c4c5c4fd5c
Remove the `this.actor = ...` and `this.actor._delegate = this` patterns in most of classes, by inheriting all the actor container classes. Uses interfaces when needed for making sure that multiple classes will implement some required methods or to avoid redefining the same code multiple times. https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/559
233 lines
7.2 KiB
JavaScript
233 lines
7.2 KiB
JavaScript
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
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/* exported Button, SystemIndicator */
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const { Atk, Clutter, GObject, St } = imports.gi;
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const Main = imports.ui.main;
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const Params = imports.misc.params;
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const PopupMenu = imports.ui.popupMenu;
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var ButtonBox = GObject.registerClass(
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class ButtonBox extends St.Widget {
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_init(params) {
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params = Params.parse(params, { style_class: 'panel-button' }, true);
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super._init(params);
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this._delegate = this;
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this.container = new St.Bin({ y_fill: true,
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x_fill: true,
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child: this });
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this.connect('style-changed', this._onStyleChanged.bind(this));
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this.connect('destroy', this._onDestroy.bind(this));
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this._minHPadding = this._natHPadding = 0.0;
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}
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_onStyleChanged(actor) {
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let themeNode = actor.get_theme_node();
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this._minHPadding = themeNode.get_length('-minimum-hpadding');
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this._natHPadding = themeNode.get_length('-natural-hpadding');
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}
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vfunc_get_preferred_width(_forHeight) {
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let child = this.get_first_child();
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let minimumSize, naturalSize;
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if (child)
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[minimumSize, naturalSize] = child.get_preferred_width(-1);
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else
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minimumSize = naturalSize = 0;
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minimumSize += 2 * this._minHPadding;
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naturalSize += 2 * this._natHPadding;
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return [minimumSize, naturalSize];
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}
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vfunc_get_preferred_height(_forWidth) {
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let child = this.get_first_child();
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if (child)
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return child.get_preferred_height(-1);
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return [0, 0];
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}
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vfunc_allocate(box, flags) {
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this.set_allocation(box, flags);
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let child = this.get_first_child();
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if (!child)
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return;
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let [, natWidth] = child.get_preferred_width(-1);
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let availWidth = box.x2 - box.x1;
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let availHeight = box.y2 - box.y1;
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let childBox = new Clutter.ActorBox();
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if (natWidth + 2 * this._natHPadding <= availWidth) {
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childBox.x1 = this._natHPadding;
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childBox.x2 = availWidth - this._natHPadding;
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} else {
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childBox.x1 = this._minHPadding;
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childBox.x2 = availWidth - this._minHPadding;
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}
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childBox.y1 = 0;
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childBox.y2 = availHeight;
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child.allocate(childBox, flags);
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}
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_onDestroy() {
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this.container.child = null;
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this.container.destroy();
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}
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});
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var Button = GObject.registerClass({
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Signals: { 'menu-set': {} },
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}, class PanelMenuButton extends ButtonBox {
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_init(menuAlignment, nameText, dontCreateMenu) {
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super._init({ reactive: true,
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can_focus: true,
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track_hover: true,
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accessible_name: nameText ? nameText : "",
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accessible_role: Atk.Role.MENU });
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this.connect('event', this._onEvent.bind(this));
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this.connect('notify::visible', this._onVisibilityChanged.bind(this));
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if (dontCreateMenu)
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this.menu = new PopupMenu.PopupDummyMenu(this);
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else
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this.setMenu(new PopupMenu.PopupMenu(this, menuAlignment, St.Side.TOP, 0));
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}
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setSensitive(sensitive) {
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this.reactive = sensitive;
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this.can_focus = sensitive;
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this.track_hover = sensitive;
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}
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setMenu(menu) {
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if (this.menu)
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this.menu.destroy();
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this.menu = menu;
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if (this.menu) {
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this.menu.actor.add_style_class_name('panel-menu');
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this.menu.connect('open-state-changed', this._onOpenStateChanged.bind(this));
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this.menu.actor.connect('key-press-event', this._onMenuKeyPress.bind(this));
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Main.uiGroup.add_actor(this.menu.actor);
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this.menu.actor.hide();
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}
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this.emit('menu-set');
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}
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_onEvent(actor, event) {
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if (this.menu &&
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(event.type() == Clutter.EventType.TOUCH_BEGIN ||
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event.type() == Clutter.EventType.BUTTON_PRESS))
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this.menu.toggle();
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return Clutter.EVENT_PROPAGATE;
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}
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_onVisibilityChanged() {
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if (!this.menu)
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return;
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if (!this.visible)
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this.menu.close();
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}
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_onMenuKeyPress(actor, event) {
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if (global.focus_manager.navigate_from_event(event))
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return Clutter.EVENT_STOP;
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let symbol = event.get_key_symbol();
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if (symbol == Clutter.KEY_Left || symbol == Clutter.KEY_Right) {
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let group = global.focus_manager.get_group(this);
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if (group) {
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let direction = (symbol == Clutter.KEY_Left) ? St.DirectionType.LEFT : St.DirectionType.RIGHT;
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group.navigate_focus(this, direction, false);
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return Clutter.EVENT_STOP;
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}
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}
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return Clutter.EVENT_PROPAGATE;
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}
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_onOpenStateChanged(menu, open) {
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if (open)
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this.add_style_pseudo_class('active');
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else
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this.remove_style_pseudo_class('active');
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// Setting the max-height won't do any good if the minimum height of the
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// menu is higher then the screen; it's useful if part of the menu is
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// scrollable so the minimum height is smaller than the natural height
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let workArea = Main.layoutManager.getWorkAreaForMonitor(Main.layoutManager.primaryIndex);
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let scaleFactor = St.ThemeContext.get_for_stage(global.stage).scale_factor;
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let verticalMargins = this.menu.actor.margin_top + this.menu.actor.margin_bottom;
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// The workarea and margin dimensions are in physical pixels, but CSS
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// measures are in logical pixels, so make sure to consider the scale
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// factor when computing max-height
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let maxHeight = Math.round((workArea.height - verticalMargins) / scaleFactor);
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this.menu.actor.style = ('max-height: %spx;').format(maxHeight);
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}
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_onDestroy() {
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super._onDestroy();
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if (this.menu)
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this.menu.destroy();
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}
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});
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/* SystemIndicator:
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*
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* This class manages one system indicator, which are the icons
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* that you see at the top right. A system indicator is composed
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* of an icon and a menu section, which will be composed into the
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* aggregate menu.
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*/
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var SystemIndicator = GObject.registerClass({
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GTypeName: 'PanelMenu_SystemIndicator',
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}, class SystemIndicator extends St.BoxLayout {
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_init() {
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super._init({
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style_class: 'panel-status-indicators-box',
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reactive: true,
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visible: false
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});
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this.menu = new PopupMenu.PopupMenuSection();
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}
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get indicators() {
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let klass = this.constructor.name;
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let { stack } = new Error();
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log(`Usage of indicator.indicators is deprecated for ${klass}\n${stack}`);
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return this;
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}
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_syncIndicatorsVisible() {
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this.visible = this.get_children().some(a => a.visible);
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}
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_addIndicator() {
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let icon = new St.Icon({ style_class: 'system-status-icon' });
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this.add_actor(icon);
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icon.connect('notify::visible', this._syncIndicatorsVisible.bind(this));
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this._syncIndicatorsVisible();
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return icon;
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}
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});
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