this._notificationWidget.opacity = 0;
this._notificationWidget.y = 0;
this._notificationWidget.show();
this._updateShowingNotification();
let [x, y, mods] = global.get_pointer();
// We save the position of the mouse at the time when we started showing the notification
// in order to determine if the notification popped up under it. We make that check if
// the user starts moving the mouse and _onTrayHoverChanged() gets called. We don't
// expand the notification if it just happened to pop up under the mouse unless the user
// explicitly mouses away from it and then mouses back in.
this._showNotificationMouseX = x;
this._showNotificationMouseY = y;
// We save the coordinates of the mouse at the time when we started showing the notification
// and then we update it in _notificationTimeout(). We don't pop down the notification if
// the mouse is moving towards it or within it.
this._lastSeenMouseX = x;
this._lastSeenMouseY = y;
},
_updateShowingNotification: function() {
this._notification.acknowledged = true;
Tweener.removeTweens(this._notificationWidget);
// We auto-expand notifications with CRITICAL urgency.
// We use Tweener.removeTweens() to remove a tween that was hiding the notification we are
// updating, in case that notification was in the process of being hidden. However,
// Tweener.removeTweens() would also remove a tween that was updating the position of the
// notification we are updating, in case that notification was already expanded and its height
// changed. Therefore we need to call this._expandNotification() for expanded notifications
// to make sure their position is updated.
if (this._notification.urgency == Urgency.CRITICAL || this._notification.expanded)
this._expandNotification(true);
// We tween all notifications to full opacity. This ensures that both new notifications and
// notifications that might have been in the process of hiding get full opacity.
//
// We tween any notification showing in the banner mode to banner height
// (this._notificationWidget.y = -this._notificationWidget.height).
// This ensures that both new notifications and notifications in the banner mode that might
// have been in the process of hiding are shown with the banner height.
//
// We use this._showNotificationCompleted() onComplete callback to extend the time the updated
// notification is being shown.
//
// We don't set the y parameter for the tween for expanded notifications because
// this._expandNotification() will result in getting this._notificationWidget.y set to the appropriate
// fully expanded value.
let tweenParams = { opacity: 255,
time: ANIMATION_TIME,
transition: 'easeOutQuad',
onComplete: this._showNotificationCompleted,
onCompleteScope: this
};
if (!this._notification.expanded)
tweenParams.y = -this._notificationWidget.height;
this._tween(this._notificationWidget, '_notificationState', State.SHOWN, tweenParams);
},
_showNotificationCompleted: function() {
if (this._notification.urgency != Urgency.CRITICAL)
this._updateNotificationTimeout(NOTIFICATION_TIMEOUT * 1000);
},
_updateNotificationTimeout: function(timeout) {
if (this._notificationTimeoutId) {
Mainloop.source_remove(this._notificationTimeoutId);
this._notificationTimeoutId = 0;
}
if (timeout > 0)
this._notificationTimeoutId =
Mainloop.timeout_add(timeout,
Lang.bind(this, this._notificationTimeout));
},
_notificationTimeout: function() {
let [x, y, mods] = global.get_pointer();
if (y > this._lastSeenMouseY + 10 && !this.actor.hover) {
// The mouse is moving towards the notification, so don't
// hide it yet. (We just create a new timeout (and destroy
// the old one) each time because the bookkeeping is
// simpler.)
this._updateNotificationTimeout(1000);
} else if (this._useLongerTrayLeftTimeout && !this._trayLeftTimeoutId &&
(x != this._lastSeenMouseX || y != this._lastSeenMouseY)) {
// Refresh the timeout if the notification originally
// popped up under the pointer, and the pointer is hovering
// inside it.
this._updateNotificationTimeout(1000);
} else {
this._notificationTimeoutId = 0;
this._updateState();
}
this._lastSeenMouseX = x;
this._lastSeenMouseY = y;
return false;
},
_hideNotification: function() {
// HACK!
// There seems to be a reentrancy issue in calling .ungrab() here,
// which causes _updateState to be called before _notificationState
// becomes HIDING. That hides the notification again, nullifying the
// object but not setting _notificationState (and that's the weird part)
// As then _notificationState is stuck into SHOWN but _notification
// is null, every new _updateState fails and the message tray is
// lost forever.
