gnome-shell/js/ui/messageTray.js
Georges Basile Stavracas Neto ac314cfb05
messageTray: Drop Shell.GenericContainer usage
Nothing particularly outstanding with this class - it was
a straightforward removal and subclassing.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/153
2018-10-08 22:42:26 -03:00

1488 lines
51 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
const Clutter = imports.gi.Clutter;
const GLib = imports.gi.GLib;
const Gio = imports.gi.Gio;
const GObject = imports.gi.GObject;
const Gtk = imports.gi.Gtk;
const Atk = imports.gi.Atk;
const Lang = imports.lang;
const Mainloop = imports.mainloop;
const Meta = imports.gi.Meta;
const Pango = imports.gi.Pango;
const Shell = imports.gi.Shell;
const Signals = imports.signals;
const St = imports.gi.St;
const Calendar = imports.ui.calendar;
const GnomeSession = imports.misc.gnomeSession;
const Layout = imports.ui.layout;
const Main = imports.ui.main;
const Params = imports.misc.params;
const Tweener = imports.ui.tweener;
const Util = imports.misc.util;
const SHELL_KEYBINDINGS_SCHEMA = 'org.gnome.shell.keybindings';
var ANIMATION_TIME = 0.2;
var NOTIFICATION_TIMEOUT = 4;
var HIDE_TIMEOUT = 0.2;
var LONGER_HIDE_TIMEOUT = 0.6;
var MAX_NOTIFICATIONS_IN_QUEUE = 3;
var MAX_NOTIFICATIONS_PER_SOURCE = 3;
var MAX_NOTIFICATION_BUTTONS = 3;
// We delay hiding of the tray if the mouse is within MOUSE_LEFT_ACTOR_THRESHOLD
// range from the point where it left the tray.
var MOUSE_LEFT_ACTOR_THRESHOLD = 20;
var IDLE_TIME = 1000;
var State = {
HIDDEN: 0,
SHOWING: 1,
SHOWN: 2,
HIDING: 3
};
// These reasons are useful when we destroy the notifications received through
// the notification daemon. We use EXPIRED for notifications that we dismiss
// and the user did not interact with, DISMISSED for all other notifications
// that were destroyed as a result of a user action, and SOURCE_CLOSED for the
// notifications that were requested to be destroyed by the associated source.
var NotificationDestroyedReason = {
EXPIRED: 1,
DISMISSED: 2,
SOURCE_CLOSED: 3
};
// Message tray has its custom Urgency enumeration. LOW, NORMAL and CRITICAL
// urgency values map to the corresponding values for the notifications received
// through the notification daemon. HIGH urgency value is used for chats received
// through the Telepathy client.
var Urgency = {
LOW: 0,
NORMAL: 1,
HIGH: 2,
CRITICAL: 3
};
var FocusGrabber = new Lang.Class({
Name: 'FocusGrabber',
_init(actor) {
this._actor = actor;
this._prevKeyFocusActor = null;
this._focusActorChangedId = 0;
this._focused = false;
},
grabFocus() {
if (this._focused)
return;
this._prevKeyFocusActor = global.stage.get_key_focus();
this._focusActorChangedId = global.stage.connect('notify::key-focus', this._focusActorChanged.bind(this));
if (!this._actor.navigate_focus(null, Gtk.DirectionType.TAB_FORWARD, false))
this._actor.grab_key_focus();
this._focused = true;
},
_focusUngrabbed() {
if (!this._focused)
return false;
if (this._focusActorChangedId > 0) {
global.stage.disconnect(this._focusActorChangedId);
this._focusActorChangedId = 0;
}
this._focused = false;
return true;
},
_focusActorChanged() {
let focusedActor = global.stage.get_key_focus();
if (!focusedActor || !this._actor.contains(focusedActor))
this._focusUngrabbed();
},
ungrabFocus() {
if (!this._focusUngrabbed())
return;
if (this._prevKeyFocusActor) {
global.stage.set_key_focus(this._prevKeyFocusActor);
this._prevKeyFocusActor = null;
} else {
let focusedActor = global.stage.get_key_focus();
if (focusedActor && this._actor.contains(focusedActor))
global.stage.set_key_focus(null);
}
}
});
// NotificationPolicy:
// An object that holds all bits of configurable policy related to a notification
// source, such as whether to play sound or honour the critical bit.
//
// A notification without a policy object will inherit the default one.
var NotificationPolicy = new Lang.Class({
Name: 'NotificationPolicy',
_init(params) {
params = Params.parse(params, { enable: true,
enableSound: true,
showBanners: true,
forceExpanded: false,
showInLockScreen: true,
detailsInLockScreen: false
});
Lang.copyProperties(params, this);
},
// Do nothing for the default policy. These methods are only useful for the
// GSettings policy.
