fd50b9a45e
This is *much* nicer than repetitive "imports.gi" lines ... https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/399
703 lines
24 KiB
JavaScript
703 lines
24 KiB
JavaScript
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
|
|
|
|
const { Clutter, GObject, Meta, Shell, St } = imports.gi;
|
|
|
|
const Main = imports.ui.main;
|
|
const Tweener = imports.ui.tweener;
|
|
|
|
var PopupAnimation = {
|
|
NONE: 0,
|
|
SLIDE: 1 << 0,
|
|
FADE: 1 << 1,
|
|
FULL: ~0,
|
|
};
|
|
|
|
var POPUP_ANIMATION_TIME = 0.15;
|
|
|
|
/**
|
|
* BoxPointer:
|
|
* @side: side to draw the arrow on
|
|
* @binProperties: Properties to set on contained bin
|
|
*
|
|
* An actor which displays a triangle "arrow" pointing to a given
|
|
* side. The .bin property is a container in which content can be
|
|
* placed. The arrow position may be controlled via
|
|
* setArrowOrigin(). The arrow side might be temporarily flipped
|
|
* depending on the box size and source position to keep the box
|
|
* totally inside the monitor if possible.
|
|
*
|
|
*/
|
|
var BoxPointer = GObject.registerClass({
|
|
Signals: { 'arrow-side-changed': {} },
|
|
}, class BoxPointer extends St.Widget {
|
|
_init(arrowSide, binProperties) {
|
|
super._init();
|
|
|
|
this.actor = this;
|
|
|
|
this.set_offscreen_redirect(Clutter.OffscreenRedirect.ALWAYS);
|
|
|
|
this._arrowSide = arrowSide;
|
|
this._userArrowSide = arrowSide;
|
|
this._arrowOrigin = 0;
|
|
this._arrowActor = null;
|
|
this.bin = new St.Bin(binProperties);
|
|
this.add_actor(this.bin);
|
|
this._border = new St.DrawingArea();
|
|
this._border.connect('repaint', this._drawBorder.bind(this));
|
|
this.add_actor(this._border);
|
|
this.bin.raise(this._border);
|
|
this._xOffset = 0;
|
|
this._yOffset = 0;
|
|
this._xPosition = 0;
|
|
this._yPosition = 0;
|
|
this._sourceAlignment = 0.5;
|
|
this._capturedEventId = 0;
|
|
this._muteInput();
|
|
}
|
|
|
|
get arrowSide() {
|
|
return this._arrowSide;
|
|
}
|
|
|
|
_muteInput() {
|
|
if (this._capturedEventId == 0)
|
|
this._capturedEventId = this.connect('captured-event',
|
|
() => Clutter.EVENT_STOP);
|
|
}
|
|
|
|
_unmuteInput() {
|
|
if (this._capturedEventId != 0) {
|
|
this.disconnect(this._capturedEventId);
|
|
this._capturedEventId = 0;
|
|
}
|
|
}
|
|
|
|
// BoxPointer.show() and BoxPointer.hide() are here for only compatibility
|
|
// purposes, and will be removed in 3.32.
