6a00a504d4
We don't do this for shell entries nor for the message tray context menu, so it doesn't make sense to do it here, either.
58 lines
1.8 KiB
JavaScript
58 lines
1.8 KiB
JavaScript
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
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const Clutter = imports.gi.Clutter;
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const Lang = imports.lang;
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const St = imports.gi.St;
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const Shell = imports.gi.Shell;
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const BoxPointer = imports.ui.boxpointer;
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const Main = imports.ui.main;
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const PopupMenu = imports.ui.popupMenu;
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const BackgroundMenu = new Lang.Class({
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Name: 'BackgroundMenu',
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Extends: PopupMenu.PopupMenu,
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_init: function(source) {
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this.parent(source, 0, St.Side.TOP);
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this.addSettingsAction(_("Change Background…"), 'gnome-background-panel.desktop');
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this.addMenuItem(new PopupMenu.PopupSeparatorMenuItem());
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this.addSettingsAction(_("System Settings"), 'gnome-control-center.desktop');
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this.actor.add_style_class_name('background-menu');
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Main.uiGroup.add_actor(this.actor);
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this.actor.hide();
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}
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});
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function addBackgroundMenu(actor) {
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let cursor = new St.Bin({ opacity: 0 });
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Main.uiGroup.add_actor(cursor);
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actor._backgroundMenu = new BackgroundMenu(cursor);
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actor._backgroundManager = new PopupMenu.PopupMenuManager({ actor: actor });
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actor._backgroundManager.addMenu(actor._backgroundMenu);
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function openMenu() {
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let [x, y] = global.get_pointer();
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cursor.set_position(x, y);
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actor._backgroundMenu.open(BoxPointer.PopupAnimation.NONE);
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}
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let clickAction = new Clutter.ClickAction();
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clickAction.connect('long-press', function(action, actor, state) {
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if (state == Clutter.LongPressState.QUERY)
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return action.get_button() == 1 && !actor._backgroundMenu.isOpen;
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if (state == Clutter.LongPressState.ACTIVATE)
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openMenu();
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return true;
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});
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clickAction.connect('clicked', function(action) {
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if (action.get_button() == 3)
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openMenu();
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});
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actor.add_action(clickAction);
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}
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