store() { },
destroy() { }
});
Signals.addSignalMethods(NotificationPolicy.prototype);
var NotificationGenericPolicy = new Lang.Class({
Name: 'NotificationGenericPolicy',
Extends: NotificationPolicy,
_init() {
// Don't chain to parent, it would try setting
// our properties to the defaults
this.id = 'generic';
this._masterSettings = new Gio.Settings({ schema_id: 'org.gnome.desktop.notifications' });
this._masterSettings.connect('changed', this._changed.bind(this));
},
store() { },
destroy() {
this._masterSettings.run_dispose();
},
_changed(settings, key) {
this.emit('policy-changed', key);
},
get enable() {
return true;
},
get enableSound() {
return true;
},
get showBanners() {
return this._masterSettings.get_boolean('show-banners');
},
get forceExpanded() {
return false;
},
get showInLockScreen() {
return this._masterSettings.get_boolean('show-in-lock-screen');
},
get detailsInLockScreen() {
return false;
}
});
var NotificationApplicationPolicy = new Lang.Class({
Name: 'NotificationApplicationPolicy',
Extends: NotificationPolicy,
_init(id) {
// Don't chain to parent, it would try setting
// our properties to the defaults
this.id = id;
this._canonicalId = this._canonicalizeId(id);
this._masterSettings = new Gio.Settings({ schema_id: 'org.gnome.desktop.notifications' });
this._settings = new Gio.Settings({ schema_id: 'org.gnome.desktop.notifications.application',
path: '/org/gnome/desktop/notifications/application/' + this._canonicalId + '/' });
this._masterSettings.connect('changed', this._changed.bind(this));
this._settings.connect('changed', this._changed.bind(this));
},
store() {
this._settings.set_string('application-id', this.id + '.desktop');
let apps = this._masterSettings.get_strv('application-children');
if (apps.indexOf(this._canonicalId) < 0) {
apps.push(this._canonicalId);
this._masterSettings.set_strv('application-children', apps);
}
},
destroy() {
this._masterSettings.run_dispose();
this._settings.run_dispose();
},
_changed(settings, key) {
this.emit('policy-changed', key);
if (key == 'enable')
this.emit('enable-changed');
},
_canonicalizeId(id) {
// Keys are restricted to lowercase alphanumeric characters and dash,
// and two dashes cannot be in succession
return id.toLowerCase().replace(/[^a-z0-9\-]/g, '-').replace(/--+/g, '-');
},
get enable() {
return this._settings.get_boolean('enable');
},
get enableSound() {
return this._settings.get_boolean('enable-sound-alerts');
},
get showBanners() {
return this._masterSettings.get_boolean('show-banners') &&
this._settings.get_boolean('show-banners');
},
get forceExpanded() {
return this._settings.get_boolean('force-expanded');
},
get showInLockScreen() {
return this._masterSettings.get_boolean('show-in-lock-screen') &&
this._settings.get_boolean('show-in-lock-screen');
},
get detailsInLockScreen() {
return this._settings.get_boolean('details-in-lock-screen');
}
});
// Notification:
// @source: the notification's Source
// @title: the title
// @banner: the banner text
// @params: optional additional params
//
// Creates a notification. In the banner mode, the notification
// will show an icon, @title (in bold) and @banner, all on a single
// line (with @banner ellipsized if necessary).
//
// The notification will be expandable if either it has additional
// elements that were added to it or if the @banner text did not
// fit fully in the banner mode. When the notification is expanded,
// the @banner text from the top line is always removed. The complete
// @banner text is added as the first element in the content section,
// unless 'customContent' parameter with the value 'true' is specified
// in @params.
//
// Additional notification content can be added with addActor() and
// addBody() methods. The notification content is put inside a
// scrollview, so if it gets too tall, the notification will scroll
// rather than continue to grow. In addition to this main content
// area, there is also a single-row action area, which is not
// scrolled and can contain a single actor. The action area can
// be set by calling setActionArea() method. There is also a
// convenience method addButton() for adding a button to the action
// area.
//
// If @params contains a 'customContent' parameter with the value %true,
// then @banner will not be shown in the body of the notification when the
// notification is expanded and calls to update() will not clear the content
// unless 'clear' parameter with value %true is explicitly specified.
//
// By default, the icon shown is the same as the source's.
// However, if @params contains a 'gicon' parameter, the passed in gicon
// will be used.
//
// You can add a secondary icon to the banner with 'secondaryGIcon'. There
// is no fallback for this icon.
//
// If @params contains 'bannerMarkup', with the value %true, a subset (<b>,
// <i> and <u>) of the markup in [1] will be interpreted within @banner. If
// the parameter is not present, then anything that looks like markup
// in @banner will appear literally in the output.
//
// If @params contains a 'clear' parameter with the value %true, then
// the content and the action area of the notification will be cleared.
// The content area is also always cleared if 'customContent' is false
// because it might contain the @banner that didn't fit in the banner mode.
//
// If @params contains 'soundName' or 'soundFile', the corresponding
// event sound is played when the notification is shown (if the policy for
// @source allows playing sounds).
//
// [1] https://developer.gnome.org/notification-spec/#markup
var Notification = new Lang.Class({
Name: 'Notification',
_init(source, title, banner, params) {
this.source = source;
this.title = title;
this.urgency = Urgency.NORMAL;
this.resident = false;
// 'transient' is a reserved keyword in JS, so we have to use an alternate variable name
this.isTransient = false;
this.forFeedback = false;
this._acknowledged = false;
this.bannerBodyText = null;
this.bannerBodyMarkup = false;
this._soundName = null;
this._soundFile = null;
this._soundPlayed = false;
this.actions = [];
// If called with only one argument we assume the caller
// will call .update() later on. This is the case of
// NotificationDaemon, which wants to use the same code
// for new and updated notifications
if (arguments.length != 1)
this.update(title, banner, params);
},
// update:
// @title: the new title
// @banner: the new banner
// @params: as in the Notification constructor
//
// Updates the notification by regenerating its icon and updating
// the title/banner. If @params.clear is %true, it will also
// remove any additional actors/action buttons previously added.