|
|
show(animate, onComplete) {
|
|
if (animate !== undefined) {
|
|
try {
|
|
throw new Error('BoxPointer.show() has been moved to BoxPointer.open(), this code will break in the future.');
|
|
} catch(e) {
|
|
logError(e);
|
|
this.open(animate, onComplete);
|
|
return;
|
|
}
|
|
}
|
|
|
|
this.visible = true;
|
|
}
|
|
|
|
hide(animate, onComplete) {
|
|
if (animate !== undefined) {
|
|
try {
|
|
throw new Error('BoxPointer.hide() has been moved to BoxPointer.close(), this code will break in the future.');
|
|
} catch(e) {
|
|
logError(e);
|
|
this.close(animate, onComplete);
|
|
return;
|
|
}
|
|
}
|
|
|
|
this.visible = false;
|
|
}
|
|
|
|
open(animate, onComplete) {
|
|
let themeNode = this.get_theme_node();
|
|
let rise = themeNode.get_length('-arrow-rise');
|
|
let animationTime = (animate & PopupAnimation.FULL) ? POPUP_ANIMATION_TIME : 0;
|
|
|
|
if (animate & PopupAnimation.FADE)
|
|
this.opacity = 0;
|
|
else
|
|
this.opacity = 255;
|
|
|
|
this.show();
|
|
|
|
if (animate & PopupAnimation.SLIDE) {
|
|
switch (this._arrowSide) {
|
|
case St.Side.TOP:
|
|
this.yOffset = -rise;
|
|
break;
|
|
case St.Side.BOTTOM:
|
|
this.yOffset = rise;
|
|
break;
|
|
case St.Side.LEFT:
|
|
this.xOffset = -rise;
|
|
break;
|
|
case St.Side.RIGHT:
|
|
this.xOffset = rise;
|
|
break;
|
|
}
|
|
}
|
|
|
|
Tweener.addTween(this, { opacity: 255,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
transition: 'linear',
|
|
onComplete: () => {
|
|
this._unmuteInput();
|
|
if (onComplete)
|
|
onComplete();
|
|
},
|
|
time: animationTime });
|
|
}
|
|
|
|
close(animate, onComplete) {
|
|
if (!this.visible)
|
|
return;
|
|
|
|
let xOffset = 0;
|
|
let yOffset = 0;
|
|
let themeNode = this.get_theme_node();
|
|
let rise = themeNode.get_length('-arrow-rise');
|
|
let fade = (animate & PopupAnimation.FADE);
|
|
let animationTime = (animate & PopupAnimation.FULL) ? POPUP_ANIMATION_TIME : 0;
|
|
|
|
if (animate & PopupAnimation.SLIDE) {
|
|
switch (this._arrowSide) {
|
|
case St.Side.TOP:
|
|
yOffset = rise;
|
|
break;
|
|
case St.Side.BOTTOM:
|
|
yOffset = -rise;
|
|
break;
|
|
case St.Side.LEFT:
|
|
xOffset = rise;
|
|
break;
|
|
case St.Side.RIGHT:
|
|
xOffset = -rise;
|
|
break;
|
|
}
|
|
}
|
|
|
|
this._muteInput();
|
|
|
|
Tweener.removeTweens(this);
|
|
Tweener.addTween(this, { opacity: fade ? 0 : 255,
|
|
xOffset: xOffset,
|
|
yOffset: yOffset,
|
|
transition: 'linear',
|
|
time: animationTime,
|
|
onComplete: () => {
|
|
this.hide();
|
|
this.opacity = 0;
|
|
this.xOffset = 0;
|
|
this.yOffset = 0;
|
|
if (onComplete)
|
|
onComplete();
|
|
}
|
|
});
|
|
}
|
|
|
|
_adjustAllocationForArrow(isWidth, minSize, natSize) {
|
|
let themeNode = this.get_theme_node();
|
|
let borderWidth = themeNode.get_length('-arrow-border-width');
|
|
minSize += borderWidth * 2;
|
|
natSize += borderWidth * 2;
|
|
if ((!isWidth && (this._arrowSide == St.Side.TOP || this._arrowSide == St.Side.BOTTOM))
|
|
|| (isWidth && (this._arrowSide == St.Side.LEFT || this._arrowSide == St.Side.RIGHT))) {
|
|
let rise = themeNode.get_length('-arrow-rise');
|
|
minSize += rise;
|
|
natSize += rise;
|
|
}
|
|
|
|
return [minSize, natSize];
|
|
}
|
|
|
|
vfunc_get_preferred_width(forHeight) {
|
|
let themeNode = this.get_theme_node();
