gnome-shell/src/shell-blur-effect.c
Daniel van Vugt 76dfff1012 Pass 'radius' to blur APIs instead of 'sigma'
Requires mutter!1908 first.

So now consumers of the clutter blur code don't have to know the
implementation is Gaussian and no longer need to convert the intended
blur radius to a sigma value.

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1905>
2023-12-14 18:20:59 +00:00

910 lines
27 KiB
C

/* shell-blur-effect.c
*
* Copyright 2019 Georges Basile Stavracas Neto <georges.stavracas@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* SPDX-License-Identifier: GPL-3.0-or-later
*/
#include <mtk/mtk.h>
#include "shell-blur-effect.h"
#include "shell-enum-types.h"
/**
* SECTION:shell-blur-effect
* @short_description: Blur effect for actors
*
* #ShellBlurEffect is a blur implementation based on Clutter. It also has
* an optional brightness property.
*
* # Modes
*
* #ShellBlurEffect can work in @SHELL_BLUR_MODE_BACKGROUND and @SHELL_BLUR_MODE_ACTOR
* modes. The actor mode blurs the actor itself, and all of its children. The
* background mode blurs the pixels beneath the actor, but not the actor itself.
*
* @SHELL_BLUR_MODE_BACKGROUND can be computationally expensive, since the contents
* beneath the actor cannot be cached, so beware of the performance implications
* of using this blur mode.
*/
static const gchar *brightness_glsl_declarations =
"uniform float brightness; \n";
static const gchar *brightness_glsl =
" cogl_color_out.rgb *= brightness; \n";
#define MIN_DOWNSCALE_SIZE 256.f
#define MAX_RADIUS 12.f
typedef enum
{
ACTOR_PAINTED = 1 << 0,
BLUR_APPLIED = 1 << 1,
} CacheFlags;
typedef struct
{
CoglFramebuffer *framebuffer;
CoglPipeline *pipeline;
CoglTexture *texture;
} FramebufferData;
struct _ShellBlurEffect
{
ClutterEffect parent_instance;
ClutterActor *actor;
unsigned int tex_width;
unsigned int tex_height;
/* The cached contents */
FramebufferData actor_fb;
CacheFlags cache_flags;
FramebufferData background_fb;
FramebufferData brightness_fb;
int brightness_uniform;
ShellBlurMode mode;
float downscale_factor;
float brightness;
int radius;
};
G_DEFINE_TYPE (ShellBlurEffect, shell_blur_effect, CLUTTER_TYPE_EFFECT)
enum {
PROP_0,
PROP_RADIUS,
PROP_BRIGHTNESS,
PROP_MODE,
N_PROPS
};
static GParamSpec *properties [N_PROPS] = { NULL, };
static CoglPipeline*
create_base_pipeline (void)
{
static CoglPipeline *base_pipeline = NULL;
if (G_UNLIKELY (base_pipeline == NULL))
{
CoglContext *ctx =
clutter_backend_get_cogl_context (clutter_get_default_backend ());
base_pipeline = cogl_pipeline_new (ctx);
cogl_pipeline_set_layer_null_texture (base_pipeline, 0);
cogl_pipeline_set_layer_filters (base_pipeline,
0,
COGL_PIPELINE_FILTER_LINEAR,
COGL_PIPELINE_FILTER_LINEAR);
cogl_pipeline_set_layer_wrap_mode (base_pipeline,
0,
COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE);
}
return cogl_pipeline_copy (base_pipeline);
}
static CoglPipeline*
create_brightness_pipeline (void)
{
static CoglPipeline *brightness_pipeline = NULL;
if (G_UNLIKELY (brightness_pipeline == NULL))
{
CoglSnippet *snippet;
brightness_pipeline = create_base_pipeline ();
snippet = cogl_snippet_new (COGL_SNIPPET_HOOK_FRAGMENT,
brightness_glsl_declarations,
brightness_glsl);
