03b8843f9e
* For small window counts, lay the windows out according to a predefined scheme. For larger window counts, continue putting the windows along the diagonal as before, but do it a bit better. * Special case the desktop window and use it as the background of the window area. * Add a little translucency to windows * Use tweener to animate everything into place * Clean up - add constants and break things into multiple methods svn path=/trunk/; revision=32
218 lines
5.9 KiB
JavaScript
218 lines
5.9 KiB
JavaScript
/* -*- mode: js2; js2-basic-offset: 4; -*- */
|
|
|
|
const Clutter = imports.gi.Clutter;
|
|
const Meta = imports.gi.Meta;
|
|
const Shell = imports.gi.Shell;
|
|
const Tweener = imports.tweener.tweener;
|
|
|
|
const Panel = imports.ui.panel;
|
|
|
|
const OVERLAY_BACKGROUND_COLOR = new Clutter.Color();
|
|
OVERLAY_BACKGROUND_COLOR.from_pixel(0x000000ff);
|
|
|
|
// Time for initial animation going into overlay mode
|
|
const ANIMATION_TIME = 0.3;
|
|
|
|
// How much to scale the desktop down by in overlay mode
|
|
const DESKTOP_SCALE = 0.75;
|
|
|
|
// Windows are slightly translucent in the overlay mode
|
|
const WINDOW_OPACITY = 0.9 * 255;
|
|
|
|
// Define a layout scheme for small window counts. For larger
|
|
// counts we fall back to an algorithm. We need more schemes here
|
|
// unless we have a really good algorithm.
|
|
//
|
|
// Each triplet is [x_center, y_center, scale] where the scale
|
|
// is relative to the width of the desktop.
|
|
const POSITIONS = {
|
|
1: [[0.5, 0.5, 0.8]],
|
|
2: [[0.25, 0.5, 0.4], [0.75, 0.5, 0.4]],
|
|
3: [[0.2, 0.33, 0.3], [0.5, 0.67, 0.3], [0.8, 0.33, 0.3]],
|
|
4: [[0.25, 0.25, 0.3], [0.75, 0.25, 0.3], [0.75, 0.75, 0.3], [0.25, 0.75, 0.3]]
|
|
};
|
|
|
|
function Overlay() {
|
|
this._init();
|
|
};
|
|
|
|
Overlay.prototype = {
|
|
_init : function() {
|
|
let global = Shell.global_get();
|
|
|
|
this._group = new Clutter.Group();
|
|
this.visible = false;
|
|
|
|
let background = new Clutter.Rectangle({ color: OVERLAY_BACKGROUND_COLOR,
|
|
reactive: true,
|
|
x: 0,
|
|
y: Panel.PANEL_HEIGHT,
|
|
width: global.screen_width,
|
|
height: global.screen_width - Panel.PANEL_HEIGHT });
|
|
this._group.add_actor(background);
|
|
|
|
this._group.hide();
|
|
global.overlay_group.add_actor(this._group);
|
|
|
|
this._window_clones = []
|
|
},
|
|
|
|
show : function() {
|
|
if (!this.visible) {
|
|
this.visible = true;
|
|
|
|
let global = Shell.global_get();
|
|
let windows = global.get_windows();
|
|
let desktop_window = null;
|
|
|
|
let screen_width = global.screen_width
|
|
let screen_height = global.screen_height
|
|
|
|
for (let i = 0; i < windows.length; i++)
|
|
if (windows[i].get_window_type() == Meta.WindowType.DESKTOP)
|
|
desktop_window = windows[i];
|
|
|
|
// The desktop windows are shown on top of a scaled down version of the
|
|
// desktop. This is positioned at the right side of the screen
|
|
this._desktop_width = screen_width * DESKTOP_SCALE;
|
|
this._desktop_height = screen_height * DESKTOP_SCALE;
|
|
this._desktop_x = screen_width - this._desktop_width - 10;
|
|
this._desktop_y = Panel.PANEL_HEIGHT + (screen_height - this._desktop_height - Panel.PANEL_HEIGHT) / 2;
|
|
|
|
if (desktop_window)
|
|
this._createDesktopClone(desktop_window);
|
|
|
|
// Count the total number of windows so we know what layout scheme to use
|
|
let n_windows = 0;
|
|
for (let i = 0; i < windows.length; i++) {
