gnome-shell/js/ui/panel.js
Owen Taylor 840eb62397 Set a strut to prevent windows under the panel
Set a strut (a reserved region) at the top of the screen so that
windows don't get positioned under the panel. Do this on all
workspaces and redo it when the number of workspaces changes.
http://bugzilla.gnome.org/show_bug.cgi?id=561297

svn path=/trunk/; revision=63
2008-11-19 23:04:53 +00:00

145 lines
4.3 KiB
JavaScript

/* -*- mode: js2; js2-basic-offset: 4; -*- */
const Mainloop = imports.mainloop;
const Clutter = imports.gi.Clutter;
const Meta = imports.gi.Meta;
const Shell = imports.gi.Shell;
const Tidy = imports.gi.Tidy;
const Button = imports.ui.button;
const Main = imports.ui.main;
const PANEL_HEIGHT = 32;
const TRAY_HEIGHT = 24;
const PANEL_BACKGROUND_COLOR = new Clutter.Color();
PANEL_BACKGROUND_COLOR.from_pixel(0xeeddccff);
const PRESSED_BUTTON_BACKGROUND_COLOR = new Clutter.Color();
PRESSED_BUTTON_BACKGROUND_COLOR.from_pixel(0xccbbaaff);
function Panel() {
this._init();
}
Panel.prototype = {
_init : function() {
let global = Shell.global_get();
this._group = new Clutter.Group();
let background = new Clutter.Rectangle({ color: PANEL_BACKGROUND_COLOR,
reactive: true,
width: global.screen_width+2,
height: PANEL_HEIGHT+1,
border_width: 1});
background.set_position(-1, -1);
this._group.add_actor(background);
this.button = new Button.Button("Activities", PANEL_BACKGROUND_COLOR, PRESSED_BUTTON_BACKGROUND_COLOR, true, null, PANEL_HEIGHT-1);
this._group.add_actor(this.button.button);
this._grid = new Tidy.Grid({ height: TRAY_HEIGHT,
valign: 0.5,
end_align: true,
column_gap: 2 })
this._group.add_actor(this._grid);
this._clock = new Clutter.Label({ font_name: "Sans Bold 16px",
text: "" });
this._grid.add_actor(this._clock);
// Setting the anchor point at top right (north east) makes that portion of the
// grid positioned at the position specified below.
this._grid.set_anchor_point_from_gravity(Clutter.Gravity.NORTH_EAST);
this._grid.set_position(global.screen_width - 2, (PANEL_HEIGHT - TRAY_HEIGHT) / 2);
this._traymanager = new Shell.TrayManager();
let me = this;
// the anchor point needs to be updated each time the height/width of the content might have changed, because
// it doesn't get updated on its own
this._traymanager.connect('tray-icon-added',
function(o, icon) {
me._grid.add_actor(icon);
/* bump the clock back to the end */
me._grid.remove_actor(me._clock);
me._grid.add_actor(me._clock);
me._grid.move_anchor_point_from_gravity(Clutter.Gravity.NORTH_EAST);
});
this._traymanager.connect('tray-icon-removed',
function(o, icon) {
me._grid.remove_actor(icon);
me._grid.move_anchor_point_from_gravity(Clutter.Gravity.NORTH_EAST);
});
this._traymanager.manage_stage(global.stage);
// TODO: decide what to do with the rest of the panel in the overlay mode (make it fade-out, become non-reactive, etc.)
// We get into the overlay mode on button-press-event as opposed to button-release-event because eventually we'll probably
// have the overlay act like a menu that allows the user to release the mouse on the activity the user wants
// to switch to.
this.button.button.connect('button-press-event',
function(o, event) {
if (Main.overlay.visible)
Main.hide_overlay();
else
Main.show_overlay();
return true;
});
this._setStruts();
global.screen.connect('notify::n-workspaces',
function() {
me._setStruts();
});
global.stage.add_actor(this._group);
this._updateClock();
this._startClock();
},
// Struts determine the area along each side of the screen that is reserved
// and not available to applications
_setStruts: function() {
let global = Shell.global_get();
let struts = [
new Meta.Strut({
rect: {
x: 0,
y: 0,
width: global.screen_width,
height: PANEL_HEIGHT
},
side: Meta.Direction.TOP
})
];
let screen = global.screen;
for (let i = 0; i < screen.n_workspaces; i++) {
let workspace = screen.get_workspace_by_index(i);
workspace.set_builtin_struts(struts);
}
},
_startClock: function() {
let me = this;
// TODO: this makes the clock updated every 60 seconds, but not necessarily on the minute, so it is inaccurate
Mainloop.timeout_add_seconds(60,
function() {
me._updateClock();
return true;
});
},
_updateClock: function() {
this._clock.set_text(new Date().toLocaleFormat("%H:%M"));
return true;
},
overlayHidden: function() {
this.button.release();
}
};