cogl_pipeline_add_snippet (brightness_pipeline, snippet);
g_object_unref (snippet);
}
return cogl_pipeline_copy (brightness_pipeline);
}
static void
update_brightness (ShellBlurEffect *self,
uint8_t paint_opacity)
{
cogl_pipeline_set_color4ub (self->brightness_fb.pipeline,
paint_opacity,
paint_opacity,
paint_opacity,
paint_opacity);
if (self->brightness_uniform > -1)
{
cogl_pipeline_set_uniform_1f (self->brightness_fb.pipeline,
self->brightness_uniform,
self->brightness);
}
}
static void
setup_projection_matrix (CoglFramebuffer *framebuffer,
float width,
float height)
{
graphene_matrix_t projection;
graphene_matrix_init_translate (&projection,
&GRAPHENE_POINT3D_INIT (-width / 2.0,
-height / 2.0,
0.f));
graphene_matrix_scale (&projection, 2.0 / width, -2.0 / height, 1.f);
cogl_framebuffer_set_projection_matrix (framebuffer, &projection);
}
static gboolean
update_fbo (FramebufferData *data,
unsigned int width,
unsigned int height,
float downscale_factor)
{
CoglContext *ctx =
clutter_backend_get_cogl_context (clutter_get_default_backend ());
g_clear_object (&data->texture);
g_clear_object (&data->framebuffer);
float new_width = floorf (width / downscale_factor);
float new_height = floorf (height / downscale_factor);
data->texture = cogl_texture_2d_new_with_size (ctx, new_width, new_height);
if (!data->texture)
return FALSE;
cogl_pipeline_set_layer_texture (data->pipeline, 0, data->texture);
data->framebuffer =
COGL_FRAMEBUFFER (cogl_offscreen_new_with_texture (data->texture));
if (!data->framebuffer)
{
g_warning ("%s: Unable to create an Offscreen buffer", G_STRLOC);
return FALSE;
}
setup_projection_matrix (data->framebuffer, new_width, new_height);
return TRUE;
}
static gboolean
update_actor_fbo (ShellBlurEffect *self,
unsigned int width,
unsigned int height,
float downscale_factor)
{
if (self->tex_width == width &&
self->tex_height == height &&
self->downscale_factor == downscale_factor &&
self->actor_fb.framebuffer)
{
return TRUE;
}
self->cache_flags &= ~ACTOR_PAINTED;
return update_fbo (&self->actor_fb, width, height, downscale_factor);
}
static gboolean
update_brightness_fbo (ShellBlurEffect *self,
unsigned int width,
unsigned int height,
float downscale_factor)
{
if (self->tex_width == width &&
self->tex_height == height &&
self->downscale_factor == downscale_factor &&
self->brightness_fb.framebuffer)
{
return TRUE;
}
return update_fbo (&self->brightness_fb,
width, height,
downscale_factor);
}
static gboolean
update_background_fbo (ShellBlurEffect *self,
unsigned int width,
unsigned int height)
{
if (self->tex_width == width &&
self->tex_height == height &&
self->background_fb.framebuffer)
{
return TRUE;
}
return update_fbo (&self->background_fb, width, height, 1.0);
}
static void
clear_framebuffer_data (FramebufferData *fb_data)
{
g_clear_object (&fb_data->texture);
g_clear_object (&fb_data->framebuffer);
}
static float
calculate_downscale_factor (float width,
float height,
float radius)
{
float downscale_factor = 1.0;
float scaled_width = width;
float scaled_height = height;
float scaled_radius = radius;
/* This is the algorithm used by Firefox; keep downscaling until either the
* blur radius is lower than the threshold, or the downscaled texture is too
* small.