//
// See more at https://bugzilla.gnome.org/show_bug.cgi?id=683986
this._notificationState = State.HIDING;
this._grabHelper.ungrab({ actor: this._notification.actor });
if (this._idleMonitorBecameActiveId) {
this.idleMonitor.disconnect(this._idleMonitorBecameActiveId);
this._idleMonitorBecameActiveId = 0;
}
if (this._notificationExpandedId) {
this._notification.disconnect(this._notificationExpandedId);
this._notificationExpandedId = 0;
}
if (this._notificationRemoved) {
this._notificationWidget.y = this.actor.height;
this._notificationWidget.opacity = 0;
this._notificationState = State.HIDDEN;
this._hideNotificationCompleted();
} else {
this._tween(this._notificationWidget, '_notificationState', State.HIDDEN,
{ y: this.actor.height,
opacity: 0,
time: ANIMATION_TIME,
transition: 'easeOutQuad',
onComplete: this._hideNotificationCompleted,
onCompleteScope: this
});
}
},
_hideNotificationCompleted: function() {
this._notificationRemoved = false;
this._notificationWidget.hide();
this._closeButton.hide();
this._pointerInTray = false;
this.actor.hover = false; // Clutter doesn't emit notify::hover when actors move
this._notificationBin.child = null;
this._notification.collapseCompleted();
this._notification.disconnect(this._notificationClickedId);
this._notificationClickedId = 0;
let notification = this._notification;
this._notification = null;
if (notification.isTransient)
notification.destroy(NotificationDestroyedReason.EXPIRED);
},
_expandActiveNotification: function() {
if (!this._notification)
return;
this._expandNotification(false);
},
_expandNotification: function(autoExpanding) {
// Don't grab focus in notifications that are auto-expanded.
if (!autoExpanding)
this._grabHelper.grab({ actor: this._notification.actor,
grabFocus: true });
if (!this._notificationExpandedId)
this._notificationExpandedId =
this._notification.connect('expanded',
Lang.bind(this, this._onNotificationExpanded));
// Don't animate changes in notifications that are auto-expanding.
this._notification.expand(!autoExpanding);
},
_onNotificationExpanded: function() {
let expandedY = - this._notificationWidget.height;
this._closeButton.show();
// Don't animate the notification to its new position if it has shrunk:
// there will be a very visible "gap" that breaks the illusion.
if (this._notificationWidget.y < expandedY) {
this._notificationWidget.y = expandedY;
} else if (this._notification.y != expandedY) {
// Tween also opacity here, to override a possible tween that's
// currently hiding the notification. This will ensure that the
// notification is not removed when the onComplete handler for this
// one triggers.
this._tween(this._notificationWidget, '_notificationState', State.SHOWN,
{ y: expandedY,
opacity: 255,
time: ANIMATION_TIME,
transition: 'easeOutQuad'
});
}
},
// We use this function to grab focus when the user moves the pointer
// to a notification with CRITICAL urgency that was already auto-expanded.
_ensureNotificationFocused: function() {
this._grabHelper.grab({ actor: this._notification.actor,
grabFocus: true });
},
_showSummary: function() {
this._summary.opacity = 0;
this._tween(this._summary, '_summaryState', State.SHOWN,
{ opacity: 255,
time: ANIMATION_TIME,
transition: 'easeOutQuad',
});
},
_hideSummary: function() {
this._tween(this._summary, '_summaryState', State.HIDDEN,
{ opacity: 0,
time: ANIMATION_TIME,
transition: 'easeOutQuad',
});
},
_showSummaryBoxPointer: function() {
this._summaryBoxPointerItem = this._clickedSummaryItem;
this._summaryBoxPointerContentUpdatedId = this._summaryBoxPointerItem.connect('content-updated',
Lang.bind(this, this._onSummaryBoxPointerContentUpdated));
this._sourceDoneDisplayingId = this._summaryBoxPointerItem.source.connect('done-displaying-content',
Lang.bind(this, this._escapeTray));
let hasRightClickMenu = this._summaryBoxPointerItem.rightClickMenu != null;
if (this._clickedSummaryItemMouseButton == 1 || !hasRightClickMenu) {
let newQueue = [];
for (let i = 0; i < this._notificationQueue.length; i++) {
let notification = this._notificationQueue[i];
let sameSource = this._summaryBoxPointerItem.source == notification.source;
if (sameSource)
notification.acknowledged = true;
else
newQueue.push(notification);
}
this._notificationQueue = newQueue;
this._summaryBoxPointer.bin.child = this._summaryBoxPointerItem.notificationStackWidget;
let closeButton = this._summaryBoxPointerItem.closeButton;
closeButton.show();
this._summaryBoxPointerCloseClickedId = closeButton.connect('clicked', Lang.bind(this, this._hideSummaryBoxPointer));
this._summaryBoxPointerItem.prepareNotificationStackForShowing();
} else if (this._clickedSummaryItemMouseButton == 3) {
this._summaryBoxPointer.bin.child = this._clickedSummaryItem.rightClickMenu;
}
this._grabHelper.grab({ actor: this._summaryBoxPointer.bin.child,