update(title, banner, params) {
params = Params.parse(params, { gicon: null,
secondaryGIcon: null,
bannerMarkup: false,
clear: false,
datetime: null,
soundName: null,
soundFile: null });
this.title = title;
this.bannerBodyText = banner;
this.bannerBodyMarkup = params.bannerMarkup;
if (params.datetime)
this.datetime = params.datetime;
else
this.datetime = GLib.DateTime.new_now_local();
if (params.gicon || params.clear)
this.gicon = params.gicon;
if (params.secondaryGIcon || params.clear)
this.secondaryGIcon = params.secondaryGIcon;
if (params.clear)
this.actions = [];
if (this._soundName != params.soundName ||
this._soundFile != params.soundFile) {
this._soundName = params.soundName;
this._soundFile = params.soundFile;
this._soundPlayed = false;
}
this.emit('updated', params.clear);
},
// addAction:
// @label: the label for the action's button
// @callback: the callback for the action
addAction(label, callback) {
this.actions.push({ label: label, callback: callback });
},
get acknowledged() {
return this._acknowledged;
},
set acknowledged(v) {
if (this._acknowledged == v)
return;
this._acknowledged = v;
this.emit('acknowledged-changed');
},
setUrgency(urgency) {
this.urgency = urgency;
},
setResident(resident) {
this.resident = resident;
},
setTransient(isTransient) {
this.isTransient = isTransient;
},
setForFeedback(forFeedback) {
this.forFeedback = forFeedback;
},
playSound() {
if (this._soundPlayed)
return;
if (!this.source.policy.enableSound) {
this._soundPlayed = true;
return;
}
if (this._soundName) {
if (this.source.app) {
let app = this.source.app;
global.play_theme_sound_full(0, this._soundName,
this.title, null,
app.get_id(), app.get_name());
} else {
global.play_theme_sound(0, this._soundName, this.title, null);
}
} else if (this._soundFile) {
if (this.source.app) {
let app = this.source.app;
global.play_sound_file_full(0, this._soundFile,
this.title, null,
app.get_id(), app.get_name());
} else {
global.play_sound_file(0, this._soundFile, this.title, null);
}
}
},
// Allow customizing the banner UI:
// the default implementation defers the creation to
// the source (which will create a NotificationBanner),
// so customization can be done by subclassing either
// Notification or Source
createBanner() {
return this.source.createBanner(this);
},
activate() {
this.emit('activated');
if (!this.resident)
this.destroy();
},
destroy(reason) {
if (!reason)
reason = NotificationDestroyedReason.DISMISSED;
this.emit('destroy', reason);
}
});
Signals.addSignalMethods(Notification.prototype);
var NotificationBanner = new Lang.Class({
Name: 'NotificationBanner',
Extends: Calendar.NotificationMessage,
_init(notification) {
this.parent(notification);
this.actor.can_focus = false;
this.actor.add_style_class_name('notification-banner');
this._buttonBox = null;
this._addActions();
this._addSecondaryIcon();
this._activatedId = this.notification.connect('activated', () => {
// We hide all types of notifications once the user clicks on
// them because the common outcome of clicking should be the
// relevant window being brought forward and the user's
// attention switching to the window.
this.emit('done-displaying');
});
},
_onDestroy() {
this.parent();
this.notification.disconnect(this._activatedId);
},
_onUpdated(n, clear) {
this.parent(n, clear);
if (clear) {
this.setSecondaryActor(null);
this.setActionArea(null);
this._buttonBox = null;
}
this._addActions();
this._addSecondaryIcon();
},
_addActions() {
this.notification.actions.forEach(action => {
this.addAction(action.label, action.callback);
});
},
_addSecondaryIcon() {
if (this.notification.secondaryGIcon) {
let icon = new St.Icon({ gicon: this.notification.secondaryGIcon,
x_align: Clutter.ActorAlign.END });
this.setSecondaryActor(icon);
}
},
addButton(button, callback) {
if (!this._buttonBox) {
this._buttonBox = new St.BoxLayout({ style_class: 'notification-actions',
x_expand: true });
this.setActionArea(this._buttonBox);
global.focus_manager.add_group(this._buttonBox);
}
if (this._buttonBox.get_n_children() >= MAX_NOTIFICATION_BUTTONS)
return null;
this._buttonBox.add(button);
button.connect('clicked', () => {
callback();
if (!this.notification.resident) {
// We don't hide a resident notification when the user invokes one of its actions,
// because it is common for such notifications to update themselves with new
// information based on the action. We'd like to display the updated information
// in place, rather than pop-up a new notification.
