gnome-shell/js/ui/closeDialog.js
Florian Müllner 2b45a01517 cleanup: Use new indentation style for object literals
We have made good progress on object literals as well, although there
are still a lot that use the old style, given how ubiquitous object
literals are.

But the needed reindentation isn't overly intrusive, as changes are
limited to the object literals themselves (i.e. they don't affect
surrounding code).

And given that object literals account for quite a bit of the remaining
differences between regular and legacy rules, doing the transition now
is still worthwhile.

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2200>
2022-02-23 12:23:52 +00:00

215 lines
6.7 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
/* exported CloseDialog */
const { Clutter, GLib, GObject, Meta, Shell, St } = imports.gi;
const Dialog = imports.ui.dialog;
const Main = imports.ui.main;
var FROZEN_WINDOW_BRIGHTNESS = -0.3;
var DIALOG_TRANSITION_TIME = 150;
var ALIVE_TIMEOUT = 5000;
var CloseDialog = GObject.registerClass({
Implements: [Meta.CloseDialog],
Properties: {
'window': GObject.ParamSpec.override('window', Meta.CloseDialog),
},
}, class CloseDialog extends GObject.Object {
_init(window) {
super._init();
this._window = window;
this._dialog = null;
this._tracked = undefined;
this._timeoutId = 0;
this._windowFocusChangedId = 0;
this._keyFocusChangedId = 0;
}
get window() {
return this._window;
}
set window(window) {
this._window = window;
}
_createDialogContent() {
let tracker = Shell.WindowTracker.get_default();
let windowApp = tracker.get_window_app(this._window);
/* Translators: %s is an application name */
let title = _("“%s” is not responding.").format(windowApp.get_name());
let description = _('You may choose to wait a short while for it to ' +
'continue or force the application to quit entirely.');
return new Dialog.MessageDialogContent({ title, description });
}
_updateScale() {
// Since this is a child of MetaWindowActor (which, for Wayland clients,
// applies the geometry scale factor to its children itself, see
// meta_window_actor_set_geometry_scale()), make sure we don't apply
// the factor twice in the end.
if (this._window.get_client_type() !== Meta.WindowClientType.WAYLAND)
return;
let { scaleFactor } = St.ThemeContext.get_for_stage(global.stage);
this._dialog.set_scale(1 / scaleFactor, 1 / scaleFactor);
}
_initDialog() {
if (this._dialog)
return;
let windowActor = this._window.get_compositor_private();
this._dialog = new Dialog.Dialog(windowActor, 'close-dialog');
this._dialog.width = windowActor.width;
this._dialog.height = windowActor.height;
this._dialog.contentLayout.add_child(this._createDialogContent());
this._dialog.addButton({
label: _('Force Quit'),
action: this._onClose.bind(this),
default: true,
});
this._dialog.addButton({
label: _('Wait'),
action: this._onWait.bind(this),
key: Clutter.KEY_Escape,
});
global.focus_manager.add_group(this._dialog);
let themeContext = St.ThemeContext.get_for_stage(global.stage);
themeContext.connect('notify::scale-factor', this._updateScale.bind(this));
this._updateScale();
}
_addWindowEffect() {
// We set the effect on the surface actor, so the dialog itself
// (which is a child of the MetaWindowActor) does not get the
// effect applied itself.
let windowActor = this._window.get_compositor_private();
let surfaceActor = windowActor.get_first_child();
let effect = new Clutter.BrightnessContrastEffect();
effect.set_brightness(FROZEN_WINDOW_BRIGHTNESS);
surfaceActor.add_effect_with_name("gnome-shell-frozen-window", effect);
}
_removeWindowEffect() {
let windowActor = this._window.get_compositor_private();
let surfaceActor = windowActor.get_first_child();
surfaceActor.remove_effect_by_name("gnome-shell-frozen-window");
}
_onWait() {
this.response(Meta.CloseDialogResponse.WAIT);
}
_onClose() {
this.response(Meta.CloseDialogResponse.FORCE_CLOSE);
}
_onFocusChanged() {
if (Meta.is_wayland_compositor())
return;
let focusWindow = global.display.focus_window;
let keyFocus = global.stage.key_focus;
let shouldTrack;
if (focusWindow != null)
shouldTrack = focusWindow == this._window;
else
shouldTrack = keyFocus && this._dialog.contains(keyFocus);
if (this._tracked === shouldTrack)
return;
if (shouldTrack) {
Main.layoutManager.trackChrome(this._dialog,
{ affectsInputRegion: true });
} else {
Main.layoutManager.untrackChrome(this._dialog);
}
// The buttons are broken when they aren't added to the input region,
// so disable them properly in that case
this._dialog.buttonLayout.get_children().forEach(b => {
b.reactive = shouldTrack;
});
this._tracked = shouldTrack;
}
vfunc_show() {
if (this._dialog != null)
return;
Meta.disable_unredirect_for_display(global.display);
this._timeoutId = GLib.timeout_add(GLib.PRIORITY_DEFAULT, ALIVE_TIMEOUT,
() => {
this._window.check_alive(global.display.get_current_time_roundtrip());
return GLib.SOURCE_CONTINUE;
});
this._windowFocusChangedId =
global.display.connect('notify::focus-window',
this._onFocusChanged.bind(this));
this._keyFocusChangedId =
global.stage.connect('notify::key-focus',
this._onFocusChanged.bind(this));
this._addWindowEffect();
this._initDialog();
this._dialog._dialog.scale_y = 0;
this._dialog._dialog.set_pivot_point(0.5, 0.5);
this._dialog._dialog.ease({
scale_y: 1,
mode: Clutter.AnimationMode.LINEAR,
duration: DIALOG_TRANSITION_TIME,
onComplete: this._onFocusChanged.bind(this),
});
}
vfunc_hide() {
if (this._dialog == null)
return;
Meta.enable_unredirect_for_display(global.display);
GLib.source_remove(this._timeoutId);
this._timeoutId = 0;
global.display.disconnect(this._windowFocusChangedId);
this._windowFocusChangedId = 0;
global.stage.disconnect(this._keyFocusChangedId);
this._keyFocusChangedId = 0;
this._dialog._dialog.remove_all_transitions();
let dialog = this._dialog;
this._dialog = null;
this._removeWindowEffect();
dialog.makeInactive();
dialog._dialog.ease({
scale_y: 0,
mode: Clutter.AnimationMode.LINEAR,
duration: DIALOG_TRANSITION_TIME,
onComplete: () => dialog.destroy(),
});
}
vfunc_focus() {
if (this._dialog)
this._dialog.grab_key_focus();
}
});