gnome-shell/js/ui/genericDisplay.js
Marina Zhurakhinskaya 48cda5b179 Create two base classes: GenericDisplayItem and GenericDisplay, as
well as corresponding classes for applications and documents that inherit from
them. 

Use half the height of the sideshow in the overlay mode for the
AppDisplay, and the other half for the DocDisplay. 

Enable moving the selection between the two displays by using up and down arrow keys. 

Enable activating any item by clicking on it, in addition to activating the currently selected item by pressing Enter.

Apply search entry content to both sets of items.


svn path=/trunk/; revision=132
2008-12-20 04:27:57 +00:00

416 lines
15 KiB
JavaScript

/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const Signals = imports.signals;
const Clutter = imports.gi.Clutter;
const Gio = imports.gi.Gio;
const Pango = imports.gi.Pango;
const Gtk = imports.gi.Gtk;
const Tidy = imports.gi.Tidy;
const Big = imports.gi.Big;
const Shell = imports.gi.Shell;
const ITEM_DISPLAY_NAME_COLOR = new Clutter.Color();
ITEM_DISPLAY_NAME_COLOR.from_pixel(0xffffffff);
const ITEM_DISPLAY_DESCRIPTION_COLOR = new Clutter.Color();
ITEM_DISPLAY_DESCRIPTION_COLOR.from_pixel(0xffffffbb);
const ITEM_DISPLAY_BACKGROUND_COLOR = new Clutter.Color();
ITEM_DISPLAY_BACKGROUND_COLOR.from_pixel(0x00000000);
const ITEM_DISPLAY_SELECTED_BACKGROUND_COLOR = new Clutter.Color();
ITEM_DISPLAY_SELECTED_BACKGROUND_COLOR.from_pixel(0x00ff0055);
const ITEM_DISPLAY_HEIGHT = 50;
const ITEM_DISPLAY_PADDING = 4;
/* This is a virtual class that represents a single display item containing
* a name, a description, and an icon. It allows selecting an item and represents
* it by highlighting it with a different background color than the default.
*
* availableWidth - total width available for the item
*/
function GenericDisplayItem(availableWidth) {
this._init(name, description, icon, availableWidth);
}
GenericDisplayItem.prototype = {
_init: function(availableWidth) {
this._availableWidth = availableWidth;
let me = this;
this._group = new Clutter.Group({reactive: true,
width: availableWidth,
height: ITEM_DISPLAY_HEIGHT});
this._group.connect('button-press-event', function(group, e) {
me.emit('activate');
return true;
});
this._bg = new Big.Box({ background_color: ITEM_DISPLAY_BACKGROUND_COLOR,
corner_radius: 4,
x: 0, y: 0,
width: availableWidth, height: ITEM_DISPLAY_HEIGHT });
this._group.add_actor(this._bg);
this._name = null;
this._description = null;
this._icon = null;
this.actor = this._group;
},
//// Public methods ////
// Highlights the item by setting a different background color than the default
// if isSelected is true, removes the highlighting otherwise.
markSelected: function(isSelected) {
let color;
if (isSelected)
color = ITEM_DISPLAY_SELECTED_BACKGROUND_COLOR;
else
color = ITEM_DISPLAY_BACKGROUND_COLOR;
this._bg.background_color = color;
},
//// Pure virtual public methods ////
// Performes an action associated with launching this item, such as opening a file or an application.
launch: function() {
throw new Error("Not implemented");
},
//// Protected methods ////
/*
* Creates the graphical elements for the item based on the item information.
*
* nameText - name of the item
* descriptionText - short description of the item
* iconActor - ClutterTexture containing the icon image which should be 48x48 pixels
*/
_setItemInfo: function(nameText, descriptionText, iconActor) {
if (this._name != null) {
// this also removes this._name from the parent container,
// so we don't need to call this._group.remove_actor(this._name) directly
this._name.destroy();
this._name = null;
}
if (this._description != null) {
this._description.destroy();
this._description = null;
}
if (this._icon != null) {
// though we get the icon from elsewhere, we assume its ownership here,
// and therefore should be responsible for distroying it
this._icon.destroy();
this._icon = null;
}
this._icon = iconActor;
this._icon.x = 0;
this._icon.y = 0;
this._group.add_actor(this._icon);
let text_width = this._availableWidth - (this._icon.width + 4);
this._name = new Clutter.Label({ color: ITEM_DISPLAY_NAME_COLOR,
font_name: "Sans 14px",
width: text_width,
ellipsize: Pango.EllipsizeMode.END,
text: nameText,
x: this._icon.width + 4,