this.emit('done-displaying');
this.notification.destroy();
}
});
return button;
},
addAction(label, callback) {
let button = new St.Button({ style_class: 'notification-button',
label: label,
x_expand: true,
can_focus: true });
return this.addButton(button, callback);
}
});
var SourceActor = new Lang.Class({
Name: 'SourceActor',
Extends: St.Widget,
_init(source, size) {
this.parent();
this._source = source;
this._size = size;
this.actor = this;
this.connect('destroy', () => {
this._source.disconnect(this._iconUpdatedId);
this._actorDestroyed = true;
});
this._actorDestroyed = false;
let scale_factor = St.ThemeContext.get_for_stage(global.stage).scale_factor;
this._iconBin = new St.Bin({ x_fill: true,
x_expand: true,
height: size * scale_factor,
width: size * scale_factor });
this.add_actor(this._iconBin);
this._iconUpdatedId = this._source.connect('icon-updated', this._updateIcon.bind(this));
this._updateIcon();
},
setIcon(icon) {
this._iconBin.child = icon;
this._iconSet = true;
},
_updateIcon() {
if (this._actorDestroyed)
return;
if (!this._iconSet)
this._iconBin.child = this._source.createIcon(this._size);
}
});
var SourceActorWithLabel = new Lang.Class({
Name: 'SourceActorWithLabel',
Extends: SourceActor,
_init(source, size) {
this.parent(source, size);
this._counterLabel = new St.Label({ x_align: Clutter.ActorAlign.CENTER,
x_expand: true,
y_align: Clutter.ActorAlign.CENTER,
y_expand: true });
this._counterBin = new St.Bin({ style_class: 'summary-source-counter',
child: this._counterLabel,
layout_manager: new Clutter.BinLayout() });
this._counterBin.hide();
this._counterBin.connect('style-changed', () => {
let themeNode = this._counterBin.get_theme_node();
this._counterBin.translation_x = themeNode.get_length('-shell-counter-overlap-x');
this._counterBin.translation_y = themeNode.get_length('-shell-counter-overlap-y');
});
this.add_actor(this._counterBin);
this._countUpdatedId = this._source.connect('count-updated', this._updateCount.bind(this));
this._updateCount();
this.connect('destroy', () => {
this._source.disconnect(this._countUpdatedId);
});
},
vfunc_allocate(box, flags) {
this.parent(box, flags);
let childBox = new Clutter.ActorBox();
let [minWidth, minHeight, naturalWidth, naturalHeight] = this._counterBin.get_preferred_size();
let direction = this.get_text_direction();
if (direction == Clutter.TextDirection.LTR) {
// allocate on the right in LTR
childBox.x1 = box.x2 - naturalWidth;
childBox.x2 = box.x2;
} else {
// allocate on the left in RTL
childBox.x1 = 0;
childBox.x2 = naturalWidth;
}
childBox.y1 = box.y2 - naturalHeight;
childBox.y2 = box.y2;
this._counterBin.allocate(childBox, flags);
},
_updateCount() {
if (this._actorDestroyed)
return;
this._counterBin.visible = this._source.countVisible;
let text;
if (this._source.count < 100)
text = this._source.count.toString();
else
text = String.fromCharCode(0x22EF); // midline horizontal ellipsis
this._counterLabel.set_text(text);
}
});
var Source = new Lang.Class({
Name: 'MessageTraySource',
SOURCE_ICON_SIZE: 48,
_init(title, iconName) {
this.title = title;
this.iconName = iconName;
this.isChat = false;
this.notifications = [];
this.policy = this._createPolicy();
},
get count() {
return this.notifications.length;
},
get unseenCount() {
return this.notifications.filter(n => !n.acknowledged).length;
},
get countVisible() {
return this.count > 1;
},
countUpdated() {
this.emit('count-updated');
},
_createPolicy() {
return new NotificationPolicy();
},
setTitle(newTitle) {
this.title = newTitle;
this.emit('title-changed');
},
createBanner(notification) {
return new NotificationBanner(notification);
},
// Called to create a new icon actor.
// Provides a sane default implementation, override if you need
// something more fancy.
createIcon(size) {
return new St.Icon({ gicon: this.getIcon(),
icon_size: size });
},
getIcon() {
return new Gio.ThemedIcon({ name: this.iconName });
},
_onNotificationDestroy(notification) {
let index = this.notifications.indexOf(notification);
if (index < 0)
return;
this.notifications.splice(index, 1);
if (this.notifications.length == 0)
this.destroy();
this.countUpdated();
},
pushNotification(notification) {
if (this.notifications.indexOf(notification) >= 0)
return;
while (this.notifications.length >= MAX_NOTIFICATIONS_PER_SOURCE)
this.notifications.shift().destroy(NotificationDestroyedReason.EXPIRED);
notification.connect('destroy', this._onNotificationDestroy.bind(this));
notification.connect('acknowledged-changed', this.countUpdated.bind(this));
this.notifications.push(notification);
this.emit('notification-added', notification);
this.countUpdated();
},
notify(notification) {
notification.acknowledged = false;
this.pushNotification(notification);
if (this.policy.showBanners || notification.urgency == Urgency.CRITICAL) {
this.emit('notify', notification);
} else {
notification.playSound();
}
},
destroy(reason) {
this.policy.destroy();
let notifications = this.notifications;
this.notifications = [];
for (let i = 0; i < notifications.length; i++)
notifications[i].destroy(reason);
this.emit('destroy', reason);
},
iconUpdated() {
this.emit('icon-updated');
},
// To be overridden by subclasses
open() {
},
destroyNonResidentNotifications() {
for (let i = this.notifications.length - 1; i >= 0; i--)
if (!this.notifications[i].resident)
this.notifications[i].destroy();
this.countUpdated();
}
});
Signals.addSignalMethods(Source.prototype);
var MessageTray = new Lang.Class({
Name: 'MessageTray',
_init() {
this._presence = new GnomeSession.Presence((proxy, error) => {
this._onStatusChanged(proxy.status);
});
this._busy = false;
this._bannerBlocked = false;
this._presence.connectSignal('StatusChanged', (proxy, senderName, [status]) => {
this._onStatusChanged(status);
});
global.stage.connect('enter-event', (a, ev) => {
// HACK: St uses ClutterInputDevice for hover tracking, which
// misses relevant X11 events when untracked actors are
// involved (read: the notification banner in normal mode),
// so fix up Clutter's view of the pointer position in
// that case.