|
|
let w = windows[i];
|
|
if (w == desktop_window || w.is_override_redirect())
|
|
continue;
|
|
|
|
n_windows++;
|
|
}
|
|
|
|
// Now create actors for all the desktop windows
|
|
let window_index = 0;
|
|
for (let i = 0; i < windows.length; i++) {
|
|
let w = windows[i];
|
|
if (w == desktop_window || w.is_override_redirect())
|
|
continue;
|
|
this._createWindowClone(w, window_index, n_windows);
|
|
|
|
window_index++;
|
|
}
|
|
|
|
this._group.show();
|
|
}
|
|
},
|
|
|
|
hide : function() {
|
|
if (this.visible) {
|
|
this.visible = false;
|
|
this._group.hide();
|
|
|
|
for (let i = 0; i < this._window_clones.length; i++) {
|
|
this._window_clones[i].destroy();
|
|
}
|
|
|
|
this._window_clones = [];
|
|
}
|
|
},
|
|
|
|
_createDesktopClone : function(w) {
|
|
let clone = new Clutter.CloneTexture({ parent_texture: w.get_texture(),
|
|
reactive: true,
|
|
x: 0,
|
|
y: 0 });
|
|
this._window_clones.push(clone);
|
|
this._group.add_actor(clone);
|
|
|
|
Tweener.addTween(clone,
|
|
{ x: this._desktop_x,
|
|
y: this._desktop_y,
|
|
scale_x: DESKTOP_SCALE,
|
|
scale_y: DESKTOP_SCALE,
|
|
time: ANIMATION_TIME,
|
|
transition: "linear"
|
|
});
|
|
|
|
let me = this;
|
|
clone.connect("button-press-event",
|
|
function() {
|
|
me._deactivate();
|
|
});
|
|
},
|
|
|
|
_computeWindowPosition : function(window_index, n_windows) {
|
|
if (n_windows in POSITIONS)
|
|
return POSITIONS[n_windows][window_index];
|
|
|
|
// If we don't have a predefined scheme for this window count, overlap the windows
|
|
// along the diagonal of the desktop (improve this!)
|
|
let fraction = Math.sqrt(1/n_windows);
|
|
let x_center = (fraction / 2) + (1 - fraction) * window_index / (n_windows - 1);
|
|
let y_center = x_center;
|
|
|
|
log(x_center + "," + y_center + "," + fraction);
|
|
return [x_center, y_center, fraction];
|
|
},
|
|
|
|
_createWindowClone : function(w, window_index, n_windows) {
|
|
// We show the window using "clones" of the texture .. separate
|
|
// actors that mirror the original actors for the window. For
|
|
// animation purposes, it may be better to actually move the
|
|
// original actors about instead.
|
|
|
|
let clone = new Clutter.CloneTexture({ parent_texture: w.get_texture(),
|
|
reactive: true,
|
|
x: w.x,
|
|
y: w.y });
|
|
|
|
let [x_center, y_center, fraction] = this._computeWindowPosition(window_index, n_windows);
|
|
|
|
let desired_size = this._desktop_width * fraction;
|
|
|
|
x_center = this._desktop_x + x_center * this._desktop_width;
|
|
y_center = this._desktop_y + y_center * this._desktop_height;
|
|
|
|
let size = clone.width;
|
|
if (clone.height > size)
|
|
size = clone.height;
|
|
|
|
// Never scale up
|
|
let scale = desired_size / size;
|
|
if (scale > 1)
|
|
scale = 1;
|
|
|
|
this._group.add_actor(clone);
|
|
this._window_clones.push(clone);
|
|
|
|
Tweener.addTween(clone,
|
|
{ x: x_center - 0.5 * scale * w.width,
|
|
y: y_center - 0.5 * scale * w.height,
|
|
scale_x: scale,
|
|
scale_y: scale,
|
|
time: ANIMATION_TIME,
|
|
opacity: WINDOW_OPACITY,
|
|
transition: "linear"
|
|
});
|
|
|
|
let me = this;
|
|
clone.connect("button-press-event",
|
|
function() {
|
|
me._activateWindow(w);
|
|
});
|
|
},
|
|
|
|
_activateWindow : function(w) {
|
|
this._deactivate();
|
|
log("Activate "+ w.get_description());
|
|
},
|
|
|
|
_deactivate : function() {
|
|
let Main = imports.ui.main;
|
|
Main.hide_overlay();
|
|
}
|
|
};
|