y: 0});
this._group.add_actor(this._name);
this._description = new Clutter.Label({ color: ITEM_DISPLAY_DESCRIPTION_COLOR,
font_name: "Sans 12px",
width: text_width,
ellipsize: Pango.EllipsizeMode.END,
text: descriptionText,
x: this._name.x,
y: this._name.height + 4})
this._group.add_actor(this._description);
}
};
Signals.addSignalMethods(GenericDisplayItem.prototype);
/* This is a virtual class that represents a display containing a collection of items
* that can be filtered with a search string.
*
* width - width available for the display
* height - height available for the display
*/
function GenericDisplay(width, height) {
this._init(width, height);
}
GenericDisplay.prototype = {
_init : function(width, height) {
this._search = '';
this._width = width;
this._height = height;
this._grid = new Tidy.Grid({width: width, height: height});
// map<itemId, Object> where Object represents the item info
this._allItems = {};
// map<itemId, GenericDisplayItem>
this._displayedItems = {};
this._displayedItemsCount = 0;
// GenericDisplayItem
this._activatedItem = null;
this._selectedIndex = -1;
this._keepDisplayCurrent = false;
this._maxItems = this._height / (ITEM_DISPLAY_HEIGHT + ITEM_DISPLAY_PADDING);
this.actor = this._grid;
},
//// Public methods ////
// Sets the search string and displays the matching items.
setSearch: function(text) {
this._search = text.toLowerCase();
this._redisplay();
},
// Sets this._activatedItem to the item that is selected and emits 'activated' signal.
// The reason we don't call launch() on the activated item right away is because we want
// the class that contains the display to do all other necessary actions and then call
// doActivate(). Currently, when a selected item is activated we only clear the search
// entry, but when an item that was not selected is clicked, we want to move the selection
// to the clicked item first. This needs to happen in the class that contains the display
// because the selection might be moved from some other display that class contains.
activateSelected: function() {
if (this._selectedIndex != -1) {
let selected = this._findDisplayedByIndex(this._selectedIndex);
this._activatedItem = selected;
this.emit('activated');
}
},
// Moves the selection one up. If the selection was already on the top item, it's moved
// to the bottom one. Returns true if the selection actually moved up, false if it wrapped
// around to the bottom.
selectUp: function() {
let selectedUp = true;
let prev = this._selectedIndex - 1;
if (this._selectedIndex <= 0) {
prev = this._displayedItemsCount - 1;
selectedUp = false;
}
this._selectIndex(prev);
return selectedUp;
},
// Moves the selection one down. If the selection was already on the bottom item, it's moved
// to the top one. Returns true if the selection actually moved down, false if it wrapped
// around to the top.
selectDown: function() {
let selectedDown = true;
let next = this._selectedIndex + 1;
if (this._selectedIndex == this._displayedItemsCount - 1) {
next = 0;
selectedDown = false;
}
this._selectIndex(next);
return selectedDown;
},
// Selects the first item among the displayed items.
selectFirstItem: function() {
if (this.hasItems())
this._selectIndex(0);
},
// Selects the last item among the displayed items.
selectLastItem: function() {
if (this.hasItems())
this._selectIndex(this._displayedItemsCount - 1);
},
// Returns true if the display has some item selected.
hasSelected: function() {
return this._selectedIndex != -1;
},
// Removes selection if some display item is selected.
unsetSelected: function() {
this._selectIndex(-1);
},
// Returns true if the display has any displayed items.
hasItems: function() {
return this._displayedItemsCount > 0;
},
// Highlights the activated item and launches it.
doActivate: function() {
if (this._activatedItem != null) {
// We update the selection, so that in case an item was selected by clicking on it and
// it is different from an item that was previously selected, we can highlight the new selection.
this._selectIndex(this._getIndexOfDisplayedActor(this._activatedItem.actor));
this._activatedItem.launch();
}
},
// Updates the displayed items and makes the display actor visible.
show: function() {
this._keepDisplayCurrent = true;
