98bd590a5d
There are few uses for being able to exit the shell directly; my current one is that the gtype debug infrastructure is implemented as an atexit() handler.
212 lines
7.5 KiB
JavaScript
212 lines
7.5 KiB
JavaScript
/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
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const Big = imports.gi.Big;
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const Clutter = imports.gi.Clutter;
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const GLib = imports.gi.GLib;
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const Lang = imports.lang;
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const Mainloop = imports.mainloop;
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const Meta = imports.gi.Meta;
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const Shell = imports.gi.Shell;
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const Signals = imports.signals;
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const Gettext = imports.gettext.domain('gnome-shell');
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const _ = Gettext.gettext;
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const Main = imports.ui.main;
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const OVERLAY_COLOR = new Clutter.Color();
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OVERLAY_COLOR.from_pixel(0x00000044);
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const BOX_BACKGROUND_COLOR = new Clutter.Color();
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BOX_BACKGROUND_COLOR.from_pixel(0x000000cc);
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const BOX_TEXT_COLOR = new Clutter.Color();
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BOX_TEXT_COLOR.from_pixel(0xffffffff);
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const DIALOG_WIDTH = 320;
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const DIALOG_PADDING = 6;
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const ICON_SIZE = 24;
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const ICON_BOX_SIZE = 36;
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function RunDialog() {
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this._init();
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};
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RunDialog.prototype = {
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_init : function() {
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this._isOpen = false;
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let gconf = Shell.GConf.get_default();
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gconf.connect('changed', Lang.bind(this, function (gconf, key) {
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if (key == 'development_tools')
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this._enableInternalCommands = gconf.get_bool('development_tools');
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}));
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this._enableInternalCommands = gconf.get_boolean('development_tools');
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this._internalCommands = { 'lg':
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Lang.bind(this, function() {
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Main.createLookingGlass().open();
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}),
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'r': Lang.bind(this, function() {
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global.reexec_self();
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}),
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// Developer brain backwards compatibility
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'restart': Lang.bind(this, function() {
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global.reexec_self();
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}),
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'debugexit': Lang.bind(this, function() {
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Meta.exit(Meta.ExitCode.ERROR);
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})
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};
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// All actors are inside _group. We create it initially
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// hidden then show it in show()
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this._group = new Clutter.Group({ visible: false });
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global.stage.add_actor(this._group);
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this._overlay = new Clutter.Rectangle({ color: OVERLAY_COLOR,
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width: global.screen_width,
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height: global.screen_height,
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border_width: 0,
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reactive: true });
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this._group.add_actor(this._overlay);
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let boxH = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
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x_align: Big.BoxAlignment.CENTER,
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y_align: Big.BoxAlignment.CENTER,
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width: global.screen_width,
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height: global.screen_height });
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this._group.add_actor(boxH);
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let boxV = new Big.Box({ orientation: Big.BoxOrientation.VERTICAL,
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y_align: Big.BoxAlignment.CENTER });
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boxH.append(boxV, Big.BoxPackFlags.NONE);
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let dialogBox = new Big.Box({ orientation: Big.BoxOrientation.VERTICAL,
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background_color: BOX_BACKGROUND_COLOR,
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corner_radius: 4,
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reactive: false,
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padding: DIALOG_PADDING,
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width: DIALOG_WIDTH });
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boxH.append(dialogBox, Big.BoxPackFlags.NONE);
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let label = new Clutter.Text({ color: BOX_TEXT_COLOR,
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font_name: '18px Sans',
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text: _("Please enter a command:") });
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dialogBox.append(label, Big.BoxPackFlags.EXPAND);
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this._entry = new Clutter.Text({ color: BOX_TEXT_COLOR,
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font_name: '20px Sans Bold',
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editable: true,
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activatable: true,
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singleLineMode: true });
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dialogBox.append(this._entry, Big.BoxPackFlags.EXPAND);
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this._errorBox = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
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padding_top: DIALOG_PADDING });
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dialogBox.append(this._errorBox, Big.BoxPackFlags.EXPAND);
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let iconBox = new Big.Box({ orientation: Big.BoxOrientation.VERTICAL,
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y_align: Big.BoxAlignment.CENTER,
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x_align: Big.BoxAlignment.CENTER,
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width: ICON_BOX_SIZE,
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height: ICON_BOX_SIZE });
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this._errorBox.append(iconBox, Big.BoxPackFlags.NONE);
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this._commandError = false;
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let errorIcon = Shell.TextureCache.get_default().load_icon_name("gtk-dialog-error", ICON_SIZE);
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iconBox.append(errorIcon, Big.BoxPackFlags.EXPAND);
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this._errorMessage = new Clutter.Text({ color: BOX_TEXT_COLOR,
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font_name: '18px Sans Bold',
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line_wrap: true });
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this._errorBox.append(this._errorMessage, Big.BoxPackFlags.EXPAND);
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this._errorBox.hide();
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this._entry.connect('activate', Lang.bind(this, function (o, e) {
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this._run(o.get_text());
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if (!this._commandError)
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this.close();
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}));
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this._entry.connect('key-press-event', Lang.bind(this, function(o, e) {
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let symbol = e.get_key_symbol();
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if (symbol == Clutter.Escape) {
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this.close();
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return true;
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}
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return false;
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}));
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},
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_run : function(command) {
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let f;
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if (this._enableInternalCommands)
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f = this._internalCommands[command];
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else
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f = null;
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if (f) {
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f();
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} else if (command) {
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try {
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this._commandError = false;
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let [ok, len, args] = GLib.shell_parse_argv(command);
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let p = new Shell.Process({'args' : args});
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p.run();
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} catch (e) {
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this._commandError = true;
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/*
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* The exception contains an error string like:
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* Error invoking Shell.run: Failed to execute child process "foo"
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* (No such file or directory)
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* We are only interested in the actual error, so parse that out.
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*/
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let m = /.+\((.+)\)/.exec(e);
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let errorStr = "Execution of '" + command + "' failed:\n" + m[1];
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this._errorMessage.set_text(errorStr);
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this._errorBox.show();
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}
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}
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},
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open : function() {
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if (this._isOpen) // Already shown
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return;
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this._isOpen = true;
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this._group.show();
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Main.pushModal(this._group);
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global.stage.set_key_focus(this._entry);
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},
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close : function() {
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if (!this._isOpen)
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return;
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this._isOpen = false;
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this._errorBox.hide();
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this._commandError = false;
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this._group.hide();
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this._entry.text = '';
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Main.popModal(this._group);
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}
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};
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Signals.addSignalMethods(RunDialog.prototype);
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