grabFocus: true,
onUngrab: Lang.bind(this, this._onSummaryBoxPointerUngrabbed) });
this._lock();
this._summaryBoxPointer.actor.opacity = 0;
this._summaryBoxPointer.actor.show();
this._adjustSummaryBoxPointerPosition();
this._summaryBoxPointerState = State.SHOWING;
this._clickedSummaryItem.actor.add_style_pseudo_class('selected');
this._summaryBoxPointer.show(BoxPointer.PopupAnimation.FULL, Lang.bind(this, function() {
this._summaryBoxPointerState = State.SHOWN;
}));
},
_onSummaryBoxPointerContentUpdated: function() {
if (this._summaryBoxPointerItem.notificationStack.get_n_children() == 0)
this._hideSummaryBoxPointer();
this._adjustSummaryBoxPointerPosition();
},
_adjustSummaryBoxPointerPosition: function() {
if (!this._clickedSummaryItem)
return;
this._summaryBoxPointer.setPosition(this._clickedSummaryItem.actor, 0);
},
_setClickedSummaryItem: function(item, button) {
if (item == this._clickedSummaryItem &&
button == this._clickedSummaryItemMouseButton)
return false;
if (this._clickedSummaryItem) {
this._clickedSummaryItem.actor.remove_style_pseudo_class('selected');
this._clickedSummaryItem.actor.disconnect(this._clickedSummaryItemAllocationChangedId);
this._summary.disconnect(this._summaryMotionId);
Main.layoutManager.trayBox.disconnect(this._trayMotionId);
this._clickedSummaryItemAllocationChangedId = 0;
this._summaryMotionId = 0;
this._trayMotionId = 0;
}
this._clickedSummaryItem = item;
this._clickedSummaryItemMouseButton = button;
if (this._clickedSummaryItem) {
this._clickedSummaryItem.source.emit('summary-item-clicked', button);
this._clickedSummaryItem.actor.add_style_pseudo_class('selected');
this._clickedSummaryItemAllocationChangedId =
this._clickedSummaryItem.actor.connect('allocation-changed',
Lang.bind(this, this._adjustSummaryBoxPointerPosition));
// _clickedSummaryItem.actor can change absolute position without changing allocation
this._summaryMotionId = this._summary.connect('allocation-changed',
Lang.bind(this, this._adjustSummaryBoxPointerPosition));
this._trayMotionId = Main.layoutManager.trayBox.connect('notify::anchor-y',
Lang.bind(this, this._adjustSummaryBoxPointerPosition));
}
return true;
},
_onSummaryBoxPointerKeyPress: function(actor, event) {
switch (event.get_key_symbol()) {
case Clutter.KEY_Down:
case Clutter.KEY_Escape:
this._setClickedSummaryItem(null);
this._updateState();
return true;
case Clutter.KEY_Delete:
this._clickedSummaryItem.source.destroy();
this._escapeTray();
return true;
}
return false;
},
_onSummaryBoxPointerUngrabbed: function() {
this._summaryBoxPointerState = State.HIDING;
this._unlock();
if (this._summaryBoxPointerItem.source.notifications.length == 0) {
this._summaryBoxPointer.actor.hide();
this._hideSummaryBoxPointerCompleted();
} else {
if (global.stage.key_focus &&
!this.actor.contains(global.stage.key_focus))
this._setClickedSummaryItem(null);
this._summaryBoxPointer.hide(BoxPointer.PopupAnimation.FULL, Lang.bind(this, this._hideSummaryBoxPointerCompleted));
}
},
_hideSummaryBoxPointer: function() {
this._grabHelper.ungrab({ actor: this._summaryBoxPointer.bin.child });
},
_hideSummaryBoxPointerCompleted: function() {
let doneShowingNotificationStack = (this._summaryBoxPointer.bin.child == this._summaryBoxPointerItem.notificationStackWidget);
this._summaryBoxPointerState = State.HIDDEN;
this._summaryBoxPointer.bin.child = null;
this._summaryBoxPointerItem.disconnect(this._summaryBoxPointerContentUpdatedId);
this._summaryBoxPointerContentUpdatedId = 0;
this._summaryBoxPointerItem.closeButton.disconnect(this._summaryBoxPointerCloseClickedId);
this._summaryBoxPointerCloseClickedId = 0;
this._summaryBoxPointerItem.source.disconnect(this._sourceDoneDisplayingId);
this._summaryBoxPointerDoneDisplayingId = 0;
let sourceNotificationStackDoneShowing = null;
if (doneShowingNotificationStack) {
this._summaryBoxPointerItem.doneShowingNotificationStack();
sourceNotificationStackDoneShowing = this._summaryBoxPointerItem.source;
}
this._summaryBoxPointerItem = null;
if (sourceNotificationStackDoneShowing) {
if (sourceNotificationStackDoneShowing.isTransient && !this._reNotifyAfterHideNotification)
sourceNotificationStackDoneShowing.destroy(NotificationDestroyedReason.EXPIRED);
if (this._reNotifyAfterHideNotification) {
this._onNotify(this._reNotifyAfterHideNotification.source, this._reNotifyAfterHideNotification);
this._reNotifyAfterHideNotification = null;
}
}
if (this._clickedSummaryItem)
this._updateState();
}
});
Signals.addSignalMethods(MessageTray.prototype);
const SystemNotificationSource = new Lang.Class({
Name: 'SystemNotificationSource',
Extends: Source,
_init: function() {
this.parent(_("System Information"), 'dialog-information-symbolic');
this.setTransient(true);
},
open: function() {
this.destroy();
}
});