this._redisplay();
this._grid.show();
},
// Hides the display actor.
hide: function() {
this._grid.hide();
this._keepDisplayCurrent = false;
},
//// Protected methods ////
// Creates a display item based on the information associated with itemId
// and adds it to the displayed items.
_addDisplayItem : function(itemId) {
if (this._displayedItems.hasOwnProperty(itemId)) {
log("Tried adding a display item for " + itemId + ", but an item with this item id is already among displayed items.");
return;
}
let me = this;
let itemInfo = this._allItems[itemId];
let displayItem = this._createDisplayItem(itemInfo);
displayItem.connect('activate', function() {
me._activatedItem = displayItem;
me.emit('activated');
});
this._grid.add_actor(displayItem.actor);
this._displayedItems[itemId] = displayItem;
this._displayedItemsCount++;
},
// Removes an item identifed by the itemId from the displayed items.
_removeDisplayItem: function(itemId) {
let displayItem = this._displayedItems[itemId];
displayItem.actor.destroy();
delete this._displayedItems[itemId];
this._displayedItemsCount--;
},
// Removes all displayed items.
_removeAllDisplayItems: function() {
for (itemId in this._displayedItems)
this._removeDisplayItem(itemId);
},
// Updates the displayed items, applying the search string if one exists.
_redisplay: function() {
if (!this._keepDisplayCurrent)
return;
this._refreshCache();
if (!this._search)
this._setDefaultList();
else
this._doSearchFilter();
if (this.hasSelected()) {
this._selectedIndex = -1;
this.selectFirstItem();
}
this.emit('redisplayed');
},
//// Pure virtual protected methods ////
// Performs the steps needed to have the latest information about the items.
_refreshCache: function() {
throw new Error("Not implemented");
},
// Sets the list of the displayed items based on the default sorting order.
// The default sorting order is specific to each implementing class.
_setDefaultList: function() {
throw new Error("Not implemented");
},
// Sorts the list of item ids in-place based on the order in which the items
// associated with the ids should be displayed.
_sortItems: function(itemIds) {
throw new Error("Not implemented");
},
// Checks if the item info can be a match for the search string.
// Returns a boolean flag indicating if that's the case.
_isInfoMatching: function(itemInfo, search) {
throw new Error("Not implemented");
},
// Creates a display item based on itemInfo.
_createDisplayItem: function(itemInfo) {
throw new Error("Not implemented");
},
//// Private methods ////
// Applies the search string to the list of items to find matches,
// and displays up to this._maxItems that matched.
_doSearchFilter: function() {
this._removeAllDisplayItems();
let matchedItems = [];
for (itemId in this._allItems) {
let item = this._allItems[itemId];
if (this._isInfoMatching(item, this._search))
matchedItems.push(itemId);
}
this._sortItems(matchedItems);
for (let i = 0; i < matchedItems.length && i < this._maxItems; i++) {
this._addDisplayItem(matchedItems[i]);
}
},
// Returns a display item based on its index in the ordering of the
// display children.
_findDisplayedByIndex: function(index) {
let displayedActors = this._grid.get_children();
let actor = displayedActors[index];
return this._findDisplayedByActor(actor);
},
// Returns a display item based on the actor that represents it in
// the display.
_findDisplayedByActor: function(actor) {
for (itemId in this._displayedItems) {
let item = this._displayedItems[itemId];
if (item.actor == actor) {
return item;
}
}
return null;
},
// Returns and index that the actor has in the ordering of the display's
// children.
_getIndexOfDisplayedActor: function(actor) {
let children = this._grid.get_children();
for (let i = 0; i < children.length; i++) {
if (children[i] == actor)
return i;
}
return -1;
},
// Selects (e.g. highlights) a display item at the provided index.
_selectIndex: function(index) {
if (this._selectedIndex != -1) {
let prev = this._findDisplayedByIndex(this._selectedIndex);
prev.markSelected(false);
}
this._selectedIndex = index;
if (index != -1 && index < this._displayedItemsCount) {
let item = this._findDisplayedByIndex(index);
item.markSelected(true);
}
}
};
Signals.addSignalMethods(GenericDisplay.prototype);