gnome-shell/js/ui/xdndHandler.js
Florian Müllner 2b45a01517 cleanup: Use new indentation style for object literals
We have made good progress on object literals as well, although there
are still a lot that use the old style, given how ubiquitous object
literals are.

But the needed reindentation isn't overly intrusive, as changes are
limited to the object literals themselves (i.e. they don't affect
surrounding code).

And given that object literals account for quite a bit of the remaining
differences between regular and legacy rules, doing the transition now
is still worthwhile.

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2200>
2022-02-23 12:23:52 +00:00

121 lines
4.3 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
const { Clutter } = imports.gi;
const Signals = imports.signals;
const DND = imports.ui.dnd;
const Main = imports.ui.main;
var XdndHandler = class {
constructor() {
// Used to display a clone of the cursor window when the
// window group is hidden (like it happens in the overview)
this._cursorWindowClone = null;
// Used as a drag actor in case we don't have a cursor window clone
this._dummy = new Clutter.Actor({ width: 1, height: 1, opacity: 0 });
Main.uiGroup.add_actor(this._dummy);
this._dummy.hide();
var dnd = global.backend.get_dnd();
dnd.connect('dnd-enter', this._onEnter.bind(this));
dnd.connect('dnd-position-change', this._onPositionChanged.bind(this));
dnd.connect('dnd-leave', this._onLeave.bind(this));
this._windowGroupVisibilityHandlerId = 0;
}
// Called when the user cancels the drag (i.e release the button)
_onLeave() {
if (this._windowGroupVisibilityHandlerId != 0) {
global.window_group.disconnect(this._windowGroupVisibilityHandlerId);
this._windowGroupVisibilityHandlerId = 0;
}
if (this._cursorWindowClone) {
this._cursorWindowClone.destroy();
this._cursorWindowClone = null;
}
this.emit('drag-end');
}
_onEnter() {
this._windowGroupVisibilityHandlerId =
global.window_group.connect('notify::visible',
this._onWindowGroupVisibilityChanged.bind(this));
this.emit('drag-begin', global.get_current_time());
}
_onWindowGroupVisibilityChanged() {
if (!global.window_group.visible) {
if (this._cursorWindowClone)
return;
let windows = global.get_window_actors();
let cursorWindow = windows[windows.length - 1];
// FIXME: more reliable way?
if (!cursorWindow.get_meta_window().is_override_redirect())
return;
const constraintPosition = new Clutter.BindConstraint({
coordinate: Clutter.BindCoordinate.POSITION,
source: cursorWindow,
});
this._cursorWindowClone = new Clutter.Clone({ source: cursorWindow });
Main.uiGroup.add_actor(this._cursorWindowClone);
// Make sure that the clone has the same position as the source
this._cursorWindowClone.add_constraint(constraintPosition);
} else {
if (!this._cursorWindowClone)
return;
this._cursorWindowClone.destroy();
this._cursorWindowClone = null;
}
}
_onPositionChanged(obj, x, y) {
let pickedActor = global.stage.get_actor_at_pos(Clutter.PickMode.REACTIVE, x, y);
// Make sure that the cursor window is on top
if (this._cursorWindowClone)
Main.uiGroup.set_child_above_sibling(this._cursorWindowClone, null);
let dragEvent = {
x,
y,
dragActor: this._cursorWindowClone ?? this._dummy,
source: this,
targetActor: pickedActor,
};
for (let i = 0; i < DND.dragMonitors.length; i++) {
let motionFunc = DND.dragMonitors[i].dragMotion;
if (motionFunc) {
let result = motionFunc(dragEvent);
if (result != DND.DragMotionResult.CONTINUE)
return;
}
}
while (pickedActor) {
if (pickedActor._delegate && pickedActor._delegate.handleDragOver) {
let [r_, targX, targY] = pickedActor.transform_stage_point(x, y);
let result = pickedActor._delegate.handleDragOver(this,
dragEvent.dragActor,
targX,
targY,
global.get_current_time());
if (result != DND.DragMotionResult.CONTINUE)
return;
}
pickedActor = pickedActor.get_parent();
}
}
};
Signals.addSignalMethods(XdndHandler.prototype);