let related = ev.get_related();
if (!related || this.actor.contains(related))
global.sync_pointer();
});
this.actor = new St.Widget({ visible: false,
clip_to_allocation: true,
layout_manager: new Clutter.BinLayout() });
let constraint = new Layout.MonitorConstraint({ primary: true });
Main.layoutManager.panelBox.bind_property('visible',
constraint, 'work-area',
GObject.BindingFlags.SYNC_CREATE);
this.actor.add_constraint(constraint);
this._bannerBin = new St.Widget({ name: 'notification-container',
reactive: true,
track_hover: true,
y_align: Clutter.ActorAlign.START,
x_align: Clutter.ActorAlign.CENTER,
y_expand: true,
x_expand: true,
layout_manager: new Clutter.BinLayout() });
this._bannerBin.connect('key-release-event',
this._onNotificationKeyRelease.bind(this));
this._bannerBin.connect('notify::hover',
this._onNotificationHoverChanged.bind(this));
this.actor.add_actor(this._bannerBin);
this._notificationFocusGrabber = new FocusGrabber(this._bannerBin);
this._notificationQueue = [];
this._notification = null;
this._banner = null;
this._bannerClickedId = 0;
this._userActiveWhileNotificationShown = false;
this.idleMonitor = Meta.IdleMonitor.get_core();
this._useLongerNotificationLeftTimeout = false;
// pointerInNotification is sort of a misnomer -- it tracks whether
// a message tray notification should expand. The value is
// partially driven by the hover state of the notification, but has
// a lot of complex state related to timeouts and the current
// state of the pointer when a notification pops up.
this._pointerInNotification = false;
// This tracks this._bannerBin.hover and is used to fizzle
// out non-changing hover notifications in onNotificationHoverChanged.
this._notificationHovered = false;
this._notificationState = State.HIDDEN;
this._notificationTimeoutId = 0;
this._notificationRemoved = false;
Main.layoutManager.addChrome(this.actor, { affectsInputRegion: false });
Main.layoutManager.trackChrome(this._bannerBin, { affectsInputRegion: true });
global.display.connect('in-fullscreen-changed', this._updateState.bind(this));
Main.sessionMode.connect('updated', this._sessionUpdated.bind(this));
Main.overview.connect('window-drag-begin',
this._onDragBegin.bind(this));
Main.overview.connect('window-drag-cancelled',
this._onDragEnd.bind(this));
Main.overview.connect('window-drag-end',
this._onDragEnd.bind(this));
Main.overview.connect('item-drag-begin',
this._onDragBegin.bind(this));
Main.overview.connect('item-drag-cancelled',
this._onDragEnd.bind(this));
Main.overview.connect('item-drag-end',
this._onDragEnd.bind(this));
Main.xdndHandler.connect('drag-begin',
this._onDragBegin.bind(this));
Main.xdndHandler.connect('drag-end',
this._onDragEnd.bind(this));
Main.wm.addKeybinding('focus-active-notification',
new Gio.Settings({ schema_id: SHELL_KEYBINDINGS_SCHEMA }),
Meta.KeyBindingFlags.NONE,
Shell.ActionMode.NORMAL |
Shell.ActionMode.OVERVIEW,
this._expandActiveNotification.bind(this));
this._sources = new Map();
this._sessionUpdated();
},
_sessionUpdated() {
this._updateState();
},
_onDragBegin() {
Shell.util_set_hidden_from_pick(this.actor, true);
},
_onDragEnd() {
Shell.util_set_hidden_from_pick(this.actor, false);
},
get bannerAlignment() {
return this._bannerBin.get_x_align();
},
set bannerAlignment(align) {
this._bannerBin.set_x_align(align);
},
_onNotificationKeyRelease(actor, event) {
if (event.get_key_symbol() == Clutter.KEY_Escape && event.get_state() == 0) {
this._expireNotification();
return Clutter.EVENT_STOP;
}
return Clutter.EVENT_PROPAGATE;
},
_expireNotification() {
this._notificationExpired = true;
this._updateState();
},
get queueCount() {
return this._notificationQueue.length;
},
set bannerBlocked(v) {
if (this._bannerBlocked == v)
return;
this._bannerBlocked = v;
this._updateState();
},
contains(source) {
return this._sources.has(source);
},
add(source) {
if (this.contains(source)) {
log('Trying to re-add source ' + source.title);
return;
}
// Register that we got a notification for this source
source.policy.store();
source.policy.connect('enable-changed', () => {
this._onSourceEnableChanged(source.policy, source);
});
source.policy.connect('policy-changed', this._updateState.bind(this));
this._onSourceEnableChanged(source.policy, source);
},
_addSource(source) {
let obj = {
source: source,
notifyId: 0,
destroyId: 0,
};
this._sources.set(source, obj);
obj.notifyId = source.connect('notify', this._onNotify.bind(this));
obj.destroyId = source.connect('destroy', this._onSourceDestroy.bind(this));
this.emit('source-added', source);
},
_removeSource(source) {
let obj = this._sources.get(source);
this._sources.delete(source);
source.disconnect(obj.notifyId);
source.disconnect(obj.destroyId);
this.emit('source-removed', source);
},
getSources() {
return [...this._sources.keys()];
},
_onSourceEnableChanged(policy, source) {
let wasEnabled = this.contains(source);
let shouldBeEnabled = policy.enable;
if (wasEnabled != shouldBeEnabled) {
if (shouldBeEnabled)
this._addSource(source);
else
this._removeSource(source);
}
},
_onSourceDestroy(source) {
this._removeSource(source);
},
_onNotificationDestroy(notification) {
if (this._notification == notification && (this._notificationState == State.SHOWN || this._notificationState == State.SHOWING)) {
this._updateNotificationTimeout(0);
this._notificationRemoved = true;
this._updateState();
return;
}
let index = this._notificationQueue.indexOf(notification);
if (index != -1) {
this._notificationQueue.splice(index, 1);
this.emit('queue-changed');
}
},
_onNotify(source, notification) {
if (this._notification == notification) {
// If a notification that is being shown is updated, we update
// how it is shown and extend the time until it auto-hides.
