ecc1f964c9
For even faster turnaround inspection of changes. Also add a comment about the idle_add in the 'lg' command.
157 lines
5.3 KiB
JavaScript
157 lines
5.3 KiB
JavaScript
/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
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const Big = imports.gi.Big;
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const Clutter = imports.gi.Clutter;
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const GLib = imports.gi.GLib;
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const Lang = imports.lang;
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const Mainloop = imports.mainloop;
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const Shell = imports.gi.Shell;
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const Signals = imports.signals;
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const Gettext = imports.gettext.domain('gnome-shell');
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const _ = Gettext.gettext;
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const Main = imports.ui.main;
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const OVERLAY_COLOR = new Clutter.Color();
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OVERLAY_COLOR.from_pixel(0x00000044);
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const BOX_BACKGROUND_COLOR = new Clutter.Color();
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BOX_BACKGROUND_COLOR.from_pixel(0x000000cc);
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const BOX_TEXT_COLOR = new Clutter.Color();
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BOX_TEXT_COLOR.from_pixel(0xffffffff);
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const BOX_WIDTH = 320;
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const BOX_HEIGHT = 56;
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function RunDialog() {
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this._init();
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};
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RunDialog.prototype = {
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_init : function() {
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let global = Shell.Global.get();
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this._isOpen = false;
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this._internalCommands = { 'lg':
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Lang.bind(this, function() {
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// Run in an idle to avoid recursive key grab problems
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Mainloop.idle_add(function() { Main.createLookingGlass().open(); });
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}),
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'r': Lang.bind(this, function() {
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let global = Shell.Global.get();
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global.reexec_self();
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}),
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// Developer brain backwards compatibility
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'restart': Lang.bind(this, function() {
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let global = Shell.Global.get();
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global.reexec_self();
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})
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};
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// All actors are inside _group. We create it initially
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// hidden then show it in show()
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this._group = new Clutter.Group({ visible: false });
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global.stage.add_actor(this._group);
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this._overlay = new Clutter.Rectangle({ color: OVERLAY_COLOR,
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width: global.screen_width,
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height: global.screen_height,
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border_width: 0,
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reactive: true });
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this._group.add_actor(this._overlay);
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let boxGroup = new Clutter.Group();
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boxGroup.set_position((global.screen_width - BOX_WIDTH) / 2,
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(global.screen_height - BOX_HEIGHT) / 2);
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this._group.add_actor(boxGroup);
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let box = new Big.Box({ background_color: BOX_BACKGROUND_COLOR,
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corner_radius: 4,
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reactive: false,
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width: BOX_WIDTH,
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height: BOX_HEIGHT
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});
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boxGroup.add_actor(box);
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let label = new Clutter.Text({ color: BOX_TEXT_COLOR,
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font_name: '18px Sans',
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text: _("Please enter a command:") });
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label.set_position(6, 6);
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boxGroup.add_actor(label);
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this._entry = new Clutter.Text({ color: BOX_TEXT_COLOR,
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font_name: '20px Sans Bold',
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editable: true,
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activatable: true,
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singleLineMode: true,
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text: '',
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width: BOX_WIDTH - 12,
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height: BOX_HEIGHT - 12 });
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// TODO: Implement relative positioning using Tidy.
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this._entry.set_position(6, 30);
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boxGroup.add_actor(this._entry);
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this._entry.connect('activate', Lang.bind(this, function (o, e) {
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this._run(o.get_text());
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this.close();
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return false;
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}));
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this._entry.connect('key-press-event', Lang.bind(this, function(o, e) {
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let symbol = Shell.get_event_key_symbol(e);
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if (symbol == Clutter.Escape) {
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this.close();
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return true;
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}
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return false;
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}));
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},
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_run : function(command) {
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let f = this._internalCommands[command];
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if (f) {
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f();
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} else if (command) {
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try {
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let [ok, len, args] = GLib.shell_parse_argv(command);
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let p = new Shell.Process({'args' : args});
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p.run();
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} catch (e) {
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// TODO: Give the user direct feedback.
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log('Could not run command ' + command + ': ' + e);
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}
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}
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},
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open : function() {
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if (this._isOpen) // Already shown
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return;
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if (!Main.beginModal())
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return;
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this._isOpen = true;
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this._group.show();
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let global = Shell.Global.get();
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global.stage.set_key_focus(this._entry);
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},
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close : function() {
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if (!this._isOpen)
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return;
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this._isOpen = false;
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this._group.hide();
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this._entry.text = '';
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Main.endModal();
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}
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};
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Signals.addSignalMethods(RunDialog.prototype);
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