*/
while (scaled_radius > MAX_RADIUS &&
scaled_width > MIN_DOWNSCALE_SIZE &&
scaled_height > MIN_DOWNSCALE_SIZE)
{
downscale_factor *= 2.f;
scaled_width = width / downscale_factor;
scaled_height = height / downscale_factor;
scaled_radius = radius / downscale_factor;
}
return downscale_factor;
}
static void
shell_blur_effect_set_actor (ClutterActorMeta *meta,
ClutterActor *actor)
{
ShellBlurEffect *self = SHELL_BLUR_EFFECT (meta);
ClutterActorMetaClass *meta_class;
meta_class = CLUTTER_ACTOR_META_CLASS (shell_blur_effect_parent_class);
meta_class->set_actor (meta, actor);
/* clear out the previous state */
clear_framebuffer_data (&self->actor_fb);
clear_framebuffer_data (&self->background_fb);
clear_framebuffer_data (&self->brightness_fb);
/* we keep a back pointer here, to avoid going through the ActorMeta */
self->actor = clutter_actor_meta_get_actor (meta);
}
static void
update_actor_box (ShellBlurEffect *self,
ClutterPaintContext *paint_context,
ClutterActorBox *source_actor_box)
{
ClutterStageView *stage_view;
float box_scale_factor = 1.0f;
float origin_x, origin_y;
float width, height;
switch (self->mode)
{
case SHELL_BLUR_MODE_ACTOR:
clutter_actor_get_allocation_box (self->actor, source_actor_box);
break;
case SHELL_BLUR_MODE_BACKGROUND:
stage_view = clutter_paint_context_get_stage_view (paint_context);
clutter_actor_get_transformed_position (self->actor, &origin_x, &origin_y);
clutter_actor_get_transformed_size (self->actor, &width, &height);
if (stage_view)
{
MtkRectangle stage_view_layout;
box_scale_factor = clutter_stage_view_get_scale (stage_view);
clutter_stage_view_get_layout (stage_view, &stage_view_layout);
origin_x -= stage_view_layout.x;
origin_y -= stage_view_layout.y;
}
else
{
/* If we're drawing off stage, just assume scale = 1, this won't work
* with stage-view scaling though.
*/
}
clutter_actor_box_set_origin (source_actor_box, origin_x, origin_y);
clutter_actor_box_set_size (source_actor_box, width, height);
clutter_actor_box_scale (source_actor_box, box_scale_factor);
break;
}
clutter_actor_box_clamp_to_pixel (source_actor_box);
}
static void
add_blurred_pipeline (ShellBlurEffect *self,
ClutterPaintNode *node,
uint8_t paint_opacity)
{
g_autoptr (ClutterPaintNode) pipeline_node = NULL;
float width, height;
/* Use the untransformed actor size here, since the framebuffer itself already
* has the actor transform matrix applied.
*/
clutter_actor_get_size (self->actor, &width, &height);
update_brightness (self, paint_opacity);
pipeline_node = clutter_pipeline_node_new (self->brightness_fb.pipeline);
clutter_paint_node_set_static_name (pipeline_node, "ShellBlurEffect (final)");
clutter_paint_node_add_child (node, pipeline_node);
clutter_paint_node_add_rectangle (pipeline_node,
&(ClutterActorBox) {
0.f, 0.f,
width,
height,
});
}
static ClutterPaintNode *
create_blur_nodes (ShellBlurEffect *self,
ClutterPaintNode *node,
uint8_t paint_opacity)
{
g_autoptr (ClutterPaintNode) brightness_node = NULL;
g_autoptr (ClutterPaintNode) blur_node = NULL;
float width;
float height;
clutter_actor_get_size (self->actor, &width, &height);
update_brightness (self, paint_opacity);
brightness_node = clutter_layer_node_new_to_framebuffer (self->brightness_fb.framebuffer,
self->brightness_fb.pipeline);
clutter_paint_node_set_static_name (brightness_node, "ShellBlurEffect (brightness)");
clutter_paint_node_add_child (node, brightness_node);
clutter_paint_node_add_rectangle (brightness_node,
&(ClutterActorBox) {
0.f, 0.f,
width, height,
});
blur_node = clutter_blur_node_new (self->tex_width / self->downscale_factor,
self->tex_height / self->downscale_factor,
self->radius / self->downscale_factor);
clutter_paint_node_set_static_name (blur_node, "ShellBlurEffect (blur)");