|
|
forHeight = themeNode.adjust_for_height(forHeight);
|
|
|
|
let width = this.bin.get_preferred_width(forHeight);
|
|
width = this._adjustAllocationForArrow(true, ...width);
|
|
|
|
return themeNode.adjust_preferred_width(...width);
|
|
}
|
|
|
|
vfunc_get_preferred_height(forWidth) {
|
|
let themeNode = this.get_theme_node();
|
|
let borderWidth = themeNode.get_length('-arrow-border-width');
|
|
forWidth = themeNode.adjust_for_width(forWidth);
|
|
|
|
let height = this.bin.get_preferred_height(forWidth - 2 * borderWidth);
|
|
height = this._adjustAllocationForArrow(false, ...height);
|
|
|
|
return themeNode.adjust_preferred_height(...height);
|
|
}
|
|
|
|
vfunc_allocate(box, flags) {
|
|
this.set_allocation(box, flags);
|
|
|
|
let themeNode = this.get_theme_node();
|
|
box = themeNode.get_content_box(box);
|
|
|
|
let borderWidth = themeNode.get_length('-arrow-border-width');
|
|
let rise = themeNode.get_length('-arrow-rise');
|
|
let childBox = new Clutter.ActorBox();
|
|
let availWidth = box.x2 - box.x1;
|
|
let availHeight = box.y2 - box.y1;
|
|
|
|
childBox.x1 = 0;
|
|
childBox.y1 = 0;
|
|
childBox.x2 = availWidth;
|
|
childBox.y2 = availHeight;
|
|
this._border.allocate(childBox, flags);
|
|
|
|
childBox.x1 = borderWidth;
|
|
childBox.y1 = borderWidth;
|
|
childBox.x2 = availWidth - borderWidth;
|
|
childBox.y2 = availHeight - borderWidth;
|
|
switch (this._arrowSide) {
|
|
case St.Side.TOP:
|
|
childBox.y1 += rise;
|
|
break;
|
|
case St.Side.BOTTOM:
|
|
childBox.y2 -= rise;
|
|
break;
|
|
case St.Side.LEFT:
|
|
childBox.x1 += rise;
|
|
break;
|
|
case St.Side.RIGHT:
|
|
childBox.x2 -= rise;
|
|
break;
|
|
}
|
|
this.bin.allocate(childBox, flags);
|
|
|
|
if (this._sourceActor && this._sourceActor.mapped) {
|
|
this._reposition();
|
|
this._updateFlip();
|
|
}
|
|
}
|
|
|
|
_drawBorder(area) {
|
|
let themeNode = this.get_theme_node();
|
|
|
|
if (this._arrowActor) {
|
|
let [sourceX, sourceY] = this._arrowActor.get_transformed_position();
|
|
let [sourceWidth, sourceHeight] = this._arrowActor.get_transformed_size();
|
|
let [absX, absY] = this.get_transformed_position();
|
|
|
|
if (this._arrowSide == St.Side.TOP ||
|
|
this._arrowSide == St.Side.BOTTOM) {
|
|
this._arrowOrigin = sourceX - absX + sourceWidth / 2;
|
|
} else {
|
|
this._arrowOrigin = sourceY - absY + sourceHeight / 2;
|
|
}
|
|
}
|
|
|
|
let borderWidth = themeNode.get_length('-arrow-border-width');
|
|
let base = themeNode.get_length('-arrow-base');
|
|
let rise = themeNode.get_length('-arrow-rise');
|
|
let borderRadius = themeNode.get_length('-arrow-border-radius');
|
|
|
|
let halfBorder = borderWidth / 2;
|
|
let halfBase = Math.floor(base/2);
|
|
|
|
let backgroundColor = themeNode.get_color('-arrow-background-color');
|
|
|
|
let [width, height] = area.get_surface_size();
|
|
let [boxWidth, boxHeight] = [width, height];
|
|
if (this._arrowSide == St.Side.TOP || this._arrowSide == St.Side.BOTTOM) {
|
|
boxHeight -= rise;
|
|
} else {
|
|
boxWidth -= rise;
|
|
}
|
|
let cr = area.get_context();
|
|
|
|
// Translate so that box goes from 0,0 to boxWidth,boxHeight,
|
|
// with the arrow poking out of that
|
|
if (this._arrowSide == St.Side.TOP) {
|
|
cr.translate(0, rise);
|
|