// If a new notification is updated while it is being hidden,
// we stop hiding it and show it again.
this._updateShowingNotification();
} else if (this._notificationQueue.indexOf(notification) < 0) {
// If the queue is "full", we skip banner mode and just show a small
// indicator in the panel; however do make an exception for CRITICAL
// notifications, as only banner mode allows expansion.
let bannerCount = this._notification ? 1 : 0;
let full = (this.queueCount + bannerCount >= MAX_NOTIFICATIONS_IN_QUEUE);
if (!full || notification.urgency == Urgency.CRITICAL) {
notification.connect('destroy',
this._onNotificationDestroy.bind(this));
this._notificationQueue.push(notification);
this._notificationQueue.sort(
(n1, n2) => n2.urgency - n1.urgency
);
this.emit('queue-changed');
}
}
this._updateState();
},
_resetNotificationLeftTimeout() {
this._useLongerNotificationLeftTimeout = false;
if (this._notificationLeftTimeoutId) {
Mainloop.source_remove(this._notificationLeftTimeoutId);
this._notificationLeftTimeoutId = 0;
this._notificationLeftMouseX = -1;
this._notificationLeftMouseY = -1;
}
},
_onNotificationHoverChanged() {
if (this._bannerBin.hover == this._notificationHovered)
return;
this._notificationHovered = this._bannerBin.hover;
if (this._notificationHovered) {
this._resetNotificationLeftTimeout();
if (this._showNotificationMouseX >= 0) {
let actorAtShowNotificationPosition =
global.stage.get_actor_at_pos(Clutter.PickMode.ALL, this._showNotificationMouseX, this._showNotificationMouseY);
this._showNotificationMouseX = -1;
this._showNotificationMouseY = -1;
// Don't set this._pointerInNotification to true if the pointer was initially in the area where the notification
// popped up. That way we will not be expanding notifications that happen to pop up over the pointer
// automatically. Instead, the user is able to expand the notification by mousing away from it and then
// mousing back in. Because this is an expected action, we set the boolean flag that indicates that a longer
// timeout should be used before popping down the notification.
if (this._bannerBin.contains(actorAtShowNotificationPosition)) {
this._useLongerNotificationLeftTimeout = true;
return;
}
}
this._pointerInNotification = true;
this._updateState();
} else {
// We record the position of the mouse the moment it leaves the tray. These coordinates are used in
// this._onNotificationLeftTimeout() to determine if the mouse has moved far enough during the initial timeout for us
// to consider that the user intended to leave the tray and therefore hide the tray. If the mouse is still
// close to its previous position, we extend the timeout once.
let [x, y, mods] = global.get_pointer();
this._notificationLeftMouseX = x;
this._notificationLeftMouseY = y;
// We wait just a little before hiding the message tray in case the user quickly moves the mouse back into it.
// We wait for a longer period if the notification popped up where the mouse pointer was already positioned.
// That gives the user more time to mouse away from the notification and mouse back in in order to expand it.
let timeout = this._useLongerNotificationLeftTimeout ? LONGER_HIDE_TIMEOUT * 1000 : HIDE_TIMEOUT * 1000;
this._notificationLeftTimeoutId = Mainloop.timeout_add(timeout, this._onNotificationLeftTimeout.bind(this));
GLib.Source.set_name_by_id(this._notificationLeftTimeoutId, '[gnome-shell] this._onNotificationLeftTimeout');
}
},
_onStatusChanged(status) {
if (status == GnomeSession.PresenceStatus.BUSY) {
// remove notification and allow the summary to be closed now
this._updateNotificationTimeout(0);
this._busy = true;
} else if (status != GnomeSession.PresenceStatus.IDLE) {
// We preserve the previous value of this._busy if the status turns to IDLE
// so that we don't start showing notifications queued during the BUSY state
// as the screensaver gets activated.
this._busy = false;
}
this._updateState();
},
_onNotificationLeftTimeout() {
let [x, y, mods] = global.get_pointer();
// We extend the timeout once if the mouse moved no further than MOUSE_LEFT_ACTOR_THRESHOLD to either side.