clutter_paint_node_add_child (brightness_node, blur_node);
clutter_paint_node_add_rectangle (blur_node,
&(ClutterActorBox) {
0.f, 0.f,
cogl_texture_get_width (self->brightness_fb.texture),
cogl_texture_get_height (self->brightness_fb.texture),
});
self->cache_flags |= BLUR_APPLIED;
return g_steal_pointer (&blur_node);
}
static void
paint_background (ShellBlurEffect *self,
ClutterPaintNode *node,
ClutterPaintContext *paint_context,
ClutterActorBox *source_actor_box)
{
g_autoptr (ClutterPaintNode) background_node = NULL;
g_autoptr (ClutterPaintNode) blit_node = NULL;
CoglFramebuffer *src;
float transformed_x;
float transformed_y;
float transformed_width;
float transformed_height;
clutter_actor_box_get_origin (source_actor_box,
&transformed_x,
&transformed_y);
clutter_actor_box_get_size (source_actor_box,
&transformed_width,
&transformed_height);
/* Background layer node */
background_node =
clutter_layer_node_new_to_framebuffer (self->background_fb.framebuffer,
self->background_fb.pipeline);
clutter_paint_node_set_static_name (background_node, "ShellBlurEffect (background)");
clutter_paint_node_add_child (node, background_node);
clutter_paint_node_add_rectangle (background_node,
&(ClutterActorBox) {
0.f, 0.f,
self->tex_width / self->downscale_factor,
self->tex_height / self->downscale_factor,
});
/* Blit node */
src = clutter_paint_context_get_framebuffer (paint_context);
blit_node = clutter_blit_node_new (src);
clutter_paint_node_set_static_name (blit_node, "ShellBlurEffect (blit)");
clutter_paint_node_add_child (background_node, blit_node);
clutter_blit_node_add_blit_rectangle (CLUTTER_BLIT_NODE (blit_node),
transformed_x,
transformed_y,
0, 0,
transformed_width,
transformed_height);
}
static gboolean
update_framebuffers (ShellBlurEffect *self,
ClutterPaintContext *paint_context,
ClutterActorBox *source_actor_box)
{
gboolean updated = FALSE;
float downscale_factor;
float height = -1;
float width = -1;
clutter_actor_box_get_size (source_actor_box, &width, &height);
downscale_factor = calculate_downscale_factor (width, height, self->radius);
updated = update_actor_fbo (self, width, height, downscale_factor) &&
update_brightness_fbo (self, width, height, downscale_factor);
if (self->mode == SHELL_BLUR_MODE_BACKGROUND)
updated = updated && update_background_fbo (self, width, height);
self->tex_width = width;
self->tex_height = height;
self->downscale_factor = downscale_factor;
return updated;
}
static void
add_actor_node (ShellBlurEffect *self,
ClutterPaintNode *node,
int opacity)
{
g_autoptr (ClutterPaintNode) actor_node = NULL;
actor_node = clutter_actor_node_new (self->actor, opacity);
clutter_paint_node_add_child (node, actor_node);
}
static void
paint_actor_offscreen (ShellBlurEffect *self,
ClutterPaintNode *node,
ClutterEffectPaintFlags flags)
{
gboolean actor_dirty;
actor_dirty = (flags & CLUTTER_EFFECT_PAINT_ACTOR_DIRTY) != 0;
/* The actor offscreen framebuffer is updated already */
if (actor_dirty || !(self->cache_flags & ACTOR_PAINTED))
{
g_autoptr (ClutterPaintNode) transform_node = NULL;
g_autoptr (ClutterPaintNode) layer_node = NULL;
graphene_matrix_t transform;
/* Layer node */
layer_node = clutter_layer_node_new_to_framebuffer (self->actor_fb.framebuffer,
self->actor_fb.pipeline);
clutter_paint_node_set_static_name (layer_node, "ShellBlurEffect (actor offscreen)");
clutter_paint_node_add_child (node, layer_node);
clutter_paint_node_add_rectangle (layer_node,
&(ClutterActorBox) {
0.f, 0.f,
self->tex_width / self->downscale_factor,
self->tex_height / self->downscale_factor,
});
/* Transform node */
graphene_matrix_init_scale (&transform,
1.f / self->downscale_factor,
1.f / self->downscale_factor,
1.f);
transform_node = clutter_transform_node_new (&transform);