} else if (this._arrowSide == St.Side.LEFT) {
|
|
cr.translate(rise, 0);
|
|
}
|
|
|
|
let [x1, y1] = [halfBorder, halfBorder];
|
|
let [x2, y2] = [boxWidth - halfBorder, boxHeight - halfBorder];
|
|
|
|
let skipTopLeft = false;
|
|
let skipTopRight = false;
|
|
let skipBottomLeft = false;
|
|
let skipBottomRight = false;
|
|
|
|
if (rise) {
|
|
switch (this._arrowSide) {
|
|
case St.Side.TOP:
|
|
if (this._arrowOrigin == x1)
|
|
skipTopLeft = true;
|
|
else if (this._arrowOrigin == x2)
|
|
skipTopRight = true;
|
|
break;
|
|
|
|
case St.Side.RIGHT:
|
|
if (this._arrowOrigin == y1)
|
|
skipTopRight = true;
|
|
else if (this._arrowOrigin == y2)
|
|
skipBottomRight = true;
|
|
break;
|
|
|
|
case St.Side.BOTTOM:
|
|
if (this._arrowOrigin == x1)
|
|
skipBottomLeft = true;
|
|
else if (this._arrowOrigin == x2)
|
|
skipBottomRight = true;
|
|
break;
|
|
|
|
case St.Side.LEFT:
|
|
if (this._arrowOrigin == y1)
|
|
skipTopLeft = true;
|
|
else if (this._arrowOrigin == y2)
|
|
skipBottomLeft = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
cr.moveTo(x1 + borderRadius, y1);
|
|
if (this._arrowSide == St.Side.TOP && rise) {
|
|
if (skipTopLeft) {
|
|
cr.moveTo(x1, y2 - borderRadius);
|
|
cr.lineTo(x1, y1 - rise);
|
|
cr.lineTo(x1 + halfBase, y1);
|
|
} else if (skipTopRight) {
|
|
cr.lineTo(x2 - halfBase, y1);
|
|
cr.lineTo(x2, y1 - rise);
|
|
cr.lineTo(x2, y1 + borderRadius);
|
|
} else {
|
|
cr.lineTo(this._arrowOrigin - halfBase, y1);
|
|
cr.lineTo(this._arrowOrigin, y1 - rise);
|
|
cr.lineTo(this._arrowOrigin + halfBase, y1);
|
|
}
|
|
}
|
|
|
|
if (!skipTopRight) {
|
|
cr.lineTo(x2 - borderRadius, y1);
|
|
cr.arc(x2 - borderRadius, y1 + borderRadius, borderRadius,
|
|
3*Math.PI/2, Math.PI*2);
|
|
}
|
|
|
|
if (this._arrowSide == St.Side.RIGHT && rise) {
|
|
if (skipTopRight) {
|
|
cr.lineTo(x2 + rise, y1);
|
|
cr.lineTo(x2 + rise, y1 + halfBase);
|
|
} else if (skipBottomRight) {
|
|
cr.lineTo(x2, y2 - halfBase);
|
|
cr.lineTo(x2 + rise, y2);
|
|
cr.lineTo(x2 - borderRadius, y2);
|
|
} else {
|
|
cr.lineTo(x2, this._arrowOrigin - halfBase);
|
|
cr.lineTo(x2 + rise, this._arrowOrigin);
|
|
cr.lineTo(x2, this._arrowOrigin + halfBase);
|
|
}
|
|
}
|
|
|
|
if (!skipBottomRight) {
|
|
cr.lineTo(x2, y2 - borderRadius);
|
|
cr.arc(x2 - borderRadius, y2 - borderRadius, borderRadius,
|
|
0, Math.PI/2);
|
|
}
|
|
|
|
if (this._arrowSide == St.Side.BOTTOM && rise) {
|
|
if (skipBottomLeft) {
|
|
cr.lineTo(x1 + halfBase, y2);
|
|
cr.lineTo(x1, y2 + rise);
|
|
cr.lineTo(x1, y2 - borderRadius);
|
|
} else if (skipBottomRight) {
|
|
cr.lineTo(x2, y2 + rise);
|
|
cr.lineTo(x2 - halfBase, y2);
|
|
} else {
|
|
cr.lineTo(this._arrowOrigin + halfBase, y2);
|
|
cr.lineTo(this._arrowOrigin, y2 + rise);
|
|
cr.lineTo(this._arrowOrigin - halfBase, y2);
|
|
}
|
|
}
|
|
|
|
if (!skipBottomLeft) {
|
|
cr.lineTo(x1 + borderRadius, y2);
|
|
cr.arc(x1 + borderRadius, y2 - borderRadius, borderRadius,
|
|
Math.PI/2, Math.PI);
|
|
}
|
|
|
|
if (this._arrowSide == St.Side.LEFT && rise) {
|
|
if (skipTopLeft) {
|
|
cr.lineTo(x1, y1 + halfBase);
|
|
cr.lineTo(x1 - rise, y1);
|
|
cr.lineTo(x1 + borderRadius, y1);
|
|
} else if (skipBottomLeft) {
|
|
cr.lineTo(x1 - rise, y2)
|
|
cr.lineTo(x1 - rise, y2 - halfBase);
|
|
} else {
|
|
