3d8a87563d
Use a SlidingControl subclass and pack that in the overview group directly. https://bugzilla.gnome.org/show_bug.cgi?id=682050
206 lines
6.3 KiB
JavaScript
206 lines
6.3 KiB
JavaScript
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
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const Clutter = imports.gi.Clutter;
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const Lang = imports.lang;
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const St = imports.gi.St;
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const Main = imports.ui.main;
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const Tweener = imports.ui.tweener;
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const SIDE_CONTROLS_ANIMATION_TIME = 0.2;
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const SlideDirection = {
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LEFT: 0,
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RIGHT: 1
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};
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const SlideLayout = new Lang.Class({
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Name: 'SlideLayout',
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Extends: Clutter.FixedLayout,
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_init: function(params) {
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this._slideX = 1;
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this._direction = SlideDirection.LEFT;
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this.parent(params);
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},
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_getRealSlideDirection: function(child) {
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let direction = this._direction;
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let rtl = (child.text_direction == Clutter.TextDirection.RTL);
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if (rtl)
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direction = (direction == SlideDirection.LEFT) ?
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SlideDirection.RIGHT : SlideDirection.LEFT;
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return direction;
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},
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vfunc_get_preferred_width: function(container, forHeight) {
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let child = container.get_first_child();
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let [minWidth, natWidth] = child.get_preferred_width(forHeight);
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minWidth *= this._slideX;
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natWidth *= this._slideX;
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return [minWidth, natWidth];
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},
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vfunc_allocate: function(container, box, flags) {
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let child = container.get_first_child();
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let [, , natWidth, natHeight] = child.get_preferred_size();
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let availWidth = Math.round(box.x2 - box.x1);
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let availHeight = Math.round(box.y2 - box.y1);
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let realDirection = this._getRealSlideDirection(child);
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let translationX = (realDirection == SlideDirection.LEFT) ?
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(availWidth - natWidth) : (natWidth - availWidth);
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let actorBox = new Clutter.ActorBox({ x1: translationX,
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y1: 0,
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x2: child.x_expand ? availWidth : natWidth,
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y2: child.y_expand ? availHeight : natHeight });
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child.allocate(actorBox, flags);
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},
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set slideX(value) {
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this._slideX = value;
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this.layout_changed();
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},
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get slideX() {
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return this._slideX;
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},
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set slideDirection(direction) {
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this._direction = direction;
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this.layout_changed();
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},
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get slideDirection() {
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return this._direction;
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}
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});
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const SlidingControl = new Lang.Class({
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Name: 'SlidingControl',
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_init: function() {
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this.visible = true;
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this.inDrag = false;
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this.layout = new SlideLayout();
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this.actor = new St.Widget({ layout_manager: this.layout,
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clip_to_allocation: true });
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Main.overview.connect('showing', Lang.bind(this, this._onOverviewShowing));
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Main.overview.connect('item-drag-begin', Lang.bind(this, this._onDragBegin));
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Main.overview.connect('item-drag-end', Lang.bind(this, this._onDragEnd));
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Main.overview.connect('item-drag-cancelled', Lang.bind(this, this._onDragEnd));
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Main.overview.connect('window-drag-begin', Lang.bind(this, this._onDragBegin));
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Main.overview.connect('window-drag-cancelled', Lang.bind(this, this._onDragEnd));
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Main.overview.connect('window-drag-end', Lang.bind(this, this._onDragEnd));
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},
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getSlide: function() {
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throw new Error('getSlide() must be overridden');
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},
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updateSlide: function() {
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Tweener.addTween(this.layout, { slideX: this.getSlide(),
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time: SIDE_CONTROLS_ANIMATION_TIME,
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transition: 'easeOutQuad' });
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},
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_onOverviewShowing: function() {
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// reset any translation and make sure the actor is visible when
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// entering the overview
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this.visible = true;
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this.layout.slideX = this.getSlide();
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},
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_onDragBegin: function() {
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this.inDrag = true;
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this.updateSlide();
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},
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_onDragEnd: function() {
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this.inDrag = false;
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this.updateSlide();
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},
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slideIn: function() {
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this.visible = true;
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this.updateSlide();
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},
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slideOut: function() {
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this.visible = false;
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this.updateSlide();
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}
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});
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const ThumbnailsSlider = new Lang.Class({
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Name: 'ThumbnailsSlider',
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Extends: SlidingControl,
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_init: function(thumbnailsBox) {
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this.parent();
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this.layout.slideDirection = SlideDirection.RIGHT;
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this._thumbnailsBox = thumbnailsBox;
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// SlideLayout reads the actor's expand flags to decide
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// whether to allocate the natural size to its child, or the whole
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// available allocation
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this._thumbnailsBox.actor.y_expand = true;
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this.actor.request_mode = Clutter.RequestMode.WIDTH_FOR_HEIGHT;
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this.actor.reactive = true;
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this.actor.track_hover = true;
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this.actor.add_actor(this._thumbnailsBox.actor);
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Main.layoutManager.connect('monitors-changed', Lang.bind(this, this.updateSlide));
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this.actor.connect('notify::hover', Lang.bind(this, this.updateSlide));
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},
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getSlide: function() {
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if (!this.visible)
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return 0;
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// Always show the pager when hover, during a drag, or if workspaces are
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// actually used, e.g. there are windows on more than one
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let alwaysZoomOut = this.actor.hover || this.inDrag || global.screen.n_workspaces > 2;
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if (!alwaysZoomOut) {
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let monitors = Main.layoutManager.monitors;
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let primary = Main.layoutManager.primaryMonitor;
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/* Look for any monitor to the right of the primary, if there is
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* one, we always keep zoom out, otherwise its hard to reach
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* the thumbnail area without passing into the next monitor. */
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for (let i = 0; i < monitors.length; i++) {
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if (monitors[i].x >= primary.x + primary.width) {
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alwaysZoomOut = true;
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break;
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}
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}
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}
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if (alwaysZoomOut)
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return 1;
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let child = this.actor.get_first_child();
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let preferredHeight = child.get_preferred_height(-1)[1];
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let expandedWidth = child.get_preferred_width(preferredHeight)[1];
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let visibleWidth = child.get_theme_node().get_length('visible-width');
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return visibleWidth / expandedWidth;
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}
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});
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