if (this._notificationLeftMouseX > -1 &&
y < this._notificationLeftMouseY + MOUSE_LEFT_ACTOR_THRESHOLD &&
y > this._notificationLeftMouseY - MOUSE_LEFT_ACTOR_THRESHOLD &&
x < this._notificationLeftMouseX + MOUSE_LEFT_ACTOR_THRESHOLD &&
x > this._notificationLeftMouseX - MOUSE_LEFT_ACTOR_THRESHOLD) {
this._notificationLeftMouseX = -1;
this._notificationLeftTimeoutId = Mainloop.timeout_add(LONGER_HIDE_TIMEOUT * 1000,
this._onNotificationLeftTimeout.bind(this));
GLib.Source.set_name_by_id(this._notificationLeftTimeoutId, '[gnome-shell] this._onNotificationLeftTimeout');
} else {
this._notificationLeftTimeoutId = 0;
this._useLongerNotificationLeftTimeout = false;
this._pointerInNotification = false;
this._updateNotificationTimeout(0);
this._updateState();
}
return GLib.SOURCE_REMOVE;
},
_escapeTray() {
this._pointerInNotification = false;
this._updateNotificationTimeout(0);
this._updateState();
},
// All of the logic for what happens when occurs here; the various
// event handlers merely update variables such as
// 'this._pointerInNotification', 'this._traySummoned', etc, and
// _updateState() figures out what (if anything) needs to be done
// at the present time.
_updateState() {
let hasMonitor = Main.layoutManager.primaryMonitor != null;
this.actor.visible = !this._bannerBlocked && hasMonitor && this._banner != null;
if (this._bannerBlocked || !hasMonitor)
return;
// If our state changes caused _updateState to be called,
// just exit now to prevent reentrancy issues.
if (this._updatingState)
return;
this._updatingState = true;
// Filter out acknowledged notifications.
let changed = false;
this._notificationQueue = this._notificationQueue.filter(n => {
changed = changed || n.acknowledged;
return !n.acknowledged;
});
if (changed)
this.emit('queue-changed');
let hasNotifications = Main.sessionMode.hasNotifications;
if (this._notificationState == State.HIDDEN) {
let nextNotification = this._notificationQueue[0] || null;
if (hasNotifications && nextNotification) {
let limited = this._busy || Main.layoutManager.primaryMonitor.inFullscreen;
let showNextNotification = (!limited || nextNotification.forFeedback || nextNotification.urgency == Urgency.CRITICAL);
if (showNextNotification)
this._showNotification();
}
} else if (this._notificationState == State.SHOWN) {
let expired = (this._userActiveWhileNotificationShown &&
this._notificationTimeoutId == 0 &&
this._notification.urgency != Urgency.CRITICAL &&
!this._banner.focused &&
!this._pointerInNotification) || this._notificationExpired;
let mustClose = (this._notificationRemoved || !hasNotifications || expired);
if (mustClose) {
let animate = hasNotifications && !this._notificationRemoved;
this._hideNotification(animate);
} else if (this._pointerInNotification && !this._banner.expanded) {
this._expandBanner(false);
} else if (this._pointerInNotification) {
this._ensureBannerFocused();
}
}
this._updatingState = false;
// Clean transient variables that are used to communicate actions
// to updateState()
this._notificationExpired = false;
},
_tween(actor, statevar, value, params) {
let onComplete = params.onComplete;
let onCompleteScope = params.onCompleteScope;
let onCompleteParams = params.onCompleteParams;
params.onComplete = this._tweenComplete;
params.onCompleteScope = this;
params.onCompleteParams = [statevar, value, onComplete, onCompleteScope, onCompleteParams];
// Remove other tweens that could mess with the state machine
Tweener.removeTweens(actor);
Tweener.addTween(actor, params);
let valuing = (value == State.SHOWN) ? State.SHOWING : State.HIDING;
this[statevar] = valuing;
},
_tweenComplete(statevar, value, onComplete, onCompleteScope, onCompleteParams) {
this[statevar] = value;
if (onComplete)
onComplete.apply(onCompleteScope, onCompleteParams);
this._updateState();
},
_clampOpacity() {
this._bannerBin.opacity = Math.max(0, Math.min(this._bannerBin._opacity, 255));
},
_onIdleMonitorBecameActive() {
this._userActiveWhileNotificationShown = true;
this._updateNotificationTimeout(2000);
this._updateState();
},
_showNotification() {
this._notification = this._notificationQueue.shift();
this.emit('queue-changed');
this._userActiveWhileNotificationShown = this.idleMonitor.get_idletime() <= IDLE_TIME;
if (!this._userActiveWhileNotificationShown) {
// If the user isn't active, set up a watch to let us know
// when the user becomes active.
this.idleMonitor.add_user_active_watch(this._onIdleMonitorBecameActive.bind(this));
}
this._banner = this._notification.createBanner();
this._bannerClickedId = this._banner.connect('done-displaying',
this._escapeTray.bind(this));
this._bannerUnfocusedId = this._banner.connect('unfocused', () => {
this._updateState();
});
this._bannerBin.add_actor(this._banner.actor);
this._bannerBin._opacity = 0;
this._bannerBin.opacity = 0;
this._bannerBin.y = -this._banner.actor.height;
this.actor.show();
this._updateShowingNotification();
let [x, y, mods] = global.get_pointer();
// We save the position of the mouse at the time when we started showing the notification
// in order to determine if the notification popped up under it. We make that check if
// the user starts moving the mouse and _onNotificationHoverChanged() gets called. We don't
// expand the notification if it just happened to pop up under the mouse unless the user
// explicitly mouses away from it and then mouses back in.