cr.lineTo(x1, this._arrowOrigin + halfBase);
|
|
cr.lineTo(x1 - rise, this._arrowOrigin);
|
|
cr.lineTo(x1, this._arrowOrigin - halfBase);
|
|
}
|
|
}
|
|
|
|
if (!skipTopLeft) {
|
|
cr.lineTo(x1, y1 + borderRadius);
|
|
cr.arc(x1 + borderRadius, y1 + borderRadius, borderRadius,
|
|
Math.PI, 3*Math.PI/2);
|
|
}
|
|
|
|
Clutter.cairo_set_source_color(cr, backgroundColor);
|
|
cr.fillPreserve();
|
|
|
|
if (borderWidth > 0) {
|
|
let borderColor = themeNode.get_color('-arrow-border-color');
|
|
Clutter.cairo_set_source_color(cr, borderColor);
|
|
cr.setLineWidth(borderWidth);
|
|
cr.stroke();
|
|
}
|
|
|
|
cr.$dispose();
|
|
}
|
|
|
|
setPosition(sourceActor, alignment) {
|
|
// We need to show it now to force an allocation,
|
|
// so that we can query the correct size.
|
|
this.show();
|
|
|
|
this._sourceActor = sourceActor;
|
|
this._arrowAlignment = alignment;
|
|
|
|
this._reposition();
|
|
this._updateFlip();
|
|
}
|
|
|
|
setSourceAlignment(alignment) {
|
|
this._sourceAlignment = alignment;
|
|
|
|
if (!this._sourceActor)
|
|
return;
|
|
|
|
this.setPosition(this._sourceActor, this._arrowAlignment);
|
|
}
|
|
|
|
_reposition() {
|
|
let sourceActor = this._sourceActor;
|
|
let alignment = this._arrowAlignment;
|
|
|
|
// Position correctly relative to the sourceActor
|
|
let sourceNode = sourceActor.get_theme_node();
|
|
let sourceContentBox = sourceNode.get_content_box(sourceActor.get_allocation_box());
|
|
let sourceAllocation = Shell.util_get_transformed_allocation(sourceActor);
|
|
let sourceCenterX = sourceAllocation.x1 + sourceContentBox.x1 + (sourceContentBox.x2 - sourceContentBox.x1) * this._sourceAlignment;
|
|
let sourceCenterY = sourceAllocation.y1 + sourceContentBox.y1 + (sourceContentBox.y2 - sourceContentBox.y1) * this._sourceAlignment;
|
|
let [minWidth, minHeight, natWidth, natHeight] = this.get_preferred_size();
|
|
|
|
// We also want to keep it onscreen, and separated from the
|
|
// edge by the same distance as the main part of the box is
|
|
// separated from its sourceActor
|
|
let monitor = Main.layoutManager.findMonitorForActor(sourceActor);
|
|
let themeNode = this.get_theme_node();
|
|
let borderWidth = themeNode.get_length('-arrow-border-width');
|
|
let arrowBase = themeNode.get_length('-arrow-base');
|
|
let borderRadius = themeNode.get_length('-arrow-border-radius');
|
|
let margin = (4 * borderRadius + borderWidth + arrowBase);
|
|
|
|
let gap = themeNode.get_length('-boxpointer-gap');
|
|
let padding = themeNode.get_length('-arrow-rise');
|
|
|
|
let resX, resY;
|
|
|
|
switch (this._arrowSide) {
|
|
case St.Side.TOP:
|
|
resY = sourceAllocation.y2 + gap;
|
|
break;
|
|
case St.Side.BOTTOM:
|
|
resY = sourceAllocation.y1 - natHeight - gap;
|
|
break;
|
|
case St.Side.LEFT:
|
|
resX = sourceAllocation.x2 + gap;
|
|
break;
|
|
case St.Side.RIGHT:
|
|
resX = sourceAllocation.x1 - natWidth - gap;
|
|
break;
|
|
}
|
|
|
|
// Now align and position the pointing axis, making sure it fits on
|
|
// screen. If the arrowOrigin is so close to the edge that the arrow
|
|
// will not be isosceles, we try to compensate as follows:
|
|
// - We skip the rounded corner and settle for a right angled arrow
|
|
// as shown below. See _drawBorder for further details.
