gnome-shell/js/ui/panelMenu.js
Marco Trevisan (Treviño) c4c5c4fd5c cleanup: Use inheritance for Actor classes instead of composition
Remove the `this.actor = ...` and `this.actor._delegate = this` patterns in most
of classes, by inheriting all the actor container classes.

Uses interfaces when needed for making sure that multiple classes will implement
some required methods or to avoid redefining the same code multiple times.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/559
2019-10-16 15:26:13 +00:00

233 lines
7.2 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
/* exported Button, SystemIndicator */
const { Atk, Clutter, GObject, St } = imports.gi;
const Main = imports.ui.main;
const Params = imports.misc.params;
const PopupMenu = imports.ui.popupMenu;
var ButtonBox = GObject.registerClass(
class ButtonBox extends St.Widget {
_init(params) {
params = Params.parse(params, { style_class: 'panel-button' }, true);
super._init(params);
this._delegate = this;
this.container = new St.Bin({ y_fill: true,
x_fill: true,
child: this });
this.connect('style-changed', this._onStyleChanged.bind(this));
this.connect('destroy', this._onDestroy.bind(this));
this._minHPadding = this._natHPadding = 0.0;
}
_onStyleChanged(actor) {
let themeNode = actor.get_theme_node();
this._minHPadding = themeNode.get_length('-minimum-hpadding');
this._natHPadding = themeNode.get_length('-natural-hpadding');
}
vfunc_get_preferred_width(_forHeight) {
let child = this.get_first_child();
let minimumSize, naturalSize;
if (child)
[minimumSize, naturalSize] = child.get_preferred_width(-1);
else
minimumSize = naturalSize = 0;
minimumSize += 2 * this._minHPadding;
naturalSize += 2 * this._natHPadding;
return [minimumSize, naturalSize];
}
vfunc_get_preferred_height(_forWidth) {
let child = this.get_first_child();
if (child)
return child.get_preferred_height(-1);
return [0, 0];
}
vfunc_allocate(box, flags) {
this.set_allocation(box, flags);
let child = this.get_first_child();
if (!child)
return;
let [, natWidth] = child.get_preferred_width(-1);
let availWidth = box.x2 - box.x1;
let availHeight = box.y2 - box.y1;
let childBox = new Clutter.ActorBox();
if (natWidth + 2 * this._natHPadding <= availWidth) {
childBox.x1 = this._natHPadding;
childBox.x2 = availWidth - this._natHPadding;
} else {
childBox.x1 = this._minHPadding;
childBox.x2 = availWidth - this._minHPadding;
}
childBox.y1 = 0;
childBox.y2 = availHeight;
child.allocate(childBox, flags);
}
_onDestroy() {
this.container.child = null;
this.container.destroy();
}
});
var Button = GObject.registerClass({
Signals: { 'menu-set': {} },
}, class PanelMenuButton extends ButtonBox {
_init(menuAlignment, nameText, dontCreateMenu) {
super._init({ reactive: true,
can_focus: true,
track_hover: true,
accessible_name: nameText ? nameText : "",
accessible_role: Atk.Role.MENU });
this.connect('event', this._onEvent.bind(this));
this.connect('notify::visible', this._onVisibilityChanged.bind(this));
if (dontCreateMenu)
this.menu = new PopupMenu.PopupDummyMenu(this);
else
this.setMenu(new PopupMenu.PopupMenu(this, menuAlignment, St.Side.TOP, 0));
}
setSensitive(sensitive) {
this.reactive = sensitive;
this.can_focus = sensitive;
this.track_hover = sensitive;
}
setMenu(menu) {
if (this.menu)
this.menu.destroy();
this.menu = menu;
if (this.menu) {
this.menu.actor.add_style_class_name('panel-menu');
this.menu.connect('open-state-changed', this._onOpenStateChanged.bind(this));
this.menu.actor.connect('key-press-event', this._onMenuKeyPress.bind(this));
Main.uiGroup.add_actor(this.menu.actor);
this.menu.actor.hide();
}
this.emit('menu-set');
}
_onEvent(actor, event) {
if (this.menu &&
(event.type() == Clutter.EventType.TOUCH_BEGIN ||
event.type() == Clutter.EventType.BUTTON_PRESS))
this.menu.toggle();
return Clutter.EVENT_PROPAGATE;
}
_onVisibilityChanged() {
if (!this.menu)
return;
if (!this.visible)
this.menu.close();
}
_onMenuKeyPress(actor, event) {
if (global.focus_manager.navigate_from_event(event))
return Clutter.EVENT_STOP;
let symbol = event.get_key_symbol();
if (symbol == Clutter.KEY_Left || symbol == Clutter.KEY_Right) {
let group = global.focus_manager.get_group(this);
if (group) {
let direction = (symbol == Clutter.KEY_Left) ? St.DirectionType.LEFT : St.DirectionType.RIGHT;
group.navigate_focus(this, direction, false);
return Clutter.EVENT_STOP;
}
}
return Clutter.EVENT_PROPAGATE;
}
_onOpenStateChanged(menu, open) {
if (open)
this.add_style_pseudo_class('active');
else
this.remove_style_pseudo_class('active');
// Setting the max-height won't do any good if the minimum height of the
// menu is higher then the screen; it's useful if part of the menu is
// scrollable so the minimum height is smaller than the natural height
let workArea = Main.layoutManager.getWorkAreaForMonitor(Main.layoutManager.primaryIndex);
let scaleFactor = St.ThemeContext.get_for_stage(global.stage).scale_factor;
let verticalMargins = this.menu.actor.margin_top + this.menu.actor.margin_bottom;
// The workarea and margin dimensions are in physical pixels, but CSS
// measures are in logical pixels, so make sure to consider the scale
// factor when computing max-height
let maxHeight = Math.round((workArea.height - verticalMargins) / scaleFactor);
this.menu.actor.style = ('max-height: %spx;').format(maxHeight);
}
_onDestroy() {
super._onDestroy();
if (this.menu)
this.menu.destroy();
}
});
/* SystemIndicator:
*
* This class manages one system indicator, which are the icons
* that you see at the top right. A system indicator is composed
* of an icon and a menu section, which will be composed into the
* aggregate menu.
*/
var SystemIndicator = GObject.registerClass({
GTypeName: 'PanelMenu_SystemIndicator',
}, class SystemIndicator extends St.BoxLayout {
_init() {
super._init({
style_class: 'panel-status-indicators-box',
reactive: true,
visible: false
});
this.menu = new PopupMenu.PopupMenuSection();
}
get indicators() {
let klass = this.constructor.name;
let { stack } = new Error();
log(`Usage of indicator.indicators is deprecated for ${klass}\n${stack}`);
return this;
}
_syncIndicatorsVisible() {
this.visible = this.get_children().some(a => a.visible);
}
_addIndicator() {
let icon = new St.Icon({ style_class: 'system-status-icon' });
this.add_actor(icon);
icon.connect('notify::visible', this._syncIndicatorsVisible.bind(this));
this._syncIndicatorsVisible();
return icon;
}
});