clutter_paint_node_set_static_name (transform_node, "ShellBlurEffect (downscale)");
clutter_paint_node_add_child (layer_node, transform_node);
/* Actor node */
add_actor_node (self, transform_node, 255);
self->cache_flags |= ACTOR_PAINTED;
}
else
{
g_autoptr (ClutterPaintNode) pipeline_node = NULL;
pipeline_node = clutter_pipeline_node_new (self->actor_fb.pipeline);
clutter_paint_node_set_static_name (pipeline_node,
"ShellBlurEffect (actor texture)");
clutter_paint_node_add_child (node, pipeline_node);
clutter_paint_node_add_rectangle (pipeline_node,
&(ClutterActorBox) {
0.f, 0.f,
self->tex_width / self->downscale_factor,
self->tex_height / self->downscale_factor,
});
}
}
static gboolean
needs_repaint (ShellBlurEffect *self,
ClutterEffectPaintFlags flags)
{
gboolean actor_cached;
gboolean blur_cached;
gboolean actor_dirty;
actor_dirty = (flags & CLUTTER_EFFECT_PAINT_ACTOR_DIRTY) != 0;
blur_cached = (self->cache_flags & BLUR_APPLIED) != 0;
actor_cached = (self->cache_flags & ACTOR_PAINTED) != 0;
switch (self->mode)
{
case SHELL_BLUR_MODE_ACTOR:
return actor_dirty || !blur_cached || !actor_cached;
case SHELL_BLUR_MODE_BACKGROUND:
return TRUE;
}
return TRUE;
}
static void
shell_blur_effect_paint_node (ClutterEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context,
ClutterEffectPaintFlags flags)
{
ShellBlurEffect *self = SHELL_BLUR_EFFECT (effect);
uint8_t paint_opacity;
g_assert (self->actor != NULL);
if (self->radius > 0)
{
g_autoptr (ClutterPaintNode) blur_node = NULL;
switch (self->mode)
{
case SHELL_BLUR_MODE_ACTOR:
paint_opacity = clutter_actor_get_paint_opacity (self->actor);
break;
case SHELL_BLUR_MODE_BACKGROUND:
paint_opacity = 255;
break;
default:
g_assert_not_reached();
break;
}
if (needs_repaint (self, flags))
{
ClutterActorBox source_actor_box;
update_actor_box (self, paint_context, &source_actor_box);
/* Failing to create or update the offscreen framebuffers prevents
* the entire effect to be applied.
*/
if (!update_framebuffers (self, paint_context, &source_actor_box))
goto fail;
blur_node = create_blur_nodes (self, node, paint_opacity);
switch (self->mode)
{
case SHELL_BLUR_MODE_ACTOR:
paint_actor_offscreen (self, blur_node, flags);
break;
case SHELL_BLUR_MODE_BACKGROUND:
paint_background (self, blur_node, paint_context, &source_actor_box);
break;
}
}
else
{
/* Use the cached pipeline if no repaint is needed */
add_blurred_pipeline (self, node, paint_opacity);
}
/* Background blur needs to paint the actor after painting the blurred
* background.
*/
switch (self->mode)
{
case SHELL_BLUR_MODE_ACTOR:
break;
case SHELL_BLUR_MODE_BACKGROUND:
add_actor_node (self, node, -1);
break;
}
return;
}
fail:
/* When no blur is applied, or the offscreen framebuffers
* couldn't be created, fallback to simply painting the actor.
*/
add_actor_node (self, node, -1);
}
static void
shell_blur_effect_finalize (GObject *object)
{
ShellBlurEffect *self = (ShellBlurEffect *)object;
clear_framebuffer_data (&self->actor_fb);
clear_framebuffer_data (&self->background_fb);
clear_framebuffer_data (&self->brightness_fb);
g_clear_object (&self->actor_fb.pipeline);
g_clear_object (&self->background_fb.pipeline);
g_clear_object (&self->brightness_fb.pipeline);
G_OBJECT_CLASS (shell_blur_effect_parent_class)->finalize (object);
}
static void
shell_blur_effect_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ShellBlurEffect *self = SHELL_BLUR_EFFECT (object);
switch (prop_id)
{
case PROP_RADIUS:
g_value_set_int (value, self->radius);
break;
case PROP_BRIGHTNESS:
g_value_set_float (value, self->brightness);
break;
case PROP_MODE:
g_value_set_enum (value, self->mode);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
}
}
static void
shell_blur_effect_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ShellBlurEffect *self = SHELL_BLUR_EFFECT (object);