|
|
// |\_____
|
|
// |
|
|
// |
|
|
// - If the arrow was going to be acute angled, we move the position
|
|
// of the box to maintain the arrow's accuracy.
|
|
|
|
let arrowOrigin;
|
|
let halfBase = Math.floor(arrowBase/2);
|
|
let halfBorder = borderWidth / 2;
|
|
let halfMargin = margin / 2;
|
|
let [x1, y1] = [halfBorder, halfBorder];
|
|
let [x2, y2] = [natWidth - halfBorder, natHeight - halfBorder];
|
|
|
|
switch (this._arrowSide) {
|
|
case St.Side.TOP:
|
|
case St.Side.BOTTOM:
|
|
resX = sourceCenterX - (halfMargin + (natWidth - margin) * alignment);
|
|
|
|
resX = Math.max(resX, monitor.x + padding);
|
|
resX = Math.min(resX, monitor.x + monitor.width - (padding + natWidth));
|
|
|
|
arrowOrigin = sourceCenterX - resX;
|
|
if (arrowOrigin <= (x1 + (borderRadius + halfBase))) {
|
|
if (arrowOrigin > x1)
|
|
resX += (arrowOrigin - x1);
|
|
arrowOrigin = x1;
|
|
} else if (arrowOrigin >= (x2 - (borderRadius + halfBase))) {
|
|
if (arrowOrigin < x2)
|
|
resX -= (x2 - arrowOrigin);
|
|
arrowOrigin = x2;
|
|
}
|
|
break;
|
|
|
|
case St.Side.LEFT:
|
|
case St.Side.RIGHT:
|
|
resY = sourceCenterY - (halfMargin + (natHeight - margin) * alignment);
|
|
|
|
resY = Math.max(resY, monitor.y + padding);
|
|
resY = Math.min(resY, monitor.y + monitor.height - (padding + natHeight));
|
|
|
|
arrowOrigin = sourceCenterY - resY;
|
|
if (arrowOrigin <= (y1 + (borderRadius + halfBase))) {
|
|
if (arrowOrigin > y1)
|
|
resY += (arrowOrigin - y1);
|
|
arrowOrigin = y1;
|
|
} else if (arrowOrigin >= (y2 - (borderRadius + halfBase))) {
|
|
if (arrowOrigin < y2)
|
|
resX -= (y2 - arrowOrigin);
|
|
arrowOrigin = y2;
|
|
}
|
|
break;
|
|
}
|
|
|
|
this.setArrowOrigin(arrowOrigin);
|
|
|
|
let parent = this.get_parent();
|
|
let success, x, y;
|
|
while (!success) {
|
|
[success, x, y] = parent.transform_stage_point(resX, resY);
|
|
parent = parent.get_parent();
|
|
}
|
|
|
|
this._xPosition = Math.floor(x);
|
|
this._yPosition = Math.floor(y);
|
|
this._shiftActor();
|
|
}
|
|
|
|
// @origin: Coordinate specifying middle of the arrow, along
|
|
// the Y axis for St.Side.LEFT, St.Side.RIGHT from the top and X axis from
|
|
// the left for St.Side.TOP and St.Side.BOTTOM.