this._showNotificationMouseX = x;
this._showNotificationMouseY = y;
// We save the coordinates of the mouse at the time when we started showing the notification
// and then we update it in _notificationTimeout(). We don't pop down the notification if
// the mouse is moving towards it or within it.
this._lastSeenMouseX = x;
this._lastSeenMouseY = y;
this._resetNotificationLeftTimeout();
},
_updateShowingNotification() {
this._notification.acknowledged = true;
this._notification.playSound();
// We auto-expand notifications with CRITICAL urgency, or for which the relevant setting
// is on in the control center.
if (this._notification.urgency == Urgency.CRITICAL ||
this._notification.source.policy.forceExpanded)
this._expandBanner(true);
// We tween all notifications to full opacity. This ensures that both new notifications and
// notifications that might have been in the process of hiding get full opacity.
//
// We tween any notification showing in the banner mode to the appropriate height
// (which is banner height or expanded height, depending on the notification state)
// This ensures that both new notifications and notifications in the banner mode that might
// have been in the process of hiding are shown with the correct height.
//
// We use this._showNotificationCompleted() onComplete callback to extend the time the updated
// notification is being shown.
let tweenParams = { y: 0,
_opacity: 255,
time: ANIMATION_TIME,
transition: 'easeOutBack',
onUpdate: this._clampOpacity,
onUpdateScope: this,
onComplete: this._showNotificationCompleted,
onCompleteScope: this
};
this._tween(this._bannerBin, '_notificationState', State.SHOWN, tweenParams);
},
_showNotificationCompleted() {
if (this._notification.urgency != Urgency.CRITICAL)
this._updateNotificationTimeout(NOTIFICATION_TIMEOUT * 1000);
},
_updateNotificationTimeout(timeout) {
if (this._notificationTimeoutId) {
Mainloop.source_remove(this._notificationTimeoutId);
this._notificationTimeoutId = 0;
}
if (timeout > 0) {
this._notificationTimeoutId =
Mainloop.timeout_add(timeout,
this._notificationTimeout.bind(this));
GLib.Source.set_name_by_id(this._notificationTimeoutId, '[gnome-shell] this._notificationTimeout');
}
},
_notificationTimeout() {
let [x, y, mods] = global.get_pointer();
if (y < this._lastSeenMouseY - 10 && !this._notificationHovered) {
// The mouse is moving towards the notification, so don't
// hide it yet. (We just create a new timeout (and destroy
// the old one) each time because the bookkeeping is
// simpler.)
this._updateNotificationTimeout(1000);
} else if (this._useLongerNotificationLeftTimeout && !this._notificationLeftTimeoutId &&
(x != this._lastSeenMouseX || y != this._lastSeenMouseY)) {
// Refresh the timeout if the notification originally
// popped up under the pointer, and the pointer is hovering
// inside it.
this._updateNotificationTimeout(1000);
} else {
this._notificationTimeoutId = 0;
this._updateState();
}
this._lastSeenMouseX = x;
this._lastSeenMouseY = y;
return GLib.SOURCE_REMOVE;
},
_hideNotification(animate) {
this._notificationFocusGrabber.ungrabFocus();
if (this._bannerClickedId) {
this._banner.disconnect(this._bannerClickedId);
this._bannerClickedId = 0;
}
if (this._bannerUnfocusedId) {
this._banner.disconnect(this._bannerUnfocusedId);
this._bannerUnfocusedId = 0;
}
this._resetNotificationLeftTimeout();
if (animate) {
this._tween(this._bannerBin, '_notificationState', State.HIDDEN,
{ y: -this._bannerBin.height,
_opacity: 0,
time: ANIMATION_TIME,
transition: 'easeOutBack',
onUpdate: this._clampOpacity,
onUpdateScope: this,
onComplete: this._hideNotificationCompleted,
onCompleteScope: this
});
} else {
Tweener.removeTweens(this._bannerBin);
this._bannerBin.y = -this._bannerBin.height;
this._bannerBin.opacity = 0;
this._notificationState = State.HIDDEN;
this._hideNotificationCompleted();
}
},
_hideNotificationCompleted() {
let notification = this._notification;
this._notification = null;
if (notification.isTransient)
notification.destroy(NotificationDestroyedReason.EXPIRED);
this._pointerInNotification = false;
this._notificationRemoved = false;
this._banner.actor.destroy();
this._banner = null;
this.actor.hide();
},
_expandActiveNotification() {
if (!this._banner)
return;
this._expandBanner(false);
},
_expandBanner(autoExpanding) {
// Don't animate changes in notifications that are auto-expanding.
this._banner.expand(!autoExpanding);
// Don't focus notifications that are auto-expanding.
if (!autoExpanding)
this._ensureBannerFocused();
},
_ensureBannerFocused() {
this._notificationFocusGrabber.grabFocus();
}
});
Signals.addSignalMethods(MessageTray.prototype);
var SystemNotificationSource = new Lang.Class({
Name: 'SystemNotificationSource',
Extends: Source,
_init() {
this.parent(_("System Information"), 'dialog-information-symbolic');
},
open() {
this.destroy();
}
});