switch (prop_id)
{
case PROP_RADIUS:
shell_blur_effect_set_radius (self, g_value_get_int (value));
break;
case PROP_BRIGHTNESS:
shell_blur_effect_set_brightness (self, g_value_get_float (value));
break;
case PROP_MODE:
shell_blur_effect_set_mode (self, g_value_get_enum (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
}
}
static void
shell_blur_effect_class_init (ShellBlurEffectClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
ClutterActorMetaClass *meta_class = CLUTTER_ACTOR_META_CLASS (klass);
ClutterEffectClass *effect_class = CLUTTER_EFFECT_CLASS (klass);
object_class->finalize = shell_blur_effect_finalize;
object_class->get_property = shell_blur_effect_get_property;
object_class->set_property = shell_blur_effect_set_property;
meta_class->set_actor = shell_blur_effect_set_actor;
effect_class->paint_node = shell_blur_effect_paint_node;
properties[PROP_RADIUS] =
g_param_spec_int ("radius",
"Radius",
"Radius in pixels",
0, G_MAXINT, 0,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS | G_PARAM_EXPLICIT_NOTIFY);
properties[PROP_BRIGHTNESS] =
g_param_spec_float ("brightness",
"Brightness",
"Brightness",
0.f, 1.f, 1.f,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS | G_PARAM_EXPLICIT_NOTIFY);
properties[PROP_MODE] =
g_param_spec_enum ("mode",
"Blur mode",
"Blur mode",
SHELL_TYPE_BLUR_MODE,
SHELL_BLUR_MODE_ACTOR,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS | G_PARAM_EXPLICIT_NOTIFY);
g_object_class_install_properties (object_class, N_PROPS, properties);
}
static void
shell_blur_effect_init (ShellBlurEffect *self)
{
self->mode = SHELL_BLUR_MODE_ACTOR;
self->radius = 0;
self->brightness = 1.f;
self->actor_fb.pipeline = create_base_pipeline ();
self->background_fb.pipeline = create_base_pipeline ();
self->brightness_fb.pipeline = create_brightness_pipeline ();
self->brightness_uniform =
cogl_pipeline_get_uniform_location (self->brightness_fb.pipeline, "brightness");
}
ShellBlurEffect *
shell_blur_effect_new (void)
{
return g_object_new (SHELL_TYPE_BLUR_EFFECT, NULL);
}
int
shell_blur_effect_get_radius (ShellBlurEffect *self)
{
g_return_val_if_fail (SHELL_IS_BLUR_EFFECT (self), -1);
return self->radius;
}
void
shell_blur_effect_set_radius (ShellBlurEffect *self,
int radius)
{
g_return_if_fail (SHELL_IS_BLUR_EFFECT (self));
if (self->radius == radius)
return;
self->radius = radius;
self->cache_flags &= ~BLUR_APPLIED;
if (self->actor)
clutter_effect_queue_repaint (CLUTTER_EFFECT (self));
g_object_notify_by_pspec (G_OBJECT (self), properties[PROP_RADIUS]);
}
float
shell_blur_effect_get_brightness (ShellBlurEffect *self)
{
g_return_val_if_fail (SHELL_IS_BLUR_EFFECT (self), FALSE);
return self->brightness;
}
void
shell_blur_effect_set_brightness (ShellBlurEffect *self,
float brightness)
{
g_return_if_fail (SHELL_IS_BLUR_EFFECT (self));
if (self->brightness == brightness)
return;
self->brightness = brightness;
self->cache_flags &= ~BLUR_APPLIED;
if (self->actor)
clutter_effect_queue_repaint (CLUTTER_EFFECT (self));
g_object_notify_by_pspec (G_OBJECT (self), properties[PROP_BRIGHTNESS]);
}
ShellBlurMode
shell_blur_effect_get_mode (ShellBlurEffect *self)
{
g_return_val_if_fail (SHELL_IS_BLUR_EFFECT (self), -1);
return self->mode;
}
void
shell_blur_effect_set_mode (ShellBlurEffect *self,
ShellBlurMode mode)
{
g_return_if_fail (SHELL_IS_BLUR_EFFECT (self));
if (self->mode == mode)
return;
self->mode = mode;
self->cache_flags &= ~BLUR_APPLIED;
switch (mode)
{
case SHELL_BLUR_MODE_ACTOR:
clear_framebuffer_data (&self->background_fb);
break;
case SHELL_BLUR_MODE_BACKGROUND:
default:
/* Do nothing */
break;
}
if (self->actor)
clutter_effect_queue_repaint (CLUTTER_EFFECT (self));
g_object_notify_by_pspec (G_OBJECT (self), properties[PROP_MODE]);
}