|
|
setArrowOrigin(origin) {
|
|
if (this._arrowOrigin != origin) {
|
|
this._arrowOrigin = origin;
|
|
this._border.queue_repaint();
|
|
}
|
|
}
|
|
|
|
// @actor: an actor relative to which the arrow is positioned.
|
|
// Differently from setPosition, this will not move the boxpointer itself,
|
|
// on the arrow
|
|
setArrowActor(actor) {
|
|
if (this._arrowActor != actor) {
|
|
this._arrowActor = actor;
|
|
this._border.queue_repaint();
|
|
}
|
|
}
|
|
|
|
_shiftActor() {
|
|
// Since the position of the BoxPointer depends on the allocated size
|
|
// of the BoxPointer and the position of the source actor, trying
|
|
// to position the BoxPointer via the x/y properties will result in
|
|
// allocation loops and warnings. Instead we do the positioning via
|
|
// the anchor point, which is independent of allocation, and leave
|
|
// x == y == 0.
|
|
this.set_anchor_point(-(this._xPosition + this._xOffset),
|
|
-(this._yPosition + this._yOffset));
|
|
}
|
|
|
|
_calculateArrowSide(arrowSide) {
|
|
let sourceAllocation = Shell.util_get_transformed_allocation(this._sourceActor);
|
|
let [minWidth, minHeight, boxWidth, boxHeight] = this.get_preferred_size();
|
|
let monitorActor = this.sourceActor;
|
|
if (!monitorActor)
|
|
monitorActor = this;
|
|
let monitor = Main.layoutManager.findMonitorForActor(monitorActor);
|
|
|
|
switch (arrowSide) {
|
|
case St.Side.TOP:
|
|
if (sourceAllocation.y2 + boxHeight > monitor.y + monitor.height &&
|
|
boxHeight < sourceAllocation.y1 - monitor.y)
|
|
return St.Side.BOTTOM;
|
|
break;
|
|
case St.Side.BOTTOM:
|
|
if (sourceAllocation.y1 - boxHeight < monitor.y &&
|
|
boxHeight < monitor.y + monitor.height - sourceAllocation.y2)
|
|
return St.Side.TOP;
|
|
break;
|
|
case St.Side.LEFT:
|
|
if (sourceAllocation.x2 + boxWidth > monitor.x + monitor.width &&
|
|
boxWidth < sourceAllocation.x1 - monitor.x)
|
|
return St.Side.RIGHT;
|
|
break;
|
|
case St.Side.RIGHT:
|
|
if (sourceAllocation.x1 - boxWidth < monitor.x &&
|
|
boxWidth < monitor.x + monitor.width - sourceAllocation.x2)
|
|
return St.Side.LEFT;
|
|
break;
|
|
}
|
|
|
|
return arrowSide;
|
|
}
|
|
|
|
_updateFlip() {
|
|
let arrowSide = this._calculateArrowSide(this._userArrowSide);
|
|
if (this._arrowSide != arrowSide) {
|
|
this._arrowSide = arrowSide;
|
|
this._reposition();
|
|
Meta.later_add(Meta.LaterType.BEFORE_REDRAW, () => {
|
|
this.queue_relayout();
|
|
return false;
|
|
});
|
|
|
|
this.emit('arrow-side-changed');
|
|
}
|
|
}
|
|
|
|
set xOffset(offset) {
|
|
this._xOffset = offset;
|
|
this._shiftActor();
|
|
}
|
|
|
|
get xOffset() {
|
|
return this._xOffset;
|
|
}
|
|
|
|
set yOffset(offset) {
|
|
this._yOffset = offset;
|
|
this._shiftActor();
|
|
}
|
|
|
|
get yOffset() {
|
|
return this._yOffset;
|
|
}
|
|
|
|
updateArrowSide(side) {
|
|
this._arrowSide = side;
|
|
this._border.queue_repaint();
|
|
|
|
this.emit('arrow-side-changed');
|
|
}
|
|
|
|
getPadding(side) {
|
|
return this.bin.get_theme_node().get_padding(side);
|
|
}
|
|
|
|
getArrowHeight() {
|
|
return this.get_theme_node().get_length('-arrow-rise');
|
|
}
|
|
});
|